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		<id>https://wiki.cobblemon.com/index.php?title=Tutorials/Creating_A_Custom_Pokemon&amp;diff=4926</id>
		<title>Tutorials/Creating A Custom Pokemon</title>
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		<updated>2024-08-16T04:09:27Z</updated>

		<summary type="html">&lt;p&gt;Timinc: updated link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC|right}}&lt;br /&gt;
== Preface ==&lt;br /&gt;
This beginner friendly step-by-step guide will walk you through adding custom Pokémon through resource and data packs. Cobblemon addons have certain requirements in order to work in Minecraft. There are several mistakes you can make along the way that can cause the game to crash. This tutorial was created in collaboration with Cobblemon community members who have made these mistakes.&lt;br /&gt;
&lt;br /&gt;
Knowledge of coding and resource packs is not necessary! In this tutorial, you will mostly be replacing data in existing file templates and building a custom Pokémon out of cubes. Experience with Blockbench is recommended, but never required! If at any point your addon is not working, you can look for help in the Cobblemon discord server.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This guide will teach you:&lt;br /&gt;
* How to format your models and animations&lt;br /&gt;
* Where to place your files&lt;br /&gt;
* How to configure stats for your Pokémon&lt;br /&gt;
* How to configure evolutions for your Pokémon&lt;br /&gt;
* How to configure spawning for your Pokémon&lt;br /&gt;
&lt;br /&gt;
What you will be creating are two things together; a resource pack and a data pack.&lt;br /&gt;
Resource packs primarily operate within the assets folder, while data packs operate within the data folder.&lt;br /&gt;
&lt;br /&gt;
The reason we need to make two different things is that the data pack handles all the information (stuff a server needs), and the resource pack handles all the assets like models, textures, and more (stuff the client needs).&lt;br /&gt;
&lt;br /&gt;
In this guide we will be creating both as a single pack.&lt;br /&gt;
&lt;br /&gt;
As a brief summary:&lt;br /&gt;
* &amp;lt;code&amp;gt;Data packs&amp;lt;/code&amp;gt; as a stand-alone are useful for servers, as servers have no need for assets&lt;br /&gt;
* &amp;lt;code&amp;gt;Resource packs&amp;lt;/code&amp;gt; are useful for players playing on servers that already have the data&lt;br /&gt;
* A single pack with data pack and resource pack files together are useful to players who are playing single player, and need both the data and the assets. These combined data and resource files are often called &amp;lt;code&amp;gt;Addons&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Recommended Tools ==&lt;br /&gt;
While creating an addon can be done with a browser and some default PC tools, it&#039;s highly recommended that you download some of the following software. They can be very helpful if you want to make more than one custom Pokémon. &lt;br /&gt;
* &#039;&#039;&#039;Blockbench Desktop App&#039;&#039;&#039; - It will make accessing assets easier&lt;br /&gt;
* &#039;&#039;&#039;A Text Editor&#039;&#039;&#039; - They can be helpful for editing multiple files at once&lt;br /&gt;
** Recommendations:&lt;br /&gt;
**# Visual Studio Code&lt;br /&gt;
**# Notepad++&lt;br /&gt;
* &#039;&#039;&#039;Zip File Software&#039;&#039;&#039; - They can help you zip up your addon to be shared&lt;br /&gt;
** Recommendations:&lt;br /&gt;
**# 7zip&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cobblemon addons use a lot of &amp;lt;code&amp;gt;json&amp;lt;/code&amp;gt; files. These are human-readable sets of data for Minecraft to read. Here are some JSON terms to help you understand these files.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JSON terminology&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;quot;key&amp;quot;: &amp;quot;value&amp;quot;&amp;lt;/code&amp;gt; - Property, aka &amp;quot;key-value pair&amp;quot;. &amp;lt;code&amp;gt;key&amp;lt;/code&amp;gt; must have quotes around it in JSON. &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt; can be any of the following:&lt;br /&gt;
* &amp;lt;code&amp;gt;{}&amp;lt;/code&amp;gt; - Object. contains properties, as above.&lt;br /&gt;
* &amp;lt;code&amp;gt;[]&amp;lt;/code&amp;gt; - Array. Is an ordered list of &amp;quot;entries&amp;quot; of any of the other data types.&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;quot;abc&amp;quot;&amp;lt;/code&amp;gt; - String. Quotes around any set of characters. Cannot have line returns in the middle of them.&lt;br /&gt;
* &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; - Number. Doesn&#039;t have quotes. Some values can be decimal friendly. &lt;br /&gt;
* &amp;lt;code&amp;gt;true/false&amp;lt;/code&amp;gt; - Boolean. Doesn&#039;t have quotes. One of possibly either `true` or `false`&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JSON quirks&#039;&#039;&#039;&lt;br /&gt;
* Must have commas between properties.&lt;br /&gt;
* Cannot have commas after properties if there&#039;s not another property.&lt;br /&gt;
** You can&#039;t have any commas before any sort of closing bracket.&lt;br /&gt;
&lt;br /&gt;
== Creating a Custom Pokémon ==&lt;br /&gt;
=== Part 1: Arrange the folders for this addon ===&lt;br /&gt;
Due to some files sharing the same names later in this guide, you will be creating the folder structure and &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt; now. This is to prevent confusion going forward. &lt;br /&gt;
&lt;br /&gt;
# Create a new text file and name it &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Ensure that it doesn&#039;t end in other file extensions like .txt. You may need to search &amp;quot;how to show file extensions&amp;quot; for whatever operating system you have.&lt;br /&gt;
#* This file tells Minecraft &amp;quot;this is a resourcepack/datapack&amp;quot;&lt;br /&gt;
# Open the file and insert the following data:&lt;br /&gt;
#* Hover over the underlined text to see more information.&lt;br /&gt;
 {&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;This lets Minecraft know that it is a datapack&amp;quot;&amp;gt;pack&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list the pack format number for a specific version of Minecraft&amp;quot;&amp;gt;pack_format&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;As of 1.20.1, the current resourcepack format number is 15. But it will still load if this number isn&#039;t correct!&amp;quot;&amp;gt;15&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will write a short description of your datapack&amp;quot;&amp;gt;description&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Your short datapack description&amp;quot;&amp;gt;Example description&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
 }&lt;br /&gt;
# &amp;lt;li value=3&amp;gt; Save the file and put it aside for now.&lt;br /&gt;
# Create a series of folders arranged like the following example:&lt;br /&gt;
==== Folder Structure ====&lt;br /&gt;
 &amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;(addon name)&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;pack.mcmeta&#039;&#039;&#039;&lt;br /&gt;
**assets&lt;br /&gt;
***cobblemon&lt;br /&gt;
****bedrock&lt;br /&gt;
*****pokemon&lt;br /&gt;
******animations&lt;br /&gt;
*******&amp;lt;folder named after your pokemon&amp;gt;&lt;br /&gt;
******models&lt;br /&gt;
*******&amp;lt;folder named after your pokemon&amp;gt;&lt;br /&gt;
******posers&lt;br /&gt;
******resolvers&lt;br /&gt;
*******&amp;lt;folder named after your pokemon&amp;gt;&lt;br /&gt;
****lang&lt;br /&gt;
****textures&lt;br /&gt;
*****pokemon&lt;br /&gt;
******&amp;lt;folder named after your pokemon&amp;gt;&lt;br /&gt;
**data&lt;br /&gt;
***cobblemon&lt;br /&gt;
****spawn_pool_world&lt;br /&gt;
****species&lt;br /&gt;
*****custom&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
After this folder tree for your addon is made, you can simply drop the files into the associated folders as you create them. &lt;br /&gt;
Remember that the &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt; is a file, not a folder to add. It must be one folder deep in order for Minecraft to recognize this pack as a resource pack or data pack when in the appropriate game folders.&lt;br /&gt;
&lt;br /&gt;
=== Part 2: Create your Pokémon&#039;s assets in Blockbench ===&lt;br /&gt;
&#039;&#039;&#039;This is not a guide to Blockbench.&#039;&#039;&#039; This &#039;&#039;&#039;extensive&#039;&#039;&#039; part of the tutorial will guide you in the creation of a compatible Cobblemon model. Cobblemon models have certain requirements in order to work in Minecraft. There are several mistakes you might make when creating a model which may result in you having to start all over.&lt;br /&gt;
&lt;br /&gt;
This part of the guide is a slightly watered down version of the [[Tutorials/Creating A Model|model creation tutorial]] to keep things more beginner friendly.&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Get access to Blockbench ====&lt;br /&gt;
Blockbench is a free 3D Modeling program capable of doing everything you need to make a Cobblemon model. You can create a model, paint it, and animate it all at the same time using Blockbench. Watching some Blockbench tutorials before getting started is recommended.&lt;br /&gt;
&lt;br /&gt;
# Open your browser and go to https://www.blockbench.net&lt;br /&gt;
# &amp;lt;code&amp;gt;DOWNLOAD&amp;lt;/code&amp;gt; the app &#039;&#039;&#039;or&#039;&#039;&#039; click on &amp;lt;code&amp;gt;OPEN WEB APP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blockbench can also be used on mobile devices!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer&#039;&#039;&#039;: This guide is tailored towards the Blockbench app on PC.&lt;br /&gt;
&lt;br /&gt;
==== Step 2: Create the model file ====&lt;br /&gt;
You will be creating the project file in Blockbench. Although this step seems simple, if you choose the wrong model type or UV mode then it will not work with Cobblemon&#039;s custom Pokémon system. &lt;br /&gt;
&lt;br /&gt;
# Open up Blockbench &lt;br /&gt;
# Click on File &amp;gt; New &amp;gt; Bedrock Entity&lt;br /&gt;
# &#039;&#039;&#039;In lowercase only&#039;&#039;&#039;, type the name of your custom Pokémon in both &amp;lt;code&amp;gt;File Name&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Model Identifier&amp;lt;/code&amp;gt;&lt;br /&gt;
# Make sure Default UV Mode is set to &amp;lt;code&amp;gt;Box UV&amp;lt;/code&amp;gt;&lt;br /&gt;
# Leave &amp;lt;code&amp;gt;Texture Size&amp;lt;/code&amp;gt; alone&lt;br /&gt;
# Click &amp;lt;code&amp;gt;Confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have created the foundation of your model file!&lt;br /&gt;
&lt;br /&gt;
Despite being for the Java version of Minecraft, Cobblemon uses Bedrock entities to allow for flexible animations. &lt;br /&gt;
&lt;br /&gt;
==== Step 3: Creating cubes the right way ====&lt;br /&gt;
There are many ways to create a Pokémon model. There is no “right way” to make a cube to build your design; however, &#039;&#039;&#039;there are several things that can break your model involving these cubes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before you get started, you should know that there are several things you should &#039;&#039;&#039;never&#039;&#039;&#039; do when creating cubes. As you create your model, keep the following tips in mind:&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; use capital letters when naming your cubes or groups. Minecraft might crash trying to read them.&lt;br /&gt;
** &#039;&#039;&#039;Always stick with lowercase letters when naming things!&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; use decimals in &amp;lt;code&amp;gt;Size&amp;lt;/code&amp;gt; values! Minecraft can&#039;t handle &amp;quot;2.5&amp;quot; pixels properly. &lt;br /&gt;
** These decimal values will get rounded up or down in game and break the geometry. &lt;br /&gt;
** &amp;lt;code&amp;gt;Position&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Inflate&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Pivot Point&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Rotation&amp;lt;/code&amp;gt; values can use decimals without issues.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; change the UV Mode of the cube. They should all be “Box UV” by default. &lt;br /&gt;
** If just one cube is changed to Per-face UV, the whole resource pack will refuse to load. &lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; forget to save! It can take hours or days to make your model. Save often!&lt;br /&gt;
* Make sure your model is facing &amp;lt;code&amp;gt;North&amp;lt;/code&amp;gt;! &#039;&#039;&#039;It should be facing towards the N on the floor.&#039;&#039;&#039; &lt;br /&gt;
** It may walk backwards or sideways in game if not facing North. &lt;br /&gt;
* Your model does not always need to be on a 1 to 1 scale. It can be sized down in game to affect texture details.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that in mind, you can start creating cubes in Blockbench!&lt;br /&gt;
# Create a cube by clicking the &amp;lt;code&amp;gt;Add Cube&amp;lt;/code&amp;gt; button under &amp;quot;Outliner&amp;quot; or press Ctrl + N&lt;br /&gt;
# Change the elements of this cube as needed&lt;br /&gt;
# Repeat these steps when more cubes are needed to build your model&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: You can change one of the size values to 0 to create a 2D plane. These are usually called &amp;lt;code&amp;gt;panes&amp;lt;/code&amp;gt; and can be used to create flat textures for certain situations. Remember to paint the back side of these panes!&lt;br /&gt;
&lt;br /&gt;
==== Step 4: Arrange your cubes into &amp;quot;bones&amp;quot; ====&lt;br /&gt;
As you create the cubes for your model, you will want group them into folders. These groups of cubes are called &amp;lt;code&amp;gt;bones&amp;lt;/code&amp;gt;. Only bones can be selected in the &amp;lt;code&amp;gt;Animate&amp;lt;/code&amp;gt; tab. Bones can even go inside of other bones. You are essentially building a skeleton. Sort these bones out to make animating the model easier later on. &lt;br /&gt;
[[File:Example_of_Arm.png|thumb|350px|caption|Sceptile&#039;s arm bone structure.]]&lt;br /&gt;
# Decide which cubes should be grouped together as a &amp;lt;code&amp;gt;bone&amp;lt;/code&amp;gt;.&amp;lt;/br&amp;gt;example: grouping several cubes together to make a &amp;quot;foot&amp;quot; bone. Then grouping other cubes to make a &amp;quot;leg&amp;quot; bone.&lt;br /&gt;
# Create a group by clicking the &amp;lt;code&amp;gt;Add Group&amp;lt;/code&amp;gt; button under &amp;quot;Outliner&amp;quot; or press Ctrl + G&lt;br /&gt;
# Name this new bone. It is recommended to use names of body parts like arm, arm 2, hand, etc.&lt;br /&gt;
# Click and drag associated cubes into this new bone folder.&lt;br /&gt;
# Assign an appropriate pivot point to this new bone. This controls the location it will rotate from. &lt;br /&gt;
# Repeat these steps when more bones are needed for animation&lt;br /&gt;
&lt;br /&gt;
Bones can use the same properties under the &amp;quot;Element&amp;quot; section. How you use these properties with bones is up to you. You can reference official models that have a similar body type to your custom Pokémon.&lt;br /&gt;
&lt;br /&gt;
==== Step 5: Arranging your bones the right way ====&lt;br /&gt;
There are many ways to create a Pokémon model. Unfortunately, there is a &amp;quot;right way&amp;quot; to arrange your bones so it won&#039;t break something in game; however, &#039;&#039;&#039;this will never restrict your creative freedom!&#039;&#039;&#039; There are only 2 &amp;quot;bones&amp;quot; required to make your model functional with Cobblemon and it shouldn&#039;t interfere with your design. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may want to come back to these steps after creating all of the cubes necessary to make your model complete&#039;&#039;&#039;&lt;br /&gt;
[[File:CharmanderAndItsBones.png|thumb|350px|caption|Charmander with its &amp;quot;root folder&amp;quot; and &amp;quot;head&amp;quot; bone.]]&lt;br /&gt;
# Create a new bone group and name this folder after your custom Pokémon&lt;br /&gt;
# Drag all bones and cubes into this new folder until it holds everything.&lt;br /&gt;
#*This folder that holds everything is known as the &amp;lt;code&amp;gt;root folder&amp;lt;/code&amp;gt;&lt;br /&gt;
# Ensure the XYZ Pivot Point values of the root folder are all at 0.&lt;br /&gt;
#* This stops the model from sinking into the ground in game. &lt;br /&gt;
# Create or pick the &amp;lt;code&amp;gt;head&amp;lt;/code&amp;gt; bone for your Pokémon. &lt;br /&gt;
#*This will be the bone that rotates when it uses the &amp;quot;look&amp;quot; animation.&lt;br /&gt;
#* Sometimes a Pokémon wont have a traditional head like Spheal for example. You&#039;ll have to get creative with which bone shall be the head bone. &lt;br /&gt;
# Ensure this head bone is named &amp;lt;code&amp;gt;head&amp;lt;/code&amp;gt;.&lt;br /&gt;
#* You mostly name it &amp;quot;head&amp;quot; for simplicity with the &amp;lt;code&amp;gt;poser file&amp;lt;/code&amp;gt;.&lt;br /&gt;
#* If your Pokémon is shaped differently, then just remember to use the name of the bone that works best in its poser file.&lt;br /&gt;
&lt;br /&gt;
The root folder is crucial for making the in-game model&#039;s position look exactly the way it does in Blockbench. If the Pivot values are not 0, then it will shift in some direction. &lt;br /&gt;
&lt;br /&gt;
Having a head bone allows the Pokémon to use the look animation without issues. In the past, many creators have unknowingly assigned the head bone as &amp;quot;head&amp;quot; in their poser files despite not having an actual bone with that name in their model. &#039;&#039;&#039;If the model did not have this matching &amp;lt;code&amp;gt;head&amp;lt;/code&amp;gt; bone, the game would crash!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 6: Create your textures ====&lt;br /&gt;
This step will only help you with the creation of the files. Any artistic help will have to be sourced from somewhere else. It is recommended to watch some tutorials or ask for help in the Cobblemon discord server. &lt;br /&gt;
[[File:PaintingACharmander.png|thumb|450px|caption|Charmander getting painted in Blockbench.]]&lt;br /&gt;
# Click on &amp;quot;Create Texture&amp;quot; or press Ctrl+Shift+T.&lt;br /&gt;
# Name the texture after your Pokémon.&lt;br /&gt;
# Ensure Pixel Density is set to &amp;lt;code&amp;gt;16x&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Other densities may break textures. &lt;br /&gt;
#* The model can later be sized up or down to affect details.&lt;br /&gt;
# Click confirm. The default settings are usually fine. &lt;br /&gt;
# Navigate to the &amp;lt;code&amp;gt;Paint&amp;lt;/code&amp;gt; tab in the top-right corner of Blockbench&lt;br /&gt;
# Paint the model until satisfied.&lt;br /&gt;
# Click the Save icon on your texture, or press Ctrl+S&lt;br /&gt;
# Make sure the PNG is called &amp;lt;code&amp;gt;&amp;lt;pokemon&amp;gt;.png&amp;lt;/code&amp;gt;&lt;br /&gt;
# Place this PNG in your Pokémon&#039;s &amp;lt;code&amp;gt;texture&amp;lt;/code&amp;gt; folder of your addon.&lt;br /&gt;
#* The folder path for this PNG should be like so: &amp;lt;/br&amp;gt;&amp;lt;code&amp;gt; &amp;lt;your_addon&amp;gt;/assets/cobblemon/textures/pokemon/&amp;lt;your_pokemon&amp;gt;/&amp;lt;pokemon&amp;gt;.png &amp;lt;/code&amp;gt;&lt;br /&gt;
# Repeat these steps for the shiny texture. (optional)&lt;br /&gt;
&lt;br /&gt;
==== Step 7: Animate your Pokémon ====&lt;br /&gt;
Again, this step will only help you with the creation of the files. Animations are not required to make your Pokémon work in game. This step may be skipped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember that animations can only select bones. And if you change the bone names during or after this process, then you need to update your animations!&#039;&#039;&#039;&lt;br /&gt;
# Navigate to the &amp;lt;code&amp;gt;Animate&amp;lt;/code&amp;gt; tab in the top-right corner of Blockbench&lt;br /&gt;
# Under the &amp;quot;ANIMATIONS&amp;quot; section, click the &amp;lt;code&amp;gt;Add Animation&amp;lt;/code&amp;gt; button.&lt;br /&gt;
# Name your animation &amp;lt;code&amp;gt;animation.&amp;lt;pokemon&amp;gt;.&amp;lt;animation type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
#* There is a list of animation type examples below&lt;br /&gt;
#* A full list of animation types that the developers make can be found [[Tutorials/Creating_A_Model#Step_7:_Animate_your_Pokémon| here.]]&lt;br /&gt;
# Select a desired loop mode. This can be changed later.&lt;br /&gt;
# Click &amp;lt;code&amp;gt;Confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
# Animate your Pokémon until satisfied. &lt;br /&gt;
# Repeat the previous steps to create new animations.&lt;br /&gt;
# Save your animations as a group. Click on the top-most save icon.&lt;br /&gt;
# Name this animation JSON &amp;lt;code&amp;gt;&amp;lt;pokemon&amp;gt;.animation.json&amp;lt;/code&amp;gt;&lt;br /&gt;
# Place this animation JSON in your Pokémon&#039;s &amp;lt;code&amp;gt;animation&amp;lt;/code&amp;gt; folder of your addon.&lt;br /&gt;
#* The folder path for this JSON should be like so: &amp;lt;/br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;your_addon&amp;gt;/assets/cobblemon/bedrock/pokemon/animations/&amp;lt;your_pokemon&amp;gt;/&amp;lt;pokemon&amp;gt;.animation.json&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cobblemon has a limited selection of Pose types that animations can use in game. You should at least create some core animations like idles, walks, and faints. You can name your animations using the following naming scheme. &lt;br /&gt;
&lt;br /&gt;
Beginner list of Poses and animations you should make for your Pokemon:&lt;br /&gt;
* &amp;quot;STAND&amp;quot; - &amp;lt;code&amp;gt;animation.&amp;lt;pokemon&amp;gt;.ground_idle&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;quot;WALK&amp;quot; - &amp;lt;code&amp;gt;animation.&amp;lt;pokemon&amp;gt;.ground_walk&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;quot;faint&amp;quot; - &amp;lt;code&amp;gt;animation.&amp;lt;pokemon&amp;gt;.faint&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The full list of usable pose types and the animations that work with them can be found on the full version of the [[Tutorials/Creating_A_Model#Step_7:_Animate_your_Pokémon| model guide.]]&lt;br /&gt;
&lt;br /&gt;
==== Step 8: Export Bedrock Geometry ====&lt;br /&gt;
By now, you should already have your textures and animations saved somewhere. All that&#039;s left is to export your model file. Afterwards, everything you have made should be ready to use in resource packs!&lt;br /&gt;
&lt;br /&gt;
# Click on File &amp;gt; Export &amp;gt; Export Bedrock Geometry&lt;br /&gt;
# Name this file &amp;lt;code&amp;gt;&amp;lt;pokemon&amp;gt;.geo.json&amp;lt;/code&amp;gt;&lt;br /&gt;
# Place this model JSON in your Pokémon&#039;s &amp;lt;code&amp;gt;model&amp;lt;/code&amp;gt; folder of your addon.&lt;br /&gt;
#* The folder path for this JSON should be like so: &amp;lt;/br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;your_addon&amp;gt;/assets/cobblemon/bedrock/pokemon/models/&amp;lt;your_pokemon&amp;gt;/&amp;lt;pokemon&amp;gt;.geo.json &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This step is done last in case any edits needed to be made to the model. &lt;br /&gt;
&lt;br /&gt;
Congratulations! You should now have a model, textures, and animations, which is most of the work for creating a custom Pokémon. Provided you followed this guide, your model should not be causing any issues when put in game.&lt;br /&gt;
&lt;br /&gt;
=== Part 3: Create your Pokémon&#039;s Poser file ===&lt;br /&gt;
&amp;lt;code&amp;gt;Posers&amp;lt;/code&amp;gt; are JSON files that create a set of animations for a Pokémon to use. The poser file contains information on when the Pokémon will perform certain animations. You can set your Pokémon to only ever perform one animation if you’d like, or you can give it different animations for just about every action it performs! &lt;br /&gt;
&lt;br /&gt;
You will be creating a poser file for the idle, walk, and faint animation you should have created if following this guide. &#039;&#039;&#039;Later in this guide&#039;&#039;&#039;, you will have to come back and edit some of the &amp;lt;code&amp;gt;portrait&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;profile&amp;lt;/code&amp;gt; values in the file so they look nice in the menus!&lt;br /&gt;
&lt;br /&gt;
# Create a new text file and name it after your Pokémon. Include the file extension of &amp;lt;code&amp;gt;.json&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Example: &amp;lt;code&amp;gt;bulbasaur.json&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Make sure this new file name ends in .json and not any other file extension like .txt. You may need to search &amp;quot;how to show file extensions&amp;quot; for whatever operating system you have.&lt;br /&gt;
# Open this new JSON in your preferred text editor&lt;br /&gt;
# Copy and paste this entire poser example into the JSON&lt;br /&gt;
#* Hover over the underlined text to see more information.&lt;br /&gt;
 {&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Tells the game which bone is the head. In this case, the head bone is simply named head.&amp;quot;&amp;gt;head&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The bone from your model that will act as the head for the look animation that plays when a Pokémon wants to look in certain directions. Can be any other appropriate bone and not all Pokémon need to do this!&amp;quot;&amp;gt;head&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the portraits on the party menu on the left side of the screen. This will require some trial and error. I advise coming back to this after you’ve implemented your Pokémon. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;portraitScale&amp;quot;: 1&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the portraits on the party menu on the left side of the screen. This will require some trial and error. I advise coming back to this after you’ve implemented your Pokémon. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;portraitTranslation&amp;quot;: [ 0, 0.5, 0 ]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the full body view of the Pokémon often seen in GUI, but most notably the summary UI. Like the previous code block, this section will require some trial and error, and you should come back to edit this later. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;profileScale&amp;quot;: 1&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the full body view of the Pokémon often seen in GUI, but most notably the summary UI. Like the previous code block, this section will require some trial and error, and you should come back to edit this later. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;profileTranslation&amp;quot;: [ 0, 0.4, 0 ]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;This points to the faint animation for this Pokémon. If you have no faint animation, you can delete this line.&amp;quot;&amp;gt;faint&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The animation you are telling it to use when your Pokémon faints. If you have correctly named all your files and animations, this should be as simple as changing &#039;pokemon&#039; to be your Pokémon’s name.&amp;quot;&amp;gt;bedrock(pokemon, faint)&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here we are defining a list of our poses.&amp;quot;&amp;gt;poses&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Here we are defining the name of the pose.&amp;quot;&amp;gt;standing&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here we are again defining the name of the pose.&amp;quot;&amp;gt;poseName&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The name of your pose. In this case, its called standing&amp;quot;&amp;gt;standing&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;This is transition time between animations. You probably won&#039;t need to mess with this.&amp;gt;transformTicks&amp;quot;: 10&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here, we are telling the game when this animation will take place.&amp;quot;&amp;gt;poseTypes&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;One of the pose types that will use the following animation. STAND - when stationary on the ground&amp;quot;&amp;gt;STAND&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;One of the pose types that will use the following animation. NONE - when not doing anything at all&amp;quot;&amp;gt;NONE&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;One of the pose types that will use the following animation. PORTRAIT - when in a portrait like on your party UI&amp;quot;&amp;gt;PORTRAIT&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;One of the pose types that will use the following animation. PROFILE - when in summary screens&amp;quot;&amp;gt;PROFILE&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list which animations will play during these poses.&amp;quot;&amp;gt;animations&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Allows the Pokémon to move its head around to observe its surroundings. You can delete this if your Pokémon doesn&#039;t have a head bone, or you just don&#039;t want them looking around.&amp;quot;&amp;gt;look&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;The animation you are telling it to use when your Pokémon is standing, doing nothing, or in the mod&#039;s UI. If you have correctly named all your files and animations, this should be as simple as changing &#039;pokemon&#039; to be your Pokémon’s name.&amp;quot;&amp;gt;bedrock(pokemon, ground_idle)&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
      ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Here we are defining the name of the pose.&amp;quot;&amp;gt;walking&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here we are again defining the name of the pose.&amp;quot;&amp;gt;poseName&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The name of your pose. In this case, its called walking&amp;quot;&amp;gt;walking&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;This is transition time between animations. You probably won&#039;t need to mess with this.&amp;gt;transformTicks&amp;quot;: 10&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here, we are telling the game when this animation will take place.&amp;quot;&amp;gt;poseTypes&amp;lt;/abbr&amp;gt;&amp;quot;: [ &amp;quot;&amp;lt;abbr title=&amp;quot;One of the pose types that will use the following animation. WALK - when traveling on the ground&amp;quot;&amp;gt;WALK&amp;lt;/abbr&amp;gt;&amp;quot; ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list which animations will play during these poses.&amp;quot;&amp;gt;animations&amp;lt;/abbr&amp;gt;&amp;quot;: [ &amp;quot;&amp;lt;abbr title=&amp;quot;The animation you are telling it to use when your Pokémon is walking on land. If you have correctly named all your files and animations, this should be as simple as changing &#039;pokemon&#039; to be your Pokémon’s name.&amp;quot;&amp;gt;bedrock(pokemon, ground_walk)&amp;lt;/abbr&amp;gt;&amp;quot; ]&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
 }&lt;br /&gt;
# &amp;lt;li value=4&amp;gt; In the section for &amp;lt;code&amp;gt;&amp;quot;faint&amp;quot;&amp;lt;/code&amp;gt;, change &amp;quot;pokemon&amp;quot; in &amp;lt;code&amp;gt;&amp;quot;bedrock(pokemon, faint)&amp;quot;&amp;lt;/code&amp;gt; to be your Pokémon&#039;s name.&lt;br /&gt;
#* Don&#039;t put the name in quotes.&lt;br /&gt;
# In the section for &amp;lt;code&amp;gt;&amp;quot;standing&amp;quot;&amp;lt;/code&amp;gt;, change &amp;quot;pokemon&amp;quot; in &amp;lt;code&amp;gt;&amp;quot;bedrock(pokemon, ground_idle)&amp;quot;&amp;lt;/code&amp;gt; to be your Pokémon&#039;s name.&lt;br /&gt;
#* Don&#039;t put the name in quotes.&lt;br /&gt;
# In the section for &amp;lt;code&amp;gt;&amp;quot;walking&amp;quot;&amp;lt;/code&amp;gt;, change &amp;quot;pokemon&amp;quot; in &amp;lt;code&amp;gt;&amp;quot;bedrock(pokemon, ground_walk)&amp;quot;&amp;lt;/code&amp;gt; to be your Pokémon&#039;s name.&lt;br /&gt;
#* Don&#039;t put the name in quotes.&lt;br /&gt;
# Save the file&lt;br /&gt;
# Place this new poser JSON into the &amp;lt;code&amp;gt;posers&amp;lt;/code&amp;gt; folder of your addon. &lt;br /&gt;
&lt;br /&gt;
You just created the poser file! When it&#039;s time to test your addon in game, it should use the animations you created earlier. &lt;br /&gt;
&lt;br /&gt;
=== Part 4: Create your Pokémon&#039;s Resolver file ===&lt;br /&gt;
&amp;lt;code&amp;gt;Resolvers&amp;lt;/code&amp;gt; are JSON files that assign a Pokémon its &amp;lt;code&amp;gt;model&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;textures&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;animations&amp;lt;/code&amp;gt;. The resolver files control all the things that allow a Pokémon to function visually!&lt;br /&gt;
&lt;br /&gt;
You will be creating the resolver file for your Pokémon. At this part of the guide, you should already have files for model, texture, animation, and poser. Now they just need to be linked to your Pokémon using the resolver file.&lt;br /&gt;
&lt;br /&gt;
# Create a new text file and name it &amp;lt;code&amp;gt;&amp;quot;0_&amp;lt;pokemon&amp;gt;_base.json&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Example: &amp;lt;code&amp;gt;0_treecko_base.json&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Make sure this new file name ends in .json and not any other file extension like .txt. You may need to search &amp;quot;how to show file extensions&amp;quot; for whatever operating system you have.&lt;br /&gt;
# Open this new JSON in your preferred text editor&lt;br /&gt;
# Copy and paste this entire resolver example into the JSON&lt;br /&gt;
#*Hover over the underlined text to see more information.&lt;br /&gt;
 {&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are saying what Pokémon species will get the following assets&amp;quot;&amp;gt;species&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this example, Treecko will get the following assets. You will want to change &#039;treecko&#039; to be your Pokémon&#039;s name&amp;quot;&amp;gt;cobblemon:treecko&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;This is the load order of the forms in this file. Since this file contains the default variants for this Pokémon, load order should be 0. Addons may create more forms later, and they will use a higher number. This is what &#039;0_&#039; and &#039;_base&#039; in the file name represent. &#039;0_&#039; represents the load order, and &#039;_base&#039; represents that these are the default forms.&amp;quot;&amp;gt;order&amp;quot;: 0&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list all of your Pokémon&#039;s visual variations. This is how the shiny version uses the same model but with a different texture.&amp;quot;&amp;gt;variations&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;&#039;Aspects&#039; are traits a Pokémon has. In this section, we are determining what the Pokémon will look like if it has no aspects. This can be considered the &#039;default&#039; assets.&amp;quot;&amp;gt;aspects&amp;quot;: []&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are telling the Pokémon what poser file to use.&amp;quot;&amp;gt;poser&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this example, it will use the treecko poser. You will want to change &#039;treecko&#039; to be your Pokémon&#039;s name&amp;quot;&amp;gt;cobblemon:treecko&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are telling the Pokémon what model file to use.&amp;quot;&amp;gt;model&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this example, it will use the treecko model. You will want to change &#039;treecko&#039; to be your Pokémon&#039;s name&amp;quot;&amp;gt;cobblemon:treecko.geo&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are telling the Pokémon what texture PNG to use.&amp;quot;&amp;gt;texture&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this example, it will use &#039;treecko.png&#039; from the &#039;treecko&#039; folder. You will want to change both instances of &#039;treecko&#039; to be your Pokémon&#039;s name&amp;quot;&amp;gt;cobblemon:textures/pokemon/treecko/treecko.png&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;This can be used to add additional textures on top of the main texture like with emissive textures or Arbok&#039;s chest patterns. This is unfortunately not covered in this guide.&amp;quot;&amp;gt;layers&amp;quot;: []&amp;lt;/abbr&amp;gt;&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;In this section, we are determining what the Pokémon will look like if it is &#039;shiny&#039;.&amp;quot;&amp;gt;aspects&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are specifying that any shiny Treecko will use the following texture. If you don&#039;t list a model or poser like this example, then it will use the &#039;default&#039; ones that you created above.&amp;quot;&amp;gt;shiny&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are telling the shiny Pokémon what texture PNG to use. The texture will be applied to the default model in this example.&amp;quot;&amp;gt;texture&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this example, it will use &#039;treecko_shiny.png&#039; from the &#039;treecko&#039; folder. You will want to change both instances of &#039;treecko&#039; to be your Pokémon&#039;s name&amp;quot;&amp;gt;cobblemon:textures/pokemon/treecko/treecko_shiny.png&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  ]&lt;br /&gt;
 }&lt;br /&gt;
# &amp;lt;li value=4&amp;gt; In the section for &amp;lt;code&amp;gt;&amp;quot;species&amp;quot;&amp;lt;/code&amp;gt;, change &amp;quot;treecko&amp;quot; in &amp;lt;code&amp;gt;&amp;quot;cobblemon:treecko&amp;quot;&amp;lt;/code&amp;gt; to be your Pokémon&#039;s name.&lt;br /&gt;
# In the section for &amp;lt;code&amp;gt;&amp;quot;poser&amp;quot;&amp;lt;/code&amp;gt;, change &amp;quot;treecko&amp;quot; in &amp;lt;code&amp;gt;&amp;quot;cobblemon:treecko&amp;quot;&amp;lt;/code&amp;gt; to be your Pokémon&#039;s name.&lt;br /&gt;
# In the section for &amp;lt;code&amp;gt;&amp;quot;model&amp;quot;&amp;lt;/code&amp;gt;, change &amp;quot;treecko&amp;quot; in &amp;lt;code&amp;gt;&amp;quot;cobblemon:treecko.geo&amp;quot;&amp;lt;/code&amp;gt; to be your Pokémon&#039;s name.&lt;br /&gt;
# In the section for &amp;lt;code&amp;gt;&amp;quot;textures&amp;quot;&amp;lt;/code&amp;gt;, change &#039;&#039;&#039;both instances&#039;&#039;&#039; of &amp;quot;treecko&amp;quot; in &amp;lt;code&amp;gt;&amp;quot;cobblemon:textures/pokemon/treecko/treecko.png&amp;quot;&amp;lt;/code&amp;gt; to be your Pokémon&#039;s name.&lt;br /&gt;
# Under the &amp;lt;code&amp;gt;&amp;quot;shiny&amp;quot;&amp;lt;/code&amp;gt; aspect section for &amp;lt;code&amp;gt;&amp;quot;textures&amp;quot;&amp;lt;/code&amp;gt;, change &#039;&#039;&#039;both instances&#039;&#039;&#039; of &amp;quot;treecko&amp;quot; in &amp;lt;code&amp;gt;&amp;quot;cobblemon:textures/pokemon/treecko/treecko_shiny.png&amp;quot;&amp;lt;/code&amp;gt; to be your Pokémon&#039;s name.&lt;br /&gt;
#* Don&#039;t delete the &amp;quot;_shiny&amp;quot; part of the name.&lt;br /&gt;
#* You can remove the shiny variation if you didn&#039;t make any shiny textures. &lt;br /&gt;
# Save the file&lt;br /&gt;
# Place this new resolver JSON into your Pokémon&#039;s &amp;lt;code&amp;gt;resolvers&amp;lt;/code&amp;gt; folder of your addon. &lt;br /&gt;
&lt;br /&gt;
You just created your Pokémon&#039;s resolver file. When it&#039;s time to load your addon in game, it should be using the model, textures, and animations you created for it!&lt;br /&gt;
&lt;br /&gt;
=== Part 5: Create your Pokémon&#039;s Species file ===&lt;br /&gt;
Now that we’ve got all the assets in place, we can now create the &amp;lt;code&amp;gt;species&amp;lt;/code&amp;gt; file! The species file contains all the entity data your Pokémon needs to exist. This is done from the data folder within your pack. This section will be extensive, but it will explain some of the basic properties of the &amp;lt;code&amp;gt;species file&amp;lt;/code&amp;gt;. For a more detailed description of the properties in the species file, you can refer to [https://wiki.cobblemon.com/index.php/Species its wiki page]&lt;br /&gt;
&lt;br /&gt;
This part of the guide can be skipped if you are able to create your Pokémon&#039;s &amp;lt;code&amp;gt;species&amp;lt;/code&amp;gt; file through this [https://cobblemon-fakemon-generator.timinc.us/ Fakemon Generator] made for Cobblemon! It will automatically create a zipped species JSON after you fill out some information for your Pokémon. The Fakemon Generator is very beginner friendly and can prevent you from making typos in the process of making a species file by hand.&lt;br /&gt;
&lt;br /&gt;
==== Creating the Species JSON ====&lt;br /&gt;
This JSON will contain all the necessary data any Pokémon needs. This includes its name, type, abilities, stats, moves, etc.&lt;br /&gt;
&lt;br /&gt;
# Create a new text file and name it after your Pokémon. Include the file extension of &amp;lt;code&amp;gt;.json&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Example: &amp;lt;code&amp;gt;bulbasaur.json&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Make sure this new file name ends in .json and not any other file extension like .txt. You may need to search &amp;quot;how to show file extensions&amp;quot; for whatever operating system you have.&lt;br /&gt;
# Open this new JSON in your preferred text editor&lt;br /&gt;
# Let&#039;s start by adding an opening and a closing curly bracket to the file like so: &lt;br /&gt;
#* In the following sections you will be adding information &#039;&#039;&#039;in between&#039;&#039;&#039; these brackets.&lt;br /&gt;
 {&lt;br /&gt;
 &lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==== Basic Information ====&lt;br /&gt;
Let&#039;s add some basic information about your Pokémon.&lt;br /&gt;
&lt;br /&gt;
# Copy and paste the following data &#039;&#039;&#039;inside the previously created curly brackets.&#039;&#039;&#039;&lt;br /&gt;
#*Hover over the underlined text to see more information.&lt;br /&gt;
 &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not this Pokémon is fully implemented. This determines whether it will show up in /spawnallpokemon or similar commands&amp;quot;&amp;gt;implemented&amp;lt;/abbr&amp;gt;&amp;quot;: true,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The name of the Pokémon species&amp;quot;&amp;gt;name&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this example, the Pokémon will be called Tentaquil!&amp;quot;&amp;gt;tentaquil&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Labels for this Pokémon. These labels can be used for spawning&amp;quot;&amp;gt;labels&amp;lt;/abbr&amp;gt;&amp;quot;: [ &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are labeling your Pokémon as a &#039;custom&#039; Pokémon.&amp;quot;&amp;gt;custom&amp;lt;/abbr&amp;gt;&amp;quot; ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here we point to the Pokédex descriptions for this Pokémon.&amp;quot;&amp;gt;pokedex&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;These are lang keys! We will need to define these later in a lang file, which is really easy. We&#039;ll cover this, but just replace &#039;tentaquil&#039; with your own Pokémon&#039;s name for now.&amp;quot;&amp;gt;cobblemon.species.tentaquil.desc1&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;These are lang keys! We will need to define these later in a lang file, which is really easy. We&#039;ll cover this, but just replace &#039;tentaquil&#039; with your own Pokémon&#039;s name for now.&amp;quot;&amp;gt;cobblemon.species.tentaquil.desc2&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Height for the Pokédex. The value here is written in decimeters. To convert to meters, divide this value by 10.&amp;quot;&amp;gt;height&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Tentaquil has a height of 11 decimeters, or 1.1 meters!&amp;quot;&amp;gt;11&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Weight for the Pokédex and the amount of damage for moves based on weight. The value here is written in hectograms. To convert to kilograms, divide this value by 10.&amp;quot;&amp;gt;weight&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Tentaquil has a weight of 300 hectograms, or 30 kilograms!&amp;quot;&amp;gt;300&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not this pokemon can ride on the players shoulder.&amp;quot;&amp;gt;shoulderMountable&amp;lt;/abbr&amp;gt;&amp;quot;: false,&lt;br /&gt;
# &amp;lt;li value=2&amp;gt;Change the 3 instances of &amp;quot;tentaquil&amp;quot; to your Pokémon&#039;s name&lt;br /&gt;
# Change the values of &amp;lt;code&amp;gt;&amp;quot;height&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;weight&amp;quot;&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;&amp;quot;shoulderMountable&amp;quot;&amp;lt;/code&amp;gt; if desired. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stats ====&lt;br /&gt;
Now let&#039;s include the stats. You can refer to the stats of official Pokémon as guidelines if you plan on making the stats more practical and faithful to the official games. You can find the mod&#039;s official &amp;lt;code&amp;gt;species&amp;lt;/code&amp;gt; files on the [https://gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/resources/data/cobblemon/species Gitlab] which are organized by generation.&lt;br /&gt;
&lt;br /&gt;
# Copy and paste the following data &#039;&#039;&#039;in a new line after the previous data.&#039;&#039;&#039;&lt;br /&gt;
#*Hover over the underlined text to see more information.&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The type assigned to your Pokémon.&amp;quot;&amp;gt;primaryType&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this example, the Pokémon will be a poison type. You can change this if you like, but it must be an official type.&amp;quot;&amp;gt;poison&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The second type assigned to your Pokémon. This line is optional.&amp;quot;&amp;gt;secondaryType&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this example, the Pokémon will also be a water type. You can change this if you like, but it must be an official type.&amp;quot;&amp;gt;water&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The base stats of your pokémon. Again, these are up to you.&amp;quot;&amp;gt;baseStats&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The base hp stat of your pokémon.&amp;quot;&amp;gt;hp&amp;lt;/abbr&amp;gt;&amp;quot;: 125,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The base attack stat of your pokémon.&amp;quot;&amp;gt;attack&amp;lt;/abbr&amp;gt;&amp;quot;: 105,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The base defense stat of your pokémon.&amp;quot;&amp;gt;defence&amp;lt;/abbr&amp;gt;&amp;quot;: 95,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The base special attack stat of your pokémon.&amp;quot;&amp;gt;special_attack&amp;lt;/abbr&amp;gt;&amp;quot;: 120,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The base special defense stat of your pokémon.&amp;quot;&amp;gt;special_defence&amp;lt;/abbr&amp;gt;&amp;quot;: 85,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The base speed stat of your pokémon.&amp;quot;&amp;gt;speed&amp;lt;/abbr&amp;gt;&amp;quot;: 70&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The catch rate of your Pokémon. The higher the value, the easier it is to catch your Pokémon.&amp;quot;&amp;gt;catchRate&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Catch rate values can start as low as 3 for legendary Pokémon and go as high as 255 for early game Pokémon like caterpie.&amp;quot;&amp;gt;100&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;What percentage of this pokémon are male.&amp;quot;&amp;gt;maleRatio&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;This would make the Pokémon have a 50% male ratio. You can set this value to 0 to make a female only species like Miltank. You can also set it to -1 to make genderless Pokémon like Ditto.&amp;quot;&amp;gt;0.5&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How much experience is granted by this pokémon upon being defeated.&amp;quot;&amp;gt;baseExperienceYield&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;270 would let this Pokémon drop the same amount of exp as a legendary pokemon! Weak Pokémon have a value as low as 50. Blissey has the highest value at 635.&amp;quot;&amp;gt;270&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How quickly this Pokémon will level up.&amp;quot;&amp;gt;experienceGroup&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;It is recommended that you leave this alone for now. If you spell something wrong when trying to change it, your Pokémon will not level up at all.&amp;quot;&amp;gt;fluctuating&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How long it will take this Pokémon&#039;s eggs to hatch.&amp;quot;&amp;gt;eggCycles&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;This value can be as low as 15 for quick hatching eggs or as high as 120 for slow hatching eggs like legendaries.&amp;quot;&amp;gt;25&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The egg groups that this Pokémon can breed with.&amp;quot;&amp;gt;eggGroups&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;It is recommended that you leave these alone unless you know what you&#039;re doing. If these values aren&#039;t valid, the game will crash.&amp;quot;&amp;gt;water_1&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;It is recommended that you leave these alone unless you know what you&#039;re doing. If these values aren&#039;t valid, the game will crash.&amp;quot;&amp;gt;monster&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;What this pokémon&#039;s friendship stat starts at when caught.&amp;quot;&amp;gt;baseFriendship&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;For most non-legendary Pokémon, this value is usually 50.&amp;quot;&amp;gt;50&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How many EV&#039;s this pokémon gives upon being defeated.&amp;quot;&amp;gt;evYield&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The amount of hp EV&#039;s this Pokémon will drop.&amp;quot;&amp;gt;hp&amp;lt;/abbr&amp;gt;&amp;quot;: 2,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The amount of special attack EV&#039;s this Pokémon will drop.&amp;quot;&amp;gt;special_attack&amp;lt;/abbr&amp;gt;&amp;quot;: 1&lt;br /&gt;
  },&lt;br /&gt;
# &amp;lt;li value=2&amp;gt; Change any of these values if desired&lt;br /&gt;
#* It is recommended that you leave most of these values alone if you are unsure about your Pokémon&#039;s stats. They can always be changed later. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Moves and Abilities ====&lt;br /&gt;
Here you will include the abilities and move pool for your Pokémon.&lt;br /&gt;
&lt;br /&gt;
# Copy and paste the following data &#039;&#039;&#039;in a new line after the previous data.&#039;&#039;&#039;&lt;br /&gt;
#*Hover over the underlined text to see more information.&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here we&#039;re defining our list of moves. You can list as many as you like! If you&#039;d like to include more moves, you cannot use spaces or underscores for moves that are named with multiple words like &#039;double slap.&#039; You need to smoosh the words together! It would be written in this JSON as &#039;doubleslap&#039;&amp;quot;&amp;gt;moves&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This would let disable be one of the &#039;egg moves&#039; for this Pokémon&amp;quot;&amp;gt;egg:disable&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This would let the Pokémon learn crushclaw at level 20&amp;quot;&amp;gt;20:crushclaw&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This would allow the Pokémon to use a &#039;rest tm&#039; when tm&#039;s get implemented&amp;quot;&amp;gt;tm:rest&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This would allow the Pokémon to learn hone claws from a tutor when that gets implemented&amp;quot;&amp;gt;tutor:honeclaws&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here we define the list of abilities. You can have up to two abilities listed, and one hidden ability. The names of abilities must be one word just like with the moves.&amp;quot;&amp;gt;abilities&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This would make tough claws be the only default ability for this Pokémon.&amp;quot;&amp;gt;toughclaws&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This would let serene grace be the hidden ability for this Pokémon. Hidden abilities are not implemented at this time.&amp;quot;&amp;gt;h:serenegrace&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
# &amp;lt;li value=2&amp;gt; Change any of these values if desired&lt;br /&gt;
#* You probably should edit the moves and abilities for your Pokémon, but it can always be done later!&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Entity Properties ====&lt;br /&gt;
Here you will list some properties of your Pokémon like its behavior, drops, and size.&lt;br /&gt;
&lt;br /&gt;
# Copy and paste the following data &#039;&#039;&#039;in a new line after the previous data.&#039;&#039;&#039;&lt;br /&gt;
#*Hover over the underlined text to see more information.&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;This refers to the scale of the Pokémon model.&amp;quot;&amp;gt;baseScale&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot; A scale of 1 means that the Pokémon will be the same size it was modeled at in Blockbench.&amp;quot;&amp;gt;1&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These are the parameters that handle hit collision. There are only values for height and width since hitboxes are square prisms.&amp;quot;&amp;gt;hitbox&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The width of the hitbox. We will change this value later in the guide.&amp;quot;&amp;gt;width&amp;lt;/abbr&amp;gt;&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The height of the hitbox. We will change this value later in the guide.&amp;quot;&amp;gt;height&amp;lt;/abbr&amp;gt;&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This determines whether the hitbox is fixed in place or not. You usually always want this on false.&amp;quot;&amp;gt;fixed&amp;lt;/abbr&amp;gt;&amp;quot;: false&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will define what a Pokémon will drop when defeated.&amp;quot;&amp;gt;drops&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;This indicates how many drop attempts there will be.&amp;quot;&amp;gt;amount&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this instance, there will be 2 attempts to drop items from the entries listed below.&amp;quot;&amp;gt;2&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This lists the potential items to drop.&amp;quot;&amp;gt;entries&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
      {&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list the item id.&amp;quot;&amp;gt;item&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this example, the Pokémon will attempt to drop slime balls! You can also include drops from other mods.&amp;quot;&amp;gt;minecraft:slimeball&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;The amount of items that will drop.&amp;quot;&amp;gt;quantityRange&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this instance, it will drop 1-2 slime balls. Since there are 2 drop attempts, as specified from &#039;amount,&#039; then there&#039;s a chance at getting 4 slime balls when defeating this pokemon!&amp;quot;&amp;gt;1-2&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;The chance for the item to drop.&amp;quot;&amp;gt;percentage&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;This means it will have a 66% chance to drop 1-2 slimeballs.&amp;quot;&amp;gt;66&amp;lt;/abbr&amp;gt;&lt;br /&gt;
      }&lt;br /&gt;
    ]&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here we will define the behavior of the Pokémon.&amp;quot;&amp;gt;behaviour&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are listing behaviors regarding movement.&amp;quot;&amp;gt;moving&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This determines whether or not a Pokémon can look around. This really depends on your model.&amp;quot;&amp;gt;canLook&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;If your Pokémon doesn&#039;t have a proper head and neck, you might want to set this to false.&amp;quot;&amp;gt;true&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list behaviors about flying.&amp;quot;&amp;gt;fly&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not a Pokémon can fly. If true, it will be assigned AI to fly.&amp;quot;&amp;gt;canFly&amp;lt;/abbr&amp;gt;&amp;quot;: false&lt;br /&gt;
      },          &lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list behaviors about swimming. This would include swimming in water and lava!&amp;quot;&amp;gt;swim&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will determine how fast your Pokémon moves when swimming.&amp;quot;&amp;gt;swimSpeed&amp;lt;/abbr&amp;gt;&amp;quot;: 0.2,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will determine if your Pokémon knows how to swim. If false, then the Pokémon will float to the surface instead of swimming around in water.&amp;quot;&amp;gt;canSwimInWater&amp;lt;/abbr&amp;gt;&amp;quot;: true,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not a Pokémon can breathe underwater. You want this set to true for most aquatic Pokémon.&amp;quot;&amp;gt;canBreatheUnderwater&amp;lt;/abbr&amp;gt;&amp;quot;: true&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
# &amp;lt;li value=2&amp;gt; Change any of these values if desired&lt;br /&gt;
#* It is recommended to leave these alone for now.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Save the file! ====&lt;br /&gt;
That should be enough data for your custom Pokémon to be functional in game. Now you can save the file.&lt;br /&gt;
&lt;br /&gt;
# Save the file&lt;br /&gt;
# Place this new species JSON into the &amp;lt;code&amp;gt;custom&amp;lt;/code&amp;gt; folder of your addon.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Part 6: Creating the lang file ===&lt;br /&gt;
In this section we will walk you through on how to display the Pokémon&#039;s name in game. Let&#039;s begin by making a language file!&lt;br /&gt;
&lt;br /&gt;
Minecraft will take whatever text is declared in this language file to show in game if a matching key is defined. The purpose of this is so that text such as names can be translated for different languages.&lt;br /&gt;
&lt;br /&gt;
# Create a new text file and name it &amp;lt;code&amp;gt;en_us.json&amp;lt;/code&amp;gt;&lt;br /&gt;
#* If US English is not your language, you can refer to the [https://minecraft.wiki/w/Language Minecraft Wiki page for language files] to get file name for your language.&lt;br /&gt;
#* Make sure this new file name ends in .json and not any other file extension like .txt. You may need to search &amp;quot;how to show file extensions&amp;quot; for whatever operating system you have.&lt;br /&gt;
# Open this new JSON in your preferred text editor&lt;br /&gt;
# Copy and paste this example data into the JSON:&lt;br /&gt;
#* Hover over the underlined text to see more information.&lt;br /&gt;
#* Remember that you want to change the string on the right side of the colon to whatever language you play with. The string on the left side of the colon must remain in English to be read properly by the mod.&lt;br /&gt;
 {&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will specify how your Pokémon&#039;s name will appear in English.&amp;quot;&amp;gt;cobblemon.species.tentaquil.name&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;This will be the name that appears above the Pokémon&#039;s head in game. You are allowed to use capital letters, periods, and hyphens here.&amp;quot;&amp;gt;Tentaquil&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will give a short description of your Pokémon for the pokédex.&amp;quot;&amp;gt;cobblemon.species.tentaquil.desc1&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;This will appear in the English pokédex when it gets implemented.&amp;quot;&amp;gt;If its bold colors do not sufficiently ward off predators, it secretes toxins that smell strongly of copper.&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will give a short description of your Pokémon for the pokédex.&amp;quot;&amp;gt;cobblemon.species.tentaquil.desc2&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;This will appear in the English pokédex when it gets implemented.&amp;quot;&amp;gt;There has only been one recorded sighting of this pokémon. Until recently, this was considered to be a joke.&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
# Swap out &amp;quot;tentaquil&amp;quot; for the name of your Pokémon&lt;br /&gt;
#* The value after &amp;lt;code&amp;gt;cobblemon.species.tentaquil.name&amp;lt;/code&amp;gt; is what your Pokémon&#039;s name will look like over its head. So you can use capital letters, periods, and hyphens. &lt;br /&gt;
# Change the descriptions of the Pokémon if desired.&lt;br /&gt;
# Save the file&lt;br /&gt;
# Place this file in the &amp;lt;code&amp;gt;lang&amp;lt;/code&amp;gt; folder of your addon.&lt;br /&gt;
&lt;br /&gt;
The keys ending with &amp;lt;code&amp;gt;desc1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;desc2&amp;lt;/code&amp;gt; are the Pokémon&#039;s Pokédex entries. Although the Pokédex has not been implemented yet, try to keep the entries short and brief as there may eventually be a character limit.&lt;br /&gt;
&lt;br /&gt;
You can add as many Pokémon names (along with their Pokédex entries) as you want to the same language file if you are planning to add more custom Pokémon to your pack.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Part 7: Testing your Pokemon in Game ===&lt;br /&gt;
You Pokemon should now have enough data to be functional in game! Let&#039;s try loading your addon in a new creative world. &lt;br /&gt;
# Launch Minecraft with the Cobblemon mod enabled. &lt;br /&gt;
# Click on &amp;quot;Singleplayer&amp;quot;&lt;br /&gt;
# Click on &amp;quot;Create New World&amp;quot;&lt;br /&gt;
# Name this new world whatever you like&lt;br /&gt;
# Set it to Creative and allow cheats!&lt;br /&gt;
# Click on &amp;quot;Data Packs&amp;quot;&lt;br /&gt;
# Click on &amp;quot;Open Pack Folder&amp;quot;&lt;br /&gt;
# Copy your addon folder and paste it into this datapack folder.&lt;br /&gt;
#* Your addon should appear in the list of available datapacks&lt;br /&gt;
#* If it appears as red, you can still select it and load it without issues if you have been following this guide. &lt;br /&gt;
# Select your addon from the list of available datapacks and click done&lt;br /&gt;
#* It should warn you that the datapack is outdated, but you can ignore this warning!&lt;br /&gt;
# Click on &amp;quot;Create New World&amp;quot;&lt;br /&gt;
# After the world has loaded, spawn your Pokémon with this command: &amp;lt;code&amp;gt;/pokespawn &amp;lt;your_pokemon&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Your Pokémon should have a strange looking name and should have spawned as the substitute doll, which is a green dinosaur-like doll. &lt;br /&gt;
#* This is because the resource pack hasn&#039;t been activated yet. We will do that next. &lt;br /&gt;
#* If a Pokémon can at least spawn as the substitute doll, that means all of it&#039;s data is valid.&lt;br /&gt;
# Open your options menu.&lt;br /&gt;
# Click on &amp;quot;Resource Packs&amp;quot;&lt;br /&gt;
# Click on &amp;quot;Open Pack Folder&amp;quot;&lt;br /&gt;
# Copy your addon folder and paste it into this resource pack folder.&lt;br /&gt;
#* Your addon should appear in the list of available resource packs&lt;br /&gt;
# Select your addon from the list of available resource packs and click done.&lt;br /&gt;
#* If you get a warning that the resource pack is outdated, you can ignore this warning!&lt;br /&gt;
# After the game refreshes the resourcepacks, you should be able to see the model you created!&lt;br /&gt;
# Ensure that your Pokémon&#039;s model, animations, and name are working properly.&lt;br /&gt;
# Do not close Minecraft yet. In the following sections of this guide, we will be editing the addon files while the game is loaded. &lt;br /&gt;
&lt;br /&gt;
You may notice that your Pokémon does not appear properly in the Party menus and HUD. Its appearance in the GUI is controlled by the &amp;lt;code&amp;gt;poser&amp;lt;/code&amp;gt; file. We will fix it in the next couple of sections. &lt;br /&gt;
&lt;br /&gt;
Your Pokémon may also appear bigger or smaller than you intended. This can be corrected in its &amp;lt;code&amp;gt;species&amp;lt;/code&amp;gt; file. We will fix it in the next section. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
=== Part 8: Adjusting the Scale of your Pokémon in game ===&lt;br /&gt;
We will be adjusting the size of your Pokémon in game. This will be done by editing the &amp;lt;code&amp;gt;species&amp;lt;/code&amp;gt; file you created earlier. &lt;br /&gt;
&lt;br /&gt;
Remember that datapack folder that you copy and pasted your addon folder into? It was a temporary folder used for world creation. This means that your addon is now in a different folder. We want to edit the in game files so we can see the changes without having to restart the game! This section of the guide will show you how to access that folder from in game. &lt;br /&gt;
&lt;br /&gt;
# Have Minecraft open in the main menu&lt;br /&gt;
#* You&#039;ll always want Minecraft open in this section of the guide. &lt;br /&gt;
# Open your options menu.&lt;br /&gt;
# Click on &amp;quot;Resource Packs&amp;quot;&lt;br /&gt;
#* Although we are looking for your addon in the datapacks folder, this is a simple way to navigate to the datapack folder.&lt;br /&gt;
# Click on &amp;quot;Open Pack Folder&amp;quot;&lt;br /&gt;
# From this new folder window, go back one folder or press &amp;lt;code&amp;gt;ALT+[UP ARROW]&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Click on the &amp;lt;code&amp;gt;saves&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
# Click on the folder named after the Creative World you made earlier in this guide.&lt;br /&gt;
# Click on the &amp;lt;code&amp;gt;datapacks&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
# You should see your addon folder now! &lt;br /&gt;
# Open your addon folder and navigate to the &amp;lt;code&amp;gt;species&amp;lt;/code&amp;gt; JSON of your Pokémon.&lt;br /&gt;
# Open the JSON in your preferred text editor.&lt;br /&gt;
# Look for the following data in this file:&lt;br /&gt;
 &amp;quot;&amp;lt;abbr title=&amp;quot;This refers to the scale of the Pokémon model.&amp;quot;&amp;gt;baseScale&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot; A scale of 1 means that the Pokémon will be the same size it was modeled at in Blockbench.&amp;quot;&amp;gt;1&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
   &amp;quot;&amp;lt;abbr title=&amp;quot;These are the parameters that handle hit collision. There are only values for height and width since hitboxes are square prisms.&amp;quot;&amp;gt;hitbox&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The width of the hitbox. We will change this value now.&amp;quot;&amp;gt;width&amp;lt;/abbr&amp;gt;&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The height of the hitbox. We will change this value now.&amp;quot;&amp;gt;height&amp;lt;/abbr&amp;gt;&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This determines whether the hitbox is fixed in place or not. You usually always want this on false.&amp;quot;&amp;gt;fixed&amp;lt;/abbr&amp;gt;&amp;quot;: false&lt;br /&gt;
 },&lt;br /&gt;
# &amp;lt;li value=13&amp;gt; Let&#039;s start by changing the &amp;lt;code&amp;gt;baseScale&amp;lt;/code&amp;gt; value first! This controls the size of the Pokémon model. &lt;br /&gt;
#* By default, this value should be 1. &lt;br /&gt;
#* You can use decimals to get a precise size for your Pokémon. &lt;br /&gt;
# Change the value for &amp;lt;code&amp;gt;baseScale&amp;lt;/code&amp;gt;&lt;br /&gt;
#* If you want your Pokémon to be bigger, make the value higher than 1&lt;br /&gt;
#* If you want your Pokémon to be smaller, make the value lower than 1, but higher than 0. &lt;br /&gt;
# Save the file.&lt;br /&gt;
# Load your Creative Single Player world from the main menu.&lt;br /&gt;
#* You always have to load the world from the main menu to see changes to &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt; files.&lt;br /&gt;
#* The command &amp;lt;code&amp;gt;/reload&amp;lt;/code&amp;gt; does not work with Cobblemon datapacks. &lt;br /&gt;
# Examine your Pokémon and decide if it still needs to be adjusted.&lt;br /&gt;
# Repeat steps 10-17 until your Pokémon&#039;s in game size is just right!&lt;br /&gt;
# Now that your Pokémon&#039;s size is correct, we can adjust its &amp;lt;code&amp;gt;hitbox&amp;lt;/code&amp;gt; values! This controls the Pokémon&#039;s hitbox and the size of its shadow. &lt;br /&gt;
#* By default, this value should be 1. &lt;br /&gt;
#* You can use decimals to get a precise size for your Pokémon.&lt;br /&gt;
# Open your addon folder and navigate to the &amp;lt;code&amp;gt;species&amp;lt;/code&amp;gt; JSON of your Pokémon.&lt;br /&gt;
# Open the JSON in your preferred text editor.&lt;br /&gt;
# Look for the following data in this file:&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These are the parameters that handle hit collision. There are only values for height and width since hitboxes are square prisms.&amp;quot;&amp;gt;hitbox&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The width of the hitbox. We will change this value now.&amp;quot;&amp;gt;width&amp;lt;/abbr&amp;gt;&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The height of the hitbox. We will change this value now.&amp;quot;&amp;gt;height&amp;lt;/abbr&amp;gt;&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This determines whether the hitbox is fixed in place or not. You usually always want this on false.&amp;quot;&amp;gt;fixed&amp;lt;/abbr&amp;gt;&amp;quot;: false&lt;br /&gt;
 },&lt;br /&gt;
# &amp;lt;li value=23&amp;gt; Change the values for &amp;lt;code&amp;gt;width&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;height&amp;lt;/code&amp;gt;&lt;br /&gt;
#* If you want your Pokémon&#039;s hitbox to be bigger, make the values higher than 1&lt;br /&gt;
#* If you want your Pokémon&#039;s hitbox to be smaller, make the values lower than 1, but higher than 0. &lt;br /&gt;
# Save the file.&lt;br /&gt;
# Load your Creative Single Player world from the main menu.&lt;br /&gt;
#* You always have to load the world from the main menu to see changes to &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt; files.&lt;br /&gt;
# Press &amp;lt;code&amp;gt;F3+B&amp;lt;/code&amp;gt; to show hitboxes.&lt;br /&gt;
# Examine your Pokémon and decide if it still needs to be adjusted.&lt;br /&gt;
#* Most of the time, you want the red line around the same height as the eye(s) of your Pokémon. &lt;br /&gt;
#* That red line on the hitbox indicates when the entity will start suffocating. If the hitbox somehow has a block above this red line, then the entity will start suffocating.&lt;br /&gt;
# Repeat steps 20-27 until your Pokémon&#039;s in game hitbox is just right!&lt;br /&gt;
# Once your Pokémon&#039;s size and hitbox are just right, go back to the main menu of Minecraft and proceed to the next part of the guide.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Part 9: Adjusting your Pokémon&#039;s poser file in game ===&lt;br /&gt;
In this part of the guide, we will be editing the &amp;lt;code&amp;gt;poser&amp;lt;/code&amp;gt; file so your Pokémon can look nice in the GUIs! This time we will be editing files in the resource pack folder! This means you can press &amp;lt;code&amp;gt;F3+T&amp;lt;/code&amp;gt; to reload the resource pack in game rather than loading from the main menu like we did for the species file. &lt;br /&gt;
&lt;br /&gt;
# Have Minecraft open in the main menu&lt;br /&gt;
#* You&#039;ll always want Minecraft open in this section of the guide. &lt;br /&gt;
# Open your options menu.&lt;br /&gt;
# Click on &amp;quot;Resource Packs&amp;quot;&lt;br /&gt;
# Click on &amp;quot;Open Pack Folder&amp;quot;&lt;br /&gt;
# From this new folder window, you should see your addon folder.&lt;br /&gt;
# Open your addon folder and navigate to the &amp;lt;code&amp;gt;poser&amp;lt;/code&amp;gt; JSON of your Pokémon.&lt;br /&gt;
# Open the JSON in your preferred text editor.&lt;br /&gt;
# Look for the following data in this file:&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the portraits on the party menu on the left side of the screen. This will require some trial and error. I advise coming back to this after you’ve implemented your Pokémon. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;portraitScale&amp;quot;: 1&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the portraits on the party menu on the left side of the screen. This will require some trial and error. I advise coming back to this after you’ve implemented your Pokémon. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;portraitTranslation&amp;quot;: [ 0, 0.5, 0 ]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the full body view of the Pokémon often seen in GUI, but most notably the summary UI. Like the previous code block, this section will require some trial and error, and you should come back to edit this later. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;profileScale&amp;quot;: 1&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the full body view of the Pokémon often seen in GUI, but most notably the summary UI. Like the previous code block, this section will require some trial and error, and you should come back to edit this later. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;profileTranslation&amp;quot;: [ 0, 0.4, 0 ]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
# &amp;lt;li value=9&amp;gt; Let&#039;s start by editing &amp;lt;code&amp;gt;portraitScale&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;portraitTranslation&amp;lt;/code&amp;gt;. These values control how your Pokémon looks on the right side of your screen.&lt;br /&gt;
#* &amp;lt;code&amp;gt;portraitScale&amp;lt;/code&amp;gt; makes your Pokémon bigger or smaller in the GUI. It can be treated like a &amp;quot;zoom&amp;quot; value for the camera that renders your Pokémon in this GUI. The higher the value, the more it will zoom into your Pokémon.&lt;br /&gt;
#* &amp;lt;code&amp;gt;portraitTranslation&amp;lt;/code&amp;gt; has a set of 3 values in brackets. These 3 values can be treated like the xyz coordinates for the camera that renders your Pokémon in the GUI. These values can use decimals and negative numbers!&lt;br /&gt;
#* This part requires a lot of trial and error. Sometimes if you change a value too drastically, it will stop appearing on the GUI. It is recommended to change the values in increments of 0.3 to get your bearings on how these values work. &lt;br /&gt;
# Change the values for &amp;lt;code&amp;gt;portraitScale&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;portraitTranslation&amp;lt;/code&amp;gt;&lt;br /&gt;
# Save the file&lt;br /&gt;
# Go back to Minecraft and press &amp;lt;code&amp;gt;F3+T&amp;lt;/code&amp;gt; to refresh all resource packs&lt;br /&gt;
# After loading, examine your Pokémon in the party GUI on the left side of your screen.&lt;br /&gt;
#* Generally, you want this GUI to show your Pokémon&#039;s entire face&lt;br /&gt;
# Repeat steps 6-13 until your Pokémon looks just right!&lt;br /&gt;
# Next we will edit the values for &amp;lt;code&amp;gt;profileScale&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;profileTranslation&amp;lt;/code&amp;gt;. These values control how your Pokémon looks in the Party GUI when you press M. &lt;br /&gt;
#* &amp;lt;code&amp;gt;profileScale&amp;lt;/code&amp;gt; makes your Pokémon bigger or smaller in the GUI.&lt;br /&gt;
#* &amp;lt;code&amp;gt;portraitTranslation&amp;lt;/code&amp;gt; controls the position of the camera rendering your Pokémon in this menu. These values can use decimals and negative numbers!&lt;br /&gt;
#* This part also requires a lot of trial and error. It is recommended to change the values in increments of 0.3 again.&lt;br /&gt;
# Open your addon folder and navigate to the &amp;lt;code&amp;gt;poser&amp;lt;/code&amp;gt; JSON of your Pokémon.&lt;br /&gt;
# Open the JSON in your preferred text editor.&lt;br /&gt;
# Look for the following data in this file:&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the portraits on the party menu on the left side of the screen. This will require some trial and error. I advise coming back to this after you’ve implemented your Pokémon. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;portraitScale&amp;quot;: 1&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the portraits on the party menu on the left side of the screen. This will require some trial and error. I advise coming back to this after you’ve implemented your Pokémon. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;portraitTranslation&amp;quot;: [ 0, 0.5, 0 ]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the full body view of the Pokémon often seen in GUI, but most notably the summary UI. Like the previous code block, this section will require some trial and error, and you should come back to edit this later. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;profileScale&amp;quot;: 1&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the full body view of the Pokémon often seen in GUI, but most notably the summary UI. Like the previous code block, this section will require some trial and error, and you should come back to edit this later. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;profileTranslation&amp;quot;: [ 0, 0.4, 0 ]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
# &amp;lt;li value=19&amp;gt; Change the values for &amp;lt;code&amp;gt;profileScale&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;profileTranslation&amp;lt;/code&amp;gt;&lt;br /&gt;
# Save the file&lt;br /&gt;
# Go back to Minecraft and press &amp;lt;code&amp;gt;F3+T&amp;lt;/code&amp;gt; to refresh all resource packs&lt;br /&gt;
# After loading, press M and examine your Pokémon in the party GUI.&lt;br /&gt;
#* Generally, you want this GUI to show your Pokémon&#039;s entire body. &lt;br /&gt;
#* You mainly want your Pokémon&#039;s body to stay within the camera borders on the left side of the menu. This will mostly prevent your Pokémon from overlapping on the right side of the menu.&lt;br /&gt;
# Repeat steps 16-22 until your Pokémon looks just right!&lt;br /&gt;
# Once your Pokémon looks just right in the party menus, go back to the main menu of Minecraft and proceed to the next part of the guide.&lt;br /&gt;
&lt;br /&gt;
At this point in the guide, your Pokémon should be fully functional in game. The last thing it needs is a way for it to spawn naturally in the game!&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Part 10: Create your Pokémon&#039;s Spawn File ===&lt;br /&gt;
Once you create the spawn file for your Pokémon, it is considered complete! We will be using an example spawn file as a template to spawn your Pokémon. You can edit it to your liking with different [https://gitlab.com/cable-mc/cobblemon/-/wikis/Spawner/Spawn-Condition spawn conditions.] A list of biome tags you can use can be found [https://docs.google.com/document/d/1iB0EJSc2r6mRJXIo1n3XpHbZ5udwJVnrh2pXdhTyH8c/edit here].&lt;br /&gt;
&lt;br /&gt;
# Create a new text file and name it &amp;lt;code&amp;gt;&amp;lt;pokemon&amp;gt;.json&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Example: &amp;lt;code&amp;gt;bulbasaur.json&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Make sure this new file name ends in .json and not any other file extension like .txt. You may need to search &amp;quot;how to show file extensions&amp;quot; for whatever operating system you have.&lt;br /&gt;
# Open this new JSON in your preferred text editor&lt;br /&gt;
# Copy and paste this example data into the JSON:&lt;br /&gt;
#* Hover over the underlined text to see more information.&lt;br /&gt;
 {&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;This determines whether this spawn data is enabled&amp;quot;&amp;gt;enabled&amp;quot;: true&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These are lists that say whether the spawn data requires specific mods to be present. Namely, this is mostly for pokémon that spawn in biomes introduced by other mods.&amp;quot;&amp;gt;neededInstalledMods&amp;quot;: []&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These are lists that say whether the spawn data requires specific mods to be present. Namely, this is mostly for pokémon that spawn in biomes introduced by other mods.&amp;quot;&amp;gt;neededUninstalledMods&amp;quot;: []&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here we are declaring where it will spawn.&amp;quot;&amp;gt;spawns&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Spawn locations require unique ID&#039;s. Calling them something like yourpokemon-1, yourpokemon-2 and so on is acceptable.&amp;quot;&amp;gt;id&amp;quot;: &amp;quot;tentaquil-1&amp;quot;&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Which pokémon are we trying to spawn here?&amp;quot;&amp;gt;pokemon&amp;quot;: &amp;quot;tentaquil&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Presets are a collection of potential block candidates to spawn on, this way you don&#039;t need to clarify a ton of blocks every time you make a spawn file.&amp;quot;&amp;gt;presets&amp;lt;/abbr&amp;gt;&amp;quot;: [ &amp;quot;&amp;lt;abbr title=&amp;quot;natural is the most common preset. You can pick others like underground, freshwater, redstone or more.&amp;quot;&amp;gt;natural&amp;lt;/abbr&amp;gt;&amp;quot; ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;We are spawning a pokémon here, so no need to change this.&amp;quot;&amp;gt;type&amp;quot;: &amp;quot;pokemon&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;What sort of surface is this spawning on? We will keep it on &#039;grounded&#039; for this example.&amp;quot;&amp;gt;context&amp;quot;: &amp;quot;grounded&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;How rare is this pokémon?&amp;quot;&amp;gt;bucket&amp;quot;: &amp;quot;uncommon&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;This is the minimum and maximum level this pokémon can spawn at.&amp;quot;&amp;gt;level&amp;quot;: &amp;quot;18-60&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;This number determines how likely it is to spawn considering its rarity.&amp;quot;&amp;gt;weight&amp;quot;: 10.0&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Additional spawn conditions are listed in this section.&amp;quot;&amp;gt;condition&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not this pokémon should be able to see the sky when it spawns.&amp;quot;&amp;gt;canSeeSky&amp;lt;/abbr&amp;gt;&amp;quot;: true,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Here we list the biomes we want the pokémon to spawn in.&amp;quot;&amp;gt;biomes&amp;lt;/abbr&amp;gt;&amp;quot;: [ &amp;quot;&amp;lt;abbr title=&amp;quot;The Cobblemon tag for forest biomes. Allows Tentaquil to spawn in any biome tagged as a forest.&amp;quot;&amp;gt;#cobblemon:is_forest&amp;lt;/abbr&amp;gt;&amp;quot; ]&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  ]&lt;br /&gt;
 }&lt;br /&gt;
# &amp;lt;li value=4&amp;gt; Replace the 2 instances of &amp;quot;tentaquil&amp;quot; with the name of your Pokémon&lt;br /&gt;
# Edit any of the other values if desired.&lt;br /&gt;
#* With the current template, your Pokémon will be an uncommon spawn in the forest.&lt;br /&gt;
# Save the file&lt;br /&gt;
# Place this new file in the &amp;lt;code&amp;gt;spawn_pool_world&amp;lt;/code&amp;gt; folder of your addon.&lt;br /&gt;
#* Ensure that you place it in the addon folder that is in the datapack folder!&lt;br /&gt;
# Load your Creative Single Player world from the main menu.&lt;br /&gt;
#* You always have to load the world from the main menu to see changes to &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt; files.&lt;br /&gt;
# Check if your Pokémon spawns where you assigned it to. You can use &amp;lt;code&amp;gt;/checkspawn &amp;lt;rarity&amp;gt;&amp;lt;/code&amp;gt; when in the assigned biome. &lt;br /&gt;
#* You can run the command &amp;lt;code&amp;gt;/locate biome &amp;lt;assigned biome&amp;gt;&amp;lt;/code&amp;gt; to get coordinates to the assigned biome. You can then click on the coordinates it gave you and be teleported instantly. &lt;br /&gt;
# Ensure that your Pokémon at least appears in the &amp;lt;code&amp;gt;checkspawn&amp;lt;/code&amp;gt; list after meeting its conditions.&lt;br /&gt;
#* If you made your Pokémon rare or ultra-rare, then it may take hours before you even see it spawn naturally.&lt;br /&gt;
# If your Pokémon appears in the checkspawn list, or if you see it spawn naturally, then you can consider this guide completed!&lt;br /&gt;
&lt;br /&gt;
Congratulations! You are now a Cobblemon modder. Hopefully your Pokémon will have no issues if you&#039;ve been following along. If you have any issues with your addon, help can be found in the Cobblemon Discord server.&lt;br /&gt;
&lt;br /&gt;
== Sharing your Pokémon Addon ==&lt;br /&gt;
Before you share your addon with others or upload it to a server, it is best to package your addon into a &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt;. This will allow you to share the single &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt; file instead of all the files individually. &lt;br /&gt;
&lt;br /&gt;
If you have been following this guide, you may have realized that some files that got updated while testing in game are now separated. We need to combine the &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;assets&amp;lt;/code&amp;gt; folders again.&lt;br /&gt;
&lt;br /&gt;
# Create a new folder&lt;br /&gt;
# Name this new folder. This will be the final product name for your addon.&lt;br /&gt;
# Navigate to your addon folder inside the &amp;lt;code&amp;gt;datapacks&amp;lt;/code&amp;gt; folder&lt;br /&gt;
# Open your addon folder&lt;br /&gt;
# Copy the &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt; folder and the &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt; file&lt;br /&gt;
#* If you have a &amp;lt;code&amp;gt;pack.png&amp;lt;/code&amp;gt;, copy that file too&lt;br /&gt;
# Paste them inside of your new addon folder&lt;br /&gt;
# Navigate to your addon folder inside the &amp;lt;code&amp;gt;resourcepacks&amp;lt;/code&amp;gt; folder&lt;br /&gt;
# Open your addon folder&lt;br /&gt;
# Copy the &amp;lt;code&amp;gt;assets&amp;lt;/code&amp;gt; folder&lt;br /&gt;
# Paste inside of your new addon folder&lt;br /&gt;
# Your up to date files should now be reunited in the new addon folder. Its structure and contents should look like the following folder tree:&lt;br /&gt;
==== Folder Structure ====&lt;br /&gt;
 &amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;(new addon folder name)&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;pack.mcmeta&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;pack.png&#039;&#039;&#039;&lt;br /&gt;
**assets&lt;br /&gt;
***cobblemon&lt;br /&gt;
****bedrock&lt;br /&gt;
*****pokemon&lt;br /&gt;
******animations&lt;br /&gt;
*******&amp;lt;pokemon name&amp;gt;&lt;br /&gt;
********&#039;&#039;&#039;&amp;lt;pokemon&amp;gt;.animation.json&#039;&#039;&#039;&lt;br /&gt;
******models&lt;br /&gt;
*******&amp;lt;pokemon name&amp;gt;&lt;br /&gt;
********&#039;&#039;&#039;&amp;lt;pokemon&amp;gt;.geo.json&#039;&#039;&#039;&lt;br /&gt;
******posers&lt;br /&gt;
*******&#039;&#039;&#039;&amp;lt;pokemon&amp;gt;.json&#039;&#039;&#039;&lt;br /&gt;
******resolvers&lt;br /&gt;
*******&amp;lt;pokemon&amp;gt;&lt;br /&gt;
********&#039;&#039;&#039;0_&amp;lt;pokemon&amp;gt;_base.json&#039;&#039;&#039;&lt;br /&gt;
****lang&lt;br /&gt;
*****&#039;&#039;&#039;en_us.json&#039;&#039;&#039;&lt;br /&gt;
****textures&lt;br /&gt;
*****pokemon&lt;br /&gt;
******&amp;lt;pokemon&amp;gt;&lt;br /&gt;
*******&#039;&#039;&#039;&amp;lt;pokemon&amp;gt;.png&#039;&#039;&#039;&lt;br /&gt;
*******&#039;&#039;&#039;&amp;lt;pokemon&amp;gt;_shiny.png&#039;&#039;&#039;&lt;br /&gt;
**data&lt;br /&gt;
***cobblemon&lt;br /&gt;
****spawn_pool_world&lt;br /&gt;
*****&#039;&#039;&#039;&amp;lt;pokemon&amp;gt;.json&#039;&#039;&#039;&lt;br /&gt;
****species&lt;br /&gt;
*****custom&lt;br /&gt;
******&#039;&#039;&#039;&amp;lt;pokemon&amp;gt;.json&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
# &amp;lt;li value=12&amp;gt; Ensure you followed steps 1-11 correctly.&lt;br /&gt;
#* If you followed along correctly, then you copied the correct and updated files so it should work properly when shared.&lt;br /&gt;
# Open your new addon folder&lt;br /&gt;
# Select all of the following items together: &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;assets&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pack.png&amp;lt;/code&amp;gt;(optional)&lt;br /&gt;
# Compress the files with your preferred zip file software.&lt;br /&gt;
#* If you are on Windows, you can compress them with the following method: Right click the selected items &amp;gt; send to &amp;gt; Compressed (zipped) folder&lt;br /&gt;
# Ensure that they are in a &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt; file&lt;br /&gt;
#* Minecraft wont read &amp;lt;code&amp;gt;.rar&amp;lt;/code&amp;gt; files&lt;br /&gt;
# Ensure that the &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt; file is one of the first things you see when you open your zipped addon. &lt;br /&gt;
#* Minecraft will only read 1 folder deep for the &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your addon should now be ready to share! Remember that this new &amp;lt;code&amp;gt;zip&amp;lt;/code&amp;gt; file will still need to have a copy placed in both the &amp;lt;code&amp;gt;datapacks&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;resourcepacks&amp;lt;/code&amp;gt; folders of those who will receive it. If you want to share the files on a server, then the server needs a copy in its datapack folder of the world. And every player will need a copy in their resourcepack folder!&lt;br /&gt;
&lt;br /&gt;
{{Addon Creation}}&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Timinc</name></author>
	</entry>
	<entry>
		<id>https://wiki.cobblemon.com/index.php?title=Pok%C3%A9mon/Spawning&amp;diff=4903</id>
		<title>Pokémon/Spawning</title>
		<link rel="alternate" type="text/html" href="https://wiki.cobblemon.com/index.php?title=Pok%C3%A9mon/Spawning&amp;diff=4903"/>
		<updated>2024-07-20T17:53:10Z</updated>

		<summary type="html">&lt;p&gt;Timinc: updated to biome tag list in faq-and-rules on discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page catalogues all spawning data in the base mod.&lt;br /&gt;
&lt;br /&gt;
See [[Pokémon/Spawning/Spawn Definitions|here]] for a companion page for the biome categories listed on this page.&lt;br /&gt;
&lt;br /&gt;
For more information on presets, please refer to the link at:&lt;br /&gt;
https://docs.google.com/document/d/1fbYn8EDNErhakaNlY0Xqiig69lWAlD6NxuHwy4IBNuQ&lt;br /&gt;
&lt;br /&gt;
=== Spawn Data ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Dex No. !! Pokémon !! Levels !! &amp;lt;abbr title=&amp;quot;+Weight&amp;quot;&amp;gt;Rarity&amp;lt;/abbr&amp;gt; !! Context !! Preset !! Biome !! Time !! Weather !! Sky !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Bulbasaur || 5-32 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle, Tropical Island || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ivysaur || 16-40 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle, Tropical Island || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Venusaur || 32-52 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle, Tropical Island || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charmander || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills, Volcanic || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charmander || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Basalt || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || Charmeleon || 16-40 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills, Volcanic || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || Charmeleon || 16-40 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Basalt || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Charizard || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills, Volcanic || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Charizard || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Basalt || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Squirtle || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, River || River || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Squirtle || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || River, Underwater || River || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Wartortle || 16-40 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, River || River || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Wartortle || 16-40 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || River, Underwater || River || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Blastoise || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, River || River || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Blastoise || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || River, Underwater || River || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Caterpie || 1-20 || &amp;lt;abbr title=&#039;Weight: 7&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Forest&amp;lt;br&amp;gt;{{excluded|Freezing, Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Caterpie || 1-20 || &amp;lt;abbr title=&#039;Weight: 7&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Foliage, Treetop || Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Caterpie [Valencian] || 1-20 || &amp;lt;abbr title=&#039;Weight: 7&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Jungle, Tropical Island || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Caterpie [Valencian] || 1-20 || &amp;lt;abbr title=&#039;Weight: 3&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Metapod || 7-21 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Forest&amp;lt;br&amp;gt;{{excluded|Freezing, Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Metapod || 7-21 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Foliage, Treetop || Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Metapod [Valencian] || 7-21 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Jungle, Tropical Island || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Metapod [Valencian] || 7-21 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Butterfree || 10-40 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Temperate&amp;lt;br&amp;gt;{{excluded|Floral, Freezing, Spooky}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Butterfree || 10-40 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Butterfree [Valencian] || 10-40 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle, Tropical Island || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Butterfree [Valencian] || 10-40 || &amp;lt;abbr title=&#039;Weight: 5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Weedle || 1-20 || &amp;lt;abbr title=&#039;Weight: 7&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Forest, Jungle&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Weedle || 1-20 || &amp;lt;abbr title=&#039;Weight: 3&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Bumblezone || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Kakuna || 7-21 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Forest, Jungle&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 14 || Kakuna || 7-21 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Bumblezone || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Beedrill || 10-40 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Jungle&amp;lt;br&amp;gt;{{excluded|Freezing}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Beedrill || 10-40 || &amp;lt;abbr title=&#039;Weight: 5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Bumblezone || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Pidgey || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Temperate, Sky&amp;lt;br&amp;gt;{{excluded|Spooky}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 17 || Pidgeotto || 18-35 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Temperate, Sky&amp;lt;br&amp;gt;{{excluded|Spooky}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || Pidgeot || 36-48 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Temperate, Sky&amp;lt;br&amp;gt;{{excluded|Spooky}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 19 || Rattata || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Grassland&amp;lt;br&amp;gt;{{excluded|Spooky}} || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 19 || Rattata || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Rattata || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Derelict || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || CANNOT SEE || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Rattata [Alolan] || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Rattata [Alolan] || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Derelict || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || CANNOT SEE || maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Rattata [Alolan] || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 19 || Rattata [Alolan] || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Derelict || Spooky || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 20 || Raticate || 20-41 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Grassland&amp;lt;br&amp;gt;{{excluded|Spooky}} || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 20 || Raticate || 20-41 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Raticate || 20-41 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Derelict || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || CANNOT SEE || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Raticate [Alolan] || 20-41 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Raticate [Alolan] || 20-41 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Derelict || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || CANNOT SEE || maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Raticate [Alolan] || 20-41 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 20 || Raticate [Alolan] || 20-41 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Derelict || Spooky || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 21 || Spearow || 1-26 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Badlands, Savanna, Sky || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 22 || Fearow || 20-44 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Badlands, Savanna, Sky || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || Ekans || 4-29 || &amp;lt;abbr title=&#039;Weight: 4.05&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Arid || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || Ekans || 4-29 || &amp;lt;abbr title=&#039;Weight: 0.27&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Arid || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || Ekans || 4-29 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Desert || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 24 || Arbok || 22-45 || &amp;lt;abbr title=&#039;Weight: 0.45&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Arid || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 24 || Arbok || 22-45 || &amp;lt;abbr title=&#039;Weight: 0.03&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Arid || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 24 || Arbok || 22-45 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Desert || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Pikachu || 16-32 || &amp;lt;abbr title=&#039;Weight: 0.54 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest&amp;lt;br&amp;gt;{{excluded|Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Pikachu || 16-32 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Beach, Tropical Island&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 26 || Raichu || 27-49 || &amp;lt;abbr title=&#039;Weight: 0.06 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest&amp;lt;br&amp;gt;{{excluded|Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 26 || Raichu [Alolan] || 27-49 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Beach, Tropical Island&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 27 || Sandshrew || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Sandy || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 28 || Sandslash || 22-45 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Sandy || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 29 || Nidoran♀ || 3-28 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || Nidorina || 16-37 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 31 || Nidoqueen || 37-51 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 32 || Nidoran♂ || 3-28 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 33 || Nidorino || 16-37 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 34 || Nidoking || 37-51 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 35 || Clefairy || 17-32 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Dripstone || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 35 || Clefairy || 17-32 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Dripstone || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 35 || Clefairy || 17-32 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Clefairy || 17-32 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Magical&amp;lt;br&amp;gt;{{excluded|Spooky}} || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 36 || Clefable || 27-48 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Dripstone || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 36 || Clefable || 27-48 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Dripstone || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 36 || Clefable || 27-48 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Clefable || 27-48 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Magical&amp;lt;br&amp;gt;{{excluded|Spooky}} || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 37 || Vulpix || 5-30 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Twilight x2.5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Taiga&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 37 || Vulpix || 5-30 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Forest&amp;lt;br&amp;gt;{{excluded|Nether Frozen}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 37 || Vulpix [Alolan] || 5-30 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Twilight x2.5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Snowy Forest, Snowy Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 37 || Vulpix [Alolan] || 5-30 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Frozen || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 38 || Ninetales || 25-51 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Twilight x2.5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Taiga&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 38 || Ninetales || 25-51 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Forest&amp;lt;br&amp;gt;{{excluded|Nether Frozen}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 38 || Ninetales [Alolan] || 25-51 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Twilight x2.5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Snowy Forest, Snowy Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 38 || Ninetales [Alolan] || 25-51 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Frozen || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 39 || Jigglypuff || 16-27 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 39 || Jigglypuff || 16-27 || &amp;lt;abbr title=&#039;Weight: 0.18 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Plains&amp;lt;br&amp;gt;{{excluded|Floral}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 40 || Wigglytuff || 22-44 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 40 || Wigglytuff || 22-44 || &amp;lt;abbr title=&#039;Weight: 0.02 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Plains&amp;lt;br&amp;gt;{{excluded|Floral}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 41 || Zubat || 1-25 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Swamp&amp;lt;br&amp;gt;{{excluded|Spooky, Freezing}} || night || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 41 || Zubat || 1-25 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Swamp&amp;lt;br&amp;gt;{{excluded|Spooky, Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 41 || Zubat || 1-25 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Day x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark, Forest, Swamp}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 41 || Zubat || 1-25 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Day x1.5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Derelict || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark, Forest, Swamp}} || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 41 || Zubat || 1-25 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 41 || Zubat || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Deep Dark || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 42 || Golbat || 22-46 || &amp;lt;abbr title=&#039;Weight: 0.18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Swamp&amp;lt;br&amp;gt;{{excluded|Spooky, Freezing}} || night || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 42 || Golbat || 22-46 || &amp;lt;abbr title=&#039;Weight: 0.18 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Swamp&amp;lt;br&amp;gt;{{excluded|Spooky, Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 42 || Golbat || 22-46 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Day x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark, Forest, Swamp}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 42 || Golbat || 22-46 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Day x1.5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Derelict || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark, Forest, Swamp}} || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 42 || Golbat || 22-46 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 42 || Golbat || 22-46 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Deep Dark || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 43 || Oddish || 7-32 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 43 || Oddish || 7-32 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Temperate || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 43 || Oddish [Valencian] || 7-32 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Savanna, Tropical Island || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 44 || Gloom || 21-40 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 44 || Gloom || 21-40 || &amp;lt;abbr title=&#039;Weight: 0.18 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Temperate || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 44 || Gloom [Valencian] || 21-40 || &amp;lt;abbr title=&#039;Weight: 0.18 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Savanna, Tropical Island || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 45 || Vileplume || 35-49 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 45 || Vileplume || 35-49 || &amp;lt;abbr title=&#039;Weight: 0.02&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Temperate || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 45 || Vileplume [Valencian] || 35-49 || &amp;lt;abbr title=&#039;Weight: 0.02&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Savanna, Tropical Island || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 46 || Paras || 4-29 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 46 || Paras || 4-29 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Mushroom || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 46 || Paras || 4-29 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Fungus&amp;lt;br&amp;gt;{{excluded|Nether Warped}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 47 || Parasect || 24-41 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 47 || Parasect || 24-41 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Mushroom || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 47 || Parasect || 24-41 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Fungus&amp;lt;br&amp;gt;{{excluded|Nether Warped}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 48 || Venonat || 6-31 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky, Swamp || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 49 || Venomoth || 31-45 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky, Swamp || night || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 50 || Diglett || 2-27 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Diglett [Alolan] || 2-27 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Dugtrio || 26-43 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Dugtrio [Alolan] || 26-43 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 52 || Meowth || 4-29 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Arid, Freezing, Taiga}} || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 52 || Meowth || 4-29 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Arid, Freezing, Taiga}} || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 52 || Meowth || 4-29 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Arid || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 52 || Meowth || 4-29 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Arid || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 52 || Meowth [Alolan] || 4-29 || &amp;lt;abbr title=&#039;Weight: 54 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Illager_Structures || Overworld&amp;lt;br&amp;gt;{{excluded|Arid, Freezing}} || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 52 || Meowth [Alolan] || 4-29 || &amp;lt;abbr title=&#039;Weight: 54 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Illager_Structures || Arid, Freezing || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 52 || Meowth [Alolan] || 4-29 || &amp;lt;abbr title=&#039;Weight: 54&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Illager_Structures || Overworld || any || any || CANNOT SEE || minY = 62&lt;br /&gt;
|-&lt;br /&gt;
| 52 || Meowth [Galarian] || 4-29 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Freezing, Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 52 || Meowth [Galarian] || 4-29 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Freezing, Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Persian || 28-44 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Arid, Freezing, Taiga}} || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 53 || Persian || 28-44 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Arid, Freezing, Taiga}} || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Persian || 28-44 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Arid || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 53 || Persian || 28-44 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Arid || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Persian [Alolan] || 28-44 || &amp;lt;abbr title=&#039;Weight: 6 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Illager_Structures || Overworld&amp;lt;br&amp;gt;{{excluded|Arid, Freezing}} || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Persian [Alolan] || 28-44 || &amp;lt;abbr title=&#039;Weight: 6 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Illager_Structures || Arid, Freezing || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Persian [Alolan] || 28-44 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Illager_Structures || Overworld || any || any || CANNOT SEE || minY = 62&lt;br /&gt;
|-&lt;br /&gt;
| 54 || Psyduck || 7-32 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 54 || Psyduck || 7-32 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 55 || Golduck || 33-50 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 55 || Golduck || 33-50 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 56 || Mankey || 6-31 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Hills, Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 57 || Primeape || 28-46 || &amp;lt;abbr title=&#039;Weight: 0.54&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Hills, Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 58 || Growlithe || 10-35 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Desert}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 58 || Growlithe || 10-35 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Desert}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 59 || Arcanine || 30-56 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Desert}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 59 || Arcanine || 30-56 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Desert}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 60 || Poliwag || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Freshwater || any || rain || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || minecraft:lily_pad&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Poliwag || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || minecraft:lily_pad&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Poliwag || 5-30 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 60 || Poliwag || 5-30 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 61 || Poliwhirl || 25-39 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Freshwater || any || rain || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || minecraft:lily_pad&lt;br /&gt;
|-&lt;br /&gt;
| 61 || Poliwhirl || 25-39 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || minecraft:lily_pad&lt;br /&gt;
|-&lt;br /&gt;
| 61 || Poliwhirl || 25-39 || &amp;lt;abbr title=&#039;Weight: 0.18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 61 || Poliwhirl || 25-39 || &amp;lt;abbr title=&#039;Weight: 0.54&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Poliwrath || 34-51 || &amp;lt;abbr title=&#039;Weight: 0.05&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Freshwater || any || rain || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || minecraft:lily_pad&lt;br /&gt;
|-&lt;br /&gt;
| 62 || Poliwrath || 34-51 || &amp;lt;abbr title=&#039;Weight: 0.05&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || minecraft:lily_pad&lt;br /&gt;
|-&lt;br /&gt;
| 62 || Poliwrath || 34-51 || &amp;lt;abbr title=&#039;Weight: 0.01&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Poliwrath || 34-51 || &amp;lt;abbr title=&#039;Weight: 0.03&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 63 || Abra || 6-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills, Temperate&amp;lt;br&amp;gt;{{excluded|Magical}} || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 63 || Abra || 6-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Magical || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 63 || Abra || 6-31 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 64 || Kadabra || 16-40 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills, Temperate&amp;lt;br&amp;gt;{{excluded|Magical}} || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 64 || Kadabra || 16-40 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Magical || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 64 || Kadabra || 16-40 || &amp;lt;abbr title=&#039;Weight: 0.18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 65 || Alakazam || 35-50 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills, Temperate&amp;lt;br&amp;gt;{{excluded|Magical}} || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 65 || Alakazam || 35-50 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Magical || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 65 || Alakazam || 35-50 || &amp;lt;abbr title=&#039;Weight: 0.02&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 66 || Machop || 6-31 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 67 || Machoke || 28-41 || &amp;lt;abbr title=&#039;Weight: 0.54 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 68 || Machamp || 36-51 || &amp;lt;abbr title=&#039;Weight: 0.06 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 69 || Bellsprout || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 70 || Weepinbell || 21-39 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 71 || Victreebel || 34-49 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 72 || Tentacool || 9-34 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Deep Ocean || any || any || MUST SEE || maxY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 72 || Tentacool || 9-34 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Ocean&amp;lt;br&amp;gt;{{excluded|Deep Ocean}} || any || any || MUST SEE || maxY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 73 || Tentacruel || 30-52 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Deep Ocean || any || any || MUST SEE || maxY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 73 || Tentacruel || 30-52 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Ocean&amp;lt;br&amp;gt;{{excluded|Deep Ocean}} || any || any || MUST SEE || maxY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 74 || Geodude || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Mountain || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 74 || Geodude || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 75 || Graveler || 25-39 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Mountain || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 75 || Graveler || 25-39 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 76 || Golem || 34-50 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Mountain || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 76 || Golem || 34-50 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 77 || Ponyta || 16-41 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Grassland || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 77 || Ponyta || 16-41 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Overgrowth, Nether Wasteland || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 77 || Ponyta [Galarian] || 16-41 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Floral, Magical || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 78 || Rapidash || 40-50 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Grassland || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 78 || Rapidash || 40-50 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Overgrowth, Nether Wasteland || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 78 || Rapidash [Galarian] || 40-50 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Floral, Magical || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 79 || Slowpoke || 7-32 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Beach || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 79 || Slowpoke || 7-32 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, River || River || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 80 || Slowbro || 37-49 || &amp;lt;abbr title=&#039;Weight: 0.54&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Beach || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 81 || Magnemite || 8-33 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Redstone || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 81 || Magnemite || 8-33 || &amp;lt;abbr title=&#039;Weight: 90 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || minecraft:lightning_rod&lt;br /&gt;
|-&lt;br /&gt;
| 82 || Magneton || 30-47 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Redstone || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 82 || Magneton || 30-47 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || minecraft:lightning_rod&lt;br /&gt;
|-&lt;br /&gt;
| 83 || Farfetch&#039;d || 13-38 || &amp;lt;abbr title=&#039;Weight: 10 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop, Wild || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || cobblemon:medicinal_leek&lt;br /&gt;
|-&lt;br /&gt;
| 83 || Farfetch&#039;d [Galarian] || 13-38 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Forest || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|#minecraft:water}}&lt;br /&gt;
|-&lt;br /&gt;
| 84 || Doduo || 6-31 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 85 || Dodrio || 31-47 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 86 || Seel || 8-33 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Frozen Ocean || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 86 || Seel || 8-33 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Frozen Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 87 || Dewgong || 34-48 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Frozen Ocean || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 87 || Dewgong || 34-48 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Frozen Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 88 || Grimer || 8-33 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Night x1.5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Swamp || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 88 || Grimer || 8-33 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Night x1.5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 88 || Grimer || 8-33 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Night x1.5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 88 || Grimer || 8-33 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Toxic || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 89 || Muk || 38-50 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Night x1.5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Swamp || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 89 || Muk || 38-50 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Night x1.5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 89 || Muk || 38-50 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Night x1.5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 89 || Muk || 38-50 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Toxic || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 90 || Shellder || 6-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || seafloor || Underwater || Cold Ocean, Frozen Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 90 || Shellder || 6-31 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || seafloor || Underwater || Ocean&amp;lt;br&amp;gt;{{excluded|Cold Ocean, Frozen Ocean}} || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 91 || Cloyster || 26-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || seafloor || Underwater || Cold Ocean, Frozen Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 91 || Cloyster || 26-53 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || seafloor || Underwater || Ocean&amp;lt;br&amp;gt;{{excluded|Cold Ocean, Frozen Ocean}} || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 92 || Gastly || 6-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-0&amp;lt;/abbr&amp;gt; || maxLight = 0&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Gastly || 6-31 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Derelict || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 92 || Gastly || 6-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || maxLight = 0&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Gastly || 6-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 93 || Haunter || 25-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-0&amp;lt;/abbr&amp;gt; || maxLight = 0&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Haunter || 25-41 || &amp;lt;abbr title=&#039;Weight: 0.54&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Derelict || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 93 || Haunter || 25-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || maxLight = 0&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Haunter || 25-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 94 || Gengar || 36-50 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-0&amp;lt;/abbr&amp;gt; || maxLight = 0&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Gengar || 36-50 || &amp;lt;abbr title=&#039;Weight: 0.06&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Derelict || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 94 || Gengar || 36-50 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || maxLight = 0&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Gengar || 36-50 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 95 || Onix || 14-39 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 95 || Onix || 14-39 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Basalt || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 96 || Drowzee || 8-33 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing}} || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 96 || Drowzee || 8-33 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing}} || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 97 || Hypno || 26-48 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing}} || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 97 || Hypno || 26-48 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing}} || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 98 || Krabby || 8-33 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Coast || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 99 || Kingler || 28-48 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Coast || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 100 || Voltorb || 8-33 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Storm x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 100 || Voltorb || 8-33 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Storm x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 100 || Voltorb || 8-33 || &amp;lt;abbr title=&#039;Weight: 90 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || minecraft:lightning_rod&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Voltorb [Hisuian] || 8-33 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Storm x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 100 || Voltorb [Hisuian] || 8-33 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Storm x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 100 || Voltorb [Hisuian] || 8-33 || &amp;lt;abbr title=&#039;Weight: 90 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Apricorns || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 101 || Electrode || 30-49 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Storm x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 101 || Electrode || 30-49 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Storm x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 101 || Electrode || 30-49 || &amp;lt;abbr title=&#039;Weight: 10 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || minecraft:lightning_rod&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Electrode [Hisuian] || 30-49 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Storm x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 101 || Electrode [Hisuian] || 30-49 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Storm x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 101 || Electrode [Hisuian] || 30-49 || &amp;lt;abbr title=&#039;Weight: 10 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Apricorns || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 102 || Exeggcute || 8-33 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 102 || Exeggcute || 8-33 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Beach, Tropical Island&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 103 || Exeggutor || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 103 || Exeggutor [Alolan] || 28-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Beach, Tropical Island&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 104 || Cubone || 7-32 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Sandy || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 104 || Cubone || 7-32 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Volcanic || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 104 || Cubone || 7-32 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Nether Desert, Nether Soul Fire || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 105 || Marowak || 28-43 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Sandy || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 105 || Marowak || 28-43 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Volcanic || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 105 || Marowak || 28-43 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Nether Desert, Nether Soul Fire || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 106 || Hitmonlee || 20-46 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 107 || Hitmonchan || 20-46 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 108 || Lickitung || 14-39 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Grassland || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 109 || Koffing || 9-34 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Night x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 109 || Koffing || 9-34 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Night x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 109 || Koffing || 9-34 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Toxic || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 110 || Weezing || 35-49 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Night x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 110 || Weezing || 35-49 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Night x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 110 || Weezing || 35-49 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Toxic || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 111 || Rhyhorn || 10-35 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 112 || Rhydon || 42-49 || &amp;lt;abbr title=&#039;Weight: 0.18 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 113 || Chansey || 17-45 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Night x0.25&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 113 || Chansey || 17-45 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Night x0.25&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 114 || Tangela || 19-44 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 115 || Kangaskhan || 24-49 || &amp;lt;abbr title=&#039;Weight: 10 | Multiplier: Night x0.25&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 116 || Horsea || 5-30 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Lukewarm Ocean, Warm Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 117 || Seadra || 32-44 || &amp;lt;abbr title=&#039;Weight: 0.18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Lukewarm Ocean, Warm Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 118 || Goldeen || 7-32 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || River, Underwater || River || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 119 || Seaking || 33-45 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || River, Underwater || River || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 120 || Staryu || 9-34 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Coast || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 120 || Staryu || 9-34 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Night x1.5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || seafloor || Underwater || Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 121 || Starmie || 29-52 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Coast || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 121 || Starmie || 29-52 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Night x1.5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || seafloor || Underwater || Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 122 || Mr. Mime || 26-46 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 122 || Mr. Mime || 26-46 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 122 || Mr. Mime || 26-46 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 123 || Scyther || 25-50 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Forest, Hills&amp;lt;br&amp;gt;{{excluded|Freezing, Spooky}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 123 || Scyther || 25-50 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Jungle || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 124 || Jynx || 30-46 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Freezing || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 124 || Jynx || 30-46 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Freezing || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 125 || Electabuzz || 30-50 || &amp;lt;abbr title=&#039;Weight: 0.18 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills, Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 126 || Magmar || 30-50 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills&amp;lt;br&amp;gt;{{excluded|Volcanic}} || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || #minecraft:lava, minecraft:magma_block&lt;br /&gt;
|-&lt;br /&gt;
| 126 || Magmar || 30-50 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Volcanic || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 126 || Magmar || 30-50 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Basalt, Nether Wasteland || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 127 || Pinsir || 25-50 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Jungle, Tropical Island || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 128 || Tauros || 24-49 || &amp;lt;abbr title=&#039;Weight: 2 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Grassland || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 129 || Magikarp || 1-20 || &amp;lt;abbr title=&#039;Weight: 9.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 129 || Magikarp || 1-20 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Freshwater, Water_Surface || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 129 || Magikarp || 1-20 || &amp;lt;abbr title=&#039;Weight: 9.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 129 || Magikarp || 1-20 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Ocean || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 130 || Gyarados || 20-54 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 130 || Gyarados || 20-54 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Freshwater, Water_Surface || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 130 || Gyarados || 20-54 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 130 || Gyarados || 20-54 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Ocean || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 131 || Lapras || 29-54 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Frozen Ocean || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 131 || Lapras || 29-54 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Ocean&amp;lt;br&amp;gt;{{excluded|Frozen Ocean}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 132 || Ditto || 4-29 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Ocean}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 132 || Ditto || 4-29 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Ocean}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 132 || Ditto || 4-29 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 133 || Eevee || 5-33 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Ocean, Temperate}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 133 || Eevee || 5-33 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Temperate || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 133 || Eevee || 5-33 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 133 || Eevee || 5-33 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 133 || Eevee || 5-33 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 134 || Vaporeon || 28-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 134 || Vaporeon || 28-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 134 || Vaporeon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 134 || Vaporeon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 134 || Vaporeon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.125&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 135 || Jolteon || 28-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Grassland || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 135 || Jolteon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 135 || Jolteon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 135 || Jolteon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.125&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 136 || Flareon || 28-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Sandy || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 136 || Flareon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 136 || Flareon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 136 || Flareon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.125&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || Porygon || 15-40 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Overworld || any || any || any || cobblemon:pc&lt;br /&gt;
|-&lt;br /&gt;
| 138 || Omanyte || 11-36 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 138 || Omanyte || 11-36 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 139 || Omastar || 40-50 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 139 || Omastar || 40-50 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 140 || Kabuto || 11-36 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 140 || Kabuto || 11-36 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 141 || Kabutops || 40-50 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 141 || Kabutops || 40-50 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 142 || Aerodactyl || 27-52 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 143 || Snorlax || 34-54 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 147 || Dratini || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 32&lt;br /&gt;
|-&lt;br /&gt;
| 147 || Dratini || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 32&lt;br /&gt;
|-&lt;br /&gt;
| 147 || Dratini || 5-30 || &amp;lt;abbr title=&#039;Weight: 90&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Underwater, Ocean_Ruins || Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 148 || Dragonair || 30-42 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 32&lt;br /&gt;
|-&lt;br /&gt;
| 148 || Dragonair || 30-42 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 32&lt;br /&gt;
|-&lt;br /&gt;
| 148 || Dragonair || 30-42 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Underwater, Ocean_Ruins || Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 149 || Dragonite || 55-60 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 32, #minecraft:water&lt;br /&gt;
|-&lt;br /&gt;
| 149 || Dragonite || 55-60 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Underwater, Ocean_Ruins || Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 149 || Dragonite || 55-60 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Sky || any || rain || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 152 || Chikorita || 5-32 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 152 || Chikorita || 5-32 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 153 || Bayleef || 16-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 153 || Bayleef || 16-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 154 || Meganium || 32-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 154 || Meganium || 32-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 155 || Cyndaquil || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Temperate&amp;lt;br&amp;gt;{{excluded|Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 155 || Cyndaquil || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Taiga || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 155 || Cyndaquil || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Crimson, Nether Forest, Nether Overgrowth || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 156 || Quilava || 17-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Temperate&amp;lt;br&amp;gt;{{excluded|Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 156 || Quilava || 17-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Taiga || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 156 || Quilava || 17-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Crimson, Nether Forest, Nether Overgrowth || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 157 || Typhlosion || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Temperate&amp;lt;br&amp;gt;{{excluded|Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 157 || Typhlosion [Hisuian] || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Taiga || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 157 || Typhlosion [Hisuian] || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Crimson, Nether Forest, Nether Overgrowth || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 158 || Totodile || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Swamp || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 158 || Totodile || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Swamp || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 159 || Croconaw || 18-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Swamp || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 159 || Croconaw || 18-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Swamp || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 160 || Feraligatr || 30-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Swamp || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 160 || Feraligatr || 30-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Swamp || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 161 || Sentret || 1-22 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Taiga, Temperate, Tundra || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 162 || Furret || 15-42 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Taiga, Temperate, Tundra || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 163 || Hoothoot || 1-26 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Forest, Sky, Spooky || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 164 || Noctowl || 20-45 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Forest, Sky, Spooky || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 167 || Spinarak || 1-25 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Forest, Jungle, Spooky&amp;lt;br&amp;gt;{{excluded|Freezing}} || night || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 167 || Spinarak || 1-25 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 167 || Spinarak || 1-25 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Derelict || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || CANNOT SEE || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 167 || Spinarak || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Webs, Natural || Preset || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 167 || Spinarak || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || minecraft:cobweb&lt;br /&gt;
|-&lt;br /&gt;
| 168 || Ariados || 22-40 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Forest, Jungle, Spooky&amp;lt;br&amp;gt;{{excluded|Freezing}} || night || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 168 || Ariados || 22-40 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 168 || Ariados || 22-40 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Derelict || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || CANNOT SEE || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 168 || Ariados || 22-40 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Webs, Natural || Preset || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 168 || Ariados || 22-40 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || minecraft:cobweb&lt;br /&gt;
|-&lt;br /&gt;
| 169 || Crobat || 41-54 || &amp;lt;abbr title=&#039;Weight: 0.02&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Swamp&amp;lt;br&amp;gt;{{excluded|Spooky, Freezing}} || night || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 169 || Crobat || 41-54 || &amp;lt;abbr title=&#039;Weight: 0.02 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Swamp&amp;lt;br&amp;gt;{{excluded|Spooky, Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 169 || Crobat || 41-54 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Day x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark, Forest, Swamp}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 169 || Crobat || 41-54 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Day x1.5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Derelict || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark, Forest, Swamp}} || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 169 || Crobat || 41-54 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 169 || Crobat || 41-54 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Deep Dark || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 170 || Chinchou || 8-33 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Deep Ocean || any || any || MUST SEE || maxY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 171 || Lanturn || 27-46 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Deep Ocean || any || any || MUST SEE || maxY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 172 || Pichu || 1-21 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest&amp;lt;br&amp;gt;{{excluded|Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 173 || Cleffa || 1-22 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Dripstone || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 173 || Cleffa || 1-22 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Dripstone || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 173 || Cleffa || 1-22 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 173 || Cleffa || 1-22 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Magical&amp;lt;br&amp;gt;{{excluded|Spooky}} || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 174 || Igglybuff || 1-21 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 174 || Igglybuff || 1-21 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Plains&amp;lt;br&amp;gt;{{excluded|Floral}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 177 || Natu || 7-32 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Badlands, Plateau || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 177 || Natu || 7-32 || &amp;lt;abbr title=&#039;Weight: 90&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Trail_Ruins || Overworld || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 178 || Xatu || 25-47 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Badlands, Plateau || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 178 || Xatu || 25-47 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Trail_Ruins || Overworld || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 179 || Mareep || 3-28 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25, Storm x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Highlands, Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 180 || Flaaffy || 15-37 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Night x0.25, Storm x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Highlands, Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 181 || Ampharos || 30-51 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Night x0.25, Storm x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Highlands, Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 182 || Bellossom || 35-49 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 182 || Bellossom || 35-49 || &amp;lt;abbr title=&#039;Weight: 0.02&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 182 || Bellossom [Valencian] || 35-49 || &amp;lt;abbr title=&#039;Weight: 0.02&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Savanna, Tropical Island || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 185 || Sudowoodo || 16-41 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest&amp;lt;br&amp;gt;{{excluded|Spooky}} || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 186 || Politoed || 34-50 || &amp;lt;abbr title=&#039;Weight: 0.05&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Freshwater || any || rain || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 186 || Politoed || 34-50 || &amp;lt;abbr title=&#039;Weight: 0.05&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || minecraft:lily_pad&lt;br /&gt;
|-&lt;br /&gt;
| 186 || Politoed || 34-50 || &amp;lt;abbr title=&#039;Weight: 0.01&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 186 || Politoed || 34-50 || &amp;lt;abbr title=&#039;Weight: 0.03&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 190 || Aipom || 11-36 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Jungle, Tropical Island || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 193 || Yanma || 14-39 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Freshwater, Water_Surface || Freshwater || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 193 || Yanma || 14-39 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 193 || Yanma || 14-39 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Bumblezone || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 194 || Wooper || 1-21 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 194 || Wooper || 1-21 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 194 || Wooper || 1-21 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Lush}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || #minecraft:water, maxY = 62&lt;br /&gt;
|-&lt;br /&gt;
| 194 || Wooper || 1-21 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Underwater || Overworld&amp;lt;br&amp;gt;{{excluded|Lush}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 62&lt;br /&gt;
|-&lt;br /&gt;
| 194 || Wooper || 1-21 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Swamp&amp;lt;br&amp;gt;{{excluded|Muddy}} || any || rain || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 194 || Wooper || 1-21 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Swamp&amp;lt;br&amp;gt;{{excluded|Muddy}} || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 194 || Wooper [Paldean] || 1-21 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Muddy || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 194 || Wooper [Paldean] || 1-21 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Muddy || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 194 || Wooper [Paldean] || 1-21 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || #minecraft:water&lt;br /&gt;
|-&lt;br /&gt;
| 194 || Wooper [Paldean] || 1-21 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Underwater || Savanna || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 195 || Quagsire || 20-43 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 195 || Quagsire || 20-43 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 195 || Quagsire || 20-43 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Lush}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || #minecraft:water, maxY = 62&lt;br /&gt;
|-&lt;br /&gt;
| 195 || Quagsire || 20-43 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Underwater || Overworld&amp;lt;br&amp;gt;{{excluded|Lush}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 62&lt;br /&gt;
|-&lt;br /&gt;
| 195 || Quagsire || 20-43 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Swamp&amp;lt;br&amp;gt;{{excluded|Muddy}} || any || rain || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 195 || Quagsire || 20-43 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Swamp&amp;lt;br&amp;gt;{{excluded|Muddy}} || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 196 || Espeon || 28-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 196 || Espeon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 196 || Espeon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 196 || Espeon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.125&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 197 || Umbreon || 28-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 197 || Umbreon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 197 || Umbreon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 197 || Umbreon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.125&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 198 || Murkrow || 16-41 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Spooky || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 198 || Murkrow || 16-41 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Swamp || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 198 || Murkrow || 16-41 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Taiga || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 198 || Murkrow || 16-41 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Sky || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 199 || Slowking || 37-49 || &amp;lt;abbr title=&#039;Weight: 0.06&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Beach || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 200 || Misdreavus || 19-44 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;1-7&amp;lt;/abbr&amp;gt; || maxLight = 7&lt;br /&gt;
|-&lt;br /&gt;
| 200 || Misdreavus || 19-44 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky, Swamp || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 200 || Misdreavus || 19-44 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Derelict || Spooky, Swamp || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 200 || Misdreavus || 19-44 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Swamp || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 200 || Misdreavus || 19-44 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Warped || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 204 || Pineco || 4-29 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 205 || Forretress || 31-47 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 205 || Forretress [Shulker] || 31-47 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, End_City || End || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 207 || Gligar || 18-43 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Badlands || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 207 || Gligar || 18-43 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Mountain || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 208 || Steelix || 34-51 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 208 || Steelix || 34-51 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Basalt || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 209 || Snubbull || 5-30 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 209 || Snubbull || 5-30 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 209 || Snubbull || 5-30 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 210 || Granbull || 23-45 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 210 || Granbull || 23-45 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 210 || Granbull || 23-45 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 211 || Qwilfish || 19-44 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Underwater || Lukewarm Ocean, Warm Ocean || any || any || MUST SEE || &amp;lt;br&amp;gt;{{excluded|structure:minecraft:ocean_monument}}&lt;br /&gt;
|-&lt;br /&gt;
| 211 || Qwilfish || 19-44 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater, Ocean_Monument || Ocean&amp;lt;br&amp;gt;{{excluded|Cold Ocean, Frozen Ocean}} || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 211 || Qwilfish [Hisuian] || 19-44 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Underwater || Cold Ocean || any || any || MUST SEE || &amp;lt;br&amp;gt;{{excluded|structure:minecraft:ocean_monument}}&lt;br /&gt;
|-&lt;br /&gt;
| 211 || Qwilfish [Hisuian] || 19-44 || &amp;lt;abbr title=&#039;Weight: 90&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater, Ocean_Monument || Cold Ocean, Frozen Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 212 || Scizor || 45-50 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Jungle || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 213 || Shuckle || 16-51 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 214 || Heracross || 25-50 || &amp;lt;abbr title=&#039;Weight: 2 | Multiplier: Twilight x5&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop, Wild || Forest&amp;lt;br&amp;gt;{{excluded|Freezing, Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 214 || Heracross || 25-50 || &amp;lt;abbr title=&#039;Weight: 2 | Multiplier: Twilight x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop, Wild || Jungle, Tropical Island || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 214 || Heracross || 25-50 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Crystal Canyon || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 215 || Sneasel || 18-43 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Day x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 215 || Sneasel [Hisuian] || 18-43 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Mountain&amp;lt;br&amp;gt;{{excluded|Arid, Taiga}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 216 || Teddiursa || 8-33 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Forest, Mountain, Taiga || any || any || any || minY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 216 || Teddiursa || 8-33 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Crystal Canyon, Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 217 || Ursaring || 30-50 || &amp;lt;abbr title=&#039;Weight: 0.18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Forest, Mountain, Taiga || any || any || any || minY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 217 || Ursaring || 30-50 || &amp;lt;abbr title=&#039;Weight: 0.18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Crystal Canyon, Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 218 || Slugma || 1-25 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Basalt, Nether Wasteland || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 218 || Slugma || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || surface || Lava_Surface || Nether, Volcanic || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 218 || Slugma || 1-25 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || surface || Lava_Surface || Overworld&amp;lt;br&amp;gt;{{excluded|Volcanic}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 218 || Slugma || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Volcanic || any || any || any || #minecraft:lava&lt;br /&gt;
|-&lt;br /&gt;
| 219 || Magcargo || 38-43 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Basalt || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 219 || Magcargo || 38-43 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || surface || Lava_Surface || Nether || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 219 || Magcargo || 38-43 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || surface || Lava_Surface || Overworld&amp;lt;br&amp;gt;{{excluded|Volcanic}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 219 || Magcargo || 38-43 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Volcanic || any || any || any || #minecraft:lava&lt;br /&gt;
|-&lt;br /&gt;
| 219 || Magcargo || 38-43 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || surface || Lava_Surface || Volcanic || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 220 || Swinub || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Tundra || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 221 || Piloswine || 33-45 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Tundra || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 227 || Skarmory || 22-47 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Sandy, Sky || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 230 || Kingdra || 39-54 || &amp;lt;abbr title=&#039;Weight: 0.02&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Lukewarm Ocean, Warm Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 231 || Phanpy || 8-33 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Badlands || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 231 || Phanpy || 8-33 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 232 || Donphan || 25-50 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Badlands || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 232 || Donphan || 25-50 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 233 || Porygon2 || 35-52 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Overworld || any || any || any || cobblemon:pc&lt;br /&gt;
|-&lt;br /&gt;
| 234 || Stantler || 22-47 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Snowy Forest, Snowy Taiga, Tundra || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 236 || Tyrogue || 1-21 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 237 || Hitmontop || 20-46 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 238 || Smoochum || 6-31 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Freezing || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 238 || Smoochum || 6-31 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Freezing || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 239 || Elekid || 11-36 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills, Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 240 || Magby || 11-36 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills&amp;lt;br&amp;gt;{{excluded|Volcanic}} || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || #minecraft:lava, minecraft:magma_block&lt;br /&gt;
|-&lt;br /&gt;
| 240 || Magby || 11-36 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Volcanic || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 240 || Magby || 11-36 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Basalt, Nether Wasteland || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 241 || Miltank || 24-49 || &amp;lt;abbr title=&#039;Weight: 6 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Grassland || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 241 || Miltank || 24-49 || &amp;lt;abbr title=&#039;Weight: 9.9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Mushroom Fields || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 241 || Miltank || 24-49 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Mushroom Fields || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 242 || Blissey || 40-54 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Night x0.25&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 242 || Blissey || 40-54 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Night x0.25&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 246 || Larvitar || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Mountain&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 246 || Larvitar || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Mountain || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 247 || Pupitar || 30-54 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Mountain&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 247 || Pupitar || 30-54 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Mountain || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 248 || Tyranitar || 55-60 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Mountain&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 248 || Tyranitar || 55-60 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Mountain || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 252 || Treecko || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 253 || Grovyle || 16-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 254 || Sceptile || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 255 || Torchic || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 256 || Combusken || 16-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 257 || Blaziken || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 258 || Mudkip || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Swamp || any || rain || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 258 || Mudkip || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Swamp || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 259 || Marshtomp || 16-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Swamp || any || rain || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 259 || Marshtomp || 16-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Swamp || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 260 || Swampert || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Swamp || any || rain || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 260 || Swampert || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Swamp || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 261 || Poochyena || 1-22 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands, Savanna || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 261 || Poochyena || 1-22 || &amp;lt;abbr title=&#039;Weight: 90&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Pillager_Outpost || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 262 || Mightyena || 18-42 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands, Savanna || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 262 || Mightyena || 18-42 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Pillager_Outpost || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 263 || Zigzagoon || 1-24 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Temperate || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 263 || Zigzagoon [Galarian] || 1-24 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 264 || Linoone || 20-42 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Temperate || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 264 || Linoone [Galarian] || 20-42 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 270 || Lotad || 1-22 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Swamp || any || rain || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 270 || Lotad || 1-22 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Swamp || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 271 || Lombre || 14-34 || &amp;lt;abbr title=&#039;Weight: 0.18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Swamp || any || rain || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 271 || Lombre || 14-34 || &amp;lt;abbr title=&#039;Weight: 0.54&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Swamp || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 272 || Ludicolo || 29-48 || &amp;lt;abbr title=&#039;Weight: 0.02&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Swamp || any || rain || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 272 || Ludicolo || 29-48 || &amp;lt;abbr title=&#039;Weight: 0.06&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Swamp || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 273 || Seedot || 1-22 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Forest || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 274 || Nuzleaf || 14-34 || &amp;lt;abbr title=&#039;Weight: 0.54&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Forest || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 275 || Shiftry || 29-48 || &amp;lt;abbr title=&#039;Weight: 0.06&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Forest || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 276 || Taillow || 2-27 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Sky, Temperate&amp;lt;br&amp;gt;{{excluded|Spooky}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 277 || Swellow || 22-46 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Sky, Temperate&amp;lt;br&amp;gt;{{excluded|Spooky}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || Wingull || 2-27 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Coast, Ocean, Sky, Tropical Island&amp;lt;br&amp;gt;{{excluded|Freezing}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || Pelipper || 25-44 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Coast, Ocean, Sky, Tropical Island&amp;lt;br&amp;gt;{{excluded|Freezing}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || Ralts || 1-20 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral, Magical, Snowy Forest || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || Ralts || 1-20 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || Ralts || 1-20 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || Ralts || 1-20 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 281 || Kirlia || 20-29 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral, Magical, Snowy Forest || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 281 || Kirlia || 20-29 || &amp;lt;abbr title=&#039;Weight: 0.18&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 281 || Kirlia || 20-29 || &amp;lt;abbr title=&#039;Weight: 0.18&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 281 || Kirlia || 20-29 || &amp;lt;abbr title=&#039;Weight: 0.18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 282 || Gardevoir || 30-52 || &amp;lt;abbr title=&#039;Weight: 0.05&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral, Magical, Snowy Forest || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 282 || Gardevoir || 30-52 || &amp;lt;abbr title=&#039;Weight: 0.01&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 282 || Gardevoir || 30-52 || &amp;lt;abbr title=&#039;Weight: 0.01&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 282 || Gardevoir || 30-52 || &amp;lt;abbr title=&#039;Weight: 0.01&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 283 || Surskit || 2-27 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface, Freshwater || Freshwater || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 283 || Surskit || 2-27 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Bumblezone || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 284 || Masquerain || 22-45 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface, Freshwater || Freshwater || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 284 || Masquerain || 22-45 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Bumblezone || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 285 || Shroomish || 5-30 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 285 || Shroomish || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Mushroom || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || Breloom || 23-46 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || Breloom || 23-46 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Mushroom || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 290 || Nincada || 2-27 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Jungle&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || minY = 32, maxY = 62&lt;br /&gt;
|-&lt;br /&gt;
| 291 || Ninjask || 20-46 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Jungle&amp;lt;br&amp;gt;{{excluded|Freezing}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 292 || Shedinja || 20-24 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Jungle&amp;lt;br&amp;gt;{{excluded|Freezing}} || night || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 293 || Whismur || 1-24 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Deep Dark || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 293 || Whismur || 1-24 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 294 || Loudred || 20-39 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Deep Dark || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 294 || Loudred || 20-39 || &amp;lt;abbr title=&#039;Weight: 0.18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 295 || Exploud || 40-49 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Deep Dark || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 295 || Exploud || 40-49 || &amp;lt;abbr title=&#039;Weight: 0.02&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 296 || Makuhita || 1-24 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Mountain || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 297 || Hariyama || 24-47 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Mountain || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 299 || Nosepass || 13-38 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 302 || Sableye || 13-38 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Gemstones || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 302 || Sableye || 13-38 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Deep Dark || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 302 || Sableye || 13-38 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Crystal Canyon, Crystalline Chasm || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 303 || Mawile || 13-38 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Deep Dark || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 303 || Mawile || 13-38 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 304 || Aron || 8-33 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Mountain&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || any || minecraft:iron_ore&lt;br /&gt;
|-&lt;br /&gt;
| 304 || Aron || 8-33 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || minecraft:iron_ore&lt;br /&gt;
|-&lt;br /&gt;
| 305 || Lairon || 32-43 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Mountain&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || any || minecraft:iron_ore&lt;br /&gt;
|-&lt;br /&gt;
| 305 || Lairon || 32-43 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || minecraft:iron_ore&lt;br /&gt;
|-&lt;br /&gt;
| 306 || Aggron || 42-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Mountain&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || any || minecraft:iron_ore&lt;br /&gt;
|-&lt;br /&gt;
| 306 || Aggron || 42-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || minecraft:iron_ore&lt;br /&gt;
|-&lt;br /&gt;
| 311 || Plusle || 16-41 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 311 || Plusle || 16-41 || &amp;lt;abbr title=&#039;Weight: 30 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || minecraft:lightning_rod&lt;br /&gt;
|-&lt;br /&gt;
| 312 || Minun || 16-41 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 312 || Minun || 16-41 || &amp;lt;abbr title=&#039;Weight: 30 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || minecraft:lightning_rod&lt;br /&gt;
|-&lt;br /&gt;
| 313 || Volbeat || 18-43 || &amp;lt;abbr title=&#039;Weight: 5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Freshwater, Natural, Treetop || Freshwater || night || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 313 || Volbeat || 18-43 || &amp;lt;abbr title=&#039;Weight: 5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Freshwater, Water_Surface || Freshwater || night || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 313 || Volbeat || 18-43 || &amp;lt;abbr title=&#039;Weight: 3&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 313 || Volbeat || 18-43 || &amp;lt;abbr title=&#039;Weight: 3&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Bumblezone || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 314 || Illumise || 18-43 || &amp;lt;abbr title=&#039;Weight: 5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Freshwater, Natural, Treetop || Freshwater || night || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 314 || Illumise || 18-43 || &amp;lt;abbr title=&#039;Weight: 5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Freshwater, Water_Surface || Freshwater || night || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 314 || Illumise || 18-43 || &amp;lt;abbr title=&#039;Weight: 3&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 314 || Illumise || 18-43 || &amp;lt;abbr title=&#039;Weight: 3&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Bumblezone || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 315 || Roselia || 23-40 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 315 || Roselia || 23-40 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 318 || Carvanha || 6-31 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 319 || Sharpedo || 30-46 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 320 || Wailmer || 15-40 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Underwater || Deep Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 321 || Wailord || 40-50 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Underwater || Deep Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 322 || Numel || 6-31 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 322 || Numel || 6-31 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Volcanic || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 322 || Numel || 6-31 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Overgrowth, Nether Wasteland || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 323 || Camerupt || 33-46 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 323 || Camerupt || 33-46 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Volcanic || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 323 || Camerupt || 33-46 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Overgrowth, Nether Wasteland || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 324 || Torkoal || 22-47 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Mountain, Thermal || any || any || any || minecraft:coal_ore&lt;br /&gt;
|-&lt;br /&gt;
| 324 || Torkoal || 22-47 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark, Mountain, Thermal}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || minecraft:coal_ore&lt;br /&gt;
|-&lt;br /&gt;
| 324 || Torkoal || 22-47 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Basalt || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 327 || Spinda || 11-36 || &amp;lt;abbr title=&#039;Weight: 9.9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Bamboo, Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 327 || Spinda || 11-36 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Bamboo, Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 327 || Spinda || 11-36 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Bamboo, Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 327 || Spinda || 11-36 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Bamboo, Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 327 || Spinda || 11-36 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Bamboo, Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 328 || Trapinch || 4-29 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Rain x1.5&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Desert || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 328 || Trapinch || 4-29 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Desert || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 329 || Vibrava || 35-40 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Rain x1.5&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Desert || any || rain || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 330 || Flygon || 45-52 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Rain x1.5&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Desert || any || rain || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 331 || Cacnea || 9-34 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Sandy || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 332 || Cacturne || 32-48 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Sandy || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 337 || Lunatone || 21-46 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Dripstone || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 337 || Lunatone || 21-46 || &amp;lt;abbr title=&#039;Weight: 10 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Dripstone || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 337 || Lunatone || 21-46 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Mountain || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 338 || Solrock || 21-46 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Dripstone || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 338 || Solrock || 21-46 || &amp;lt;abbr title=&#039;Weight: 10 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Dripstone || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 338 || Solrock || 21-46 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Mountain || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 339 || Barboach || 4-29 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Swamp || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 340 || Whiscash || 30-47 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Swamp || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 343 || Baltoy || 5-30 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Sandy&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 343 || Baltoy || 5-30 || &amp;lt;abbr title=&#039;Weight: 54&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Desert_Pyramid || Overworld || any || any || CANNOT SEE || minY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 343 || Baltoy || 5-30 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Howling Constructs || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 344 || Claydol || 36-50 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Sandy&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 344 || Claydol || 36-50 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Desert_Pyramid || Overworld || any || any || CANNOT SEE || minY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 344 || Claydol || 36-50 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Howling Constructs || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 345 || Lileep || 11-36 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || seafloor || Underwater || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 346 || Cradily || 40-50 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || seafloor || Underwater || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 347 || Anorith || 11-36 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 347 || Anorith || 11-36 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 348 || Armaldo || 40-50 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 348 || Armaldo || 40-50 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 355 || Duskull || 5-30 || &amp;lt;abbr title=&#039;Weight: 5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 355 || Duskull || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Soul Sand || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 356 || Dusclops || 37-46 || &amp;lt;abbr title=&#039;Weight: 0.54&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 356 || Dusclops || 37-46 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Soul Sand || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 357 || Tropius || 21-46 || &amp;lt;abbr title=&#039;Weight: 2 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 358 || Chimecho || 24-46 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Mountain, Spooky, Taiga || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 358 || Chimecho || 24-46 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Magical || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 358 || Chimecho || 24-46 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Overworld || night || any || any || minecraft:bell&lt;br /&gt;
|-&lt;br /&gt;
| 366 || Clamperl || 10-35 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || seafloor || Underwater || Deep Ocean || any || any || MUST SEE || maxY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 366 || Clamperl || 10-35 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || seafloor || Underwater || Warm Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 367 || Huntail || 30-49 || &amp;lt;abbr title=&#039;Weight: 0.5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Underwater || Deep Ocean || any || any || MUST SEE || maxY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 367 || Huntail || 30-49 || &amp;lt;abbr title=&#039;Weight: 0.5&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Warm Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 368 || Gorebyss || 30-49 || &amp;lt;abbr title=&#039;Weight: 0.5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Underwater || Deep Ocean || any || any || MUST SEE || maxY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 368 || Gorebyss || 30-49 || &amp;lt;abbr title=&#039;Weight: 0.5&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Warm Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 369 || Relicanth || 24-49 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Underwater || Deep Ocean || any || any || any || maxY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 369 || Relicanth || 24-49 || &amp;lt;abbr title=&#039;Weight: 20&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater, Ocean_Ruins || Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 369 || Relicanth || 24-49 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Overworld&amp;lt;br&amp;gt;{{excluded|Ocean}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 370 || Luvdisc || 8-33 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Warm Ocean || day || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 374 || Beldum || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Dripstone, Peak || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 374 || Beldum || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || End || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 374 || Beldum || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded ||  || Howling Constructs || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 375 || Metang || 20-44 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Dripstone, Peak || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 375 || Metang || 20-44 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || End || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 375 || Metang || 20-44 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded ||  || Howling Constructs || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 376 || Metagross || 45-60 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Dripstone, Peak || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 376 || Metagross || 45-60 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || End || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 376 || Metagross || 45-60 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded ||  || Howling Constructs || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 387 || Turtwig || 5-32 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest&amp;lt;br&amp;gt;{{excluded|Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 388 || Grotle || 18-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest&amp;lt;br&amp;gt;{{excluded|Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 389 || Torterra || 32-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest&amp;lt;br&amp;gt;{{excluded|Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 390 || Chimchar || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Mountain || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 390 || Chimchar || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Nether Forest || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 391 || Monferno || 14-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Mountain || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 391 || Monferno || 14-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Nether Forest || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 392 || Infernape || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Mountain || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 392 || Infernape || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Nether Forest || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 393 || Piplup || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Frozen Ocean || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 393 || Piplup || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Frozen Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 394 || Prinplup || 16-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Frozen Ocean || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 394 || Prinplup || 16-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Frozen Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 395 || Empoleon || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Frozen Ocean || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 395 || Empoleon || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Frozen Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 396 || Starly || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Hills, Sky, Snowy Forest, Taiga&amp;lt;br&amp;gt;{{excluded|Arid}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 397 || Staravia || 14-34 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Hills, Sky, Snowy Forest, Taiga&amp;lt;br&amp;gt;{{excluded|Arid}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 398 || Staraptor || 34-49 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Hills, Sky, Snowy Forest, Taiga&amp;lt;br&amp;gt;{{excluded|Arid}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 399 || Bidoof || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Freshwater, Water_Surface || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 399 || Bidoof || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 400 || Bibarel || 15-41 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 400 || Bibarel || 15-41 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Freshwater, Water_Surface || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 401 || Kricketot || 1-19 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Swamp&amp;lt;br&amp;gt;{{excluded|Freezing}} || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 402 || Kricketune || 10-38 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Swamp&amp;lt;br&amp;gt;{{excluded|Freezing}} || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 403 || Shinx || 1-26 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Desert, Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 404 || Luxio || 15-36 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Desert, Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 405 || Luxray || 30-52 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Desert, Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 406 || Budew || 3-28 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 406 || Budew || 3-28 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 407 || Roserade || 35-52 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 407 || Roserade || 35-52 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 408 || Cranidos || 10-35 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 409 || Rampardos || 30-50 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 410 || Shieldon || 10-35 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 411 || Bastiodon || 30-50 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 415 || Combee || 1-24 || &amp;lt;abbr title=&#039;Weight: 9.9 | Multiplier: Beehive x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Temperate&amp;lt;br&amp;gt;{{excluded|Freezing, Spooky}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 415 || Combee || 1-24 || &amp;lt;abbr title=&#039;Weight: 99&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Bumblezone || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 416 || Vespiquen || 21-47 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Beehive x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Temperate&amp;lt;br&amp;gt;{{excluded|Freezing, Spooky}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 416 || Vespiquen || 21-47 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Bumblezone || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 417 || Pachirisu || 16-41 || &amp;lt;abbr title=&#039;Weight: 10 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Forest&amp;lt;br&amp;gt;{{excluded|Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 418 || Buizel || 8-33 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 418 || Buizel || 8-33 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater, Freshwater || Freshwater || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 418 || Buizel || 8-33 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface, Freshwater || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 419 || Floatzel || 26-50 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 419 || Floatzel || 26-50 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater, Freshwater || Freshwater || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 419 || Floatzel || 26-50 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface, Freshwater || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 424 || Ambipom || 32-48 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Jungle, Tropical Island || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 425 || Drifloon || 10-35 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Arid, Freezing}} || night || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 425 || Drifloon || 10-35 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Sky || night || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 426 || Drifblim || 28-50 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Arid, Freezing}} || night || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 426 || Drifblim || 28-50 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Sky || night || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 427 || Buneary || 10-35 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Forest, Hills, Snowy Forest, Snowy Taiga, Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 428 || Lopunny || 30-48 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Forest, Hills, Snowy Forest, Snowy Taiga, Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 429 || Mismagius || 39-50 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;1-7&amp;lt;/abbr&amp;gt; || maxLight = 7&lt;br /&gt;
|-&lt;br /&gt;
| 429 || Mismagius || 39-50 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky, Swamp || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 429 || Mismagius || 39-50 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Derelict || Spooky, Swamp || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 429 || Mismagius || 39-50 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Swamp || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 429 || Mismagius || 39-50 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Warped || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 430 || Honchkrow || 36-51 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Spooky || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 430 || Honchkrow || 36-51 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Swamp, Taiga || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 430 || Honchkrow || 36-51 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Sky || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 433 || Chingling || 4-29 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Mountain, Spooky, Taiga || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 433 || Chingling || 4-29 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Magical || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 433 || Chingling || 4-29 || &amp;lt;abbr title=&#039;Weight: 90&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Overworld || night || any || any || minecraft:bell&lt;br /&gt;
|-&lt;br /&gt;
| 438 || Bonsly || 4-29 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest&amp;lt;br&amp;gt;{{excluded|Spooky}} || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 439 || Mime Jr. || 6-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 439 || Mime Jr. || 6-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 439 || Mime Jr. || 6-31 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 440 || Happiny || 1-22 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 440 || Happiny || 1-22 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 441 || Chatot || 16-41 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Jungle || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 441 || Chatot || 16-41 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Tropical Island || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 441 || Chatot || 16-41 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Sky || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 442 || Spiritomb || 24-49 || &amp;lt;abbr title=&#039;Weight: 60&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Ancient_City || Deep Dark || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 442 || Spiritomb || 24-49 || &amp;lt;abbr title=&#039;Weight: 100&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Ruins || Overworld || any || any || any || minY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 442 || Spiritomb || 24-49 || &amp;lt;abbr title=&#039;Weight: 100&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Underground Ruins || Overworld || any || any || any || minY = -37, maxY = 10&lt;br /&gt;
|-&lt;br /&gt;
| 442 || Spiritomb || 24-49 || &amp;lt;abbr title=&#039;Weight: 100&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Trail_Ruins || Overworld || any || any || any || minY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 442 || Spiritomb || 24-49 || &amp;lt;abbr title=&#039;Weight: 100&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Desert_Pyramid || Desert || any || any || CANNOT SEE || minY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 442 || Spiritomb || 24-49 || &amp;lt;abbr title=&#039;Weight: 100&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Jungle_Pyramid || Jungle || any || any || CANNOT SEE || minY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 442 || Spiritomb || 24-49 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded ||  || Howling Constructs || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 443 || Gible || 5-30 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Mountain || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 443 || Gible || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark, Mountain}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 444 || Gabite || 24-47 || &amp;lt;abbr title=&#039;Weight: 0.54&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Mountain || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 444 || Gabite || 24-47 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark, Mountain}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 445 || Garchomp || 48-60 || &amp;lt;abbr title=&#039;Weight: 0.06&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Mountain || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 445 || Garchomp || 48-60 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark, Mountain}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 446 || Munchlax || 24-39 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 447 || Riolu || 4-29 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Mountain || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 448 || Lucario || 24-53 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x0.25&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Mountain || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 449 || Hippopotas || 8-33 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Rain x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Desert || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 450 || Hippowdon || 34-53 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Rain x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Desert || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 455 || Carnivine || 20-45 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop, Foliage || Swamp || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 455 || Carnivine || 20-45 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 461 || Weavile || 38-51 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Day x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 462 || Magnezone || 42-54 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Redstone || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 462 || Magnezone || 42-54 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || minecraft:lightning_rod&lt;br /&gt;
|-&lt;br /&gt;
| 463 || Lickilicky || 34-52 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Grassland || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 464 || Rhyperior || 44-54 || &amp;lt;abbr title=&#039;Weight: 0.02 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 465 || Tangrowth || 24-54 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 466 || Electivire || 45-54 || &amp;lt;abbr title=&#039;Weight: 0.02 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills, Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 467 || Magmortar || 45-54 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || #minecraft:lava, minecraft:magma_block&lt;br /&gt;
|-&lt;br /&gt;
| 467 || Magmortar || 45-54 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Volcanic || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 467 || Magmortar || 45-54 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Basalt, Nether Wasteland || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 469 || Yanmega || 33-52 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Freshwater, Water_Surface || Freshwater || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 469 || Yanmega || 33-52 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 469 || Yanmega || 33-52 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Bumblezone || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 470 || Leafeon || 28-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Jungle&amp;lt;br&amp;gt;{{excluded|Freezing, Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 470 || Leafeon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 470 || Leafeon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 470 || Leafeon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.125&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 471 || Glaceon || 28-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Freezing || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 471 || Glaceon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 471 || Glaceon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 471 || Glaceon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.125&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 472 || Gliscor || 38-51 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Badlands || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 472 || Gliscor || 38-51 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Mountain || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 473 || Mamoswine || 40-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Tundra || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 474 || Porygon-Z || 47-54 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Overworld || any || any || any || cobblemon:pc&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Gallade || 30-52 || &amp;lt;abbr title=&#039;Weight: 0.05&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral, Magical, Snowy Forest || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 475 || Gallade || 30-52 || &amp;lt;abbr title=&#039;Weight: 0.01&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 475 || Gallade || 30-52 || &amp;lt;abbr title=&#039;Weight: 0.01&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 475 || Gallade || 30-52 || &amp;lt;abbr title=&#039;Weight: 0.01&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 476 || Probopass || 33-53 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 477 || Dusknoir || 41-53 || &amp;lt;abbr title=&#039;Weight: 0.06&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 477 || Dusknoir || 41-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Soul Sand || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 495 || Snivy || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 496 || Servine || 17-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 497 || Serperior || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 498 || Tepig || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 498 || Tepig || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Crimson, Nether Overgrowth || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 499 || Pignite || 17-42 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 499 || Pignite || 17-42 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Crimson, Nether Overgrowth || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 500 || Emboar || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Plains || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 500 || Emboar || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Crimson, Nether Overgrowth || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 501 || Oshawott || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Beach&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 501 || Oshawott || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Beach&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 501 || Oshawott || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Coast&amp;lt;br&amp;gt;{{excluded|Beach}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 501 || Oshawott || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Coast&amp;lt;br&amp;gt;{{excluded|Beach}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 501 || Oshawott || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Snowy Beach || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 501 || Oshawott || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Snowy Beach || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 502 || Dewott || 17-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Beach&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 502 || Dewott || 17-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Beach&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 502 || Dewott || 17-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Coast&amp;lt;br&amp;gt;{{excluded|Beach}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 502 || Dewott || 17-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Coast&amp;lt;br&amp;gt;{{excluded|Beach}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 502 || Dewott || 17-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Snowy Beach || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 502 || Dewott || 17-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Snowy Beach || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 503 || Samurott || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Beach&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 503 || Samurott || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Beach&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 503 || Samurott [Hisuian] || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Coast&amp;lt;br&amp;gt;{{excluded|Beach}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 503 || Samurott [Hisuian] || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Coast&amp;lt;br&amp;gt;{{excluded|Beach}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 503 || Samurott [Hisuian] || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Snowy Beach || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 503 || Samurott [Hisuian] || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Snowy Beach || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 504 || Patrat || 1-26 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Grassland || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 505 || Watchog || 20-42 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Grassland || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 506 || Lillipup || 3-28 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Desert}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 506 || Lillipup || 3-28 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Desert}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 507 || Herdier || 16-37 || &amp;lt;abbr title=&#039;Weight: 0.54&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Desert}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 507 || Herdier || 16-37 || &amp;lt;abbr title=&#039;Weight: 0.54&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Desert}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 508 || Stoutland || 32-50 || &amp;lt;abbr title=&#039;Weight: 0.06&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Desert}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 508 || Stoutland || 32-50 || &amp;lt;abbr title=&#039;Weight: 0.06&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Desert}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 519 || Pidove || 1-26 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Mountain, Sky || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 519 || Pidove || 1-26 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Arid, Tundra}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 519 || Pidove || 1-26 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Arid, Tundra}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 520 || Tranquill || 21-36 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Mountain, Sky || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 520 || Tranquill || 21-36 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Arid, Tundra}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 520 || Tranquill || 21-36 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Arid, Tundra}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 521 || Unfezant || 32-49 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Mountain, Sky || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 521 || Unfezant || 32-49 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Arid, Tundra}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 521 || Unfezant || 32-49 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Arid, Tundra}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 524 || Roggenrola || 3-28 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 524 || Roggenrola || 3-28 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Deep Dark || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 525 || Boldore || 25-39 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 525 || Boldore || 25-39 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Deep Dark || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 526 || Gigalith || 34-52 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 526 || Gigalith || 34-52 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Deep Dark || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 527 || Woobat || 7-32 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Jungle, Savanna || night || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 527 || Woobat || 7-32 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle, Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 528 || Swoobat || 27-43 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Jungle, Savanna || night || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 528 || Swoobat || 27-43 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle, Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 532 || Timburr || 6-31 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Sandy, Tundra}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 532 || Timburr || 6-31 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Sandy, Tundra}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 533 || Gurdurr || 25-41 || &amp;lt;abbr title=&#039;Weight: 0.18 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Sandy, Tundra}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 533 || Gurdurr || 25-41 || &amp;lt;abbr title=&#039;Weight: 0.18 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Sandy, Tundra}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 534 || Conkeldurr || 36-51 || &amp;lt;abbr title=&#039;Weight: 0.02 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Sandy, Tundra}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 534 || Conkeldurr || 36-51 || &amp;lt;abbr title=&#039;Weight: 0.02 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Sandy, Tundra}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 543 || Venipede || 1-26 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Forest || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 543 || Venipede || 1-26 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Jungle || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 543 || Venipede || 1-26 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 543 || Venipede || 1-26 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Nether Forest, Nether Fungus || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 544 || Whirlipede || 22-36 || &amp;lt;abbr title=&#039;Weight: 0.18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Forest || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 544 || Whirlipede || 22-36 || &amp;lt;abbr title=&#039;Weight: 0.54&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Jungle || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 544 || Whirlipede || 22-36 || &amp;lt;abbr title=&#039;Weight: 0.18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 544 || Whirlipede || 22-36 || &amp;lt;abbr title=&#039;Weight: 0.54&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Nether Forest, Nether Fungus || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 545 || Scolipede || 30-49 || &amp;lt;abbr title=&#039;Weight: 0.02&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Forest || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 545 || Scolipede || 30-49 || &amp;lt;abbr title=&#039;Weight: 0.06&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Jungle || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 545 || Scolipede || 30-49 || &amp;lt;abbr title=&#039;Weight: 0.02&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 545 || Scolipede || 30-49 || &amp;lt;abbr title=&#039;Weight: 0.06&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Nether Forest, Nether Fungus || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 546 || Cottonee || 3-28 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Plains || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 547 || Whimsicott || 23-48 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Plains || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 548 || Petilil || 3-28 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Floral&amp;lt;br&amp;gt;{{excluded|Hills}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 548 || Petilil || 3-28 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Forest, Tropical Island&amp;lt;br&amp;gt;{{excluded|Hills, Freezing, Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 548 || Petilil || 3-28 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 548 || Petilil || 3-28 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Hills&amp;lt;br&amp;gt;{{excluded|Arid, Freezing, Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 549 || Lilligant || 23-48 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Floral&amp;lt;br&amp;gt;{{excluded|Hills}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 549 || Lilligant || 23-48 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Forest, Tropical Island&amp;lt;br&amp;gt;{{excluded|Hills, Freezing, Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 549 || Lilligant || 23-48 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 549 || Lilligant [Hisuian] || 23-48 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Hills&amp;lt;br&amp;gt;{{excluded|Arid, Freezing, Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 550 || Basculin || 21-46 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || moonPhase = 2, 3, 4&lt;br /&gt;
|-&lt;br /&gt;
| 550 || Basculin || 21-46 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || moonPhase = 6, 7, 8&lt;br /&gt;
|-&lt;br /&gt;
| 550 || Basculin || 21-46 || &amp;lt;abbr title=&#039;Weight: 5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || moonPhase = 1, 5&lt;br /&gt;
|-&lt;br /&gt;
| 550 || Basculin || 21-46 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || moonPhase = 6, 7, 8&lt;br /&gt;
|-&lt;br /&gt;
| 550 || Basculin || 21-46 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || moonPhase = 2, 3, 4&lt;br /&gt;
|-&lt;br /&gt;
| 550 || Basculin || 21-46 || &amp;lt;abbr title=&#039;Weight: 5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || moonPhase = 1, 5&lt;br /&gt;
|-&lt;br /&gt;
| 550 || Basculin || 21-46 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || moonPhase = 1, 5&lt;br /&gt;
|-&lt;br /&gt;
| 551 || Sandile || 4-29 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Desert || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 552 || Krokorok || 29-35 || &amp;lt;abbr title=&#039;Weight: 0.18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Desert || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 553 || Krookodile || 40-52 || &amp;lt;abbr title=&#039;Weight: 0.02&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Desert || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 554 || Darumaka || 7-32 || &amp;lt;abbr title=&#039;Weight: 54&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Ruins || Desert, Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 554 || Darumaka || 7-32 || &amp;lt;abbr title=&#039;Weight: 54&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Desert_Pyramid || Desert || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 554 || Darumaka || 7-32 || &amp;lt;abbr title=&#039;Weight: 54&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Jungle_Pyramid || Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 554 || Darumaka || 7-32 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether&amp;lt;br&amp;gt;{{excluded|Nether Frozen, Nether Quartz, Nether Toxic}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 555 || Darmanitan || 35-54 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Ruins || Desert, Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 555 || Darmanitan || 35-54 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Desert_Pyramid || Desert || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 555 || Darmanitan || 35-54 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Jungle_Pyramid || Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 555 || Darmanitan || 35-54 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether&amp;lt;br&amp;gt;{{excluded|Nether Frozen, Nether Quartz, Nether Toxic}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 556 || Maractus || 21-46 || &amp;lt;abbr title=&#039;Weight: 10 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Sandy || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 557 || Dwebble || 8-33 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 558 || Crustle || 34-49 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 561 || Sigilyph || 24-49 || &amp;lt;abbr title=&#039;Weight: 100&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Ruins || Sandy || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 561 || Sigilyph || 24-49 || &amp;lt;abbr title=&#039;Weight: 60&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Desert_Pyramid || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || structure:minecraft:desert_well&lt;br /&gt;
|-&lt;br /&gt;
| 561 || Sigilyph || 24-49 || &amp;lt;abbr title=&#039;Weight: 60&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Jungle_Pyramid || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 561 || Sigilyph || 24-49 || &amp;lt;abbr title=&#039;Weight: 60&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Trail_Ruins || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 561 || Sigilyph || 24-49 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, End_City || End || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 561 || Sigilyph || 24-49 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Howling Constructs || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 562 || Yamask || 5-30 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Desert&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 562 || Yamask || 5-30 || &amp;lt;abbr title=&#039;Weight: 90&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Desert_Pyramid || Overworld || any || any || CANNOT SEE || minY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 563 || Cofagrigus || 34-48 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Desert&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 563 || Cofagrigus || 34-48 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Desert_Pyramid || Overworld || any || any || CANNOT SEE || minY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 564 || Tirtouga || 15-40 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 564 || Tirtouga || 15-40 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 565 || Carracosta || 37-57 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 565 || Carracosta || 37-57 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 566 || Archen || 15-40 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 567 || Archeops || 37-57 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 570 || Zorua || 8-33 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: New Moon x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Forest&amp;lt;br&amp;gt;{{excluded|Freezing}} || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 570 || Zorua [Hisuian] || 8-33 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: New Moon x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Snowy Forest, Snowy Taiga || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 570 || Zorua [Hisuian] || 8-33 || &amp;lt;abbr title=&#039;Weight: 90&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Nether_Fossil || Nether || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 571 || Zoroark || 30-51 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: New Moon x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Forest&amp;lt;br&amp;gt;{{excluded|Freezing}} || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 571 || Zoroark [Hisuian] || 30-51 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: New Moon x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Snowy Forest, Snowy Taiga || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 571 || Zoroark [Hisuian] || 30-51 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Nether_Fossil || Nether || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 585 || Deerling || 9-34 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Floral, Forest, Hills, Plains, Snowy Forest, Taiga&amp;lt;br&amp;gt;{{excluded|Savanna}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 585 || Deerling || 9-34 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 586 || Sawsbuck || 34-48 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Floral, Forest, Hills, Plains, Snowy Forest, Taiga&amp;lt;br&amp;gt;{{excluded|Savanna}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 586 || Sawsbuck || 34-48 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 587 || Emolga || 18-43 || &amp;lt;abbr title=&#039;Weight: 10 | Multiplier: Storm x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 592 || Frillish || 9-34 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Shipwreck x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Ocean || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 592 || Frillish || 9-34 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Ocean || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 592 || Frillish || 9-34 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Ocean || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|moonPhase = 1}}&lt;br /&gt;
|-&lt;br /&gt;
| 592 || Frillish || 9-34 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Ocean || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || moonPhase = 1&lt;br /&gt;
|-&lt;br /&gt;
| 593 || Jellicent || 40-48 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Shipwreck x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Ocean || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 593 || Jellicent || 40-48 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Ocean || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 593 || Jellicent || 40-48 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Ocean || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|moonPhase = 1}}&lt;br /&gt;
|-&lt;br /&gt;
| 593 || Jellicent || 40-48 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Ocean || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || moonPhase = 1&lt;br /&gt;
|-&lt;br /&gt;
| 594 || Alomomola || 22-47 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Underwater || Deep Ocean&amp;lt;br&amp;gt;{{excluded|Frozen Ocean}} || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 595 || Joltik || 7-32 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Storm x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands, Jungle, Savanna || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 595 || Joltik || 7-32 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 595 || Joltik || 7-32 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Webs, Natural || Preset || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 596 || Galvantula || 36-47 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Storm x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands, Jungle, Savanna || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 596 || Galvantula || 36-47 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 596 || Galvantula || 36-47 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Webs, Natural || Preset || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 597 || Ferroseed || 6-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 598 || Ferrothorn || 40-49 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 599 || Klink || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || #c:redstone_ores, minecraft:rail&lt;br /&gt;
|-&lt;br /&gt;
| 599 || Klink || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Redstone || Overworld || any || any || any || create:cogwheel, create:large_cogwheel, create:gearbox, create:vertical_gearbox&lt;br /&gt;
|-&lt;br /&gt;
| 600 || Klang || 38-44 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || #c:redstone_ores, minecraft:rail&lt;br /&gt;
|-&lt;br /&gt;
| 600 || Klang || 38-44 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Redstone || Overworld || any || any || any || create:cogwheel, create:large_cogwheel, create:gearbox, create:vertical_gearbox&lt;br /&gt;
|-&lt;br /&gt;
| 601 || Klinklang || 49-52 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || #c:redstone_ores, minecraft:rail&lt;br /&gt;
|-&lt;br /&gt;
| 601 || Klinklang || 49-52 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Redstone || Overworld || any || any || any || create:cogwheel, create:large_cogwheel, create:gearbox, create:vertical_gearbox&lt;br /&gt;
|-&lt;br /&gt;
| 605 || Elgyem || 9-34 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || End || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 605 || Elgyem || 9-34 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || minecraft:wheat&lt;br /&gt;
|-&lt;br /&gt;
| 605 || Elgyem || 9-34 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Howling Constructs || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 606 || Beheeyem || 42-49 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || End || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 606 || Beheeyem || 42-49 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || minecraft:wheat&lt;br /&gt;
|-&lt;br /&gt;
| 606 || Beheeyem || 42-49 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Howling Constructs || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 607 || Litwick || 3-28 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Soul Fire || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 607 || Litwick || 3-28 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || night || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 608 || Lampent || 41-46 || &amp;lt;abbr title=&#039;Weight: 0.18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Soul Fire || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 608 || Lampent || 41-46 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || night || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 609 || Chandelure || 41-52 || &amp;lt;abbr title=&#039;Weight: 0.02&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Soul Fire || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 609 || Chandelure || 41-52 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || night || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 613 || Cubchoo || 6-31 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Frozen Ocean || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 614 || Beartic || 37-51 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Frozen Ocean || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 615 || Cryogonal || 27-52 || &amp;lt;abbr title=&#039;Weight: 2 | Multiplier: Rain x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Freezing || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 615 || Cryogonal || 27-52 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Frozen || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 622 || Golett || 5-30 || &amp;lt;abbr title=&#039;Weight: 90&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Ancient_City || Deep Dark || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 622 || Golett || 5-30 || &amp;lt;abbr title=&#039;Weight: 18&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Ruins || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 622 || Golett || 5-30 || &amp;lt;abbr title=&#039;Weight: 18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Trail_Ruins || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 622 || Golett || 5-30 || &amp;lt;abbr title=&#039;Weight: 18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Desert_Pyramid || Desert || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 622 || Golett || 5-30 || &amp;lt;abbr title=&#039;Weight: 18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Jungle_Pyramid || Jungle || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 622 || Golett || 5-30 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Howling Constructs || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 623 || Golurk || 43-48 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Ancient_City || Deep Dark || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 623 || Golurk || 43-48 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Ruins || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 623 || Golurk || 43-48 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Trail_Ruins || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 623 || Golurk || 43-48 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Desert_Pyramid || Desert || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 623 || Golurk || 43-48 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Jungle_Pyramid || Jungle || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 623 || Golurk || 43-48 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Howling Constructs || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 626 || Bouffalant || 24-49 || &amp;lt;abbr title=&#039;Weight: 10 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 631 || Heatmor || 23-48 || &amp;lt;abbr title=&#039;Weight: 6 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Badlands, Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 631 || Heatmor || 23-48 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Nether Mountain || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 632 || Durant || 23-48 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands, Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 632 || Durant || 23-48 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands, Hills || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 632 || Durant || 23-48 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Mountain || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 633 || Deino || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Deep Dark || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 633 || Deino || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 634 || Zweilous || 50-55 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Deep Dark || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 634 || Zweilous || 50-55 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 635 || Hydreigon || 64-69 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Deep Dark || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 635 || Hydreigon || 64-69 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 636 || Larvesta || 11-36 || &amp;lt;abbr title=&#039;Weight: 90&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Desert_Pyramid || Desert || any || any || CANNOT SEE || minY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 636 || Larvesta || 11-36 || &amp;lt;abbr title=&#039;Weight: 90&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Jungle_Pyramid || Jungle || any || any || CANNOT SEE || minY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 636 || Larvesta || 11-36 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Nether Crimson, Nether Forest || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 637 || Volcarona || 59-64 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Desert_Pyramid || Desert || any || any || CANNOT SEE || minY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 637 || Volcarona || 59-64 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Jungle_Pyramid || Jungle || any || any || CANNOT SEE || minY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 637 || Volcarona || 59-64 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Nether Crimson, Nether Forest || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 650 || Chespin || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest&amp;lt;br&amp;gt;{{excluded|Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || Quilladin || 16-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest&amp;lt;br&amp;gt;{{excluded|Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 652 || Chesnaught || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest&amp;lt;br&amp;gt;{{excluded|Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 653 || Fennekin || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Desert || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 654 || Braixen || 16-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Desert || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 655 || Delphox || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Desert || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 656 || Froakie || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 656 || Froakie || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 657 || Frogadier || 16-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 657 || Frogadier || 16-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 658 || Greninja || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 658 || Greninja || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 659 || Bunnelby || 1-24 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills, Temperate || any || any || any || minY = 32&lt;br /&gt;
|-&lt;br /&gt;
| 660 || Diggersby || 20-42 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Hills, Temperate || any || any || any || minY = 32&lt;br /&gt;
|-&lt;br /&gt;
| 661 || Fletchling || 3-28 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Forest, Sky, Taiga || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 661 || Fletchling || 3-28 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Nether Forest, Nether Fungus&amp;lt;br&amp;gt;{{excluded|Nether Warped}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 662 || Fletchinder || 17-38 || &amp;lt;abbr title=&#039;Weight: 0.54&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Forest, Sky, Taiga || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 662 || Fletchinder || 17-38 || &amp;lt;abbr title=&#039;Weight: 0.54&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Nether Forest, Nether Fungus&amp;lt;br&amp;gt;{{excluded|Nether Warped}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 663 || Talonflame || 35-50 || &amp;lt;abbr title=&#039;Weight: 0.06&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Forest, Sky, Taiga || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 663 || Talonflame || 35-50 || &amp;lt;abbr title=&#039;Weight: 0.06&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Nether Forest, Nether Fungus&amp;lt;br&amp;gt;{{excluded|Nether Warped}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 664 || Scatterbug || 1-20 || &amp;lt;abbr title=&#039;Weight: 7&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Foliage || Floral, Plains, Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 664 || Scatterbug || 1-20 || &amp;lt;abbr title=&#039;Weight: 3&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 665 || Spewpa || 9-21 || &amp;lt;abbr title=&#039;Weight: 3&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Foliage || Floral, Plains, Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 665 || Spewpa || 9-21 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Badlands || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Cherry Blossom || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Coast, Warm Ocean&amp;lt;br&amp;gt;{{excluded|Cold Ocean, Frozen Ocean, Lukewarm Ocean, Temperate Ocean}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Desert&amp;lt;br&amp;gt;{{excluded|Badlands}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Floral&amp;lt;br&amp;gt;{{excluded|Cherry Blossom, Magical, Sunflower Plains}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Forest&amp;lt;br&amp;gt;{{excluded|Cherry Blossom, Floral, Jungle, Magical, Mountain, Mushroom, Plains, Spooky, Swamp}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers, Freshwater || &amp;lt;br&amp;gt;{{excluded|Forest, Jungle, Magical, Spooky}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Frozen Ocean || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Glacial, Snowy Forest, Tundra&amp;lt;br&amp;gt;{{excluded|Mountain}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Jungle&amp;lt;br&amp;gt;{{excluded|Mountain}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Mountain&amp;lt;br&amp;gt;{{excluded|Badlands, Desert, Floral, Mushroom, Tropical Island}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Mushroom&amp;lt;br&amp;gt;{{excluded|Magical, Spooky, Swamp}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Ocean&amp;lt;br&amp;gt;{{excluded|Frozen Ocean, Warm Ocean}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers, Village || Overworld || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers, Urban || Overworld || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Plains&amp;lt;br&amp;gt;{{excluded|Floral, Mushroom, Savanna, Sunflower Plains}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Savanna&amp;lt;br&amp;gt;{{excluded|Badlands, Desert, Floral, Mountain}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Sunflower Plains, Sky, Tropical Island || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Magical, Spooky&amp;lt;br&amp;gt;{{excluded|Mountain}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 666 || Vivillon || 12-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Taiga&amp;lt;br&amp;gt;{{excluded|Mountain}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|structure:#minecraft:village}}&lt;br /&gt;
|-&lt;br /&gt;
| 669 || Flabebe || 5-30 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Red_Flowers || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 669 || Flabebe || 5-30 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Yellow_Flowers || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 669 || Flabebe || 5-30 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Orange_Flowers || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 669 || Flabebe || 5-30 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Blue_Flowers || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 669 || Flabebe || 5-30 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, White_Flowers || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 669 || Flabebe || 5-30 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Pink_Flowers || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 669 || Flabebe || 5-30 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 670 || Floette || 19-37 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Red_Flowers || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || Floette || 19-37 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Yellow_Flowers || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || Floette || 19-37 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Orange_Flowers || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || Floette || 19-37 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Blue_Flowers || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || Floette || 19-37 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, White_Flowers || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || Floette || 19-37 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Pink_Flowers || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || Floette || 19-37 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 671 || Florges || 32-55 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Red_Flowers || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || Florges || 32-55 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Yellow_Flowers || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || Florges || 32-55 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Orange_Flowers || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || Florges || 32-55 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Blue_Flowers || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || Florges || 32-55 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, White_Flowers || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || Florges || 32-55 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Pink_Flowers || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || Florges || 32-55 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 679 || Honedge || 8-33 || &amp;lt;abbr title=&#039;Weight: 90&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Nether_Structures || Nether || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 679 || Honedge || 8-33 || &amp;lt;abbr title=&#039;Weight: 18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Ruins || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 679 || Honedge || 8-33 || &amp;lt;abbr title=&#039;Weight: 90&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Stronghold || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 680 || Doublade || 35-45 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Nether_Structures || Nether || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 680 || Doublade || 35-45 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Ruins || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 680 || Doublade || 35-45 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Stronghold || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 681 || Aegislash || 40-50 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Nether_Structures || Nether || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 681 || Aegislash || 40-50 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Ruins || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 681 || Aegislash || 40-50 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Stronghold || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 690 || Skrelp || 7-32 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Ocean || any || any || MUST SEE || minecraft:kelp_plant&lt;br /&gt;
|-&lt;br /&gt;
| 691 || Dragalge || 48-49 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Ocean || any || any || MUST SEE || minecraft:kelp_plant&lt;br /&gt;
|-&lt;br /&gt;
| 696 || Tyrunt || 11-36 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 697 || Tyrantrum || 39-52 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 698 || Amaura || 11-36 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 699 || Aurorus || 39-52 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 700 || Sylveon || 28-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral, Magical&amp;lt;br&amp;gt;{{excluded|Spooky}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 700 || Sylveon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 700 || Sylveon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.025&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 700 || Sylveon || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.125&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 703 || Carbink || 25-50 || &amp;lt;abbr title=&#039;Weight: 100&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || minecraft:diamond_ore&lt;br /&gt;
|-&lt;br /&gt;
| 703 || Carbink || 25-50 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Quartz || any || any || any || on minecraft:quartz_block&lt;br /&gt;
|-&lt;br /&gt;
| 703 || Carbink || 25-50 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Crystal Canyon || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 704 || Goomy || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Swamp || any || rain || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 704 || Goomy || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Swamp || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 704 || Goomy || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Dripstone, Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 704 || Goomy || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || #minecraft:water&lt;br /&gt;
|-&lt;br /&gt;
| 705 || Sliggoo || 40-45 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Swamp || any || rain || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 705 || Sliggoo || 40-45 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Swamp || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 705 || Sliggoo [Hisuian] || 40-45 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Dripstone, Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 705 || Sliggoo [Hisuian] || 40-45 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || #minecraft:water&lt;br /&gt;
|-&lt;br /&gt;
| 706 || Goodra || 50-60 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Swamp || any || rain || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 706 || Goodra || 50-60 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Swamp || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 706 || Goodra [Hisuian] || 50-60 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Dripstone, Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 706 || Goodra [Hisuian] || 50-60 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || #minecraft:water&lt;br /&gt;
|-&lt;br /&gt;
| 707 || Klefki || 22-47 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 707 || Klefki || 22-47 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 707 || Klefki || 22-47 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 708 || Phantump || 6-31 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Forest, Taiga || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 708 || Phantump || 6-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Spooky || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 708 || Phantump || 6-31 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Nether Forest, Nether Warped&amp;lt;br&amp;gt;{{excluded|Nether Desert}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 709 || Trevenant || 26-47 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Forest, Taiga || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 709 || Trevenant || 26-47 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Spooky || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 709 || Trevenant || 26-47 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Nether Forest, Nether Warped&amp;lt;br&amp;gt;{{excluded|Nether Desert}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 710 || Pumpkaboo || 9-34 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld || night || any || any || minecraft:pumpkin, minecraft:carved_pumpkin&lt;br /&gt;
|-&lt;br /&gt;
| 710 || Pumpkaboo || 9-34 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Overgrowth || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 711 || Gourgeist || 29-49 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld || night || any || any || minecraft:pumpkin, minecraft:carved_pumpkin&lt;br /&gt;
|-&lt;br /&gt;
| 711 || Gourgeist || 29-49 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Overgrowth || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 712 || Bergmite || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Frozen Ocean || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 712 || Bergmite || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Frozen Ocean || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 712 || Bergmite || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Frozen || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 713 || Avalugg || 37-51 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Frozen Ocean || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 713 || Avalugg || 37-51 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Frozen Ocean || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 713 || Avalugg || 37-51 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Frozen || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 722 || Rowlet || 5-32 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Forest, Taiga&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 722 || Rowlet || 5-32 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Snowy Forest, Snowy Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 723 || Dartrix || 17-42 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Forest, Taiga&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 723 || Dartrix || 17-42 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Snowy Forest, Snowy Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 724 || Decidueye || 34-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Forest, Taiga&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 724 || Decidueye [Hisuian] || 34-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Snowy Forest, Snowy Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 725 || Litten || 5-32 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 726 || Torracat || 17-42 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 727 || Incineroar || 34-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 728 || Popplio || 5-32 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Coast || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 728 || Popplio || 5-32 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Coast || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 728 || Popplio || 5-32 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Coast || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 729 || Brionne || 17-42 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Coast || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 729 || Brionne || 17-42 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Coast || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 729 || Brionne || 17-42 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Coast || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 730 || Primarina || 34-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Coast || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 730 || Primarina || 34-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Underwater || Coast || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 730 || Primarina || 34-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Coast || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 739 || Crabrawler || 9-34 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Coast || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 740 || Crabominable || 29-48 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Peak || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 742 || Cutiefly || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 742 || Cutiefly || 5-30 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Overworld&amp;lt;br&amp;gt;{{excluded|Floral}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 742 || Cutiefly || 5-30 || &amp;lt;abbr title=&#039;Weight: 42&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow, Pollinated Fields || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 743 || Ribombee || 25-46 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 743 || Ribombee || 25-46 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Overworld&amp;lt;br&amp;gt;{{excluded|Floral}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 743 || Ribombee || 25-46 || &amp;lt;abbr title=&#039;Weight: 18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow, Pollinated Fields || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 749 || Mudbray || 14-39 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands, Grassland || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 750 || Mudsdale || 30-50 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands, Grassland || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 753 || Fomantis || 1-25 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Floral || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 753 || Fomantis || 1-25 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Jungle, Tropical Island || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 753 || Fomantis || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 754 || Lurantis || 34-48 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Floral || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 754 || Lurantis || 34-48 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Jungle, Tropical Island || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 754 || Lurantis || 34-48 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 755 || Morelull || 4-29 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle, Magical, Mushroom || any || any || any || maxLight = 7&lt;br /&gt;
|-&lt;br /&gt;
| 755 || Morelull || 4-29 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 755 || Morelull || 4-29 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Fungus || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 756 || Shiinotic || 24-41 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle, Magical, Mushroom || any || any || any || maxLight = 7&lt;br /&gt;
|-&lt;br /&gt;
| 756 || Shiinotic || 24-41 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Lush || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 756 || Shiinotic || 24-41 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Fungus || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 757 || Salandit || 7-32 || &amp;lt;abbr title=&#039;Weight: 9.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Volcanic || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 757 || Salandit || 7-32 || &amp;lt;abbr title=&#039;Weight: 9.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands, Mountain&amp;lt;br&amp;gt;{{excluded|Volcanic}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || #minecraft:lava&lt;br /&gt;
|-&lt;br /&gt;
| 757 || Salandit || 7-32 || &amp;lt;abbr title=&#039;Weight: 9.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Basalt || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 757 || Salandit || 7-32 || &amp;lt;abbr title=&#039;Weight: 5.94&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Desert || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 758 || Salazzle || 33-48 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Volcanic || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 758 || Salazzle || 33-48 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands, Mountain&amp;lt;br&amp;gt;{{excluded|Volcanic}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || #minecraft:lava&lt;br /&gt;
|-&lt;br /&gt;
| 758 || Salazzle || 33-48 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Basalt || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 758 || Salazzle || 33-48 || &amp;lt;abbr title=&#039;Weight: 0.06&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Desert || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 759 || Stufful || 9-34 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Bamboo || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 760 || Bewear || 27-50 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Bamboo || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 761 || Bounsweet || 1-21 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Jungle, Tropical Island || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 762 || Steenee || 18-29 || &amp;lt;abbr title=&#039;Weight: 0.18&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle, Tropical Island || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 763 || Tsareena || 28-51 || &amp;lt;abbr title=&#039;Weight: 0.02&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Jungle, Tropical Island || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 764 || Comfey || 24-49 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral, Tropical Island || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 764 || Comfey || 24-49 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Flowers || Overworld || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 764 || Comfey || 24-49 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || clear || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 767 || Wimpod || 1-23 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Coast || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 767 || Wimpod || 1-23 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || #minecraft:water, maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 767 || Wimpod || 1-23 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || seafloor || Underwater || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 768 || Golisopod || 30-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Coast || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 768 || Golisopod || 30-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || #minecraft:water, maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 768 || Golisopod || 30-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || seafloor || Underwater || Overworld&amp;lt;br&amp;gt;{{excluded|Deep Dark}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || maxY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 771 || Pyukumuku || 16-41 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Beach || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 771 || Pyukumuku || 16-41 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || seafloor || Underwater || Ocean&amp;lt;br&amp;gt;{{excluded|Warm Ocean}} || any || any || MUST SEE || minY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 771 || Pyukumuku || 16-41 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || seafloor || Underwater || Warm Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 775 || Komala || 23-48 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Foliage, Treetop, Wild || Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 776 || Turtonator || 24-49 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Nether Basalt || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 776 || Turtonator || 24-49 || &amp;lt;abbr title=&#039;Weight: &#039;&amp;gt;&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Thermal || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 776 || Turtonator || 24-49 || &amp;lt;abbr title=&#039;Weight: &#039;&amp;gt;&amp;lt;/abbr&amp;gt; || grounded || Natural || Thermal || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 776 || Turtonator || 24-49 || &amp;lt;abbr title=&#039;Weight: &#039;&amp;gt;&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Volcanic || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 776 || Turtonator || 24-49 || &amp;lt;abbr title=&#039;Weight: &#039;&amp;gt;&amp;lt;/abbr&amp;gt; || grounded || Natural || Volcanic || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 778 || Mimikyu || 23-48 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Spooky || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 778 || Mimikyu || 23-48 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 781 || Dhelmise || 27-52 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater, Shipwreck || Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 782 || Jangmo-o || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Jungle || any || any || any || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 782 || Jangmo-o || 5-30 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Tropical Island || any || any || any || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 783 || Hakamo-o || 35-42 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Jungle || any || any || any || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 783 || Hakamo-o || 35-42 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Tropical Island || any || any || any || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 784 || Kommo-o || 45-60 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Jungle || any || any || any || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 784 || Kommo-o || 45-60 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Tropical Island || any || any || any || minY = 0&lt;br /&gt;
|-&lt;br /&gt;
| 810 || Grookey || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Jungle, Tropical Island || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 811 || Thwackey || 16-42 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Jungle, Tropical Island || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 812 || Rillaboom || 35-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Jungle, Tropical Island || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 813 || Scorbunny || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Grassland, Tundra || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 814 || Raboot || 16-42 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Grassland, Tundra || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 815 || Cinderace || 35-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Grassland, Tundra || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 816 || Sobble || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 816 || Sobble || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 817 || Drizzile || 16-42 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 817 || Drizzile || 16-42 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 818 || Inteleon || 35-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 818 || Inteleon || 35-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 821 || Rookidee || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Hills, Sky, Spooky, Taiga&amp;lt;br&amp;gt;{{excluded|Arid}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 822 || Corvisquire || 18-37 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Hills, Sky, Spooky, Taiga&amp;lt;br&amp;gt;{{excluded|Arid}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 823 || Corviknight || 38-50 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Hills, Sky, Spooky, Taiga&amp;lt;br&amp;gt;{{excluded|Arid}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 827 || Nickit || 1-25 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Taiga || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 827 || Nickit || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Plains || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 828 || Thievul || 18-46 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Forest, Taiga || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 828 || Thievul || 18-46 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Plains || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 829 || Gossifleur || 1-25 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 829 || Gossifleur || 1-25 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || clear || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 830 || Eldegoss || 20-46 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral || any || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 830 || Eldegoss || 20-46 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Floral Meadow || any || clear || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 831 || Wooloo || 2-27 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Mountain, Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 832 || Dubwool || 24-49 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Mountain, Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 835 || Yamper || 2-27 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Storm x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 835 || Yamper || 2-27 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Storm x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 836 || Boltund || 25-49 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Storm x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 836 || Boltund || 25-49 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Storm x5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 846 || Arrokuda || 3-28 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Ocean, Mangrove Swamp&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 847 || Barraskewda || 26-49 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Ocean, Mangrove Swamp&amp;lt;br&amp;gt;{{excluded|Freezing}} || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 850 || Sizzlipede || 6-31 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Badlands, Volcanic || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 850 || Sizzlipede || 6-31 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Nether Basalt || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 850 || Sizzlipede || 6-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Nether Wasteland || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 851 || Centiskorch || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Badlands, Volcanic || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 851 || Centiskorch || 28-53 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Nether Basalt || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 851 || Centiskorch || 28-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Nether Wasteland || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 859 || Impidimp || 2-27 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Magical || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 859 || Impidimp || 2-27 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Nether Forest, Nether Warped&amp;lt;br&amp;gt;{{excluded|Nether Desert}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 860 || Morgrem || 32-37 || &amp;lt;abbr title=&#039;Weight: 0.54 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Magical || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 860 || Morgrem || 32-37 || &amp;lt;abbr title=&#039;Weight: 0.54&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Nether Forest, Nether Warped&amp;lt;br&amp;gt;{{excluded|Nether Desert}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 861 || Grimmsnarl || 42-51 || &amp;lt;abbr title=&#039;Weight: 0.06 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Magical || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 861 || Grimmsnarl || 42-51 || &amp;lt;abbr title=&#039;Weight: 0.06&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Nether Forest, Nether Warped&amp;lt;br&amp;gt;{{excluded|Nether Desert}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 862 || Obstagoon || 35-52 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 863 || Perrserker || 28-44 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Freezing, Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 863 || Perrserker || 28-44 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x1.5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Freezing, Taiga || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 865 || Sirfetch&#039;d || 33-51 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x0.25&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Forest || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &amp;lt;br&amp;gt;{{excluded|#minecraft:water}}&lt;br /&gt;
|-&lt;br /&gt;
| 868 || Milcery || 2-27 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Overworld || any || any || any || minecraft:cake&lt;br /&gt;
|-&lt;br /&gt;
| 868 || Milcery || 2-27 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Overworld || any || any || any || minecraft:sugar_cane&lt;br /&gt;
|-&lt;br /&gt;
| 868 || Milcery || 2-27 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || minecraft:light_grey_carpet, minecraft:magenta_carpet, minecraft:white_carpet&lt;br /&gt;
|-&lt;br /&gt;
| 869 || Alcremie || 22-50 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Overworld || any || any || any || minecraft:cake&lt;br /&gt;
|-&lt;br /&gt;
| 869 || Alcremie || 22-50 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Overworld || any || any || any || minecraft:sugar_cane&lt;br /&gt;
|-&lt;br /&gt;
| 869 || Alcremie || 22-50 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || minecraft:light_grey_carpet, minecraft:magenta_carpet, minecraft:white_carpet&lt;br /&gt;
|-&lt;br /&gt;
| 870 || Falinks || 22-47 || &amp;lt;abbr title=&#039;Weight: 2 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 870 || Falinks || 22-47 || &amp;lt;abbr title=&#039;Weight: 100&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Nether_Structures || Nether || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 874 || Stonjourner || 22-47 || &amp;lt;abbr title=&#039;Weight: 2 | Multiplier: Dusk x5&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Plains || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 875 || Eiscue || 22-47 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Frozen Ocean || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 875 || Eiscue || 22-47 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Frozen Ocean || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 878 || Cufant || 8-33 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Badlands, Hills, Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 879 || Copperajah || 34-50 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Badlands, Hills, Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 885 || Dreepy || 2-27 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Twilight x5&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Coast, Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 885 || Dreepy || 2-27 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Twilight x5&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Overworld&amp;lt;br&amp;gt;{{excluded|Ocean}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 886 || Drakloak || 50-55 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Twilight x5&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Coast, Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 886 || Drakloak || 50-55 || &amp;lt;abbr title=&#039;Weight: 0.9 | Multiplier: Twilight x5&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Overworld&amp;lt;br&amp;gt;{{excluded|Ocean}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 887 || Dragapult || 60-65 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Twilight x5&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Freshwater || Coast, Freshwater || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 887 || Dragapult || 60-65 || &amp;lt;abbr title=&#039;Weight: 0.1 | Multiplier: Twilight x5&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || surface || Water_Surface || Overworld&amp;lt;br&amp;gt;{{excluded|Ocean}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 899 || Wyrdeer || 42-53 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Snowy Forest, Snowy Taiga, Tundra || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 900 || Kleavor || 45-50 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;rare&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Forest, Hills&amp;lt;br&amp;gt;{{excluded|Freezing, Spooky}} || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 901 || Ursaluna || 45-55 || &amp;lt;abbr title=&#039;Weight: 0.02&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Forest, Mountain, Taiga || any || any || any || minY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 901 || Ursaluna || 45-55 || &amp;lt;abbr title=&#039;Weight: 0.02&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Crystal Canyon, Floral Meadow || any || any || any || &amp;lt;br&amp;gt;{{excluded|structure:#the_bumblezone:sempiternal_sanctums}}&lt;br /&gt;
|-&lt;br /&gt;
| 902 || Basculegion || 41-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Freshwater, Underwater || Freshwater || any || any || MUST SEE || moonPhase = 1, 5&lt;br /&gt;
|-&lt;br /&gt;
| 903 || Sneasler || 38-51 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Mountain&amp;lt;br&amp;gt;{{excluded|Arid, Taiga}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 904 || Overqwil || 39-51 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Underwater || Cold Ocean || any || any || MUST SEE || &amp;lt;br&amp;gt;{{excluded|structure:minecraft:ocean_monument}}&lt;br /&gt;
|-&lt;br /&gt;
| 904 || Overqwil || 39-51 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater, Ocean_Monument || Cold Ocean, Frozen Ocean || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 906 || Sprigatito || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral, Magical || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 906 || Sprigatito || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Warped&amp;lt;br&amp;gt;{{excluded|Nether Desert}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 907 || Floragato || 16-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral, Magical || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 907 || Floragato || 16-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Warped&amp;lt;br&amp;gt;{{excluded|Nether Desert}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 908 || Meowscarada || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Floral, Magical || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 908 || Meowscarada || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Warped&amp;lt;br&amp;gt;{{excluded|Nether Desert}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 909 || Fuecoco || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 909 || Fuecoco || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Wasteland || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 910 || Crocalor || 16-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 910 || Crocalor || 16-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Wasteland || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 911 || Skeledirge || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 911 || Skeledirge || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Wasteland || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 912 || Quaxly || 5-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, River || River || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 913 || Quaxwell || 16-41 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, River || River || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 914 || Quaquaval || 36-53 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;ultra-rare&amp;lt;/abbr&amp;gt; || grounded || Natural, River || River || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 915 || Lechonk || 1-25 || &amp;lt;abbr title=&#039;Weight: 9 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Mushroom, Temperate&amp;lt;br&amp;gt;{{excluded|Mushroom Fields}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 915 || Lechonk || 1-25 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Swamp || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 915 || Lechonk || 1-25 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Crimson, Nether Fungus, Nether Overgrowth&amp;lt;br&amp;gt;{{excluded|Nether Warped}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 916 || Oinkologne || 18-49 || &amp;lt;abbr title=&#039;Weight: 1 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Mushroom, Temperate&amp;lt;br&amp;gt;{{excluded|Mushroom Fields}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 916 || Oinkologne || 18-49 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Night x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Swamp || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 916 || Oinkologne || 18-49 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Nether Crimson, Nether Fungus, Nether Overgrowth&amp;lt;br&amp;gt;{{excluded|Nether Warped}} || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 924 || Tandemaus || 6-31 || &amp;lt;abbr title=&#039;Weight: 1.8 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Temperate || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 924 || Tandemaus || 6-31 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing, Sandy}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 924 || Tandemaus || 6-31 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing, Sandy}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 924 || Tandemaus || 6-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 925 || Maushold || 25-47 || &amp;lt;abbr title=&#039;Weight: 0.2 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Temperate || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 925 || Maushold || 25-47 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing, Sandy}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 925 || Maushold || 25-47 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Day x0.25&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing, Sandy}} || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 925 || Maushold || 25-47 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Mansion || Overworld || any || any || CANNOT SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 926 || Fidough || 6-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 926 || Fidough || 6-31 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 927 || Dachsbun || 26-48 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 927 || Dachsbun || 26-48 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 931 || Squawkabilly || 17-42 || &amp;lt;abbr title=&#039;Weight: 2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Jungle, Savanna, Tropical Island || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 931 || Squawkabilly || 17-42 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Urban, Treetop || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing, Sandy}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 931 || Squawkabilly || 17-42 || &amp;lt;abbr title=&#039;Weight: 6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Village, Treetop || Overworld&amp;lt;br&amp;gt;{{excluded|Freezing, Sandy}} || day || clear || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 931 || Squawkabilly || 17-42 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Sky || day || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 932 || Nacli || 3-28 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Badlands || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 932 || Nacli || 3-28 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Salt, Natural, Wild || Preset || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 932 || Nacli || 3-28 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Nether Quartz || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 933 || Naclstack || 24-36 || &amp;lt;abbr title=&#039;Weight: 0.54&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Badlands || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 933 || Naclstack || 24-36 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Salt, Natural, Wild || Preset || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 933 || Naclstack || 24-36 || &amp;lt;abbr title=&#039;Weight: 0.9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Nether Quartz || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 934 || Garganacl || 38-50 || &amp;lt;abbr title=&#039;Weight: 0.06&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Badlands || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 934 || Garganacl || 38-50 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Salt, Natural, Wild || Preset || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 934 || Garganacl || 38-50 || &amp;lt;abbr title=&#039;Weight: 0.1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Nether Quartz || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 935 || Charcadet || 1-26 || &amp;lt;abbr title=&#039;Weight: 90&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Nether_Structures || Nether || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 935 || Charcadet || 1-26 || &amp;lt;abbr title=&#039;Weight: 18&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Ruined_Portal || Overworld || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 936 || Armarouge || 21-53 || &amp;lt;abbr title=&#039;Weight: 5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Nether_Structures || Nether || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 936 || Armarouge || 21-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Ruined_Portal || Overworld || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 937 || Ceruledge || 21-53 || &amp;lt;abbr title=&#039;Weight: 5&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Nether_Structures || Nether || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 937 || Ceruledge || 21-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Ruined_Portal || Overworld || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 942 || Maschiff || 9-34 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 942 || Maschiff || 9-34 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 942 || Maschiff || 9-34 || &amp;lt;abbr title=&#039;Weight: 90&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Pillager_Outpost || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 942 || Maschiff || 9-34 || &amp;lt;abbr title=&#039;Weight: 90&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Mansion || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 943 || Mabosstiff || 30-51 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Urban || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 943 || Mabosstiff || 30-51 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Village || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 943 || Mabosstiff || 30-51 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Pillager_Outpost || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 943 || Mabosstiff || 30-51 || &amp;lt;abbr title=&#039;Weight: 10&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Mansion || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 944 || Shroodle || 4-29 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop, Wild || Jungle, Tropical Island || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 945 || Grafaiai || 28-49 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop, Wild || Jungle, Tropical Island || night || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 955 || Flittle || 1-26 || &amp;lt;abbr title=&#039;Weight: 5.4 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Arid || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 956 || Espathra || 35-48 || &amp;lt;abbr title=&#039;Weight: 0.6 | Multiplier: Night x0.25&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Arid || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 957 || Tinkatink || 5-30 || &amp;lt;abbr title=&#039;Weight: 54&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Ruins, Wild || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 958 || Tinkatuff || 24-38 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Ruins, Wild || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 959 || Tinkaton || 38-51 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Ruins, Wild || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 965 || Varoom || 5-30 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 965 || Varoom || 5-30 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || on minecraft:white_concrete, on minecraft:orange_concrete, on minecraft:magenta_concrete, on minecraft:light_blue_concrete, on minecraft:yellow_concrete, on minecraft:lime_concrete, on minecraft:pink_concrete, on minecraft:gray_concrete, on minecraft:light_gray_concrete, on minecraft:cyan_concrete, on minecraft:purple_concrete, on minecraft:blue_concrete, on minecraft:brown_concrete, on minecraft:green_concrete, on minecraft:red_concrete, on minecraft:black_concrete&lt;br /&gt;
|-&lt;br /&gt;
| 966 || Revavroom || 40-50 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Badlands || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 966 || Revavroom || 40-50 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded ||  || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || on minecraft:white_concrete, on minecraft:orange_concrete, on minecraft:magenta_concrete, on minecraft:light_blue_concrete, on minecraft:yellow_concrete, on minecraft:lime_concrete, on minecraft:pink_concrete, on minecraft:gray_concrete, on minecraft:light_gray_concrete, on minecraft:cyan_concrete, on minecraft:purple_concrete, on minecraft:blue_concrete, on minecraft:brown_concrete, on minecraft:green_concrete, on minecraft:red_concrete, on minecraft:black_concrete&lt;br /&gt;
|-&lt;br /&gt;
| 969 || Glimmet || 10-35 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Gemstones || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 969 || Glimmet || 10-35 || &amp;lt;abbr title=&#039;Weight: 1.8&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Nether Quartz || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 969 || Glimmet || 10-35 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Crystal Canyon, Crystalline Chasm || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 970 || Glimmora || 35-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Gemstones || Overworld || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;0-7&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 970 || Glimmora || 35-53 || &amp;lt;abbr title=&#039;Weight: 0.2&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Nether Quartz || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 970 || Glimmora || 35-53 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded ||  || Crystal Canyon, Crystalline Chasm || any || any || any || &lt;br /&gt;
|-&lt;br /&gt;
| 974 || Cetoddle || 8-33 || &amp;lt;abbr title=&#039;Weight: 5.4&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Frozen Ocean || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 974 || Cetoddle || 8-33 || &amp;lt;abbr title=&#039;Weight: 9&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Glacial, Tundra || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 975 || Cetitan || 28-52 || &amp;lt;abbr title=&#039;Weight: 0.6&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Frozen Ocean || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 975 || Cetitan || 28-52 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural, Wild || Glacial, Tundra || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 979 || Annihilape || 35-54 || &amp;lt;abbr title=&#039;Weight: 0.06&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural, Treetop || Hills, Jungle || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 980 || Clodsire || 20-43 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || grounded || Natural || Muddy || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 980 || Clodsire || 20-43 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;common&amp;lt;/abbr&amp;gt; || submerged || Underwater || Muddy || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 980 || Clodsire || 20-43 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Natural || Savanna || any || any || &amp;lt;abbr title=&#039;Sky Light Level&#039;&amp;gt;8-15&amp;lt;/abbr&amp;gt; || #minecraft:water&lt;br /&gt;
|-&lt;br /&gt;
| 980 || Clodsire || 20-43 || &amp;lt;abbr title=&#039;Weight: 1&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || submerged || Underwater || Savanna || any || any || MUST SEE || &lt;br /&gt;
|-&lt;br /&gt;
| 999 || Gimmighoul [Roaming] || 5-30 || &amp;lt;abbr title=&#039;Weight: 100&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Ruins || Overworld || any || any || any || minY = 48&lt;br /&gt;
|-&lt;br /&gt;
| 999 || Gimmighoul [Roaming] || 5-30 || &amp;lt;abbr title=&#039;Weight: 100&#039;&amp;gt;uncommon&amp;lt;/abbr&amp;gt; || grounded || Underground_Ruins || Overworld || any || any || any || minY = -37, maxY = 10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Timinc</name></author>
	</entry>
	<entry>
		<id>https://wiki.cobblemon.com/index.php?title=Pok%C3%A9mon/Drops&amp;diff=4694</id>
		<title>Pokémon/Drops</title>
		<link rel="alternate" type="text/html" href="https://wiki.cobblemon.com/index.php?title=Pok%C3%A9mon/Drops&amp;diff=4694"/>
		<updated>2024-05-29T05:41:17Z</updated>

		<summary type="html">&lt;p&gt;Timinc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This page is currently outdated as of version 1.4! For the updated Google spreadsheet, please refer to the link at:&#039;&#039;&#039; &lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1Mj2pDfeRDwMf_sSSNkATol96OuDZwxyzS5nAOb-HatI/edit#gid=0 https://docs.google.com/spreadsheets/d/1Mj2pDfeRDwMf_sSSNkATol96OuDZwxyzS5nAOb-HatI/edit#gid=0 ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-overflow-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable alternate-rows&amp;quot;&lt;br /&gt;
! Generation !! Pokédex No. !! Pokémon !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0001 || Bulbasaur || Melon Seeds 0-1, Miracle Seed 5%.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0002 || Ivysaur || Melon Seeds 0-2, Miracle Seed 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0003 || Venusaur || Melon Seeds 0-3, Miracle Seed 25%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0004 || Charmander || Blaze Powder 0-1, Charcoal Stick 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0005 || Charmeleon || Blaze Powder 0-2, Charcoal Stick 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0006 || Charizard || Blaze Powder 0-3, Charcoal Stick 25%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0007 || Squirtle || Scute 0-1, Mystic Water 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0008 || Wartortle || Scute 0-2, Mystic Water 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0009 || Blastoise || Scute 0-3, Mystic Water 25%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0010 || Caterpie || String 0-1, Wepear Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0010 || Caterpie [Valencia] || String 0-1, Wepear Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0011 || Metapod || String 0-2, Wepear Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0011 || Metapod [Valencia] || String 0-2, Wepear Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0012 || Butterfree || Silver Powder 5%, Wepear Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0012 || Butterfree [Valencia] || Silver Powder 5%, Wepear Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0013 || Weedle || String 0-1, Pinap Berry 2.5%,&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0014 || Kakuna || String 0-2, Pinap Berry 2.5%,&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0015 || Beedrill || Poison Barb 5%, Pinap Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0016 || Pidgey || Feather 0-1, Raw Chicken 1, Chilan Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0017 || Pidgeotto || Feather 0-2, Raw Chicken 1, Sharp Beak 2.5%, Chilan Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0018 || Pidgeot || Feather 0-3, Raw Chicken 1, Sharp Beak 5%, Chilan Berry 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0019 || Rattata || Rotten Flesh 0-1, Chilan Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0019 || Rattata [Alola] || Rotten Flesh 0-1, Pecha Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0020 || Raticate || Rotten Flesh 0-2, Chilan Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0019 || Raticate [Alola] || Rotten Flesh 0-2, Pecha Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0021 || Spearow || Feather 0-1, Raw Chicken 1, Sharp Beak 2.5%, Charti Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0022 || Fearow || Feather 0-2, Raw Chicken 1, Sharp Beak 5%, Charti Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0023 || Ekans || Razor Fang 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0023 || Ekans [Dark] || Razor Fang 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0024 || Arbok || Razor Fang 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0024 || Arbok [Dark] || Razor Fang 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0025 || Pikachu || Thunder Stone 5%, Oran Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0026 || Raichu || Thunder Stone 10%, Oran Berry 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0026 || Raichu [Alola] || Thunder Stone 10%, Oran Berry 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0027 || Sandshrew || Quick Claw 2.5%, Soft Sand 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0028 || Sandslash || Quick Claw 5%, Soft Sand 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0029 || Nidoran♀ || Poison Barb 2.5%, Pecha Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0030 || Nidorina || Poison Barb 5%, Pecha Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0031 || Nidoqueen || Poison Barb 10%, Pecha Berry 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0032 || Nidoran♂ || Poison Barb 2.5%, Pecha Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0033 || Nidorino || Poison Barb 5%, Pecha Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0034 || Nidoking || Poison Barb 10%, Pecha Berry 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0035 || Clefairy || Moon Stone 5%, Babiri Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0036 || Clefable || Moon Stone 10%, Babiri Berry 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0037 || Vulpix || Sweet Berries 1-3, Charcoal 2.5%, Rawst Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0037 || Vulpix [Alolan] || Sweet Berries 1-3, Snowball 0-1, Babiri Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0038 || Ninetales || Sweet Berries 2-4, Snowball 0-2, Babiri Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0039 || Jigglypuff || Moon Stone 5%, Oran Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0040 || Wigglytuff || Moon Stone 10%, Oran Berry 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0041 || Zubat || Razor Fang 2.5%, Persim Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0042 || Golbat || Razor Fang 5%, Persim Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0043 || Oddish || Pecha Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0043 || Oddish [Valencia] || Pecha Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0044 || Gloom || Pecha Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0044 || Gloom [Valencia] || Pecha Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0045 || Vileplume || Pecha Berry 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0045 || Vileplume [Valencia] || Pecha Berry 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0046 || Paras || Red Mushroom 0-2, Coba Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0047 || Parasect || Red Mushroom 1, Coba Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0048 || Venonat || String 0-1, Persim Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0049 || Venomoth || String 0-2, Silver Powder 5%, Persim Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0050 || Diglett || Potato 2.5%, Big Root 2.5%, Soft Sand 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0051 || Dugtrio || Potato 5%, Big Root 5%, Soft Sand 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0052 || Meowth || Gold Nugget 0-1 Quick Claw 2.5%, Pinap Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0053 || Persian || Gold Nugget 0-2, Quick Claw 5%, Pinap Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0054 || Psyduck || Feather 0-1, Raw Chicken 1, Mystic Water 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0055 || Golduck || Feather 0-2, Raw Chicken 1, Mystic Water 5%.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0056 || Mankey || Muscle Band 2.5%, Payapa Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0057 || Primeape || Muscle Band 5%, Payapa Berry 5%.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0058 || Growlithe || Bone 0-1, Rawst Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0059 || Arcanine || Bone 0-2, Rawst Berry 5%.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0060 || Poliwag || Kings Rock 2.5%, Chesto Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0061 || Poliwhirl || Kings Rock 5%, Chesto Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0062 || Poliwrath || Kings Rock 10%, Chesto Berry 10%, &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0063 || Abra || Ender Pearl 0-1, Twisted Spoon 2.5%, Kasib Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0064 || Kadabra || Ender Pearl 0-2, Twisted Spoon 5%, Kasib Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0065 || Alakazam || Ender Pearl 0-3, Twisted Spoon 10%, Kasib Berry 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0066 || Machop || Focus Band 2.5%, Muscle Band 2.5%, Wepear Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0067 || Machoke || Focus Band 5%, Muscle Band 5%, Wepear Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0068 || Machamp || Focus Band 10%, Muscle Band 10%, Wepear Berry 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0069 || Bellsprout || Big Root 2.5%, Pinap Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0070 || Weepinbell || Big Root 5%, Pinap Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0071 || Victreebel || Big Root 10%, Pinap Berry 10%,&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0072 || Tentacool || Ink Sac 1-3, Glow Ink Sac 1-3 10%, Poison Barb 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0073 || Tentacruel || Ink Sac 2-4, Glow Ink Sac 2-4 10%, Poison Barb 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0074 || Geodude || Flint 0-1, Everstone 2.5%, Black Augurite 2.5%, Rindo Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0075 || Graveler || Flint 0-2, Everstone 5%, Black Augurite 5%, Rindo Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0076 || Golem || Flint 0-1, Everstone 2.5%, Black Augurite 2.5%, Rindo Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0077 || Ponyta || Leather 0-1, Blaze Powder 2.5%, Shuca Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0077 || Ponyta [Galar] || Leather 0-1, Razz Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0078 || Rapidash || Leather 0-2, Blaze Powder 5%, Shuca Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0078 || Rapidash [Galar] || Leather 0-2, Razz Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0079 || Slowpoke || Kings Rock 2.5%, Chesto Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0080 || Slowbro || Kings Rock - 5%, Chesto Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0081 || Magnemite || Raw Iron 0-1, Magnet 2.5%, Metal Coat 2.5%, Shuca Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0082 || Magneton || Raw Iron 0-2, Magnet 5%, Metal Coat 5%, Shuca Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0083 || Farfetch&#039;d || Feather 0-1, Raw Chicken 1, Medicinal Leek 0-1, Chilan Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0083 || Farfetch&#039;d [Galar] || Feather 0-1, Raw Chicken 1, Medicinal Leek 0-1, Coba Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0084 || Doduo || Feather 0-1, Raw Chicken 1, Sharp Beak 2.5%, Wacan Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0085 || Dodrio || Feather 0-2, Raw Chicken 1, Sharp Beak 5%, Wacan Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0086 || Seel || Raw Cod 0-1, Never-Melt Ice 2.5%, Aspear Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0087 || Dewgong || Raw Cod 0-2, Never-Melt Ice 5%, Aspear Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0088 || Grimer || Slimeball 0-1, Black Sludge 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0089 || Muk || Slimeball 0-2, Black Sludge 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0090 || Shellder || Aspear Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0091 || Cloyster || Aspear Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0092 || Gastly || Spell Tag 2.5%, Payapa Berry 2.5%, Ghast Tear 2.5% (Nether)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0093 || Haunter || Spell Tag 5%, Payapa Berry 5%, Ghast Tear 5% (Nether)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0094 || Gengar || Spell Tag 10%, Payapa Berry 10%, Ghast Tear 10% (Nether)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0095 || Onix || Flint 1-3, Hard Stone 2.5%, Passho Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0096 || Drowzee || Chesto Berry 2.5%,&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0097 || Hypno || Chesto Berry 5%,&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0098 || Krabby || Kings Rock 2.5%, Pinap Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0099 || Kingler || Kings Rock 5%, Pinap Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0100 || Voltorb || Gunpowder 0-1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0101 || Electrode || Gunpowder 0-2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0102 || Exeggcute || Egg 0-3, Oval Stone 2.5%, Tanga Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0103 || Exeggutor || Egg 0-3, Oval Stone 5%, Tanga Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0103 || Exeggutor [Alola] || Egg 0-3, Oval Stone 5%, Tanga Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0104 || Cubone || Bone 0-1, Nanab Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0105 || Marowak || Bone 1, Nanab Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0106 || Hitmonlee || Black Belt 5%, Payapa Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0107 || Hitmonchan || Black Belt 5%, Payapa Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0108 || Lickitung || Slimeball 0-1, Oran Berry 2.5%,&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0109 || Koffing || Black Sludge 2.5%,&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0110 || Weezing || Black Sludge 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0111 || Rhyhorn || Protector 2.5%, Passho Berry 2.5%,&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0112 || Rhydon || Protector - 5%, Passho Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0113 || Chansey || Egg 0-1, Oval Stone 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0114 || Tangela || Vines 0-1, Big Root 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0115 || Kangaskhan || Chilan Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0116 || Horsea || Prismarine Crystals 0-1, Dragon Scale - 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0117 || Seadra || Prismarine Crystals 0-2, Dragon Scale - 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0118 || Goldeen || Raw Salmon 1, Bone Meal 5%, Mystic Water 2.5%, Wacan Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0119 || Seaking || Raw Salmon 1, Bone Meal 10%, Mystic Water 5%, Wacan Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0120 || Staryu || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0121 || Starmie || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0122 || Mr. Mime || Light Clay 5%, Babidi Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0123 || Scyther || Metal Coat - 5%, Black Augurite - 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0124 || Jynx || Aspear Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0125 || Electabuzz || Redstone 0-2, Electirizer - 5%, Cheri Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0126 || Magmar || Blaze Powder - 10%, Magmarizer - 5%, Rawst Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0127 || Pinsir || Pinap Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0128 || Tauros || Leather 0-2, Raw Beef 1-3&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0129 || Magikarp || Raw Salmon 1, Bone Meal 5%, Wacan Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0130 || Gyarados || Raw Salmon 1, Bone Meal 10%, Wacan Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0131 || Lapras || Mystic Water 5%, Never-Melt Ice 5%, Heart of the Sea 5%, Aspear Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0132 || Ditto || Quick Powder 0-1, Metal Powder 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0133 || Eevee || Silk Scarf 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0134 || Vaporeon || Water Stone 25%, Mystic Water 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0135 || Jolteon || Thunder Stone 25%, Magnet 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0136 || Flareon || Fire Stone 25%, Charcoal Stick 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0137 || Porygon ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0138 || Omanyte || Nautilus Shell 1, Bone Meal 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0139 || Omastar || Nautilus Shell 1, Bone Meal 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0140 || Kabuto || Scute 0-2, Bone Meal 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0141 || Kabutops || Scute 0-3, Bone Meal 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0142 || Aerodactyl || Bone 0-3, Rocky Helmet 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0143 || Snorlax || 2x Apple 0-3, Chesto Berry 5%, Leftovers 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0144 || Articuno || Feather 2-4, Raw Chicken 1, Never-Melt Ice 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0145 || Zapdos || Feather 2-4, Raw Chicken 1, Magnet 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0146 || Moltres || Feather 2-4, Raw Chicken 1, Charcoal Stick 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0147 || Dratini || Dragon&#039;s Breath 0-1, Dragon Fang 2.5%, Dragon Scale 2.5%, Yache Berry 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0148 || Dragonair || Dragon&#039;s Breath 0-2, Dragon Fang 5%, Dragon Scale 5%, Yache Berry 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0149 || Dragonite || Dragon&#039;s Breath 0-3, Dragon Fang 10%, Dragon Scale 10%, Yache Berry 10%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0150 || Mewtwo || Twisted Spoon 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0152 || Chikorita || Miracle Seed 5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0153 || Bayleef || Miracle Seed 10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0154 || Meganium || Miracle Seed 25%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0155 || Cyndaquil || Charcoal Stick 5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0156 || Quilava || Charcoal Stick 10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0157 || Typhlosion || Charcoal Stick 25%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0158 || Totodile || Mystic Water 5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0159 || Croconaw || Mystic Water 10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0160 || Feraligatr || Mystic Water 25%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0169 || Crobat || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0172 || Pichu || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0173 || Cleffa || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0174 || Igglybuff || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0182 || Bellossom || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0182 || Bellossom [Valencia] || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0186 || Politoed || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0196 || Espeon || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0197 || Umbreon || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0199 || Slowking || King&#039;s Rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0208 || Steelix || Iron Ore 0-3&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0212 || Scizor || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0230 || Kingdra || Prismarine Crystals 0-3&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0233 || Porygon2 || Dubious Disc 0-1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0236 || Tyrogue || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0237 || Hitmontop || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0238 || Smoochum || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0239 || Elekid || Redstone 0-1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0240 || Magby || Blaze Powder - 5%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0242 || Blissey || Egg 0-1, Oval Stone - 25%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0439 || Mime Jr. || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0440 || Happiny || Oval Stone - 25%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0446 || Munchlax || Apple 0-3&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0462 || Magnezone || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0463 || Lickilicky || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0464 || Rhyperior || Protector&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0465 || Tangrowth || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0466 || Electivire || Redstone 0-3&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0467 || Magmotar || Blaze Powder - 20%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0470 || Leafeon || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0471 || Glaceon || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0474 || Porygon-Z || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0700 || Sylveon || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0900 || Kleavor || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0194 || Wooper || Clay Ball 0-1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0195 || Quagsire || Clay Ball 0-2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0220 || Swinub || Brown Wool 0-1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0221 || Piloswine || Brown Wool 0-2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0473 || Mamoswine || Brown Wool 0-3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0255 || Torchic || Feather 0-1, Raw Chicken 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0256 || Combusken || Feather 0-2, Raw Chicken 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0257 || Blaziken || Feather 0-3, Raw Chicken 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0258 || Mudkip || Clay Ball 0-1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0259 || Marshtomp || Clay Ball 0-2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0260 || Swampert || Clay Ball 0-3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0302 || Sableye || Amethyst Shard 0-2, Diamond - 5%, Emerald - 5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0311 || Plusle || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0312 || Minun || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0393 || Piplup || Feather 0-1, Raw Chicken 1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0394 || Prinplup || Feather 0-2, Raw Chicken 1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0395 || Empoleon || Feather 0-3, Raw Chicken 1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0399 || Bidoof || Stick 0-1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0400 || Bibarel || Stick 0-2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0417 || Pachirisu || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0427 || Buneary || Carrot 0-1, Rabbit Hide 0-1, Rabbit&#039;s Foot - 5%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0428 || Lopunny || Carrot 0-2, Rabbit Hide 0-2, Rabbit&#039;s Foot - 10%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0550 || Basculin [Blue-Striped] || Raw Salmon 1&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0550 || Basculin [Red-Striped] || Raw Salmon 1&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0556 || Maractus || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0557 || Dwebble || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0558 || Crustle || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0585 || Deerling || Leather 0-1&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0586 || Sawsbuck || Leather 0-2&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0587 || Emolga || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0019 || Rattata [Alola] || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0020 || Raticate [Alola] || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0037 || Vulpix [Alola] || Sweet Berries 2-3&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0038 || Ninetales [Alola] || Sweet Berries 3-5&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0722 || Rowlet || Feather 0-1, Raw Chicken 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0723 || Dartrix || Feather 0-2, Raw Chicken 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0724 || Decidueye || Feather 0-3, Raw Chicken 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0725 || Litten || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0726 || Torracat || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0727 || Incineroar || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0761 || Bounsweet || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0762 || Steenee || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0763 || Tsareena || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0771 || Pyukumuku || Slime Ball 0-2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0778 || Mimikyu || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0778 || Mimikyu [Bulbasaur] || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0778 || Mimikyu [Charmander] || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0778 || Mimikyu [Squirtle] || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 0850 || Sizzlipede || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 0851 || Centiskorch || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Timinc</name></author>
	</entry>
	<entry>
		<id>https://wiki.cobblemon.com/index.php?title=Species&amp;diff=4676</id>
		<title>Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.cobblemon.com/index.php?title=Species&amp;diff=4676"/>
		<updated>2024-05-27T17:08:34Z</updated>

		<summary type="html">&lt;p&gt;Timinc: neutral attribution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC|right}}&lt;br /&gt;
== Preface ==&lt;br /&gt;
The &amp;lt;code&amp;gt;species&amp;lt;/code&amp;gt; JSON contains all the data of each Pokémon and its various forms. The species file is &#039;&#039;&#039;everything&#039;&#039;&#039; a Pokémon is without the visual aspects. Moves, abilities, forms, size, evolutions, and so much more are contained in this single file for every Pokémon. Cobblemon already includes most of this data for all 1,017 Pokémon. &lt;br /&gt;
&lt;br /&gt;
Creating a custom Pokémon is as simple as creating a new species file! You can borrow an existing Pokémon&#039;s species file and swap the name for a new one or you can create a new file from scratch. It is highly recommended that you use the [https://tmetcalfe89.github.io/cobblemon-fakemon-generator/ Cobblemon Fakemon Generator] to create new species files. &lt;br /&gt;
&lt;br /&gt;
=== The Species File ===&lt;br /&gt;
The species file contains large amounts of data about Pokémon that connect to all the other systems that make Pokémon function in game. Some properties in the file are self explanatory, while others are not so clear. This section will provide lots of helpful information and links to help you understand all the different systems that connect to the species file. &lt;br /&gt;
&lt;br /&gt;
==== Helpful Information ====&lt;br /&gt;
Some very helpful links and resources will be listed below. They can help you with understanding the mechanics of both the mod and Pokémon in general.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Where to get species files&#039;&#039;&#039; =====&lt;br /&gt;
* [https://gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/resources/data/cobblemon/species The Cobblemon Gitlab] - This is where Cobblemon&#039;s source code is hosted. You can find the species files of all Pokémon in that link. They should be in folders sorted by generation.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Where to find official Pokémon data&#039;&#039;&#039; =====&lt;br /&gt;
* [[bulbapedia:List of Pokémon by National Pokédex number|Bulbagarden]] - This website has information about Pokémon both from the games and the anime. You can find many references about each Pokémon here.&amp;lt;/br&amp;gt;&lt;br /&gt;
* [https://pokemondb.net/pokedex/all Pokémon Database] - This website has all kinds of information about Pokémon, but is more focused on stats. A lot of that data is the same or similar to what&#039;s written in the species files.&lt;br /&gt;
* [https://www.serebii.net/pokemon/nationalpokedex.shtml Serebii] - This website probably has the most information about Pokémon. Serebii provides accurate data and media references with images of these media appearances.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Behaviors and AI information&#039;&#039;&#039; =====&lt;br /&gt;
* [[Pokémon/Behaviour| Behavior Wiki Page]] - This wiki page will list and explain all the different behavior properties you can write for a Pokémon. This assigns the Pokémon its AI behavior. You can also copy a similar Pokémon&#039;s behavior code block if you are unsure how to create one.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Forms, Features, and Aspects&#039;&#039;&#039; =====&lt;br /&gt;
* [[Tutorials/Regional_Forms|Regional Forms]] - This links to a tutorial about setting up regional forms. Regional forms usually have different stats and this tutorial can show you how to set them up.&amp;lt;/br&amp;gt;&lt;br /&gt;
* [[Tutorials/Multiple_Visual_Variants|Multiple Visual Forms]] - This links to a tutorial about creating multiple visual forms like the different Torterra trees. These kinds of forms usually keep the same stats as the normal form and this tutorial can show you how to set them up.&amp;lt;/br&amp;gt;&lt;br /&gt;
* [[Species_Features|Species Features]] - This is the wiki page about species features. Features are what create &amp;quot;Aspects.&amp;quot; Aspects are what allows for all the different visual forms for Pokémon. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Evolutions&#039;&#039;&#039; =====&lt;br /&gt;
* [https://gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/resources/data/cobblemon/species The Cobblemon Gitlab] - It is recommended that you use an existing Pokémon&#039;s evolution data as a template for evolutions. All existing evolution methods should be written into their respective pokemon&#039;s species file.&amp;lt;/br&amp;gt;&lt;br /&gt;
* [https://tmetcalfe89.github.io/cobblemon-fakemon-generator/ Cobblemon Fakemon Generator] - You can also generate evolution methods using the Fakemon generator. It will give you all the evolution methods when creating new species files.&amp;lt;/br&amp;gt;&lt;br /&gt;
* [https://gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/kotlin/com/cobblemon/mod/common/pokemon/evolution/requirements Evolution Requirements From the Cobblemon Gitlab] - This links to a folder on the gitlab that has the code files to all the possible evolution requirements for you to reference. All of these methods are used by at least one official Pokémon. It is recommended that you look up this Pokémon&#039;s species file to replicate its evolution method. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Shoulder Effects&#039;&#039;&#039; =====&lt;br /&gt;
Shoulder effects grant special buffs to the player if certain Pokémon are on their shoulders. Version 1.4 removed the shoulder effects so they could be rebalanced at a later date, but you can still apply effect data through datapacks. As of version 1.4, no shoulder mountable Pokémon has shoulder effect data in their species file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;If you wish to apply shoulder effect data to a Pokémon, you can include the following code block and switch the effect as you please:&lt;br /&gt;
* You can find a list of effects on the [https://minecraft.wiki/w/Effect#Effect_list Minecraft Wiki]. Mileage may vary.&lt;br /&gt;
  &amp;quot;shoulderEffects&amp;quot;: [&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;potion_effect&amp;quot;,&lt;br /&gt;
      &amp;quot;effect&amp;quot;: &amp;quot;minecraft:slow_falling&amp;quot;,&lt;br /&gt;
      &amp;quot;amplifier&amp;quot;: 0,&lt;br /&gt;
      &amp;quot;ambient&amp;quot;: true,&lt;br /&gt;
      &amp;quot;showParticles&amp;quot;: false,&lt;br /&gt;
      &amp;quot;showIcon&amp;quot;: false&lt;br /&gt;
    }&lt;br /&gt;
  ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;Version 1.3 shoulder effects:&lt;br /&gt;
* &amp;lt;code&amp;gt;haste&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;water_breathing&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;speed&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;slow_falling&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Moves and Learning Methods&#039;&#039;&#039; =====&lt;br /&gt;
This section of the species file determines the moves a Pokémon can learn. There are 4 methods of learning moves. Only 1 of them is currently implemented and that&#039;s &amp;lt;code&amp;gt;level&amp;lt;/code&amp;gt; learning.&lt;br /&gt;
&lt;br /&gt;
Every move from the official games should be in Cobblemon. In order for moves to be read properly, they must be written in the correct format for the move list. The method type goes on the left side of a colon and the move name goes on the right side of the colon. &#039;&#039;&#039;Moves that contain 2 or more words must be bunched together into one &amp;quot;word&amp;quot; and can&#039;t contain any spaces, underscores, commas, or hyphens.&#039;&#039;&#039; Everything must remain in lowercase as well. &lt;br /&gt;
&lt;br /&gt;
Example of each method and name format:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;quot;5:quickattack&amp;quot;&amp;lt;/code&amp;gt; : &#039;&#039;&#039;Level&#039;&#039;&#039; - This would let a Pokémon learn &amp;lt;code&amp;gt;quick attack&amp;lt;/code&amp;gt; at level 5. The number determines what level the move will be learned at. &lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;quot;egg:thunder&amp;quot;&amp;lt;/code&amp;gt; : &#039;&#039;&#039;Egg Move&#039;&#039;&#039; - This would let a Pokémon inherit &amp;lt;code&amp;gt;thunder&amp;lt;/code&amp;gt; from one of its parents. It will hatch from its egg knowing this move when breeding gets implemented. &lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;quot;tm:thunderbolt&amp;quot;&amp;lt;/code&amp;gt; : &#039;&#039;&#039;TMs&#039;&#039;&#039; - This would allow a Pokémon to use a &amp;lt;code&amp;gt;thunderbolt&amp;lt;/code&amp;gt; TM when TMs get implemented.&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;quot;tutor:10000000voltthunderbolt&amp;quot;&amp;lt;/code&amp;gt; : &#039;&#039;&#039;Tutor&#039;&#039;&#039; - This would allow a Pokémon to learn &amp;lt;code&amp;gt;10,000,000 Volt Thunderbolt&amp;lt;/code&amp;gt; from a tutor when tutors get implemented. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Item Drops&#039;&#039;&#039; =====&lt;br /&gt;
Cobblemon drops work differently than vanilla drops. You need to set a target amount of drops, then it tries to achieve this drop amount by rolling for drops in the entries listed. If an entry passes a percentage check, then it will count as 1 towards the targeted amount. Once this target amount is achieved, it will stop trying to roll for drops even if it did not finish reading all the entries. If it runs out of entries and did not achieve this target, then it will also stop rolling for drops. Once it stops rolling, all of the drops that passed the percentage check will drop where the Pokémon was defeated.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Example code block for drops:&lt;br /&gt;
* Since amount is set to 1 and there is only 1 entry, then it will only roll for drops from this 1 entry.&lt;br /&gt;
* The sweet berries entry does not list a percentage value, so by default its 100%.&lt;br /&gt;
* This would make Vulpix drop 2-3 berries 100% of the time&lt;br /&gt;
 &amp;quot;drops&amp;quot;: {&lt;br /&gt;
   &amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
   &amp;quot;entries&amp;quot;: [&lt;br /&gt;
     {&lt;br /&gt;
       &amp;quot;item&amp;quot;: &amp;quot;minecraft:sweet_berries&amp;quot;,&lt;br /&gt;
       &amp;quot;quantityRange&amp;quot;: &amp;quot;2-3&amp;quot;&lt;br /&gt;
     }&lt;br /&gt;
   ]&lt;br /&gt;
 },&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Hitbox and Base Scale&#039;&#039;&#039; =====&lt;br /&gt;
The size of the Pokémon model and its hitbox are controlled by the species file. If you want to change any of these values and see the results, &#039;&#039;&#039;you must load the singleplayer world from the main menu.&#039;&#039;&#039; The &amp;lt;code&amp;gt;/reload&amp;lt;/code&amp;gt; command does not work with Cobblemon datapacks. Loading the world again is the proper way to refresh Cobblemon datapacks.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;baseScale&amp;lt;/code&amp;gt; will size the Pokémon up or down. A value of 1 will let the model be at a one to one scale with its size in blockbench.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;hitbox&amp;lt;/code&amp;gt; has 3 values you can change, but you will only want to change the &amp;lt;code&amp;gt;height&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;width&amp;lt;/code&amp;gt; of the hitbox. In game, you can press &amp;lt;code&amp;gt;F3+B&amp;lt;/code&amp;gt; to show the hitboxes on entities. &lt;br /&gt;
** Height is how many blocks high the Pokémon is.&lt;br /&gt;
** A hitbox width of 1 will let the hitbox be as wide as 1 Minecraft block with the Pokémon at the center of the hitbox. Width is akin to diameter, but it&#039;s Minecraft so everything is a cube. Try not to think about it too much.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Height and Weight&#039;&#039;&#039; =====&lt;br /&gt;
The height and weight that will be used for the Pokédex when it gets implemented. The unit for height is in decimeters. The unit for weight is in hectograms. Dividing these values by 10 will give you the metric units for meters and kilograms.&lt;br /&gt;
* &amp;lt;code&amp;gt;height&amp;lt;/code&amp;gt; doesn&#039;t do anything significant and is misleading a lot of the time in the Pokédex. Sometimes it measures distance from the ground, and sometimes it measures how long a Pokémon is.&lt;br /&gt;
* &amp;lt;code&amp;gt;weight&amp;lt;/code&amp;gt; will determine the damage value of weight based moves like heavy slam. Make sure you set these weights to hectograms or these moves may do unintentional amounts of damage.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
=====&#039;&#039;&#039;Gender&#039;&#039;&#039;=====&lt;br /&gt;
Gender is managed via the &amp;lt;code&amp;gt;maleRatio&amp;lt;/code&amp;gt; property. &lt;br /&gt;
* This property should have a decimal value between 0 and 1, and is the percent chance for a Pokémon to spawn as a male. &lt;br /&gt;
** A value of &amp;lt;code&amp;gt;0.1&amp;lt;/code&amp;gt; for example would lead to a 10% chance to spawn as a male. &lt;br /&gt;
* The special value of &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; is reserved for genderless Pokémon.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Lighting Data&#039;&#039;&#039; =====&lt;br /&gt;
Lighting data allows for compatibility with some of the more popular dynamic lighting mods. A Pokémon can be assigned a light level and can be set to only emit light when on land, underwater, or both!&lt;br /&gt;
* &amp;lt;code&amp;gt;lightLevel&amp;lt;/code&amp;gt; - The light level emitted by the Pokémon. A range of 0 to 15.&lt;br /&gt;
* &amp;lt;code&amp;gt;liquidGlowMode&amp;lt;/code&amp;gt; - If the effect runs while in a liquid or on land. Your options are &amp;lt;code&amp;gt;LAND&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;UNDERWATER&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;BOTH&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Example code block for lightingData:&lt;br /&gt;
* Any pokemon assigned this data will emit a light level of 14 when on land&lt;br /&gt;
  &amp;quot;lightingData&amp;quot;: {&lt;br /&gt;
   &amp;quot;lightLevel&amp;quot;: 14,&lt;br /&gt;
   &amp;quot;liquidGlowMode&amp;quot;: &amp;quot;LAND&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==== Species File Breakdown ====&lt;br /&gt;
As far as the writer of this article is concerned, Vulpix has one of the most fleshed out species files. This makes Vulpix a great example to explain the different sections of the species file. You can reference some of the resources listed above and compare them with the written data below. Hover over the underlined text to see more information.&amp;lt;/br&amp;gt;&lt;br /&gt;
 {&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not this pokémon is fully implemented. This determines whether it will show up in /spawnallpokemon or similar commands.&amp;quot;&amp;gt;implemented&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Because it&#039;s set to true, vulpix will appear when using the /spawnallpokemon command.&amp;quot;&amp;gt;true&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will create the name of a new Pokémon species&amp;quot;&amp;gt;name&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The name of this species.&amp;quot;&amp;gt;Vulpix&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The pokédex number for this pokémon -- currently not significant, but just in case, try and pick a unique digit above 2000.&amp;quot;&amp;gt;nationalPokedexNumber&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;This is Vulpix&#039;s national dex number!&amp;quot;&amp;gt;37&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Elemental typings of your Pokémon, these are completely up to you. (But of course it must be an official typing.) You do not need to have a secondary typing if you don&#039;t want one.&amp;quot;&amp;gt;primaryType&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Vulpix is a fire type, so we assign it fire here.&amp;quot;&amp;gt;fire&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here we define the list of abilities. You can have up to two abilities listed, and one hidden ability.&amp;quot;&amp;gt;abilities&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This is Vulpix&#039;s first and only ability&amp;quot;&amp;gt;flashfire&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This is Vulpix&#039;s hidden ability&amp;quot;&amp;gt;h:drought&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The base stats of your Pokémon. Again, these are up to you. You can reference some official Pokémon stats and borrow them if you can&#039;t come up with your own.&amp;quot;&amp;gt;baseStats&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the amount of health a Pokémon will have.&amp;quot;&amp;gt;hp&amp;lt;/abbr&amp;gt;&amp;quot;: 38,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage dealt from physical attacks.&amp;quot;&amp;gt;attack&amp;lt;/abbr&amp;gt;&amp;quot;: 41,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage reduction from physical attacks&amp;quot;&amp;gt;defence&amp;lt;/abbr&amp;gt;&amp;quot;: 40,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage dealt from special attacks.&amp;quot;&amp;gt;special_attack&amp;lt;/abbr&amp;gt;&amp;quot;: 50,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage reduction from special attacks.&amp;quot;&amp;gt;special_defence&amp;lt;/abbr&amp;gt;&amp;quot;: 65,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines if the Pokémon will move first in battle.&amp;quot;&amp;gt;speed&amp;lt;/abbr&amp;gt;&amp;quot;: 65&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;We define how the pokémon behaves here. You can reference the Behavior wiki page to see more information about this section.&amp;quot;&amp;gt;behaviour&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;A set of properties relating to how and when the Pokémon sleeps, if it sleeps at all.&amp;quot;&amp;gt;resting&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;A true/false value. If it&#039;s true, then it can fall asleep and use its sleep animations. You probably want this set to true always!&amp;quot;&amp;gt;canSleep&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Setting it to true will allow Vulpix to fall asleep under the following conditions.&amp;quot;&amp;gt;true&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;A true/false value. If true, the Pokémon will try to sleep on top of the player&#039;s bed when they hop into it, much like cats.&amp;quot;&amp;gt;willSleepOnBed&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;If given the option, Vulpix will try to sleep on a player bed.&amp;quot;&amp;gt;true&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Is this Pokémon a light sleeper or a heavy sleeper?&amp;quot;&amp;gt;depth&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The depth of the sleep. Normal means vulpix will wake up if the player is within 16 blocks and not sneaking.&amp;quot;&amp;gt;normal&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;A light level or level range, between 0 and 15, which represents the light levels in which the Pokémon is able to sleep.&amp;quot;&amp;gt;light&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Vulpix will attempt to sleep only if it&#039;s standing in a light level of 0-4.&amp;quot;&amp;gt;0-4&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How easy it is to catch your pokémon. Larger numbers mean it&#039;s easier to catch.&amp;quot;&amp;gt;catchRate&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Values over 100 are considered &#039;easier&#039; captures. Since Vulpix is a pre evolution Pokémon, its capture rate is quite high.&amp;quot;&amp;gt;190&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;What percentage of this pokémon are male.&amp;quot;&amp;gt;maleRatio&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Wild Vulpix have a 25% chance of being male. This means 75% of Vulpix spawns will be females.&amp;quot;&amp;gt;0.25&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Determines whether or not this Pokémon can go on the players shoulder. You can set this to true for any Pokémon, but it most likely wont look good! It will use its ground idle animation on the player shoulder if there is no dedicated shoulder animation.&amp;quot;&amp;gt;shoulderMountable&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Vulpix is unfortunately not a shoulder mountable Pokémon.&amp;quot;&amp;gt;false&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;A list of available forms for Vulpix. These forms will have their own set of stats. It&#039;s almost like writing a whole new Pokémon into this section.&amp;quot;&amp;gt;forms&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The name of this form.&amp;quot;&amp;gt;name&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;We simply call it Alola. All the other Alolan Pokémon forms will share this same form name.&amp;quot;&amp;gt;Alola&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Alolan Vulpix&#039;s type. Form types are usually different than the base form.&amp;quot;&amp;gt;primaryType&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Alolan Vulpix will be an ice type.&amp;quot;&amp;gt;ice&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here we will list Alolan Vulpix&#039;s abilities.&amp;quot;&amp;gt;abilities&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Alolan Vulpix&#039;s first and only ability.&amp;quot;&amp;gt;snowcloak&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Alolan Vulpix&#039;s hidden ability&amp;quot;&amp;gt;h:snowwarning&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The base stats for Alolan Vulpix. These are usually different than the base form.&amp;quot;&amp;gt;baseStats&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the amount of health a Pokémon will have.&amp;quot;&amp;gt;hp&amp;lt;/abbr&amp;gt;&amp;quot;: 38,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage dealt from physical attacks.&amp;quot;&amp;gt;attack&amp;lt;/abbr&amp;gt;&amp;quot;: 41,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage reduction from physical attacks&amp;quot;&amp;gt;defence&amp;lt;/abbr&amp;gt;&amp;quot;: 40,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage dealt from special attacks.&amp;quot;&amp;gt;special_attack&amp;lt;/abbr&amp;gt;&amp;quot;: 50,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage reduction from special attacks.&amp;quot;&amp;gt;special_defence&amp;lt;/abbr&amp;gt;&amp;quot;: 65,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Determines if the Pokémon will move first in battle.&amp;quot;&amp;gt;speed&amp;lt;/abbr&amp;gt;&amp;quot;: 65&lt;br /&gt;
      },&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;How easy it is to catch your pokémon. Larger numbers mean it&#039;s easier to catch.&amp;quot;&amp;gt;catchRate&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Values over 100 are considered &#039;easier&#039; captures. Since Alolan Vulpix is a pre evolution Pokémon, its capture rate is quite high.&amp;quot;&amp;gt;190&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;What percentage of this pokémon are male.&amp;quot;&amp;gt;maleRatio&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Wild Alolan Vulpix have a 25% chance of being male. This means 75% of Alolan Vulpix spawns will be females.&amp;quot;&amp;gt;0.25&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;How many experience granted by this pokémon upon being defeated.&amp;quot;&amp;gt;baseExperienceYield&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Weaker Pokémon usually have this value around 50.&amp;quot;&amp;gt;60&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;What this pokémon&#039;s friendship stat starts at when caught.&amp;quot;&amp;gt;baseFriendship&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Most Pokémon have this value set to 50&amp;quot;&amp;gt;50&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;How many effort values this pokémon gives upon being defeated.&amp;quot;&amp;gt;evYield&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;hp&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;attack&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;defence&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;special_attack&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;special_defence&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;speed&amp;lt;/abbr&amp;gt;&amp;quot;: 1&lt;br /&gt;
      },&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;How quickly this Pokémon will level up. You can look this information up online.&amp;quot;&amp;gt;experienceGroup&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Alolan Vulpix will level up at a &#039;medium fast&#039; rate.&amp;quot;&amp;gt;medium_fast&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;How long it takes for this pokémon&#039;s egg to hatch.&amp;quot;&amp;gt;eggCycles&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;A value of 20 is about how long it takes to hatch a starter Pokémon egg.&amp;quot;&amp;gt;20&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;What egg groups this Pokémon will be able to breed with. You can look this information up online.&amp;quot;&amp;gt;eggGroups&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;The egg group of this pokemon.&amp;quot;&amp;gt;field&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list what moves the pokemon can learn and how they will learn those moves. You can check this page&#039;s section for moves to see how to write them.&amp;quot;&amp;gt;moves&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;This lets Alolan Vulpix learn powder snow at level 1&amp;quot;&amp;gt;1:powdersnow&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;This lets Alolan Vulpix learn tail whip at level 1&amp;quot;&amp;gt;1:tailwhip&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;4:disable&amp;quot;,&lt;br /&gt;
        &amp;quot;7:roar&amp;quot;,&lt;br /&gt;
        &amp;quot;8:iceshard&amp;quot;,&lt;br /&gt;
        &amp;quot;9:babydolleyes&amp;quot;,&lt;br /&gt;
        &amp;quot;12:spite&amp;quot;,&lt;br /&gt;
        &amp;quot;16:icywind&amp;quot;,&lt;br /&gt;
        &amp;quot;18:payback&amp;quot;,&lt;br /&gt;
        &amp;quot;20:confuseray&amp;quot;,&lt;br /&gt;
        &amp;quot;23:feintattack&amp;quot;,&lt;br /&gt;
        &amp;quot;24:aurorabeam&amp;quot;,&lt;br /&gt;
        &amp;quot;26:hex&amp;quot;,&lt;br /&gt;
        &amp;quot;28:extrasensory&amp;quot;,&lt;br /&gt;
        &amp;quot;32:icebeam&amp;quot;,&lt;br /&gt;
        &amp;quot;34:safeguard&amp;quot;,&lt;br /&gt;
        &amp;quot;36:imprison&amp;quot;,&lt;br /&gt;
        &amp;quot;40:mist&amp;quot;,&lt;br /&gt;
        &amp;quot;44:auroraveil&amp;quot;,&lt;br /&gt;
        &amp;quot;47:captivate&amp;quot;,&lt;br /&gt;
        &amp;quot;48:sheercold&amp;quot;,&lt;br /&gt;
        &amp;quot;52:grudge&amp;quot;,&lt;br /&gt;
        &amp;quot;56:blizzard&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:agility&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:babydolleyes&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:charm&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:disable&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:encore&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:extrasensory&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:flail&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:freezedry&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:howl&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:hypnosis&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:moonblast&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:powerswap&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:roar&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:secretpower&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:spite&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:tailslap&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:agility&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:attract&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:auroraveil&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:blizzard&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:bodyslam&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:charm&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:confide&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:darkpulse&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:dig&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:doubleteam&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:drainingkiss&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:encore&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:endure&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:facade&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:foulplay&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:frostbreath&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:frustration&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:hail&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:hex&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:hiddenpower&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:icebeam&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:icywind&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:imprison&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:irontail&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:payback&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:powerswap&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:protect&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:psychup&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:raindance&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:rest&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:return&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:roar&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:round&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:safeguard&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:sleeptalk&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:snore&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:substitute&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:swagger&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:swift&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:tailslap&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:toxic&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:weatherball&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:zenheadbutt&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:aquatail&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:aurorabeam&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:babydolleyes&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:blizzard&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:celebrate&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:confuseray&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:covet&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:darkpulse&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:dazzlinggleam&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:dig&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:facade&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:foulplay&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:headbutt&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:healbell&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:icebeam&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:iceshard&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:icywind&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:irontail&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:mist&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:painsplit&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:powdersnow&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:protect&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:reflect&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:rest&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:roar&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:roleplay&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:snore&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:spite&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:substitute&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:tackle&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:tailwhip&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:toxic&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:zenheadbutt&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Labels for this pokémon. There&#039;s no real use for labels yet.&amp;quot;&amp;gt;labels&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Label for a Pokémon introduced in generation 7&amp;quot;&amp;gt;gen7&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Label for a Regional form from the alola region&amp;quot;&amp;gt;alola_regional&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Aspects are what allows a Pokémon to change its visual aspects for things like regional forms. You can read about it in this page&#039;s section on forms.&amp;quot;&amp;gt;aspects&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Alolan Vulpix will receive the aspect for alolan. This will allow it to use the alolan aspect in the resolver file to assign the alolan model instead of the kantonian one.&amp;quot;&amp;gt;alolan&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The Pokémon&#039;s height measured in decimeters&amp;quot;&amp;gt;height&amp;lt;/abbr&amp;gt;&amp;quot;: 6,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The Pokémon&#039;s weight measured in hectograms&amp;quot;&amp;gt;weight&amp;lt;/abbr&amp;gt;&amp;quot;: 99,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list any evolution methods the form will have. They are separate from the base forms evolutions.&amp;quot;&amp;gt;evolutions&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;The name of this evolution entry.&amp;quot;&amp;gt;id&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The name of this evolution entry.&amp;quot;&amp;gt;vulpix_ninetales&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;The evolution variant it will use to evolve.&amp;quot;&amp;gt;variant&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this case, you need to interact with an item. This is the same method as using an evolution stone to evolve. But it can be configured to be any item or modded item.&amp;quot;&amp;gt;item_interact&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;The Pokémon that this species will evolve into.&amp;quot;&amp;gt;result&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are specifying that alolan vulpix will evolve into alolan ninetales. Remember to use this format when making evolution data for regional forms.&amp;quot;&amp;gt;ninetales form=alola&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not its held item gets consumed when evolving.&amp;quot;&amp;gt;consumeHeldItem&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;A held item is not required for this evolution, so we will leave this false for now&amp;quot;&amp;gt;false&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;A list of moves this Pokémon will learn when it evolves.&amp;quot;&amp;gt;learnableMoves&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
            &amp;quot;&amp;lt;abbr title=&amp;quot;When evolving into Alolan Ninetales, it will learn dazzling gleam.&amp;quot;&amp;gt;dazzlinggleam&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
          ],&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list some sub requirements for evolution. You can learn more about evolution requirements on this page&#039;s section of evolution&amp;quot;&amp;gt;requirements&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;There are no sub requirements for this evolution, so we leave these brackets blank.&amp;quot;&amp;gt;[]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list what item you need to interact with to make this Pokémon evolve.&amp;quot;&amp;gt;requiredContext&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this case, we are using an ice stone from the Cobblemon mod. This can be changed to any vanilla or modded item as long as you use the proper item id.&amp;quot;&amp;gt;cobblemon:ice_stone&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;cannotDynamax&amp;lt;/abbr&amp;gt;&amp;quot;: false&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;battleOnly&amp;lt;/abbr&amp;gt;&amp;quot;: false&amp;lt;/abbr&amp;gt;&lt;br /&gt;
    }&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list any features this pokemon has. Features come from the species feature folder of the mod. You can learn more about features from this page&#039;s section on forms and features.&amp;quot;&amp;gt;features&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Even though the alolan form&#039;s data is written above, Vulpix can&#039;t access that form data unless you list alolan as a feature like this. So remember to apply alolan as a feature and an aspect!&amp;quot;&amp;gt;alolan&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How many experience granted by this pokémon upon being defeated.&amp;quot;&amp;gt;baseExperienceYield&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Weaker Pokémon usually have this value around 50.&amp;quot;&amp;gt;60&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How quickly this Pokémon will level up. You can look this information up online.&amp;quot;&amp;gt;experienceGroup&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Vulpix will level up at a &#039;medium fast&#039; rate.&amp;quot;&amp;gt;medium_fast&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How long it takes for this pokémon&#039;s egg to hatch.&amp;quot;&amp;gt;eggCycles&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;A value of 20 is about how long it takes to hatch a starter Pokémon egg.&amp;quot;&amp;gt;20&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;What egg groups this Pokémon will be able to breed with. You can look this information up online.&amp;quot;&amp;gt;eggGroups&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The egg group of this pokemon.&amp;quot;&amp;gt;field&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;drops&amp;quot;: {&lt;br /&gt;
    &amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
    &amp;quot;entries&amp;quot;: [&lt;br /&gt;
      {&lt;br /&gt;
        &amp;quot;item&amp;quot;: &amp;quot;minecraft:sweet_berries&amp;quot;,&lt;br /&gt;
        &amp;quot;quantityRange&amp;quot;: &amp;quot;2-3&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    ]&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list what moves the pokemon can learn and how they will learn those moves. You can check this page&#039;s section for moves to see how to write them.&amp;quot;&amp;gt;moves&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This allows Kantonian Vulpix to learn ember at level 1&amp;quot;&amp;gt;1:ember&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This allows Kantonian Vulpix to learn tail whip at level 1&amp;quot;&amp;gt;1:tailwhip&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;4:disable&amp;quot;,&lt;br /&gt;
    &amp;quot;7:roar&amp;quot;,&lt;br /&gt;
    &amp;quot;8:quickattack&amp;quot;,&lt;br /&gt;
    &amp;quot;9:babydolleyes&amp;quot;,&lt;br /&gt;
    &amp;quot;12:spite&amp;quot;,&lt;br /&gt;
    &amp;quot;16:incinerate&amp;quot;,&lt;br /&gt;
    &amp;quot;18:payback&amp;quot;,&lt;br /&gt;
    &amp;quot;20:confuseray&amp;quot;,&lt;br /&gt;
    &amp;quot;23:feintattack&amp;quot;,&lt;br /&gt;
    &amp;quot;24:willowisp&amp;quot;,&lt;br /&gt;
    &amp;quot;26:hex&amp;quot;,&lt;br /&gt;
    &amp;quot;28:extrasensory&amp;quot;,&lt;br /&gt;
    &amp;quot;28:flameburst&amp;quot;,&lt;br /&gt;
    &amp;quot;32:flamethrower&amp;quot;,&lt;br /&gt;
    &amp;quot;36:imprison&amp;quot;,&lt;br /&gt;
    &amp;quot;40:firespin&amp;quot;,&lt;br /&gt;
    &amp;quot;44:safeguard&amp;quot;,&lt;br /&gt;
    &amp;quot;47:captivate&amp;quot;,&lt;br /&gt;
    &amp;quot;48:inferno&amp;quot;,&lt;br /&gt;
    &amp;quot;52:grudge&amp;quot;,&lt;br /&gt;
    &amp;quot;56:fireblast&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:babydolleyes&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:captivate&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:disable&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:energyball&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:extrasensory&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:feintattack&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:flail&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:flamecharge&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:flareblitz&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:heatwave&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:hex&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:howl&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:hypnosis&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:memento&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:powerswap&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:psychup&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:roar&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:secretpower&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:spite&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:tailslap&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:agility&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:attract&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:bodyslam&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:captivate&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:confide&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:darkpulse&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:dig&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:doubleteam&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:encore&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:endure&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:energyball&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:facade&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:fireblast&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:firespin&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:flamecharge&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:flamethrower&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:flareblitz&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:foulplay&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:frustration&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:heatwave&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:hex&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:hiddenpower&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:imprison&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:incinerate&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:irontail&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:mysticalfire&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:naturalgift&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:overheat&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:payback&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:powerswap&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:protect&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:psychup&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:rest&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:return&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:roar&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:round&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:safeguard&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:secretpower&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:sleeptalk&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:snore&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:substitute&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:sunnyday&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:swagger&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:swift&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:tailslap&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:toxic&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:weatherball&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:willowisp&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:zenheadbutt&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:attract&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:bide&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:bodyslam&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:burningjealousy&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:charm&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:confuseray&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:covet&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:curse&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:darkpulse&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:dig&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:disable&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:doubleedge&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:doubleteam&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:ember&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:endure&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:facade&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:feintattack&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:fireblast&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:firespin&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:flail&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:flamethrower&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:foulplay&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:frustration&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:headbutt&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:heatwave&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:hiddenpower&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:hypnosis&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:irontail&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:mimic&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:ominouswind&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:painsplit&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:protect&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:quickattack&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:rage&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:reflect&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:rest&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:return&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:roar&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:roleplay&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:safeguard&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:skullbash&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:sleeptalk&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:snore&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:spite&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:substitute&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:sunnyday&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:swagger&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:swift&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:tackle&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:tailwhip&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:takedown&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:toxic&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:willowisp&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:zenheadbutt&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Labels for this pokémon. There&#039;s no real use for labels yet.&amp;quot;&amp;gt;labels&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Label for a Pokémon introduced in generation 1&amp;quot;&amp;gt;gen1&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Label for a Pokémon from the kanto region.&amp;quot;&amp;gt;kanto_regional&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you can create a string for your pokedex entry. The entry itself is written in the lang file. You are simply creating something to define in the lang file here.&amp;quot;&amp;gt;pokedex&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This line can be translated to any language in the language files and include the actual pokedex entry.&amp;quot;&amp;gt;cobblemon.species.vulpix.desc&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list any evolution methods&amp;quot;&amp;gt;evolutions&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The name of this evolution entry.&amp;quot;&amp;gt;id&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The name of this evolution entry.&amp;quot;&amp;gt;vulpix_ninetales&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The evolution variant it will use to evolve.&amp;quot;&amp;gt;variant&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this case, you need to interact with an item. This is the same method as using an evolution stone to evolve. But it can be configured to be any item or modded item.&amp;quot;&amp;gt;item_interact&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The Pokémon that this species will evolve into.&amp;quot;&amp;gt;result&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are specifying that vulpix will evolve into ninetales.&amp;quot;&amp;gt;ninetales&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not its held item gets consumed when evolving.&amp;quot;&amp;gt;consumeHeldItem&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;A held item is not required for this evolution, so we will leave this false for now&amp;quot;&amp;gt;false&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;A list of moves this Pokémon will learn when it evolves.&amp;quot;&amp;gt;learnableMoves&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Vulpix wont learn any special moves when it evolves into ninetales, so this will be left empty.&amp;quot;&amp;gt;[]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list some sub requirements for evolution. You can learn more about evolution requirements on this page&#039;s section of evolution&amp;quot;&amp;gt;requirements&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;There are no sub requirements for this evolution, so we leave these brackets blank.&amp;quot;&amp;gt;[]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list what item you need to interact with to make this Pokémon evolve.&amp;quot;&amp;gt;requiredContext&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this case, we are using a fire stone from the Cobblemon mod. This can be changed to any vanilla or modded item as long as you use the proper item id.&amp;quot;&amp;gt;cobblemon:fire_stone&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the size of the model. Based on the size of the model in blockbench. A value of 1 will put it at a one to one scale with what you made in blockbench. Remember that you can&#039;t use the /reload command to see the changes you make here.&amp;quot;&amp;gt;baseScale&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;A value of 0.7 means the model will only be at 70% the size of what you made in blockbench. This can be useful for scaling models down so you can get more detail on smaller Pokémon like joltik.&amp;quot;&amp;gt;0.7&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will determine the size of this Pokémon&#039;s hitbox. You can learn more about it in this page&#039;s hitbox section.&amp;quot;&amp;gt;hitbox&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;A width value of 1 should let the hitbox be the size of a normal block in minecraft. Play around with this value until it looks right to you.&amp;quot;&amp;gt;width&amp;lt;/abbr&amp;gt;&amp;quot;: 0.9,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;A height value of 1 should let the hitbox be the size of a normal block in minecraft. Play around with this value until it looks right to you.&amp;quot;&amp;gt;height&amp;lt;/abbr&amp;gt;&amp;quot;: 1.1,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines whether the hitbox is fixed in place. This should most likely be set to false.&amp;quot;&amp;gt;fixed&amp;lt;/abbr&amp;gt;&amp;quot;: false&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;What this pokémon&#039;s friendship stat starts at when caught.&amp;quot;&amp;gt;baseFriendship&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Most Pokémon have this value set to 50&amp;quot;&amp;gt;50&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How many effort values this pokémon gives upon being defeated.&amp;quot;&amp;gt;evYield&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;hp&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;attack&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;defence&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;special_attack&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;special_defence&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;speed&amp;lt;/abbr&amp;gt;&amp;quot;: 1&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The Pokémon&#039;s height measured in decimeters&amp;quot;&amp;gt;height&amp;lt;/abbr&amp;gt;&amp;quot;: 6,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The Pokémon&#039;s weight measured in hectograms&amp;quot;&amp;gt;weight&amp;lt;/abbr&amp;gt;&amp;quot;: 99,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Aspects are what allows a Pokémon to change its visual aspects for things like regional forms. Since this is for Vulpix&#039;s normal form, you&#039;ll want to leave this blank. You can read about it in this page&#039;s section on forms.&amp;quot;&amp;gt;aspects&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;The normal form for Vulpix will receive no aspects so this is left blank. This can be considered a &#039;default&#039; vulpix and it will use &#039;default&#039; assets for its models and textures.&amp;quot;&amp;gt;[]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;cannotDynamax&amp;quot;: false&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
{{Addon Creation}}&lt;/div&gt;</summary>
		<author><name>Timinc</name></author>
	</entry>
	<entry>
		<id>https://wiki.cobblemon.com/index.php?title=Species&amp;diff=4675</id>
		<title>Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.cobblemon.com/index.php?title=Species&amp;diff=4675"/>
		<updated>2024-05-27T17:07:44Z</updated>

		<summary type="html">&lt;p&gt;Timinc: neutral attribution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC|right}}&lt;br /&gt;
== Preface ==&lt;br /&gt;
The &amp;lt;code&amp;gt;species&amp;lt;/code&amp;gt; JSON contains all the data of each Pokémon and its various forms. The species file is &#039;&#039;&#039;everything&#039;&#039;&#039; a Pokémon is without the visual aspects. Moves, abilities, forms, size, evolutions, and so much more are contained in this single file for every Pokémon. Cobblemon already includes most of this data for all 1,017 Pokémon. &lt;br /&gt;
&lt;br /&gt;
Creating a custom Pokémon is as simple as creating a new species file! You can borrow an existing Pokémon&#039;s species file and swap the name for a new one or you can create a new file from scratch. It is highly recommended that you use the [https://tmetcalfe89.github.io/cobblemon-fakemon-generator/ Cobblemon Fakemon Generator] to create new species files. &lt;br /&gt;
&lt;br /&gt;
=== The Species File ===&lt;br /&gt;
The species file contains large amounts of data about Pokémon that connect to all the other systems that make Pokémon function in game. Some properties in the file are self explanatory, while others are not so clear. This section will provide lots of helpful information and links to help you understand all the different systems that connect to the species file. &lt;br /&gt;
&lt;br /&gt;
==== Helpful Information ====&lt;br /&gt;
Some very helpful links and resources will be listed below. They can help you with understanding the mechanics of both the mod and Pokémon in general.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Where to get species files&#039;&#039;&#039; =====&lt;br /&gt;
* [https://gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/resources/data/cobblemon/species The Cobblemon Gitlab] - This is where Cobblemon&#039;s source code is hosted. You can find the species files of all Pokémon in that link. They should be in folders sorted by generation.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Where to find official Pokémon data&#039;&#039;&#039; =====&lt;br /&gt;
* [[bulbapedia:List of Pokémon by National Pokédex number|Bulbagarden]] - This website has information about Pokémon both from the games and the anime. You can find many references about each Pokémon here.&amp;lt;/br&amp;gt;&lt;br /&gt;
* [https://pokemondb.net/pokedex/all Pokémon Database] - This website has all kinds of information about Pokémon, but is more focused on stats. A lot of that data is the same or similar to what&#039;s written in the species files.&lt;br /&gt;
* [https://www.serebii.net/pokemon/nationalpokedex.shtml Serebii] - This website probably has the most information about Pokémon. Serebii provides accurate data and media references with images of these media appearances.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Behaviors and AI information&#039;&#039;&#039; =====&lt;br /&gt;
* [[Pokémon/Behaviour| Behavior Wiki Page]] - This wiki page will list and explain all the different behavior properties you can write for a Pokémon. This assigns the Pokémon its AI behavior. You can also copy a similar Pokémon&#039;s behavior code block if you are unsure how to create one.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Forms, Features, and Aspects&#039;&#039;&#039; =====&lt;br /&gt;
* [[Tutorials/Regional_Forms|Regional Forms]] - This links to a tutorial about setting up regional forms. Regional forms usually have different stats and this tutorial can show you how to set them up.&amp;lt;/br&amp;gt;&lt;br /&gt;
* [[Tutorials/Multiple_Visual_Variants|Multiple Visual Forms]] - This links to a tutorial about creating multiple visual forms like the different Torterra trees. These kinds of forms usually keep the same stats as the normal form and this tutorial can show you how to set them up.&amp;lt;/br&amp;gt;&lt;br /&gt;
* [[Species_Features|Species Features]] - This is the wiki page about species features. Features are what create &amp;quot;Aspects.&amp;quot; Aspects are what allows for all the different visual forms for Pokémon. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Evolutions&#039;&#039;&#039; =====&lt;br /&gt;
* [https://gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/resources/data/cobblemon/species The Cobblemon Gitlab] - It is recommended that you use an existing Pokémon&#039;s evolution data as a template for evolutions. All existing evolution methods should be written into their respective pokemon&#039;s species file.&amp;lt;/br&amp;gt;&lt;br /&gt;
* [https://tmetcalfe89.github.io/cobblemon-fakemon-generator/ Cobblemon&#039;s Fakemon Generator] - You can also generate evolution methods using the Fakemon generator. It will give you all the evolution methods when creating new species files.&amp;lt;/br&amp;gt;&lt;br /&gt;
* [https://gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/kotlin/com/cobblemon/mod/common/pokemon/evolution/requirements Evolution Requirements From the Cobblemon Gitlab] - This links to a folder on the gitlab that has the code files to all the possible evolution requirements for you to reference. All of these methods are used by at least one official Pokémon. It is recommended that you look up this Pokémon&#039;s species file to replicate its evolution method. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Shoulder Effects&#039;&#039;&#039; =====&lt;br /&gt;
Shoulder effects grant special buffs to the player if certain Pokémon are on their shoulders. Version 1.4 removed the shoulder effects so they could be rebalanced at a later date, but you can still apply effect data through datapacks. As of version 1.4, no shoulder mountable Pokémon has shoulder effect data in their species file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;If you wish to apply shoulder effect data to a Pokémon, you can include the following code block and switch the effect as you please:&lt;br /&gt;
* You can find a list of effects on the [https://minecraft.wiki/w/Effect#Effect_list Minecraft Wiki]. Mileage may vary.&lt;br /&gt;
  &amp;quot;shoulderEffects&amp;quot;: [&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;potion_effect&amp;quot;,&lt;br /&gt;
      &amp;quot;effect&amp;quot;: &amp;quot;minecraft:slow_falling&amp;quot;,&lt;br /&gt;
      &amp;quot;amplifier&amp;quot;: 0,&lt;br /&gt;
      &amp;quot;ambient&amp;quot;: true,&lt;br /&gt;
      &amp;quot;showParticles&amp;quot;: false,&lt;br /&gt;
      &amp;quot;showIcon&amp;quot;: false&lt;br /&gt;
    }&lt;br /&gt;
  ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;Version 1.3 shoulder effects:&lt;br /&gt;
* &amp;lt;code&amp;gt;haste&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;water_breathing&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;speed&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;slow_falling&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Moves and Learning Methods&#039;&#039;&#039; =====&lt;br /&gt;
This section of the species file determines the moves a Pokémon can learn. There are 4 methods of learning moves. Only 1 of them is currently implemented and that&#039;s &amp;lt;code&amp;gt;level&amp;lt;/code&amp;gt; learning.&lt;br /&gt;
&lt;br /&gt;
Every move from the official games should be in Cobblemon. In order for moves to be read properly, they must be written in the correct format for the move list. The method type goes on the left side of a colon and the move name goes on the right side of the colon. &#039;&#039;&#039;Moves that contain 2 or more words must be bunched together into one &amp;quot;word&amp;quot; and can&#039;t contain any spaces, underscores, commas, or hyphens.&#039;&#039;&#039; Everything must remain in lowercase as well. &lt;br /&gt;
&lt;br /&gt;
Example of each method and name format:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;quot;5:quickattack&amp;quot;&amp;lt;/code&amp;gt; : &#039;&#039;&#039;Level&#039;&#039;&#039; - This would let a Pokémon learn &amp;lt;code&amp;gt;quick attack&amp;lt;/code&amp;gt; at level 5. The number determines what level the move will be learned at. &lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;quot;egg:thunder&amp;quot;&amp;lt;/code&amp;gt; : &#039;&#039;&#039;Egg Move&#039;&#039;&#039; - This would let a Pokémon inherit &amp;lt;code&amp;gt;thunder&amp;lt;/code&amp;gt; from one of its parents. It will hatch from its egg knowing this move when breeding gets implemented. &lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;quot;tm:thunderbolt&amp;quot;&amp;lt;/code&amp;gt; : &#039;&#039;&#039;TMs&#039;&#039;&#039; - This would allow a Pokémon to use a &amp;lt;code&amp;gt;thunderbolt&amp;lt;/code&amp;gt; TM when TMs get implemented.&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;quot;tutor:10000000voltthunderbolt&amp;quot;&amp;lt;/code&amp;gt; : &#039;&#039;&#039;Tutor&#039;&#039;&#039; - This would allow a Pokémon to learn &amp;lt;code&amp;gt;10,000,000 Volt Thunderbolt&amp;lt;/code&amp;gt; from a tutor when tutors get implemented. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Item Drops&#039;&#039;&#039; =====&lt;br /&gt;
Cobblemon drops work differently than vanilla drops. You need to set a target amount of drops, then it tries to achieve this drop amount by rolling for drops in the entries listed. If an entry passes a percentage check, then it will count as 1 towards the targeted amount. Once this target amount is achieved, it will stop trying to roll for drops even if it did not finish reading all the entries. If it runs out of entries and did not achieve this target, then it will also stop rolling for drops. Once it stops rolling, all of the drops that passed the percentage check will drop where the Pokémon was defeated.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Example code block for drops:&lt;br /&gt;
* Since amount is set to 1 and there is only 1 entry, then it will only roll for drops from this 1 entry.&lt;br /&gt;
* The sweet berries entry does not list a percentage value, so by default its 100%.&lt;br /&gt;
* This would make Vulpix drop 2-3 berries 100% of the time&lt;br /&gt;
 &amp;quot;drops&amp;quot;: {&lt;br /&gt;
   &amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
   &amp;quot;entries&amp;quot;: [&lt;br /&gt;
     {&lt;br /&gt;
       &amp;quot;item&amp;quot;: &amp;quot;minecraft:sweet_berries&amp;quot;,&lt;br /&gt;
       &amp;quot;quantityRange&amp;quot;: &amp;quot;2-3&amp;quot;&lt;br /&gt;
     }&lt;br /&gt;
   ]&lt;br /&gt;
 },&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Hitbox and Base Scale&#039;&#039;&#039; =====&lt;br /&gt;
The size of the Pokémon model and its hitbox are controlled by the species file. If you want to change any of these values and see the results, &#039;&#039;&#039;you must load the singleplayer world from the main menu.&#039;&#039;&#039; The &amp;lt;code&amp;gt;/reload&amp;lt;/code&amp;gt; command does not work with Cobblemon datapacks. Loading the world again is the proper way to refresh Cobblemon datapacks.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;baseScale&amp;lt;/code&amp;gt; will size the Pokémon up or down. A value of 1 will let the model be at a one to one scale with its size in blockbench.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;hitbox&amp;lt;/code&amp;gt; has 3 values you can change, but you will only want to change the &amp;lt;code&amp;gt;height&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;width&amp;lt;/code&amp;gt; of the hitbox. In game, you can press &amp;lt;code&amp;gt;F3+B&amp;lt;/code&amp;gt; to show the hitboxes on entities. &lt;br /&gt;
** Height is how many blocks high the Pokémon is.&lt;br /&gt;
** A hitbox width of 1 will let the hitbox be as wide as 1 Minecraft block with the Pokémon at the center of the hitbox. Width is akin to diameter, but it&#039;s Minecraft so everything is a cube. Try not to think about it too much.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Height and Weight&#039;&#039;&#039; =====&lt;br /&gt;
The height and weight that will be used for the Pokédex when it gets implemented. The unit for height is in decimeters. The unit for weight is in hectograms. Dividing these values by 10 will give you the metric units for meters and kilograms.&lt;br /&gt;
* &amp;lt;code&amp;gt;height&amp;lt;/code&amp;gt; doesn&#039;t do anything significant and is misleading a lot of the time in the Pokédex. Sometimes it measures distance from the ground, and sometimes it measures how long a Pokémon is.&lt;br /&gt;
* &amp;lt;code&amp;gt;weight&amp;lt;/code&amp;gt; will determine the damage value of weight based moves like heavy slam. Make sure you set these weights to hectograms or these moves may do unintentional amounts of damage.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
=====&#039;&#039;&#039;Gender&#039;&#039;&#039;=====&lt;br /&gt;
Gender is managed via the &amp;lt;code&amp;gt;maleRatio&amp;lt;/code&amp;gt; property. &lt;br /&gt;
* This property should have a decimal value between 0 and 1, and is the percent chance for a Pokémon to spawn as a male. &lt;br /&gt;
** A value of &amp;lt;code&amp;gt;0.1&amp;lt;/code&amp;gt; for example would lead to a 10% chance to spawn as a male. &lt;br /&gt;
* The special value of &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; is reserved for genderless Pokémon.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Lighting Data&#039;&#039;&#039; =====&lt;br /&gt;
Lighting data allows for compatibility with some of the more popular dynamic lighting mods. A Pokémon can be assigned a light level and can be set to only emit light when on land, underwater, or both!&lt;br /&gt;
* &amp;lt;code&amp;gt;lightLevel&amp;lt;/code&amp;gt; - The light level emitted by the Pokémon. A range of 0 to 15.&lt;br /&gt;
* &amp;lt;code&amp;gt;liquidGlowMode&amp;lt;/code&amp;gt; - If the effect runs while in a liquid or on land. Your options are &amp;lt;code&amp;gt;LAND&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;UNDERWATER&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;BOTH&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Example code block for lightingData:&lt;br /&gt;
* Any pokemon assigned this data will emit a light level of 14 when on land&lt;br /&gt;
  &amp;quot;lightingData&amp;quot;: {&lt;br /&gt;
   &amp;quot;lightLevel&amp;quot;: 14,&lt;br /&gt;
   &amp;quot;liquidGlowMode&amp;quot;: &amp;quot;LAND&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==== Species File Breakdown ====&lt;br /&gt;
As far as the writer of this article is concerned, Vulpix has one of the most fleshed out species files. This makes Vulpix a great example to explain the different sections of the species file. You can reference some of the resources listed above and compare them with the written data below. Hover over the underlined text to see more information.&amp;lt;/br&amp;gt;&lt;br /&gt;
 {&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not this pokémon is fully implemented. This determines whether it will show up in /spawnallpokemon or similar commands.&amp;quot;&amp;gt;implemented&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Because it&#039;s set to true, vulpix will appear when using the /spawnallpokemon command.&amp;quot;&amp;gt;true&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will create the name of a new Pokémon species&amp;quot;&amp;gt;name&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The name of this species.&amp;quot;&amp;gt;Vulpix&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The pokédex number for this pokémon -- currently not significant, but just in case, try and pick a unique digit above 2000.&amp;quot;&amp;gt;nationalPokedexNumber&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;This is Vulpix&#039;s national dex number!&amp;quot;&amp;gt;37&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Elemental typings of your Pokémon, these are completely up to you. (But of course it must be an official typing.) You do not need to have a secondary typing if you don&#039;t want one.&amp;quot;&amp;gt;primaryType&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Vulpix is a fire type, so we assign it fire here.&amp;quot;&amp;gt;fire&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here we define the list of abilities. You can have up to two abilities listed, and one hidden ability.&amp;quot;&amp;gt;abilities&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This is Vulpix&#039;s first and only ability&amp;quot;&amp;gt;flashfire&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This is Vulpix&#039;s hidden ability&amp;quot;&amp;gt;h:drought&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The base stats of your Pokémon. Again, these are up to you. You can reference some official Pokémon stats and borrow them if you can&#039;t come up with your own.&amp;quot;&amp;gt;baseStats&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the amount of health a Pokémon will have.&amp;quot;&amp;gt;hp&amp;lt;/abbr&amp;gt;&amp;quot;: 38,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage dealt from physical attacks.&amp;quot;&amp;gt;attack&amp;lt;/abbr&amp;gt;&amp;quot;: 41,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage reduction from physical attacks&amp;quot;&amp;gt;defence&amp;lt;/abbr&amp;gt;&amp;quot;: 40,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage dealt from special attacks.&amp;quot;&amp;gt;special_attack&amp;lt;/abbr&amp;gt;&amp;quot;: 50,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage reduction from special attacks.&amp;quot;&amp;gt;special_defence&amp;lt;/abbr&amp;gt;&amp;quot;: 65,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines if the Pokémon will move first in battle.&amp;quot;&amp;gt;speed&amp;lt;/abbr&amp;gt;&amp;quot;: 65&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;We define how the pokémon behaves here. You can reference the Behavior wiki page to see more information about this section.&amp;quot;&amp;gt;behaviour&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;A set of properties relating to how and when the Pokémon sleeps, if it sleeps at all.&amp;quot;&amp;gt;resting&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;A true/false value. If it&#039;s true, then it can fall asleep and use its sleep animations. You probably want this set to true always!&amp;quot;&amp;gt;canSleep&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Setting it to true will allow Vulpix to fall asleep under the following conditions.&amp;quot;&amp;gt;true&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;A true/false value. If true, the Pokémon will try to sleep on top of the player&#039;s bed when they hop into it, much like cats.&amp;quot;&amp;gt;willSleepOnBed&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;If given the option, Vulpix will try to sleep on a player bed.&amp;quot;&amp;gt;true&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Is this Pokémon a light sleeper or a heavy sleeper?&amp;quot;&amp;gt;depth&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The depth of the sleep. Normal means vulpix will wake up if the player is within 16 blocks and not sneaking.&amp;quot;&amp;gt;normal&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;A light level or level range, between 0 and 15, which represents the light levels in which the Pokémon is able to sleep.&amp;quot;&amp;gt;light&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Vulpix will attempt to sleep only if it&#039;s standing in a light level of 0-4.&amp;quot;&amp;gt;0-4&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How easy it is to catch your pokémon. Larger numbers mean it&#039;s easier to catch.&amp;quot;&amp;gt;catchRate&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Values over 100 are considered &#039;easier&#039; captures. Since Vulpix is a pre evolution Pokémon, its capture rate is quite high.&amp;quot;&amp;gt;190&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;What percentage of this pokémon are male.&amp;quot;&amp;gt;maleRatio&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Wild Vulpix have a 25% chance of being male. This means 75% of Vulpix spawns will be females.&amp;quot;&amp;gt;0.25&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Determines whether or not this Pokémon can go on the players shoulder. You can set this to true for any Pokémon, but it most likely wont look good! It will use its ground idle animation on the player shoulder if there is no dedicated shoulder animation.&amp;quot;&amp;gt;shoulderMountable&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Vulpix is unfortunately not a shoulder mountable Pokémon.&amp;quot;&amp;gt;false&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;A list of available forms for Vulpix. These forms will have their own set of stats. It&#039;s almost like writing a whole new Pokémon into this section.&amp;quot;&amp;gt;forms&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The name of this form.&amp;quot;&amp;gt;name&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;We simply call it Alola. All the other Alolan Pokémon forms will share this same form name.&amp;quot;&amp;gt;Alola&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Alolan Vulpix&#039;s type. Form types are usually different than the base form.&amp;quot;&amp;gt;primaryType&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Alolan Vulpix will be an ice type.&amp;quot;&amp;gt;ice&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here we will list Alolan Vulpix&#039;s abilities.&amp;quot;&amp;gt;abilities&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Alolan Vulpix&#039;s first and only ability.&amp;quot;&amp;gt;snowcloak&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Alolan Vulpix&#039;s hidden ability&amp;quot;&amp;gt;h:snowwarning&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The base stats for Alolan Vulpix. These are usually different than the base form.&amp;quot;&amp;gt;baseStats&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the amount of health a Pokémon will have.&amp;quot;&amp;gt;hp&amp;lt;/abbr&amp;gt;&amp;quot;: 38,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage dealt from physical attacks.&amp;quot;&amp;gt;attack&amp;lt;/abbr&amp;gt;&amp;quot;: 41,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage reduction from physical attacks&amp;quot;&amp;gt;defence&amp;lt;/abbr&amp;gt;&amp;quot;: 40,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage dealt from special attacks.&amp;quot;&amp;gt;special_attack&amp;lt;/abbr&amp;gt;&amp;quot;: 50,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage reduction from special attacks.&amp;quot;&amp;gt;special_defence&amp;lt;/abbr&amp;gt;&amp;quot;: 65,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Determines if the Pokémon will move first in battle.&amp;quot;&amp;gt;speed&amp;lt;/abbr&amp;gt;&amp;quot;: 65&lt;br /&gt;
      },&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;How easy it is to catch your pokémon. Larger numbers mean it&#039;s easier to catch.&amp;quot;&amp;gt;catchRate&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Values over 100 are considered &#039;easier&#039; captures. Since Alolan Vulpix is a pre evolution Pokémon, its capture rate is quite high.&amp;quot;&amp;gt;190&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;What percentage of this pokémon are male.&amp;quot;&amp;gt;maleRatio&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Wild Alolan Vulpix have a 25% chance of being male. This means 75% of Alolan Vulpix spawns will be females.&amp;quot;&amp;gt;0.25&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;How many experience granted by this pokémon upon being defeated.&amp;quot;&amp;gt;baseExperienceYield&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Weaker Pokémon usually have this value around 50.&amp;quot;&amp;gt;60&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;What this pokémon&#039;s friendship stat starts at when caught.&amp;quot;&amp;gt;baseFriendship&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Most Pokémon have this value set to 50&amp;quot;&amp;gt;50&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;How many effort values this pokémon gives upon being defeated.&amp;quot;&amp;gt;evYield&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;hp&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;attack&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;defence&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;special_attack&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;special_defence&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;speed&amp;lt;/abbr&amp;gt;&amp;quot;: 1&lt;br /&gt;
      },&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;How quickly this Pokémon will level up. You can look this information up online.&amp;quot;&amp;gt;experienceGroup&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Alolan Vulpix will level up at a &#039;medium fast&#039; rate.&amp;quot;&amp;gt;medium_fast&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;How long it takes for this pokémon&#039;s egg to hatch.&amp;quot;&amp;gt;eggCycles&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;A value of 20 is about how long it takes to hatch a starter Pokémon egg.&amp;quot;&amp;gt;20&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;What egg groups this Pokémon will be able to breed with. You can look this information up online.&amp;quot;&amp;gt;eggGroups&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;The egg group of this pokemon.&amp;quot;&amp;gt;field&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list what moves the pokemon can learn and how they will learn those moves. You can check this page&#039;s section for moves to see how to write them.&amp;quot;&amp;gt;moves&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;This lets Alolan Vulpix learn powder snow at level 1&amp;quot;&amp;gt;1:powdersnow&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;This lets Alolan Vulpix learn tail whip at level 1&amp;quot;&amp;gt;1:tailwhip&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;4:disable&amp;quot;,&lt;br /&gt;
        &amp;quot;7:roar&amp;quot;,&lt;br /&gt;
        &amp;quot;8:iceshard&amp;quot;,&lt;br /&gt;
        &amp;quot;9:babydolleyes&amp;quot;,&lt;br /&gt;
        &amp;quot;12:spite&amp;quot;,&lt;br /&gt;
        &amp;quot;16:icywind&amp;quot;,&lt;br /&gt;
        &amp;quot;18:payback&amp;quot;,&lt;br /&gt;
        &amp;quot;20:confuseray&amp;quot;,&lt;br /&gt;
        &amp;quot;23:feintattack&amp;quot;,&lt;br /&gt;
        &amp;quot;24:aurorabeam&amp;quot;,&lt;br /&gt;
        &amp;quot;26:hex&amp;quot;,&lt;br /&gt;
        &amp;quot;28:extrasensory&amp;quot;,&lt;br /&gt;
        &amp;quot;32:icebeam&amp;quot;,&lt;br /&gt;
        &amp;quot;34:safeguard&amp;quot;,&lt;br /&gt;
        &amp;quot;36:imprison&amp;quot;,&lt;br /&gt;
        &amp;quot;40:mist&amp;quot;,&lt;br /&gt;
        &amp;quot;44:auroraveil&amp;quot;,&lt;br /&gt;
        &amp;quot;47:captivate&amp;quot;,&lt;br /&gt;
        &amp;quot;48:sheercold&amp;quot;,&lt;br /&gt;
        &amp;quot;52:grudge&amp;quot;,&lt;br /&gt;
        &amp;quot;56:blizzard&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:agility&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:babydolleyes&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:charm&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:disable&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:encore&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:extrasensory&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:flail&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:freezedry&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:howl&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:hypnosis&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:moonblast&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:powerswap&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:roar&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:secretpower&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:spite&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:tailslap&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:agility&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:attract&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:auroraveil&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:blizzard&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:bodyslam&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:charm&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:confide&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:darkpulse&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:dig&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:doubleteam&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:drainingkiss&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:encore&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:endure&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:facade&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:foulplay&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:frostbreath&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:frustration&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:hail&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:hex&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:hiddenpower&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:icebeam&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:icywind&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:imprison&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:irontail&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:payback&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:powerswap&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:protect&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:psychup&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:raindance&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:rest&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:return&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:roar&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:round&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:safeguard&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:sleeptalk&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:snore&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:substitute&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:swagger&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:swift&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:tailslap&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:toxic&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:weatherball&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:zenheadbutt&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:aquatail&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:aurorabeam&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:babydolleyes&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:blizzard&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:celebrate&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:confuseray&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:covet&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:darkpulse&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:dazzlinggleam&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:dig&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:facade&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:foulplay&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:headbutt&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:healbell&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:icebeam&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:iceshard&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:icywind&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:irontail&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:mist&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:painsplit&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:powdersnow&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:protect&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:reflect&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:rest&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:roar&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:roleplay&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:snore&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:spite&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:substitute&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:tackle&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:tailwhip&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:toxic&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:zenheadbutt&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Labels for this pokémon. There&#039;s no real use for labels yet.&amp;quot;&amp;gt;labels&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Label for a Pokémon introduced in generation 7&amp;quot;&amp;gt;gen7&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Label for a Regional form from the alola region&amp;quot;&amp;gt;alola_regional&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Aspects are what allows a Pokémon to change its visual aspects for things like regional forms. You can read about it in this page&#039;s section on forms.&amp;quot;&amp;gt;aspects&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Alolan Vulpix will receive the aspect for alolan. This will allow it to use the alolan aspect in the resolver file to assign the alolan model instead of the kantonian one.&amp;quot;&amp;gt;alolan&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The Pokémon&#039;s height measured in decimeters&amp;quot;&amp;gt;height&amp;lt;/abbr&amp;gt;&amp;quot;: 6,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The Pokémon&#039;s weight measured in hectograms&amp;quot;&amp;gt;weight&amp;lt;/abbr&amp;gt;&amp;quot;: 99,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list any evolution methods the form will have. They are separate from the base forms evolutions.&amp;quot;&amp;gt;evolutions&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;The name of this evolution entry.&amp;quot;&amp;gt;id&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The name of this evolution entry.&amp;quot;&amp;gt;vulpix_ninetales&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;The evolution variant it will use to evolve.&amp;quot;&amp;gt;variant&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this case, you need to interact with an item. This is the same method as using an evolution stone to evolve. But it can be configured to be any item or modded item.&amp;quot;&amp;gt;item_interact&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;The Pokémon that this species will evolve into.&amp;quot;&amp;gt;result&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are specifying that alolan vulpix will evolve into alolan ninetales. Remember to use this format when making evolution data for regional forms.&amp;quot;&amp;gt;ninetales form=alola&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not its held item gets consumed when evolving.&amp;quot;&amp;gt;consumeHeldItem&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;A held item is not required for this evolution, so we will leave this false for now&amp;quot;&amp;gt;false&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;A list of moves this Pokémon will learn when it evolves.&amp;quot;&amp;gt;learnableMoves&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
            &amp;quot;&amp;lt;abbr title=&amp;quot;When evolving into Alolan Ninetales, it will learn dazzling gleam.&amp;quot;&amp;gt;dazzlinggleam&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
          ],&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list some sub requirements for evolution. You can learn more about evolution requirements on this page&#039;s section of evolution&amp;quot;&amp;gt;requirements&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;There are no sub requirements for this evolution, so we leave these brackets blank.&amp;quot;&amp;gt;[]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list what item you need to interact with to make this Pokémon evolve.&amp;quot;&amp;gt;requiredContext&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this case, we are using an ice stone from the Cobblemon mod. This can be changed to any vanilla or modded item as long as you use the proper item id.&amp;quot;&amp;gt;cobblemon:ice_stone&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;cannotDynamax&amp;lt;/abbr&amp;gt;&amp;quot;: false&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;battleOnly&amp;lt;/abbr&amp;gt;&amp;quot;: false&amp;lt;/abbr&amp;gt;&lt;br /&gt;
    }&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list any features this pokemon has. Features come from the species feature folder of the mod. You can learn more about features from this page&#039;s section on forms and features.&amp;quot;&amp;gt;features&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Even though the alolan form&#039;s data is written above, Vulpix can&#039;t access that form data unless you list alolan as a feature like this. So remember to apply alolan as a feature and an aspect!&amp;quot;&amp;gt;alolan&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How many experience granted by this pokémon upon being defeated.&amp;quot;&amp;gt;baseExperienceYield&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Weaker Pokémon usually have this value around 50.&amp;quot;&amp;gt;60&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How quickly this Pokémon will level up. You can look this information up online.&amp;quot;&amp;gt;experienceGroup&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Vulpix will level up at a &#039;medium fast&#039; rate.&amp;quot;&amp;gt;medium_fast&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How long it takes for this pokémon&#039;s egg to hatch.&amp;quot;&amp;gt;eggCycles&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;A value of 20 is about how long it takes to hatch a starter Pokémon egg.&amp;quot;&amp;gt;20&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;What egg groups this Pokémon will be able to breed with. You can look this information up online.&amp;quot;&amp;gt;eggGroups&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The egg group of this pokemon.&amp;quot;&amp;gt;field&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;drops&amp;quot;: {&lt;br /&gt;
    &amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
    &amp;quot;entries&amp;quot;: [&lt;br /&gt;
      {&lt;br /&gt;
        &amp;quot;item&amp;quot;: &amp;quot;minecraft:sweet_berries&amp;quot;,&lt;br /&gt;
        &amp;quot;quantityRange&amp;quot;: &amp;quot;2-3&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    ]&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list what moves the pokemon can learn and how they will learn those moves. You can check this page&#039;s section for moves to see how to write them.&amp;quot;&amp;gt;moves&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This allows Kantonian Vulpix to learn ember at level 1&amp;quot;&amp;gt;1:ember&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This allows Kantonian Vulpix to learn tail whip at level 1&amp;quot;&amp;gt;1:tailwhip&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;4:disable&amp;quot;,&lt;br /&gt;
    &amp;quot;7:roar&amp;quot;,&lt;br /&gt;
    &amp;quot;8:quickattack&amp;quot;,&lt;br /&gt;
    &amp;quot;9:babydolleyes&amp;quot;,&lt;br /&gt;
    &amp;quot;12:spite&amp;quot;,&lt;br /&gt;
    &amp;quot;16:incinerate&amp;quot;,&lt;br /&gt;
    &amp;quot;18:payback&amp;quot;,&lt;br /&gt;
    &amp;quot;20:confuseray&amp;quot;,&lt;br /&gt;
    &amp;quot;23:feintattack&amp;quot;,&lt;br /&gt;
    &amp;quot;24:willowisp&amp;quot;,&lt;br /&gt;
    &amp;quot;26:hex&amp;quot;,&lt;br /&gt;
    &amp;quot;28:extrasensory&amp;quot;,&lt;br /&gt;
    &amp;quot;28:flameburst&amp;quot;,&lt;br /&gt;
    &amp;quot;32:flamethrower&amp;quot;,&lt;br /&gt;
    &amp;quot;36:imprison&amp;quot;,&lt;br /&gt;
    &amp;quot;40:firespin&amp;quot;,&lt;br /&gt;
    &amp;quot;44:safeguard&amp;quot;,&lt;br /&gt;
    &amp;quot;47:captivate&amp;quot;,&lt;br /&gt;
    &amp;quot;48:inferno&amp;quot;,&lt;br /&gt;
    &amp;quot;52:grudge&amp;quot;,&lt;br /&gt;
    &amp;quot;56:fireblast&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:babydolleyes&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:captivate&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:disable&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:energyball&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:extrasensory&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:feintattack&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:flail&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:flamecharge&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:flareblitz&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:heatwave&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:hex&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:howl&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:hypnosis&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:memento&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:powerswap&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:psychup&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:roar&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:secretpower&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:spite&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:tailslap&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:agility&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:attract&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:bodyslam&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:captivate&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:confide&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:darkpulse&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:dig&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:doubleteam&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:encore&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:endure&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:energyball&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:facade&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:fireblast&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:firespin&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:flamecharge&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:flamethrower&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:flareblitz&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:foulplay&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:frustration&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:heatwave&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:hex&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:hiddenpower&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:imprison&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:incinerate&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:irontail&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:mysticalfire&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:naturalgift&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:overheat&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:payback&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:powerswap&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:protect&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:psychup&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:rest&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:return&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:roar&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:round&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:safeguard&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:secretpower&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:sleeptalk&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:snore&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:substitute&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:sunnyday&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:swagger&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:swift&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:tailslap&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:toxic&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:weatherball&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:willowisp&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:zenheadbutt&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:attract&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:bide&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:bodyslam&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:burningjealousy&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:charm&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:confuseray&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:covet&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:curse&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:darkpulse&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:dig&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:disable&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:doubleedge&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:doubleteam&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:ember&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:endure&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:facade&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:feintattack&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:fireblast&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:firespin&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:flail&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:flamethrower&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:foulplay&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:frustration&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:headbutt&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:heatwave&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:hiddenpower&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:hypnosis&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:irontail&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:mimic&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:ominouswind&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:painsplit&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:protect&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:quickattack&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:rage&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:reflect&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:rest&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:return&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:roar&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:roleplay&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:safeguard&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:skullbash&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:sleeptalk&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:snore&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:spite&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:substitute&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:sunnyday&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:swagger&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:swift&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:tackle&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:tailwhip&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:takedown&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:toxic&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:willowisp&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:zenheadbutt&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Labels for this pokémon. There&#039;s no real use for labels yet.&amp;quot;&amp;gt;labels&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Label for a Pokémon introduced in generation 1&amp;quot;&amp;gt;gen1&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Label for a Pokémon from the kanto region.&amp;quot;&amp;gt;kanto_regional&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you can create a string for your pokedex entry. The entry itself is written in the lang file. You are simply creating something to define in the lang file here.&amp;quot;&amp;gt;pokedex&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This line can be translated to any language in the language files and include the actual pokedex entry.&amp;quot;&amp;gt;cobblemon.species.vulpix.desc&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list any evolution methods&amp;quot;&amp;gt;evolutions&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The name of this evolution entry.&amp;quot;&amp;gt;id&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The name of this evolution entry.&amp;quot;&amp;gt;vulpix_ninetales&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The evolution variant it will use to evolve.&amp;quot;&amp;gt;variant&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this case, you need to interact with an item. This is the same method as using an evolution stone to evolve. But it can be configured to be any item or modded item.&amp;quot;&amp;gt;item_interact&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The Pokémon that this species will evolve into.&amp;quot;&amp;gt;result&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are specifying that vulpix will evolve into ninetales.&amp;quot;&amp;gt;ninetales&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not its held item gets consumed when evolving.&amp;quot;&amp;gt;consumeHeldItem&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;A held item is not required for this evolution, so we will leave this false for now&amp;quot;&amp;gt;false&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;A list of moves this Pokémon will learn when it evolves.&amp;quot;&amp;gt;learnableMoves&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Vulpix wont learn any special moves when it evolves into ninetales, so this will be left empty.&amp;quot;&amp;gt;[]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list some sub requirements for evolution. You can learn more about evolution requirements on this page&#039;s section of evolution&amp;quot;&amp;gt;requirements&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;There are no sub requirements for this evolution, so we leave these brackets blank.&amp;quot;&amp;gt;[]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list what item you need to interact with to make this Pokémon evolve.&amp;quot;&amp;gt;requiredContext&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this case, we are using a fire stone from the Cobblemon mod. This can be changed to any vanilla or modded item as long as you use the proper item id.&amp;quot;&amp;gt;cobblemon:fire_stone&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the size of the model. Based on the size of the model in blockbench. A value of 1 will put it at a one to one scale with what you made in blockbench. Remember that you can&#039;t use the /reload command to see the changes you make here.&amp;quot;&amp;gt;baseScale&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;A value of 0.7 means the model will only be at 70% the size of what you made in blockbench. This can be useful for scaling models down so you can get more detail on smaller Pokémon like joltik.&amp;quot;&amp;gt;0.7&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will determine the size of this Pokémon&#039;s hitbox. You can learn more about it in this page&#039;s hitbox section.&amp;quot;&amp;gt;hitbox&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;A width value of 1 should let the hitbox be the size of a normal block in minecraft. Play around with this value until it looks right to you.&amp;quot;&amp;gt;width&amp;lt;/abbr&amp;gt;&amp;quot;: 0.9,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;A height value of 1 should let the hitbox be the size of a normal block in minecraft. Play around with this value until it looks right to you.&amp;quot;&amp;gt;height&amp;lt;/abbr&amp;gt;&amp;quot;: 1.1,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines whether the hitbox is fixed in place. This should most likely be set to false.&amp;quot;&amp;gt;fixed&amp;lt;/abbr&amp;gt;&amp;quot;: false&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;What this pokémon&#039;s friendship stat starts at when caught.&amp;quot;&amp;gt;baseFriendship&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Most Pokémon have this value set to 50&amp;quot;&amp;gt;50&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How many effort values this pokémon gives upon being defeated.&amp;quot;&amp;gt;evYield&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;hp&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;attack&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;defence&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;special_attack&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;special_defence&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;speed&amp;lt;/abbr&amp;gt;&amp;quot;: 1&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The Pokémon&#039;s height measured in decimeters&amp;quot;&amp;gt;height&amp;lt;/abbr&amp;gt;&amp;quot;: 6,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The Pokémon&#039;s weight measured in hectograms&amp;quot;&amp;gt;weight&amp;lt;/abbr&amp;gt;&amp;quot;: 99,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Aspects are what allows a Pokémon to change its visual aspects for things like regional forms. Since this is for Vulpix&#039;s normal form, you&#039;ll want to leave this blank. You can read about it in this page&#039;s section on forms.&amp;quot;&amp;gt;aspects&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;The normal form for Vulpix will receive no aspects so this is left blank. This can be considered a &#039;default&#039; vulpix and it will use &#039;default&#039; assets for its models and textures.&amp;quot;&amp;gt;[]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;cannotDynamax&amp;quot;: false&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
{{Addon Creation}}&lt;/div&gt;</summary>
		<author><name>Timinc</name></author>
	</entry>
	<entry>
		<id>https://wiki.cobblemon.com/index.php?title=Spawn_Condition&amp;diff=4304</id>
		<title>Spawn Condition</title>
		<link rel="alternate" type="text/html" href="https://wiki.cobblemon.com/index.php?title=Spawn_Condition&amp;diff=4304"/>
		<updated>2024-05-08T19:03:53Z</updated>

		<summary type="html">&lt;p&gt;Timinc: added sky light conditions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;spawn condition&#039;&#039;&#039; is used during spawn selection to decide whether a specific SpawnDetail is compatible with the given SpawningContext.&lt;br /&gt;
&lt;br /&gt;
A [[Spawn_Pool_World|spawn condition JSON]] has many common properties that apply to all contexts, and then there are sub-types that apply to specific contexts. For example, a submerged context has information about depth, and so a SubmergedSpawningCondition is required to make a condition that checks that depth value for a spawn. For all values that are left blank or empty, that value is not checked by the condition. For example, an empty biome list means the biome won&#039;t affect the spawning and an unset moonPhase means the moon won&#039;t affect the spawning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | dimensions&lt;br /&gt;
| A list of dimension IDs, such as &amp;lt;code&amp;gt;minecraft:overworld&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;minecraft:the_nether&amp;lt;/code&amp;gt;. This is technically called a dimension effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | biomes&lt;br /&gt;
| A list of biome based conditions. These conditions are all written as text. If the condition starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; such as &amp;lt;code&amp;gt;#pokemoncobbled:is_arid&amp;lt;/code&amp;gt;, it is understood as a biome tag condition, otherwise checked as a biome ID such as &amp;lt;code&amp;gt;minecraft:forest&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | structures&lt;br /&gt;
| A list of structure IDs, such as &amp;lt;code&amp;gt;minecraft:stronghold&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;minecraft:desert_pyramid&amp;lt;/code&amp;gt;. Allows Pokémon to spawn in the chunks of the listed structures.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | moonPhase&lt;br /&gt;
| The phase of the moon required for the spawn. This is an integer between 0 and 7 according to the [https://minecraft.fandom.com/wiki/Moon Minecraft Wiki].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | canSeeSky&lt;br /&gt;
| Whether or not the spawning context must have a direct route to the sky above it, as a &amp;lt;code&amp;gt;true/false&amp;lt;/code&amp;gt;. Fluids do not count as a sky obstruction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | minX&lt;br /&gt;
| The minimum X coordinate that the spawning context may have.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | minY&lt;br /&gt;
| The minimum Y coordinate that the spawning context may have.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | minZ&lt;br /&gt;
| The minimum Z coordinate that the spawning context may have.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | maxX&lt;br /&gt;
| The maximum X coordinate that the spawning context may have.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | maxY&lt;br /&gt;
| The maximum Y coordinate that the spawning context may have.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | maxZ&lt;br /&gt;
| The maximum Z coordinate that the spawning context may have.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | minLight&lt;br /&gt;
| The lowest acceptable light level at the spawning context&#039;s location. This is an integer between &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; inclusive.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | maxLight&lt;br /&gt;
| The highest acceptable light level at the spawning context&#039;s location. This is an integer between &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; inclusive.&lt;br /&gt;
|-&lt;br /&gt;
|minSkyLight&lt;br /&gt;
|The lowest acceptable [[minecraftwiki:Light#Sky_light|sky light level]] at the spawning context&#039;s location. This is an integer between &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; inclusive.&lt;br /&gt;
|-&lt;br /&gt;
|maxSkyLight&lt;br /&gt;
|The highest acceptable sky light level at the spawning context&#039;s location. This is an integer between &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; inclusive.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | timeRange&lt;br /&gt;
| The time range that is acceptable. This can either be text for registered time ranges like &amp;lt;code&amp;gt;&#039;day&#039;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&#039;night&#039;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&#039;morning&#039;&amp;lt;/code&amp;gt;, or it can be a comma separated list of tick ranges such as &amp;lt;code&amp;gt;&#039;0-1200,2000-3000&#039;&amp;lt;/code&amp;gt;. It can also be a combination of both.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | isRaining&lt;br /&gt;
| Whether it must be raining or not raining, as a &amp;lt;code&amp;gt;true/false&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | isThundering&lt;br /&gt;
| Whether it must be thundering or not thundering, as a &amp;lt;code&amp;gt;true/false&amp;lt;/code&amp;gt;. Note that if it&#039;s raining regularly, it will not count as thundering. If it is thundering, it will count as both thundering and raining.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | labels&lt;br /&gt;
| The required labels on the spawn for it to be acceptable. This can be either a condition that requires all of the specified labels to be met, or just one of them. This is dictated by the &#039;&#039;&#039;labelMode&#039;&#039;&#039; value.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | labelMode&lt;br /&gt;
| What kind of check will be applied for the labels. This is either &amp;lt;code&amp;gt;ANY&amp;lt;/code&amp;gt;, meaning that any matching label from the condition&#039;s label list will suffice, or &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt;, which requires every label mentioned in the condition to exist in the spawn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Area spawning conditions are a sub-type of spawning condition and adds more properties that will apply to all area based spawning contexts (which is all world spawning).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | minWidth&lt;br /&gt;
| The smallest acceptable horizontal space around an area spawning context. Should be used to protect spawns from occurring where they will immediately suffocate and die.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | maxWidth&lt;br /&gt;
| The largest acceptable horizontal space around an area spawning context.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | minHeight&lt;br /&gt;
| The smallest acceptable amount of vertical space above an area spawning context. Should be used to protect spawns from occurring where they will immediately suffocate and die.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | maxHeight&lt;br /&gt;
| The largest acceptable amount of vertical space above an area spawning context.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | neededNearbyBlocks&lt;br /&gt;
| A list of block identifiers such as &amp;lt;code&amp;gt;minecraft:cobblestone&amp;lt;/code&amp;gt;, at least one of which must be nearby. What counts as nearby is dependent on the config option that dictates how far out it should look.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Grounded spawning conditions are a sub-type of area spawning condition and adds more properties that will apply to the grounded context.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | neededBaseBlocks&lt;br /&gt;
| A list of block identifiers such as &amp;lt;code&amp;gt;minecraft:cobblestone&amp;lt;/code&amp;gt;, at least one of which must be the base block that the spawn is occurring on.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Submerged spawning conditions are a sub-type of area spawning condition and adds more properties that will apply to the submerged contexts, those being underlava and underwater.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property Name&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | minDepth&lt;br /&gt;
| The minimum number of blocks that may be beneath the submerged spawning context.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | maxDepth&lt;br /&gt;
| The maximum number of blocks that may be beneath the submerged spawning context.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | fluidIsSource&lt;br /&gt;
| Whether or not the fluid block the spawn is occurring in must be a source for the fluid.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | fluidBlock&lt;br /&gt;
| The type of fluid it must be spawning in. This is as a translated name, such as water.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Addon Creation}}&lt;/div&gt;</summary>
		<author><name>Timinc</name></author>
	</entry>
	<entry>
		<id>https://wiki.cobblemon.com/index.php?title=Tutorials/Creating_A_Custom_Pokemon&amp;diff=3966</id>
		<title>Tutorials/Creating A Custom Pokemon</title>
		<link rel="alternate" type="text/html" href="https://wiki.cobblemon.com/index.php?title=Tutorials/Creating_A_Custom_Pokemon&amp;diff=3966"/>
		<updated>2024-02-21T00:42:10Z</updated>

		<summary type="html">&lt;p&gt;Timinc: pack_format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC|right}}&lt;br /&gt;
== Preface ==&lt;br /&gt;
This beginner friendly step-by-step guide will walk you through adding custom Pokémon through resource and data packs. Cobblemon addons have certain requirements in order to work in Minecraft. There are several mistakes you can make along the way that can cause the game to crash. This tutorial was created in collaboration with Cobblemon community members who have made these mistakes.&lt;br /&gt;
&lt;br /&gt;
Knowledge of coding and resource packs is not necessary! Experience with Blockbench is recommended, but never required! If at any point your addon is not working, you can look for help in the Cobblemon discord server. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This guide will teach you:&lt;br /&gt;
* How to format your models and animations&lt;br /&gt;
* Where to place your files&lt;br /&gt;
* How to configure stats for your Pokémon&lt;br /&gt;
* How to configure evolutions for your Pokémon&lt;br /&gt;
* How to configure spawning for your Pokémon&lt;br /&gt;
&lt;br /&gt;
What you will be creating are two things together; a resource pack and a data pack.&lt;br /&gt;
Resource packs primarily operate within the assets folder, while data packs operate within the data folder.&lt;br /&gt;
&lt;br /&gt;
The reason we need to make two different things is that the data pack handles all the information (stuff a server needs), and the resource pack handles all the assets like models, textures, and more (stuff the client needs).&lt;br /&gt;
&lt;br /&gt;
In this guide we will be creating both as a single pack.&lt;br /&gt;
&lt;br /&gt;
As a brief summary:&lt;br /&gt;
* &amp;lt;code&amp;gt;Data packs&amp;lt;/code&amp;gt; as a stand-alone are useful for servers, as servers have no need for assets&lt;br /&gt;
* &amp;lt;code&amp;gt;Resource packs&amp;lt;/code&amp;gt; are useful for players playing on servers that already have the data&lt;br /&gt;
* A single pack with data pack and resource pack files together are useful to players who are playing single player, and need both the data and the assets. These combined data and resource files are often called &amp;lt;code&amp;gt;Addons&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Recommended Tools ==&lt;br /&gt;
While creating an addon can be done with a browser and some default PC tools, it&#039;s highly recommended that you download some of the following software. They can be very helpful if you want to make more than one custom Pokémon. &lt;br /&gt;
* &#039;&#039;&#039;Blockbench Desktop App&#039;&#039;&#039; - It will make accessing assets easier&lt;br /&gt;
* &#039;&#039;&#039;A Text Editor&#039;&#039;&#039; - They can be helpful for editing multiple files at once&lt;br /&gt;
** Recommendations:&lt;br /&gt;
**# Visual Studio Code&lt;br /&gt;
**# Notepad++&lt;br /&gt;
* &#039;&#039;&#039;Zip File Software&#039;&#039;&#039; - They can help you zip up your addon to be shared&lt;br /&gt;
** Recommendations:&lt;br /&gt;
**# 7zip&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cobblemon addons use a lot of &amp;lt;code&amp;gt;json&amp;lt;/code&amp;gt; files. These are human-readable sets of data for Minecraft to read. Here are some JSON terms to help you understand these files.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JSON terminology&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;quot;key&amp;quot;: &amp;quot;value&amp;quot;&amp;lt;/code&amp;gt; - Property, aka &amp;quot;key-value pair&amp;quot;. &amp;lt;code&amp;gt;key&amp;lt;/code&amp;gt; must have quotes around it in JSON. &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt; can be any of the following:&lt;br /&gt;
* &amp;lt;code&amp;gt;{}&amp;lt;/code&amp;gt; - Object. contains properties, as above.&lt;br /&gt;
* &amp;lt;code&amp;gt;[]&amp;lt;/code&amp;gt; - Array. Is an ordered list of &amp;quot;entries&amp;quot; of any of the other data types.&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;quot;abc&amp;quot;&amp;lt;/code&amp;gt; - String. Quotes around any set of characters. Cannot have line returns in the middle of them.&lt;br /&gt;
* &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; - Number. Doesn&#039;t have quotes. Some values can be decimal friendly. &lt;br /&gt;
* &amp;lt;code&amp;gt;true/false&amp;lt;/code&amp;gt; - Boolean. Doesn&#039;t have quotes. One of possibly either `true` or `false`&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JSON quirks&#039;&#039;&#039;&lt;br /&gt;
* Must have commas between properties.&lt;br /&gt;
* Cannot have commas after properties if there&#039;s not another property.&lt;br /&gt;
** You can&#039;t have any commas before any sort of closing bracket.&lt;br /&gt;
&lt;br /&gt;
== Creating a Custom Pokémon ==&lt;br /&gt;
=== Part 1: Arrange the folders for this addon ===&lt;br /&gt;
Due to some files sharing the same names later in this guide, you will be creating the folder structure and &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt; now. This is to prevent confusion going forward. &lt;br /&gt;
&lt;br /&gt;
# Create a new text file and name it &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Ensure that it doesn&#039;t end in other file extensions like .txt&lt;br /&gt;
#* This file tells Minecraft &amp;quot;this is a resourcepack/datapack&amp;quot;&lt;br /&gt;
# Open the file and insert the following data:&lt;br /&gt;
#* Hover over the underlined text to see more information.&lt;br /&gt;
 {&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;This lets Minecraft know that it is a datapack&amp;quot;&amp;gt;pack&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list the pack format number for a specific version of Minecraft&amp;quot;&amp;gt;pack_format&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;As of 1.20.1, the current resourcepack format number is 15. But it will still load if this number isn&#039;t correct!&amp;quot;&amp;gt;15&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will write a short description of your datapack&amp;quot;&amp;gt;description&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Your short datapack description&amp;quot;&amp;gt;Example description&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
 }&lt;br /&gt;
# &amp;lt;li value=3&amp;gt; Save the file and put it aside for now.&lt;br /&gt;
# Create a series of folders arranged like the following example:&lt;br /&gt;
==== Folder Structure ====&lt;br /&gt;
 &amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;(addon name)&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;pack.mcmeta&#039;&#039;&#039;&lt;br /&gt;
**assets&lt;br /&gt;
***cobblemon&lt;br /&gt;
****bedrock&lt;br /&gt;
*****pokemon&lt;br /&gt;
******animations&lt;br /&gt;
*******&amp;lt;folder named after your pokemon&amp;gt;&lt;br /&gt;
******models&lt;br /&gt;
*******&amp;lt;folder named after your pokemon&amp;gt;&lt;br /&gt;
******posers&lt;br /&gt;
******resolvers&lt;br /&gt;
*******&amp;lt;folder named after your pokemon&amp;gt;&lt;br /&gt;
****lang&lt;br /&gt;
****textures&lt;br /&gt;
*****pokemon&lt;br /&gt;
******&amp;lt;folder named after your pokemon&amp;gt;&lt;br /&gt;
**data&lt;br /&gt;
***cobblemon&lt;br /&gt;
****spawn_pool_world&lt;br /&gt;
****species&lt;br /&gt;
*****custom&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
After this folder tree for your addon is made, you can simply drop the files into the associated folders as you create them. &lt;br /&gt;
Remember that the &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt; is a file, not a folder to add. It must be one folder deep in order for Minecraft to recognize this pack as a resource pack or data pack when in the appropriate game folders.&lt;br /&gt;
&lt;br /&gt;
=== Part 2: Create your Pokémon&#039;s assets in Blockbench ===&lt;br /&gt;
&#039;&#039;&#039;This is not a guide to Blockbench.&#039;&#039;&#039; This &#039;&#039;&#039;extensive&#039;&#039;&#039; part of the tutorial will guide you in the creation of a compatible Cobblemon model. Cobblemon models have certain requirements in order to work in Minecraft. There are several mistakes you might make when creating a model which may result in you having to start all over.&lt;br /&gt;
&lt;br /&gt;
This part of the guide is a slightly watered down version of the [[Tutorials/Creating A Model|model creation tutorial]] to keep things more beginner friendly.&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Get access to Blockbench ====&lt;br /&gt;
Blockbench is a free 3D Modeling program capable of doing everything you need to make a Cobblemon model. You can create a model, paint it, and animate it all at the same time using Blockbench. Watching some Blockbench tutorials before getting started is recommended.&lt;br /&gt;
&lt;br /&gt;
# On your browser and go to https://www.blockbench.net&lt;br /&gt;
# &amp;lt;code&amp;gt;DOWNLOAD&amp;lt;/code&amp;gt; the app &#039;&#039;&#039;or&#039;&#039;&#039; click on &amp;lt;code&amp;gt;OPEN WEB APP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blockbench can also be used on mobile devices!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer&#039;&#039;&#039;: This guide is tailored towards the Blockbench app on PC.&lt;br /&gt;
&lt;br /&gt;
==== Step 2: Create the model file ====&lt;br /&gt;
You will be creating the project file in Blockbench. Although this step seems simple, if you choose the wrong model type or UV mode then it will not work with Cobblemon&#039;s custom Pokémon system. &lt;br /&gt;
&lt;br /&gt;
# Open up Blockbench &lt;br /&gt;
# Click on File &amp;gt; New &amp;gt; Bedrock Entity&lt;br /&gt;
# &#039;&#039;&#039;In lowercase only&#039;&#039;&#039;, type the name of your custom Pokémon in both &amp;lt;code&amp;gt;File Name&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Model Identifier&amp;lt;/code&amp;gt;&lt;br /&gt;
# Make sure Default UV Mode is set to &amp;lt;code&amp;gt;Box UV&amp;lt;/code&amp;gt;&lt;br /&gt;
# Leave &amp;lt;code&amp;gt;Texture Size&amp;lt;/code&amp;gt; alone&lt;br /&gt;
# Click &amp;lt;code&amp;gt;Confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have created the foundation of your model file!&lt;br /&gt;
&lt;br /&gt;
Despite being for the Java version of Minecraft, Cobblemon uses Bedrock entities to allow for flexible animations. &lt;br /&gt;
&lt;br /&gt;
==== Step 3: Creating cubes the right way ====&lt;br /&gt;
There are many ways to create a Pokémon model. There is no “right way” to make a cube to build your design; however, &#039;&#039;&#039;there are several things that can break your model involving these cubes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before you get started, you should know that there are several things you should &#039;&#039;&#039;never&#039;&#039;&#039; do when creating cubes. As you create your model, keep the following tips in mind:&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; use capital letters when naming your cubes or groups. Minecraft might crash trying to read them.&lt;br /&gt;
** &#039;&#039;&#039;Always stick with lowercase letters when naming things!&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; use decimals in &amp;lt;code&amp;gt;Size&amp;lt;/code&amp;gt; values! Minecraft can&#039;t handle &amp;quot;2.5&amp;quot; pixels properly. &lt;br /&gt;
** &amp;lt;code&amp;gt;Position&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Inflate&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Pivot Point&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Rotation&amp;lt;/code&amp;gt; values can use decimals without issues.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; change the UV Mode of the cube. They should all be “Box UV” by default. &lt;br /&gt;
** If just one cube is changed to Per-face UV, the whole resource pack will refuse to load. &lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; forget to save! It can take hours or days to make your model. Save often!&lt;br /&gt;
* Make sure your model is facing &amp;lt;code&amp;gt;North&amp;lt;/code&amp;gt;! &#039;&#039;&#039;It should be facing towards the N on the floor.&#039;&#039;&#039; &lt;br /&gt;
** It may walk backwards or sideways in game if not facing North. &lt;br /&gt;
* Your model does not always need to be on a 1 to 1 scale. It can be sized down in game to affect texture details.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that in mind, you can start creating cubes in Blockbench!&lt;br /&gt;
# Create a cube by clicking the &amp;lt;code&amp;gt;Add Cube&amp;lt;/code&amp;gt; button under &amp;quot;Outliner&amp;quot; or press Ctrl + N&lt;br /&gt;
# Change the elements of this cube as needed&lt;br /&gt;
# Repeat these steps when more cubes are needed for the model&lt;br /&gt;
&lt;br /&gt;
You can change one of the size values to 0 to create a 2D plane. These are usually called &amp;lt;code&amp;gt;panes&amp;lt;/code&amp;gt; and can be used to create flat textures for certain situations. Remember to paint the back side of these panes!&lt;br /&gt;
&lt;br /&gt;
==== Step 4: Arrange your cubes into &amp;quot;bones&amp;quot; ====&lt;br /&gt;
As you create the cubes for your model, you will want group them into folders. These groups of cubes are called &amp;lt;code&amp;gt;bones&amp;lt;/code&amp;gt;. Only bones can be selected in the &amp;lt;code&amp;gt;Animate&amp;lt;/code&amp;gt; tab. Bones can even go inside of other bones. You are essentially building a skeleton. Sort these bones out to make animating the model easier later on. &lt;br /&gt;
[[File:Example_of_Arm.png|thumb|350px|caption|Sceptile&#039;s arm bone structure.]]&lt;br /&gt;
# Decide which cubes should be grouped together as a &amp;lt;code&amp;gt;bone&amp;lt;/code&amp;gt;.&amp;lt;/br&amp;gt;example: grouping several cubes together to make a &amp;quot;foot&amp;quot; bone. Then grouping other cubes to make a &amp;quot;leg&amp;quot; bone.&lt;br /&gt;
# Create a group by clicking the &amp;lt;code&amp;gt;Add Group&amp;lt;/code&amp;gt; button under &amp;quot;Outliner&amp;quot; or press Ctrl + G&lt;br /&gt;
# Name this new bone. It is recommended to use names of body parts like arm, arm 2, hand, etc.&lt;br /&gt;
# Click and drag associated cubes into this new bone folder.&lt;br /&gt;
# Assign an appropriate pivot point to this new bone. This controls the location it will rotate from. &lt;br /&gt;
# Repeat these steps when more bones are needed for animation&lt;br /&gt;
&lt;br /&gt;
Bones can use the same properties under the &amp;quot;Element&amp;quot; section. How you use these properties with bones is up to you. You can reference official models that&amp;lt;/br&amp;gt; have a similar body type to your custom Pokémon. &lt;br /&gt;
&lt;br /&gt;
==== Step 5: Arranging your bones the right way ====&lt;br /&gt;
There are many ways to create a Pokémon model. Unfortunately, there is a &amp;quot;right way&amp;quot; to arrange your bones so it won&#039;t break something in game; however, &#039;&#039;&#039;this will never restrict your creative freedom!&#039;&#039;&#039; There are only 2 &amp;quot;bones&amp;quot; required to make your model functional with Cobblemon and it shouldn&#039;t interfere with your design. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may want to come back to these steps after creating all of the cubes necessary to make your model complete&#039;&#039;&#039;&lt;br /&gt;
[[File:CharmanderAndItsBones.png|thumb|350px|caption|Charmander with its &amp;quot;root folder&amp;quot; and &amp;quot;head&amp;quot; bone.]]&lt;br /&gt;
# Create a new bone group and name this folder after your custom Pokémon&lt;br /&gt;
# Drag all bones and cubes into this new folder until it holds everything.&lt;br /&gt;
#*This folder that holds everything is known as the &amp;lt;code&amp;gt;root folder&amp;lt;/code&amp;gt;&lt;br /&gt;
# Ensure the XYZ Pivot Point values of the root folder are all at 0.&lt;br /&gt;
#* This stops the model from sinking into the ground in game. &lt;br /&gt;
# Create or pick the &amp;lt;code&amp;gt;head&amp;lt;/code&amp;gt; bone for your Pokémon. &lt;br /&gt;
#*This will be the bone that rotates when it uses the &amp;quot;look&amp;quot; animation.&lt;br /&gt;
#* Sometimes a Pokémon wont have a traditional head like Spheal for example. You&#039;ll have to get creative with which bone shall be the head bone. &lt;br /&gt;
# Ensure this head bone is named &amp;lt;code&amp;gt;head&amp;lt;/code&amp;gt;.&lt;br /&gt;
#* You mostly name it &amp;quot;head&amp;quot; for simplicity with the &amp;lt;code&amp;gt;poser file&amp;lt;/code&amp;gt;.&lt;br /&gt;
#* If your Pokémon is shaped differently, then just remember to use the name of the bone that works best in its poser file.&lt;br /&gt;
&lt;br /&gt;
The root folder is crucial for making the in-game model&#039;s position look exactly the way it does in Blockbench. If the Pivot values are not 0, then it will shift in some direction. &lt;br /&gt;
&lt;br /&gt;
Having a head bone allows the Pokémon to use the look animation without issues. In the past, many creators have unknowingly assigned the head bone as &amp;quot;head&amp;quot; in their poser files when following the custom Pokémon guide. &#039;&#039;&#039;If the model did not have this matching &amp;lt;code&amp;gt;head&amp;lt;/code&amp;gt; bone, the game would crash!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 6: Create your textures ====&lt;br /&gt;
This step will only help you with the creation of the files. Any artistic help will have to be sourced from somewhere else. It is recommended to watch some tutorials or ask for help in the Cobblemon discord server. &lt;br /&gt;
[[File:PaintingACharmander.png|thumb|450px|caption|Charmander getting painted in Blockbench.]]&lt;br /&gt;
# Click on &amp;quot;Create Texture&amp;quot; or press Ctrl+Shift+T.&lt;br /&gt;
# Name the texture after your Pokémon.&lt;br /&gt;
# Ensure Pixel Density is set to &amp;lt;code&amp;gt;16x&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Other densities may break textures. &lt;br /&gt;
#* The model can later be sized up or down to affect details.&lt;br /&gt;
# Click confirm. The default settings are usually fine. &lt;br /&gt;
# Navigate to the &amp;lt;code&amp;gt;Paint&amp;lt;/code&amp;gt; tab in the top-right corner of Blockbench&lt;br /&gt;
# Paint the model until satisfied.&lt;br /&gt;
# Click the Save icon on your texture, or press Ctrl+S&lt;br /&gt;
# Make sure the PNG is called &amp;lt;code&amp;gt;&amp;lt;pokemon&amp;gt;.png&amp;lt;/code&amp;gt;&lt;br /&gt;
# Place this PNG in your Pokémon&#039;s &amp;lt;code&amp;gt;texture&amp;lt;/code&amp;gt; folder of your addon.&lt;br /&gt;
#* The folder path for this PNG should be like so: &amp;lt;/br&amp;gt;&amp;lt;code&amp;gt; &amp;lt;your_addon&amp;gt;/assets/cobblemon/textures/pokemon/&amp;lt;your_pokemon&amp;gt;/&amp;lt;pokemon&amp;gt;.png &amp;lt;/code&amp;gt;&lt;br /&gt;
# Repeat these steps for the shiny texture. (optional)&lt;br /&gt;
&lt;br /&gt;
==== Step 7: Animate your Pokémon ====&lt;br /&gt;
Again, this step will only help you with the creation of the files. Animations are not required to make your Pokémon work in game. This step may be skipped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember that animations can only select bones. And if you change the bone names during or after this process, then you need to update your animations!&#039;&#039;&#039;&lt;br /&gt;
# Navigate to the &amp;lt;code&amp;gt;Animate&amp;lt;/code&amp;gt; tab in the top-right corner of Blockbench&lt;br /&gt;
# Under the &amp;quot;ANIMATIONS&amp;quot; section, click the &amp;lt;code&amp;gt;Add Animation&amp;lt;/code&amp;gt; button.&lt;br /&gt;
# Name your animation &amp;lt;code&amp;gt;animation.&amp;lt;pokemon&amp;gt;.&amp;lt;animation type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
#* There is a list of animation type examples below&lt;br /&gt;
# Select a desired loop mode. This can be changed later.&lt;br /&gt;
# Click &amp;lt;code&amp;gt;Confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
# Animate your Pokémon until satisfied. &lt;br /&gt;
# Repeat the previous steps to create new animations.&lt;br /&gt;
# Save your animations as a group. Click on the top-most save icon.&lt;br /&gt;
# Name this animation JSON &amp;lt;code&amp;gt;&amp;lt;pokemon&amp;gt;.animation.json&amp;lt;/code&amp;gt;&lt;br /&gt;
# Place this animation JSON in your Pokémon&#039;s &amp;lt;code&amp;gt;animation&amp;lt;/code&amp;gt; folder of your addon.&lt;br /&gt;
#* The folder path for this JSON should be like so: &amp;lt;/br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;your_addon&amp;gt;/assets/cobblemon/bedrock/pokemon/animations/&amp;lt;your_pokemon&amp;gt;/&amp;lt;pokemon&amp;gt;.animation.json&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cobblemon has a limited selection of Pose types that animations can use in game. You should at least create some core animations like idles, walks, and faints. You can name your animations using the following naming scheme. &lt;br /&gt;
&lt;br /&gt;
Beginner list of Poses and animations you should make for your Pokemon:&lt;br /&gt;
* &amp;quot;STAND&amp;quot; - &amp;lt;code&amp;gt;animation.&amp;lt;pokemon&amp;gt;.ground_idle&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;quot;WALK&amp;quot; - &amp;lt;code&amp;gt;animation.&amp;lt;pokemon&amp;gt;.ground_walk&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;quot;faint&amp;quot; - &amp;lt;code&amp;gt;animation.&amp;lt;pokemon&amp;gt;.faint&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The full list of usable pose types and the animations that work with them can be found on the full version of the [[Tutorials/Creating_A_Model#Step_7:_Animate_your_Pokémon| model guide.]]&lt;br /&gt;
==== Step 8: Export Bedrock Geometry ====&lt;br /&gt;
By now, you should already have your textures and animations saved somewhere. All that&#039;s left is to export your model file. Afterwards, everything you have made should be ready to use in resource packs!&lt;br /&gt;
&lt;br /&gt;
# Click on File &amp;gt; Export &amp;gt; Export Bedrock Geometry&lt;br /&gt;
# Name this file &amp;lt;code&amp;gt;&amp;lt;pokemon&amp;gt;.geo.json&amp;lt;/code&amp;gt;&lt;br /&gt;
# Place this model JSON in your Pokémon&#039;s &amp;lt;code&amp;gt;model&amp;lt;/code&amp;gt; folder of your addon.&lt;br /&gt;
#* The folder path for this JSON should be like so: &amp;lt;/br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;your_addon&amp;gt;/assets/cobblemon/bedrock/pokemon/models/&amp;lt;your_pokemon&amp;gt;/&amp;lt;pokemon&amp;gt;.geo.json &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This step is done last in case any edits needed to be made to the model. &lt;br /&gt;
&lt;br /&gt;
Congratulations! You should now have a model, textures, and animations, which is most of the work for creating a custom Pokémon. Provided you followed this guide, your model should not be causing any issues when put in game.&lt;br /&gt;
&lt;br /&gt;
=== Part 3: Create your Pokémon&#039;s Poser file ===&lt;br /&gt;
&amp;lt;code&amp;gt;Posers&amp;lt;/code&amp;gt; are JSON files that create a set of animations for a Pokémon to use. The poser file contains information on when the Pokémon will perform certain animations. You can set your Pokémon to only ever perform one animation if you’d like, or you can give it different animations for just about every action it performs! &lt;br /&gt;
&lt;br /&gt;
You will be creating a poser file for the idle, walk, and faint animation you should have created if following this guide. &#039;&#039;&#039;Later in this guide&#039;&#039;&#039;, you will have to come back and edit some of the &amp;lt;code&amp;gt;portrait&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;profile&amp;lt;/code&amp;gt; values in the file so they look nice in the menus!&lt;br /&gt;
&lt;br /&gt;
# Create a new text file and name it after your Pokémon. Include the file extension of &amp;lt;code&amp;gt;.json&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Example: &amp;lt;code&amp;gt;bulbasaur.json&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Make sure this new file name ends in .json and not any other file extension like .txt.&lt;br /&gt;
# Open this new JSON in your preferred text editor&lt;br /&gt;
# Copy and paste this entire poser example into the JSON&lt;br /&gt;
#* Hover over the underlined text to see more information.&lt;br /&gt;
 {&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Tells the game which bone is the head. In this case, the head bone is simply named head.&amp;quot;&amp;gt;head&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The bone from your model that will act as the head for the look animation that plays when a Pokémon wants to look in certain directions. Can be any other appropriate bone and not all Pokémon need to do this!&amp;quot;&amp;gt;head&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the portraits on the party menu on the left side of the screen. This will require some trial and error. I advise coming back to this after you’ve implemented your Pokémon. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;portraitScale&amp;quot;: 1&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the portraits on the party menu on the left side of the screen. This will require some trial and error. I advise coming back to this after you’ve implemented your Pokémon. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;portraitTranslation&amp;quot;: [ 0, 0.5, 0 ]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the full body view of the Pokémon often seen in GUI, but most notably the summary UI. Like the previous code block, this section will require some trial and error, and you should come back to edit this later. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;profileScale&amp;quot;: 1&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the full body view of the Pokémon often seen in GUI, but most notably the summary UI. Like the previous code block, this section will require some trial and error, and you should come back to edit this later. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;profileTranslation&amp;quot;: [ 0, 0.4, 0 ]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;This points to the faint animation for this Pokémon. If you have no faint animation, you can delete this line.&amp;quot;&amp;gt;faint&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The animation you are telling it to use when your Pokémon faints. If you have correctly named all your files and animations, this should be as simple as changing &#039;pokemon&#039; to be your Pokémon’s name.&amp;quot;&amp;gt;bedrock(pokemon, faint)&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here we are defining a list of our poses.&amp;quot;&amp;gt;poses&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Here we are defining the name of the pose.&amp;quot;&amp;gt;standing&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here we are again defining the name of the pose.&amp;quot;&amp;gt;poseName&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The name of your pose. In this case, its called standing&amp;quot;&amp;gt;standing&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;This is transition time between animations. You probably won&#039;t need to mess with this.&amp;gt;transformTicks&amp;quot;: 10&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here, we are telling the game when this animation will take place.&amp;quot;&amp;gt;poseTypes&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;One of the pose types that will use the following animation. STAND - when stationary on the ground&amp;quot;&amp;gt;STAND&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;One of the pose types that will use the following animation. NONE - when not doing anything at all&amp;quot;&amp;gt;NONE&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;One of the pose types that will use the following animation. PORTRAIT - when in a portrait like on your party UI&amp;quot;&amp;gt;PORTRAIT&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;One of the pose types that will use the following animation. PROFILE - when in summary screens&amp;quot;&amp;gt;PROFILE&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list which animations will play during these poses.&amp;quot;&amp;gt;animations&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Allows the Pokémon to move its head around to observe its surroundings. You can delete this if your Pokémon doesn&#039;t have a head bone, or you just don&#039;t want them looking around.&amp;quot;&amp;gt;look&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;The animation you are telling it to use when your Pokémon is standing, doing nothing, or in the mod&#039;s UI. If you have correctly named all your files and animations, this should be as simple as changing &#039;pokemon&#039; to be your Pokémon’s name.&amp;quot;&amp;gt;bedrock(pokemon, ground_idle)&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
      ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Here we are defining the name of the pose.&amp;quot;&amp;gt;walking&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here we are again defining the name of the pose.&amp;quot;&amp;gt;poseName&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The name of your pose. In this case, its called walking&amp;quot;&amp;gt;walking&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;This is transition time between animations. You probably won&#039;t need to mess with this.&amp;gt;transformTicks&amp;quot;: 10&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here, we are telling the game when this animation will take place.&amp;quot;&amp;gt;poseTypes&amp;lt;/abbr&amp;gt;&amp;quot;: [ &amp;quot;&amp;lt;abbr title=&amp;quot;One of the pose types that will use the following animation. WALK - when traveling on the ground&amp;quot;&amp;gt;WALK&amp;lt;/abbr&amp;gt;&amp;quot; ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list which animations will play during these poses.&amp;quot;&amp;gt;animations&amp;lt;/abbr&amp;gt;&amp;quot;: [ &amp;quot;&amp;lt;abbr title=&amp;quot;The animation you are telling it to use when your Pokémon is walking on land. If you have correctly named all your files and animations, this should be as simple as changing &#039;pokemon&#039; to be your Pokémon’s name.&amp;quot;&amp;gt;bedrock(pokemon, ground_walk)&amp;lt;/abbr&amp;gt;&amp;quot; ]&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
 }&lt;br /&gt;
# &amp;lt;li value=4&amp;gt; In the section for &amp;lt;code&amp;gt;&amp;quot;faint&amp;quot;&amp;lt;/code&amp;gt;, change &amp;quot;pokemon&amp;quot; in &amp;lt;code&amp;gt;&amp;quot;bedrock(pokemon, faint)&amp;quot;&amp;lt;/code&amp;gt; to be your Pokémon&#039;s name.&lt;br /&gt;
#* Don&#039;t put the name in quotes.&lt;br /&gt;
# In the section for &amp;lt;code&amp;gt;&amp;quot;standing&amp;quot;&amp;lt;/code&amp;gt;, change &amp;quot;pokemon&amp;quot; in &amp;lt;code&amp;gt;&amp;quot;bedrock(pokemon, ground_idle)&amp;quot;&amp;lt;/code&amp;gt; to be your Pokémon&#039;s name.&lt;br /&gt;
#* Don&#039;t put the name in quotes.&lt;br /&gt;
# In the section for &amp;lt;code&amp;gt;&amp;quot;walking&amp;quot;&amp;lt;/code&amp;gt;, change &amp;quot;pokemon&amp;quot; in &amp;lt;code&amp;gt;&amp;quot;bedrock(pokemon, ground_walk)&amp;quot;&amp;lt;/code&amp;gt; to be your Pokémon&#039;s name.&lt;br /&gt;
#* Don&#039;t put the name in quotes.&lt;br /&gt;
# Save the file&lt;br /&gt;
# Place this new poser JSON into the &amp;lt;code&amp;gt;posers&amp;lt;/code&amp;gt; folder of your addon. &lt;br /&gt;
&lt;br /&gt;
You just created the poser file! When it&#039;s time to test your addon in game, it should use the animations you created earlier. &lt;br /&gt;
&lt;br /&gt;
=== Part 4: Create your Pokémon&#039;s Resolver file ===&lt;br /&gt;
&amp;lt;code&amp;gt;Resolvers&amp;lt;/code&amp;gt; are JSON files that assign a Pokémon its &amp;lt;code&amp;gt;model&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;textures&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;animations&amp;lt;/code&amp;gt;. The resolver files control all the things that allow a Pokémon to function visually!&lt;br /&gt;
&lt;br /&gt;
You will be creating the resolver file for your Pokémon. At this part of the guide, you should already have files for model, texture, animation, and poser. Now they just need to be linked to your Pokémon using the resolver file.&lt;br /&gt;
&lt;br /&gt;
# Create a new text file and name it &amp;lt;code&amp;gt;&amp;quot;0_&amp;lt;pokemon&amp;gt;_base.json&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Example: &amp;lt;code&amp;gt;0_treecko_base.json&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Make sure this new file name ends in .json and not any other file extension like .txt.&lt;br /&gt;
# Open this new JSON in your preferred text editor&lt;br /&gt;
# Copy and paste this entire resolver example into the JSON&lt;br /&gt;
#*Hover over the underlined text to see more information.&lt;br /&gt;
 {&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are saying what Pokémon species will get the following assets&amp;quot;&amp;gt;species&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this example, Treecko will get the following assets. You will want to change &#039;treecko&#039; to be your Pokémon&#039;s name&amp;quot;&amp;gt;cobblemon:treecko&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;This is the load order of the forms in this file. Since this file contains the default variants for this Pokémon, load order should be 0. Addons may create more forms later, and they will use a higher number. This is what &#039;0_&#039; and &#039;_base&#039; in the file name represent. &#039;0_&#039; represents the load order, and &#039;_base&#039; represents that these are the default forms.&amp;quot;&amp;gt;order&amp;quot;: 0&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list all of your Pokémon&#039;s visual variations. This is how the shiny version uses the same model but with a different texture.&amp;quot;&amp;gt;variations&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;&#039;Aspects&#039; are traits a Pokémon has. In this section, we are determining what the Pokémon will look like if it has no aspects. This can be considered the &#039;default&#039; assets.&amp;quot;&amp;gt;aspects&amp;quot;: []&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are telling the Pokémon what poser file to use.&amp;quot;&amp;gt;poser&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this example, it will use the treecko poser. You will want to change &#039;treecko&#039; to be your Pokémon&#039;s name&amp;quot;&amp;gt;cobblemon:treecko&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are telling the Pokémon what model file to use.&amp;quot;&amp;gt;model&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this example, it will use the treecko model. You will want to change &#039;treecko&#039; to be your Pokémon&#039;s name&amp;quot;&amp;gt;cobblemon:treecko.geo&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are telling the Pokémon what texture PNG to use.&amp;quot;&amp;gt;texture&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this example, it will use &#039;treecko.png&#039; from the &#039;treecko&#039; folder. You will want to change both instances of &#039;treecko&#039; to be your Pokémon&#039;s name&amp;quot;&amp;gt;cobblemon:textures/pokemon/treecko/treecko.png&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;This can be used to add additional textures on top of the main texture like with emissive textures or Arbok&#039;s chest patterns. This is unfortunately not covered in this guide.&amp;quot;&amp;gt;layers&amp;quot;: []&amp;lt;/abbr&amp;gt;&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;In this section, we are determining what the Pokémon will look like if it is &#039;shiny&#039;.&amp;quot;&amp;gt;aspects&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are specifying that any shiny Treecko will use the following texture. If you don&#039;t list a model or poser like this example, then it will use the &#039;default&#039; ones that you created above.&amp;quot;&amp;gt;shiny&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are telling the shiny Pokémon what texture PNG to use. The texture will be applied to the default model in this example.&amp;quot;&amp;gt;texture&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this example, it will use &#039;treecko_shiny.png&#039; from the &#039;treecko&#039; folder. You will want to change both instances of &#039;treecko&#039; to be your Pokémon&#039;s name&amp;quot;&amp;gt;cobblemon:textures/pokemon/treecko/treecko_shiny.png&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  ]&lt;br /&gt;
 }&lt;br /&gt;
# &amp;lt;li value=4&amp;gt; In the section for &amp;lt;code&amp;gt;&amp;quot;species&amp;quot;&amp;lt;/code&amp;gt;, change &amp;quot;treecko&amp;quot; in &amp;lt;code&amp;gt;&amp;quot;cobblemon:treecko&amp;quot;&amp;lt;/code&amp;gt; to be your Pokémon&#039;s name.&lt;br /&gt;
# In the section for &amp;lt;code&amp;gt;&amp;quot;poser&amp;quot;&amp;lt;/code&amp;gt;, change &amp;quot;treecko&amp;quot; in &amp;lt;code&amp;gt;&amp;quot;cobblemon:treecko&amp;quot;&amp;lt;/code&amp;gt; to be your Pokémon&#039;s name.&lt;br /&gt;
# In the section for &amp;lt;code&amp;gt;&amp;quot;model&amp;quot;&amp;lt;/code&amp;gt;, change &amp;quot;treecko&amp;quot; in &amp;lt;code&amp;gt;&amp;quot;cobblemon:treecko.geo&amp;quot;&amp;lt;/code&amp;gt; to be your Pokémon&#039;s name.&lt;br /&gt;
# In the section for &amp;lt;code&amp;gt;&amp;quot;textures&amp;quot;&amp;lt;/code&amp;gt;, change &#039;&#039;&#039;both instances&#039;&#039;&#039; of &amp;quot;treecko&amp;quot; in &amp;lt;code&amp;gt;&amp;quot;cobblemon:textures/pokemon/treecko/treecko.png&amp;quot;&amp;lt;/code&amp;gt; to be your Pokémon&#039;s name.&lt;br /&gt;
# Under the &amp;lt;code&amp;gt;&amp;quot;shiny&amp;quot;&amp;lt;/code&amp;gt; aspect section for &amp;lt;code&amp;gt;&amp;quot;textures&amp;quot;&amp;lt;/code&amp;gt;, change &#039;&#039;&#039;both instances&#039;&#039;&#039; of &amp;quot;treecko&amp;quot; in &amp;lt;code&amp;gt;&amp;quot;cobblemon:textures/pokemon/treecko/treecko_shiny.png&amp;quot;&amp;lt;/code&amp;gt; to be your Pokémon&#039;s name.&lt;br /&gt;
#* Don&#039;t delete the &amp;quot;_shiny&amp;quot; part of the name.&lt;br /&gt;
#* You can remove the shiny variation if you didn&#039;t make any shiny textures. &lt;br /&gt;
# Save the file&lt;br /&gt;
# Place this new resolver JSON into your Pokémon&#039;s &amp;lt;code&amp;gt;resolvers&amp;lt;/code&amp;gt; folder of your addon. &lt;br /&gt;
&lt;br /&gt;
You just created your Pokémon&#039;s resolver file. When it&#039;s time to load your addon in game, it should be using the model, textures, and animations you created for it!&lt;br /&gt;
&lt;br /&gt;
=== Part 5: Create your Pokémon&#039;s Species file ===&lt;br /&gt;
Now that we’ve got all the assets in place, we can now create the &amp;lt;code&amp;gt;species&amp;lt;/code&amp;gt; file! The species file contains all the entity data your Pokémon needs to exist. This is done from the data folder within your pack. This section will be extensive, but it will explain some of the basic properties of the &amp;lt;code&amp;gt;species file&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
This part of the guide can be skipped if you are able to create your Pokémon&#039;s &amp;lt;code&amp;gt;species&amp;lt;/code&amp;gt; file through this [https://tmetcalfe89.github.io/cobblemon-fakemon-generator/ Fakemon Generator] made for Cobblemon! It will automatically create a zipped species JSON after you fill out some information for your Pokémon. The Fakemon Generator is very beginner friendly and can prevent you from making typos in the process of making a species file by hand.&lt;br /&gt;
&lt;br /&gt;
==== Creating the Species JSON ====&lt;br /&gt;
This JSON will contain all the necessary data any Pokémon needs. This includes its name, type, abilities, stats, moves, etc.&lt;br /&gt;
&lt;br /&gt;
# Create a new text file and name it after your Pokémon. Include the file extension of &amp;lt;code&amp;gt;.json&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Example: &amp;lt;code&amp;gt;bulbasaur.json&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Make sure this new file name ends in .json and not any other file extension like .txt.&lt;br /&gt;
# Open this new JSON in your preferred text editor&lt;br /&gt;
# Let&#039;s start by adding an opening and a closing curly bracket to the file like so: &lt;br /&gt;
#* In the following sections you will be adding information &#039;&#039;&#039;in between&#039;&#039;&#039; these brackets.&lt;br /&gt;
 {&lt;br /&gt;
 &lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==== Basic Information ====&lt;br /&gt;
Let&#039;s add some basic information about your Pokémon.&lt;br /&gt;
&lt;br /&gt;
# Copy and paste the following data &#039;&#039;&#039;inside the previously created curly brackets.&#039;&#039;&#039;&lt;br /&gt;
#*Hover over the underlined text to see more information.&lt;br /&gt;
 &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not this Pokémon is fully implemented. This determines whether it will show up in /spawnallpokemon or similar commands&amp;quot;&amp;gt;implemented&amp;lt;/abbr&amp;gt;&amp;quot;: true,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The name of the Pokémon species&amp;quot;&amp;gt;name&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this example, the Pokémon will be called Tentaquil!&amp;quot;&amp;gt;tentaquil&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Labels for this Pokémon. These labels can be used for spawning&amp;quot;&amp;gt;labels&amp;lt;/abbr&amp;gt;&amp;quot;: [ &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are labeling your Pokémon as a &#039;custom&#039; Pokémon.&amp;quot;&amp;gt;custom&amp;lt;/abbr&amp;gt;&amp;quot; ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here we point to the Pokédex descriptions for this Pokémon.&amp;quot;&amp;gt;pokedex&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;These are lang keys! We will need to define these later in a lang file, which is really easy. We&#039;ll cover this, but just replace &#039;tentaquil&#039; with your own Pokémon&#039;s name for now.&amp;quot;&amp;gt;cobblemon.species.tentaquil.desc1&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;These are lang keys! We will need to define these later in a lang file, which is really easy. We&#039;ll cover this, but just replace &#039;tentaquil&#039; with your own Pokémon&#039;s name for now.&amp;quot;&amp;gt;cobblemon.species.tentaquil.desc2&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Height for the Pokédex. The value here is written in decimeters. To convert to meters, divide this value by 10.&amp;quot;&amp;gt;height&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Tentaquil has a height of 11 decimeters, or 1.1 meters!&amp;quot;&amp;gt;11&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Weight for the Pokédex and the amount of damage for moves based on weight. The value here is written in hectograms. To convert to kilograms, divide this value by 10.&amp;quot;&amp;gt;weight&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Tentaquil has a weight of 300 hectograms, or 30 kilograms!&amp;quot;&amp;gt;300&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not this pokemon can ride on the players shoulder.&amp;quot;&amp;gt;shoulderMountable&amp;lt;/abbr&amp;gt;&amp;quot;: false,&lt;br /&gt;
# &amp;lt;li value=2&amp;gt;Change the 3 instances of &amp;quot;tentaquil&amp;quot; to your Pokémon&#039;s name&lt;br /&gt;
# Change the values of &amp;lt;code&amp;gt;&amp;quot;height&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;weight&amp;quot;&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;&amp;quot;shoulderMountable&amp;quot;&amp;lt;/code&amp;gt; if desired. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stats ====&lt;br /&gt;
Now let&#039;s include the stats. You can refer to the stats of official Pokémon as guidelines if you plan on making the stats more practical and faithful to the official games. You can find the mod&#039;s official &amp;lt;code&amp;gt;species&amp;lt;/code&amp;gt; files on the [https://gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/resources/data/cobblemon/species Gitlab] which are organized by generation.&lt;br /&gt;
&lt;br /&gt;
# Copy and paste the following data &#039;&#039;&#039;in a new line after the previous data.&#039;&#039;&#039;&lt;br /&gt;
#*Hover over the underlined text to see more information.&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The type assigned to your Pokémon.&amp;quot;&amp;gt;primaryType&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this example, the Pokémon will be a poison type. You can change this if you like, but it must be an official type.&amp;quot;&amp;gt;poison&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The second type assigned to your Pokémon. This line is optional.&amp;quot;&amp;gt;secondaryType&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this example, the Pokémon will also be a water type. You can change this if you like, but it must be an official type.&amp;quot;&amp;gt;water&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The base stats of your pokémon. Again, these are up to you.&amp;quot;&amp;gt;baseStats&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The base hp stat of your pokémon.&amp;quot;&amp;gt;hp&amp;lt;/abbr&amp;gt;&amp;quot;: 125,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The base attack stat of your pokémon.&amp;quot;&amp;gt;attack&amp;lt;/abbr&amp;gt;&amp;quot;: 105,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The base defense stat of your pokémon.&amp;quot;&amp;gt;defence&amp;lt;/abbr&amp;gt;&amp;quot;: 95,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The base special attack stat of your pokémon.&amp;quot;&amp;gt;special_attack&amp;lt;/abbr&amp;gt;&amp;quot;: 120,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The base special defense stat of your pokémon.&amp;quot;&amp;gt;special_defence&amp;lt;/abbr&amp;gt;&amp;quot;: 85,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The base speed stat of your pokémon.&amp;quot;&amp;gt;speed&amp;lt;/abbr&amp;gt;&amp;quot;: 70&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The catch rate of your Pokémon. The higher the value, the easier it is to catch your Pokémon.&amp;quot;&amp;gt;catchRate&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Catch rate values can start as low as 3 for legendary Pokémon and go as high as 255 for early game Pokémon like caterpie.&amp;quot;&amp;gt;100&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;What percentage of this pokémon are male.&amp;quot;&amp;gt;maleRatio&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;This would make the Pokémon have a 50% male ratio. You can set this value to 0 to make a female only species like Miltank. You can also set it to -1 to make genderless Pokémon like Ditto.&amp;quot;&amp;gt;0.5&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How much experience is granted by this pokémon upon being defeated.&amp;quot;&amp;gt;baseExperienceYield&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;270 would let this Pokémon drop the same amount of exp as a legendary pokemon! Weak Pokémon have a value as low as 50. Blissey has the highest value at 635.&amp;quot;&amp;gt;270&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How quickly this Pokémon will level up.&amp;quot;&amp;gt;experienceGroup&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;It is recommended that you leave this alone for now. If you spell something wrong when trying to change it, your Pokémon will not level up at all.&amp;quot;&amp;gt;fluctuating&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How long it will take this Pokémon&#039;s eggs to hatch.&amp;quot;&amp;gt;eggCycles&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;This value can be as low as 15 for quick hatching eggs or as high as 120 for slow hatching eggs like legendaries.&amp;quot;&amp;gt;25&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The egg groups that this Pokémon can breed with.&amp;quot;&amp;gt;eggGroups&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;It is recommended that you leave these alone unless you know what you&#039;re doing. If these values aren&#039;t valid, the game will crash.&amp;quot;&amp;gt;water_1&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;It is recommended that you leave these alone unless you know what you&#039;re doing. If these values aren&#039;t valid, the game will crash.&amp;quot;&amp;gt;monster&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;What this pokémon&#039;s friendship stat starts at when caught.&amp;quot;&amp;gt;baseFriendship&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;For most non-legendary Pokémon, this value is usually 50.&amp;quot;&amp;gt;50&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How many EV&#039;s this pokémon gives upon being defeated.&amp;quot;&amp;gt;evYield&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The amount of hp EV&#039;s this Pokémon will drop.&amp;quot;&amp;gt;hp&amp;lt;/abbr&amp;gt;&amp;quot;: 2,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The amount of special attack EV&#039;s this Pokémon will drop.&amp;quot;&amp;gt;special_attack&amp;lt;/abbr&amp;gt;&amp;quot;: 1&lt;br /&gt;
  },&lt;br /&gt;
# &amp;lt;li value=2&amp;gt; Change any of these values if desired&lt;br /&gt;
#* It is recommended that you leave most of these values alone if you are unsure about your Pokémon&#039;s stats. They can always be changed later. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Moves and Abilities ====&lt;br /&gt;
Here you will include the abilities and move pool for your Pokémon.&lt;br /&gt;
&lt;br /&gt;
# Copy and paste the following data &#039;&#039;&#039;in a new line after the previous data.&#039;&#039;&#039;&lt;br /&gt;
#*Hover over the underlined text to see more information.&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here we&#039;re defining our list of moves. You can list as many as you like! If you&#039;d like to include more moves, you cannot use spaces or underscores for moves that are named with multiple words like &#039;double slap.&#039; You need to smoosh the words together! It would be written in this JSON as &#039;doubleslap&#039;&amp;quot;&amp;gt;moves&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This would let disable be one of the &#039;egg moves&#039; for this Pokémon&amp;quot;&amp;gt;egg:disable&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This would let the Pokémon learn crushclaw at level 20&amp;quot;&amp;gt;20:crushclaw&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This would allow the Pokémon to use a &#039;rest tm&#039; when tm&#039;s get implemented&amp;quot;&amp;gt;tm:rest&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This would allow the Pokémon to learn hone claws from a tutor when that gets implemented&amp;quot;&amp;gt;tutor:honeclaws&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here we define the list of abilities. You can have up to two abilities listed, and one hidden ability. The names of abilities must be one word just like with the moves.&amp;quot;&amp;gt;abilities&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This would make tough claws be the only default ability for this Pokémon.&amp;quot;&amp;gt;toughclaws&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This would let serene grace be the hidden ability for this Pokémon. Hidden abilities are not implemented at this time.&amp;quot;&amp;gt;h:serenegrace&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
# &amp;lt;li value=2&amp;gt; Change any of these values if desired&lt;br /&gt;
#* You probably should edit the moves and abilities for your Pokémon, but it can always be done later!&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Entity Properties ====&lt;br /&gt;
Here you will list some properties of your Pokémon like its behavior, drops, and size.&lt;br /&gt;
&lt;br /&gt;
# Copy and paste the following data &#039;&#039;&#039;in a new line after the previous data.&#039;&#039;&#039;&lt;br /&gt;
#*Hover over the underlined text to see more information.&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;This refers to the scale of the Pokémon model.&amp;quot;&amp;gt;baseScale&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot; A scale of 1 means that the Pokémon will be the same size it was modeled at in Blockbench.&amp;quot;&amp;gt;1&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These are the parameters that handle hit collision. There are only values for height and width since hitboxes are square prisms.&amp;quot;&amp;gt;hitbox&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The width of the hitbox. We will change this value later in the guide.&amp;quot;&amp;gt;width&amp;lt;/abbr&amp;gt;&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The height of the hitbox. We will change this value later in the guide.&amp;quot;&amp;gt;height&amp;lt;/abbr&amp;gt;&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This determines whether the hitbox is fixed in place or not. You usually always want this on false.&amp;quot;&amp;gt;fixed&amp;lt;/abbr&amp;gt;&amp;quot;: false&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will define what a Pokémon will drop when defeated.&amp;quot;&amp;gt;drops&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;This indicates how many drop attempts there will be.&amp;quot;&amp;gt;amount&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this instance, there will be 2 attempts to drop items from the entries listed below.&amp;quot;&amp;gt;2&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This lists the potential items to drop.&amp;quot;&amp;gt;entries&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
      {&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list the item id.&amp;quot;&amp;gt;item&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this example, the Pokémon will attempt to drop slime balls! You can also include drops from other mods.&amp;quot;&amp;gt;minecraft:slimeball&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;The amount of items that will drop.&amp;quot;&amp;gt;quantityRange&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this instance, it will drop 1-2 slime balls. Since there are 2 drop attempts, as specified from &#039;amount,&#039; then there&#039;s a chance at getting 4 slime balls when defeating this pokemon!&amp;quot;&amp;gt;1-2&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;The chance for the item to drop.&amp;quot;&amp;gt;percentage&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;This means it will have a 66% chance to drop 1-2 slimeballs.&amp;quot;&amp;gt;66&amp;lt;/abbr&amp;gt;&lt;br /&gt;
      }&lt;br /&gt;
    ]&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here we will define the behavior of the Pokémon.&amp;quot;&amp;gt;behaviour&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are listing behaviors regarding movement.&amp;quot;&amp;gt;moving&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This determines whether or not a Pokémon can look around. This really depends on your model.&amp;quot;&amp;gt;canLook&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;If your Pokémon doesn&#039;t have a proper head and neck, you might want to set this to false.&amp;quot;&amp;gt;true&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list behaviors about flying.&amp;quot;&amp;gt;fly&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not a Pokémon can fly. If true, it will be assigned AI to fly.&amp;quot;&amp;gt;canFly&amp;lt;/abbr&amp;gt;&amp;quot;: false&lt;br /&gt;
      },          &lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list behaviors about swimming. This would include swimming in water and lava!&amp;quot;&amp;gt;swim&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will determine how fast your Pokémon moves when swimming.&amp;quot;&amp;gt;swimSpeed&amp;lt;/abbr&amp;gt;&amp;quot;: 0.2,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will determine if your Pokémon knows how to swim. If false, then the Pokémon will float to the surface instead of swimming around in water.&amp;quot;&amp;gt;canSwimInWater&amp;lt;/abbr&amp;gt;&amp;quot;: true,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not a Pokémon can breathe underwater. You want this set to true for most aquatic Pokémon.&amp;quot;&amp;gt;canBreatheUnderwater&amp;lt;/abbr&amp;gt;&amp;quot;: true&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
# &amp;lt;li value=2&amp;gt; Change any of these values if desired&lt;br /&gt;
#* It is recommended to leave these alone for now.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Save the file! ====&lt;br /&gt;
That should be enough data for your custom Pokémon to be functional in game. Now you can save the file.&lt;br /&gt;
&lt;br /&gt;
# Save the file&lt;br /&gt;
# Place this new species JSON into the &amp;lt;code&amp;gt;custom&amp;lt;/code&amp;gt; folder of your addon.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
=== Part 6: Creating the lang file ===&lt;br /&gt;
In this section we will walk you through on how to display the Pokémon&#039;s name in game. Let&#039;s begin by making a language file!&lt;br /&gt;
&lt;br /&gt;
Minecraft will take whatever text is declared in this language file to show in game if a matching key is defined. The purpose of this is so that text such as names can be translated for different languages.&lt;br /&gt;
&lt;br /&gt;
# Create a new text file and name it &amp;lt;code&amp;gt;en_us.json&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Make sure this new file name ends in .json and not any other file extension like .txt.&lt;br /&gt;
# Open this new JSON in your preferred text editor&lt;br /&gt;
# Copy and paste this example data into the JSON:&lt;br /&gt;
#* Hover over the underlined text to see more information.&lt;br /&gt;
 {&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will specify how your Pokémon&#039;s name will appear in English.&amp;quot;&amp;gt;cobblemon.species.tentaquil.name&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;This will be the name that appears above the Pokémon&#039;s head in game. You are allowed to use capital letters, periods, and hyphens here.&amp;quot;&amp;gt;Tentaquil&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will give a short description of your Pokémon for the pokédex.&amp;quot;&amp;gt;cobblemon.species.tentaquil.desc1&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;This will appear in the English pokédex when it gets implemented.&amp;quot;&amp;gt;If its bold colors do not sufficiently ward off predators, it secretes toxins that smell strongly of copper.&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will give a short description of your Pokémon for the pokédex.&amp;quot;&amp;gt;cobblemon.species.tentaquil.desc2&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;This will appear in the English pokédex when it gets implemented.&amp;quot;&amp;gt;There has only been one recorded sighting of this pokémon. Until recently, this was considered to be a joke.&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
# Swap out &amp;quot;tentaquil&amp;quot; for the name of your Pokémon&lt;br /&gt;
#* The value after &amp;lt;code&amp;gt;cobblemon.species.tentaquil.name&amp;lt;/code&amp;gt; is what your Pokémon&#039;s name will look like over its head. So you can use capital letters, periods, and hyphens. &lt;br /&gt;
# Change the descriptions of the Pokémon if desired.&lt;br /&gt;
# Save the file&lt;br /&gt;
# Place this file in the &amp;lt;code&amp;gt;lang&amp;lt;/code&amp;gt; folder of your addon.&lt;br /&gt;
&lt;br /&gt;
The keys ending with &amp;lt;code&amp;gt;desc1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;desc2&amp;lt;/code&amp;gt; are the Pokémon&#039;s Pokédex entries. Although the Pokédex has not been implemented yet, try to keep the entries short and brief as there may eventually be a character limit.&lt;br /&gt;
&lt;br /&gt;
You can add as many Pokémon names (along with their Pokédex entries) as you want to the same language file if you are planning to add more custom Pokémon to your pack.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Part 7: Testing your Pokemon in Game ===&lt;br /&gt;
You Pokemon should now have enough data to be functional in game! Let&#039;s try loading your addon in a new creative world. &lt;br /&gt;
# Launch Minecraft with the Cobblemon mod enabled. &lt;br /&gt;
# Click on &amp;quot;Singleplayer&amp;quot;&lt;br /&gt;
# Click on &amp;quot;Create New World&amp;quot;&lt;br /&gt;
# Name this new world whatever you like&lt;br /&gt;
# Set it to Creative and allow cheats!&lt;br /&gt;
# Click on &amp;quot;Data Packs&amp;quot;&lt;br /&gt;
# Click on &amp;quot;Open Pack Folder&amp;quot;&lt;br /&gt;
# Copy your addon folder and paste it into this datapack folder.&lt;br /&gt;
#* Your addon should appear in the list of available datapacks&lt;br /&gt;
#* If it appears as red, you can still select it and load it without issues if you have been following this guide. &lt;br /&gt;
# Select your addon from the list of available datapacks and click done&lt;br /&gt;
#* It should warn you that the datapack is outdated, but you can ignore this warning!&lt;br /&gt;
# Click on &amp;quot;Create New World&amp;quot;&lt;br /&gt;
# After the world has loaded, spawn your Pokémon with this command: &amp;lt;code&amp;gt;/pokespawn &amp;lt;your_pokemon&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Your Pokémon should have a strange looking name and should have spawned as the substitute doll, which is a green dinosaur-like doll. &lt;br /&gt;
#* This is because the resource pack hasn&#039;t been activated yet. We will do that next. &lt;br /&gt;
#* If a Pokémon can at least spawn as the substitute doll, that means all of it&#039;s data is valid.&lt;br /&gt;
# Open your options menu.&lt;br /&gt;
# Click on &amp;quot;Resource Packs&amp;quot;&lt;br /&gt;
# Click on &amp;quot;Open Pack Folder&amp;quot;&lt;br /&gt;
# Copy your addon folder and paste it into this resource pack folder.&lt;br /&gt;
#* Your addon should appear in the list of available resource packs&lt;br /&gt;
# Select your addon from the list of available resource packs and click done.&lt;br /&gt;
#* If you get a warning that the resource pack is outdated, you can ignore this warning!&lt;br /&gt;
# After the game refreshes the resourcepacks, you should be able to see the model you created!&lt;br /&gt;
# Ensure that your Pokémon&#039;s model, animations, and name are working properly.&lt;br /&gt;
# Do not close Minecraft yet. In the following sections of this guide, we will be editing the addon files while the game is loaded. &lt;br /&gt;
&lt;br /&gt;
You may notice that your Pokémon does not appear properly in the Party menus and HUD. Its appearance in the GUI is controlled by the &amp;lt;code&amp;gt;poser&amp;lt;/code&amp;gt; file. We will fix it in the next couple of sections. &lt;br /&gt;
&lt;br /&gt;
Your Pokémon may also appear bigger or smaller than you intended. This can be corrected in its &amp;lt;code&amp;gt;species&amp;lt;/code&amp;gt; file. We will fix it in the next section. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
=== Part 8: Adjusting the Scale of your Pokémon in game ===&lt;br /&gt;
We will be adjusting the size of your Pokémon in game. This will be done by editing the &amp;lt;code&amp;gt;species&amp;lt;/code&amp;gt; file you created earlier. &lt;br /&gt;
&lt;br /&gt;
Remember that datapack folder that you copy and pasted your addon folder into? It was a temporary folder used for world creation. This means that your addon is now in a different folder. We want to edit the in game files so we can see the changes without having to restart the game! This section of the guide will show you how to access that folder from in game. &lt;br /&gt;
&lt;br /&gt;
# Have Minecraft open in the main menu&lt;br /&gt;
#* You&#039;ll always want Minecraft open in this section of the guide. &lt;br /&gt;
# Open your options menu.&lt;br /&gt;
# Click on &amp;quot;Resource Packs&amp;quot;&lt;br /&gt;
#* Although we are looking for your addon in the datapacks folder, this is a simple way to navigate to the datapack folder.&lt;br /&gt;
# Click on &amp;quot;Open Pack Folder&amp;quot;&lt;br /&gt;
# From this new folder window, go back one folder or press &amp;lt;code&amp;gt;ALT+[UP ARROW]&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Click on the &amp;lt;code&amp;gt;saves&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
# Click on the folder named after the Creative World you made earlier in this guide.&lt;br /&gt;
# Click on the &amp;lt;code&amp;gt;datapacks&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
# You should see your addon folder now! &lt;br /&gt;
# Open your addon folder and navigate to the &amp;lt;code&amp;gt;species&amp;lt;/code&amp;gt; JSON of your Pokémon.&lt;br /&gt;
# Open the JSON in your preferred text editor.&lt;br /&gt;
# Look for the following data in this file:&lt;br /&gt;
 &amp;quot;&amp;lt;abbr title=&amp;quot;This refers to the scale of the Pokémon model.&amp;quot;&amp;gt;baseScale&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot; A scale of 1 means that the Pokémon will be the same size it was modeled at in Blockbench.&amp;quot;&amp;gt;1&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
   &amp;quot;&amp;lt;abbr title=&amp;quot;These are the parameters that handle hit collision. There are only values for height and width since hitboxes are square prisms.&amp;quot;&amp;gt;hitbox&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The width of the hitbox. We will change this value now.&amp;quot;&amp;gt;width&amp;lt;/abbr&amp;gt;&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The height of the hitbox. We will change this value now.&amp;quot;&amp;gt;height&amp;lt;/abbr&amp;gt;&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This determines whether the hitbox is fixed in place or not. You usually always want this on false.&amp;quot;&amp;gt;fixed&amp;lt;/abbr&amp;gt;&amp;quot;: false&lt;br /&gt;
 },&lt;br /&gt;
# &amp;lt;li value=13&amp;gt; Let&#039;s start by changing the &amp;lt;code&amp;gt;baseScale&amp;lt;/code&amp;gt; value first! This controls the size of the Pokémon model. &lt;br /&gt;
#* By default, this value should be 1. &lt;br /&gt;
#* You can use decimals to get a precise size for your Pokémon. &lt;br /&gt;
# Change the value for &amp;lt;code&amp;gt;baseScale&amp;lt;/code&amp;gt;&lt;br /&gt;
#* If you want your Pokémon to be bigger, make the value higher than 1&lt;br /&gt;
#* If you want your Pokémon to be smaller, make the value lower than 1, but higher than 0. &lt;br /&gt;
# Save the file.&lt;br /&gt;
# Load your Creative Single Player world from the main menu.&lt;br /&gt;
#* You always have to load the world from the main menu to see changes to &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt; files.&lt;br /&gt;
#* The command &amp;lt;code&amp;gt;/reload&amp;lt;/code&amp;gt; does not work with Cobblemon datapacks. &lt;br /&gt;
# Examine your Pokémon and decide if it still needs to be adjusted.&lt;br /&gt;
# Repeat steps 10-17 until your Pokémon&#039;s in game size is just right!&lt;br /&gt;
# Now that your Pokémon&#039;s size is correct, we can adjust its &amp;lt;code&amp;gt;hitbox&amp;lt;/code&amp;gt; values! This controls the Pokémon&#039;s hitbox and the size of its shadow. &lt;br /&gt;
#* By default, this value should be 1. &lt;br /&gt;
#* You can use decimals to get a precise size for your Pokémon.&lt;br /&gt;
# Open your addon folder and navigate to the &amp;lt;code&amp;gt;species&amp;lt;/code&amp;gt; JSON of your Pokémon.&lt;br /&gt;
# Open the JSON in your preferred text editor.&lt;br /&gt;
# Look for the following data in this file:&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These are the parameters that handle hit collision. There are only values for height and width since hitboxes are square prisms.&amp;quot;&amp;gt;hitbox&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The width of the hitbox. We will change this value now.&amp;quot;&amp;gt;width&amp;lt;/abbr&amp;gt;&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The height of the hitbox. We will change this value now.&amp;quot;&amp;gt;height&amp;lt;/abbr&amp;gt;&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This determines whether the hitbox is fixed in place or not. You usually always want this on false.&amp;quot;&amp;gt;fixed&amp;lt;/abbr&amp;gt;&amp;quot;: false&lt;br /&gt;
 },&lt;br /&gt;
# &amp;lt;li value=23&amp;gt; Change the values for &amp;lt;code&amp;gt;width&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;height&amp;lt;/code&amp;gt;&lt;br /&gt;
#* If you want your Pokémon&#039;s hitbox to be bigger, make the values higher than 1&lt;br /&gt;
#* If you want your Pokémon&#039;s hitbox to be smaller, make the values lower than 1, but higher than 0. &lt;br /&gt;
# Save the file.&lt;br /&gt;
# Load your Creative Single Player world from the main menu.&lt;br /&gt;
#* You always have to load the world from the main menu to see changes to &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt; files.&lt;br /&gt;
# Press &amp;lt;code&amp;gt;F3+B&amp;lt;/code&amp;gt; to show hitboxes.&lt;br /&gt;
# Examine your Pokémon and decide if it still needs to be adjusted.&lt;br /&gt;
#* Most of the time, you want the red line around the same height as the eye(s) of your Pokémon. &lt;br /&gt;
#* That red line on the hitbox indicates when the entity will start suffocating. If the hitbox somehow has a block above this red line, then the entity will start suffocating.&lt;br /&gt;
# Repeat steps 20-27 until your Pokémon&#039;s in game hitbox is just right!&lt;br /&gt;
# Once your Pokémon&#039;s size and hitbox are just right, go back to the main menu of Minecraft and proceed to the next part of the guide.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Part 9: Adjusting your Pokémon&#039;s poser file in game ===&lt;br /&gt;
In this part of the guide, we will be editing the &amp;lt;code&amp;gt;poser&amp;lt;/code&amp;gt; file so your Pokémon can look nice in the GUIs! This time we will be editing files in the resource pack folder! This means you can press &amp;lt;code&amp;gt;F3+T&amp;lt;/code&amp;gt; to reload the resource pack in game rather than loading from the main menu like we did for the species file. &lt;br /&gt;
&lt;br /&gt;
# Have Minecraft open in the main menu&lt;br /&gt;
#* You&#039;ll always want Minecraft open in this section of the guide. &lt;br /&gt;
# Open your options menu.&lt;br /&gt;
# Click on &amp;quot;Resource Packs&amp;quot;&lt;br /&gt;
# Click on &amp;quot;Open Pack Folder&amp;quot;&lt;br /&gt;
# From this new folder window, you should see your addon folder.&lt;br /&gt;
# Open your addon folder and navigate to the &amp;lt;code&amp;gt;poser&amp;lt;/code&amp;gt; JSON of your Pokémon.&lt;br /&gt;
# Open the JSON in your preferred text editor.&lt;br /&gt;
# Look for the following data in this file:&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the portraits on the party menu on the left side of the screen. This will require some trial and error. I advise coming back to this after you’ve implemented your Pokémon. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;portraitScale&amp;quot;: 1&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the portraits on the party menu on the left side of the screen. This will require some trial and error. I advise coming back to this after you’ve implemented your Pokémon. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;portraitTranslation&amp;quot;: [ 0, 0.5, 0 ]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the full body view of the Pokémon often seen in GUI, but most notably the summary UI. Like the previous code block, this section will require some trial and error, and you should come back to edit this later. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;profileScale&amp;quot;: 1&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the full body view of the Pokémon often seen in GUI, but most notably the summary UI. Like the previous code block, this section will require some trial and error, and you should come back to edit this later. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;profileTranslation&amp;quot;: [ 0, 0.4, 0 ]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
# &amp;lt;li value=9&amp;gt; Let&#039;s start by editing &amp;lt;code&amp;gt;portraitScale&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;portraitTranslation&amp;lt;/code&amp;gt;. These values control how your Pokémon looks on the right side of your screen.&lt;br /&gt;
#* &amp;lt;code&amp;gt;portraitScale&amp;lt;/code&amp;gt; makes your Pokémon bigger or smaller in the GUI. It can be treated like a &amp;quot;zoom&amp;quot; value for the camera that renders your Pokémon in this GUI. The higher the value, the more it will zoom into your Pokémon.&lt;br /&gt;
#* &amp;lt;code&amp;gt;portraitTranslation&amp;lt;/code&amp;gt; has a set of 3 values in brackets. These 3 values can be treated like the xyz coordinates for the camera that renders your Pokémon in the GUI. These values can use decimals and negative numbers!&lt;br /&gt;
#* This part requires a lot of trial and error. Sometimes if you change a value too drastically, it will stop appearing on the GUI. It is recommended to change the values in increments of 0.3 to get your bearings on how these values work. &lt;br /&gt;
# Change the values for &amp;lt;code&amp;gt;portraitScale&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;portraitTranslation&amp;lt;/code&amp;gt;&lt;br /&gt;
# Save the file&lt;br /&gt;
# Go back to Minecraft and press &amp;lt;code&amp;gt;F3+T&amp;lt;/code&amp;gt; to refresh all resource packs&lt;br /&gt;
# After loading, examine your Pokémon in the party GUI on the left side of your screen.&lt;br /&gt;
#* Generally, you want this GUI to show your Pokémon&#039;s entire face&lt;br /&gt;
# Repeat steps 6-13 until your Pokémon looks just right!&lt;br /&gt;
# Next we will edit the values for &amp;lt;code&amp;gt;profileScale&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;profileTranslation&amp;lt;/code&amp;gt;. These values control how your Pokémon looks in the Party GUI when you press M. &lt;br /&gt;
#* &amp;lt;code&amp;gt;profileScale&amp;lt;/code&amp;gt; makes your Pokémon bigger or smaller in the GUI.&lt;br /&gt;
#* &amp;lt;code&amp;gt;portraitTranslation&amp;lt;/code&amp;gt; controls the position of the camera rendering your Pokémon in this menu. These values can use decimals and negative numbers!&lt;br /&gt;
#* This part also requires a lot of trial and error. It is recommended to change the values in increments of 0.3 again.&lt;br /&gt;
# Open your addon folder and navigate to the &amp;lt;code&amp;gt;poser&amp;lt;/code&amp;gt; JSON of your Pokémon.&lt;br /&gt;
# Open the JSON in your preferred text editor.&lt;br /&gt;
# Look for the following data in this file:&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the portraits on the party menu on the left side of the screen. This will require some trial and error. I advise coming back to this after you’ve implemented your Pokémon. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;portraitScale&amp;quot;: 1&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the portraits on the party menu on the left side of the screen. This will require some trial and error. I advise coming back to this after you’ve implemented your Pokémon. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;portraitTranslation&amp;quot;: [ 0, 0.5, 0 ]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the full body view of the Pokémon often seen in GUI, but most notably the summary UI. Like the previous code block, this section will require some trial and error, and you should come back to edit this later. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;profileScale&amp;quot;: 1&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These refer to the full body view of the Pokémon often seen in GUI, but most notably the summary UI. Like the previous code block, this section will require some trial and error, and you should come back to edit this later. (Tip: you can refresh your resource pack with F3 + T for quick edits.)&amp;quot;&amp;gt;profileTranslation&amp;quot;: [ 0, 0.4, 0 ]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
# &amp;lt;li value=19&amp;gt; Change the values for &amp;lt;code&amp;gt;profileScale&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;profileTranslation&amp;lt;/code&amp;gt;&lt;br /&gt;
# Save the file&lt;br /&gt;
# Go back to Minecraft and press &amp;lt;code&amp;gt;F3+T&amp;lt;/code&amp;gt; to refresh all resource packs&lt;br /&gt;
# After loading, press M and examine your Pokémon in the party GUI.&lt;br /&gt;
#* Generally, you want this GUI to show your Pokémon&#039;s entire body. &lt;br /&gt;
#* You mainly want your Pokémon&#039;s body to stay within the camera borders on the left side of the menu. This will mostly prevent your Pokémon from overlapping on the right side of the menu.&lt;br /&gt;
# Repeat steps 16-22 until your Pokémon looks just right!&lt;br /&gt;
# Once your Pokémon looks just right in the party menus, go back to the main menu of Minecraft and proceed to the next part of the guide.&lt;br /&gt;
&lt;br /&gt;
At this point in the guide, your Pokémon should be fully functional in game. The last thing it needs is a way for it to spawn naturally in the game!&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Part 10: Create your Pokémon&#039;s Spawn File ===&lt;br /&gt;
Once you create the spawn file for your Pokémon, it is considered complete! We will be using an example spawn file as a template to spawn your Pokémon. You can edit it to your liking with different [https://gitlab.com/cable-mc/cobblemon/-/wikis/Spawner/Spawn-Condition spawn conditions.] A list of biome tags you can use can be found [https://docs.google.com/document/d/1iB0EJSc2r6mRJXIo1n3XpHbZ5udwJVnrh2pXdhTyH8c/edit here].&lt;br /&gt;
&lt;br /&gt;
# Create a new text file and name it &amp;lt;code&amp;gt;&amp;lt;pokemon&amp;gt;.json&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Example: &amp;lt;code&amp;gt;bulbasaur.json&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Make sure this new file name ends in .json and not any other file extension like .txt.&lt;br /&gt;
# Open this new JSON in your preferred text editor&lt;br /&gt;
# Copy and paste this example data into the JSON:&lt;br /&gt;
#* Hover over the underlined text to see more information.&lt;br /&gt;
 {&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;This determines whether this spawn data is enabled&amp;quot;&amp;gt;enabled&amp;quot;: true&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These are lists that say whether the spawn data requires specific mods to be present. Namely, this is mostly for pokémon that spawn in biomes introduced by other mods.&amp;quot;&amp;gt;neededInstalledMods&amp;quot;: []&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;These are lists that say whether the spawn data requires specific mods to be present. Namely, this is mostly for pokémon that spawn in biomes introduced by other mods.&amp;quot;&amp;gt;neededUninstalledMods&amp;quot;: []&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here we are declaring where it will spawn.&amp;quot;&amp;gt;spawns&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Spawn locations require unique ID&#039;s. Calling them something like yourpokemon-1, yourpokemon-2 and so on is acceptable.&amp;quot;&amp;gt;id&amp;quot;: &amp;quot;tentaquil-1&amp;quot;&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Which pokémon are we trying to spawn here?&amp;quot;&amp;gt;pokemon&amp;quot;: &amp;quot;tentaquil&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Presets are a collection of potential block candidates to spawn on, this way you don&#039;t need to clarify a ton of blocks every time you make a spawn file.&amp;quot;&amp;gt;presets&amp;lt;/abbr&amp;gt;&amp;quot;: [ &amp;quot;&amp;lt;abbr title=&amp;quot;natural is the most common preset. You can pick others like underground, freshwater, redstone or more.&amp;quot;&amp;gt;natural&amp;lt;/abbr&amp;gt;&amp;quot; ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;We are spawning a pokémon here, so no need to change this.&amp;quot;&amp;gt;type&amp;quot;: &amp;quot;pokemon&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;What sort of surface is this spawning on? We will keep it on &#039;grounded&#039; for this example.&amp;quot;&amp;gt;context&amp;quot;: &amp;quot;grounded&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;How rare is this pokémon?&amp;quot;&amp;gt;bucket&amp;quot;: &amp;quot;uncommon&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;This is the minimum and maximum level this pokémon can spawn at.&amp;quot;&amp;gt;level&amp;quot;: &amp;quot;18-60&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;This number determines how likely it is to spawn considering its rarity.&amp;quot;&amp;gt;weight&amp;quot;: 10.0&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Additional spawn conditions are listed in this section.&amp;quot;&amp;gt;condition&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not this pokémon should be able to see the sky when it spawns.&amp;quot;&amp;gt;canSeeSky&amp;lt;/abbr&amp;gt;&amp;quot;: true,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Here we list the biomes we want the pokémon to spawn in.&amp;quot;&amp;gt;biomes&amp;lt;/abbr&amp;gt;&amp;quot;: [ &amp;quot;&amp;lt;abbr title=&amp;quot;The Cobblemon tag for forest biomes. Allows Tentaquil to spawn in any biome tagged as a forest.&amp;quot;&amp;gt;#cobblemon:is_forest&amp;lt;/abbr&amp;gt;&amp;quot; ]&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  ]&lt;br /&gt;
 }&lt;br /&gt;
# &amp;lt;li value=4&amp;gt; Replace the 2 instances of &amp;quot;tentaquil&amp;quot; with the name of your Pokémon&lt;br /&gt;
# Edit any of the other values if desired.&lt;br /&gt;
#* With the current template, your Pokémon will be an uncommon spawn in the forest.&lt;br /&gt;
# Save the file&lt;br /&gt;
# Place this new file in the &amp;lt;code&amp;gt;spawn_pool_world&amp;lt;/code&amp;gt; folder of your addon.&lt;br /&gt;
#* Ensure that you place it in the addon folder that is in the datapack folder!&lt;br /&gt;
# Load your Creative Single Player world from the main menu.&lt;br /&gt;
#* You always have to load the world from the main menu to see changes to &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt; files.&lt;br /&gt;
# Check if your Pokémon spawns where you assigned it to. You can use &amp;lt;code&amp;gt;/checkspawn &amp;lt;rarity&amp;gt;&amp;lt;/code&amp;gt; when in the assigned biome. &lt;br /&gt;
#* You can run the command &amp;lt;code&amp;gt;/locate biome &amp;lt;assigned biome&amp;gt;&amp;lt;/code&amp;gt; to get coordinates to the assigned biome. You can then click on the coordinates it gave you and be teleported instantly. &lt;br /&gt;
# Ensure that your Pokémon at least appears in the &amp;lt;code&amp;gt;checkspawn&amp;lt;/code&amp;gt; list after meeting its conditions.&lt;br /&gt;
#* If you made your Pokémon rare or ultra-rare, then it may take hours before you even see it spawn naturally.&lt;br /&gt;
# If your Pokémon appears in the checkspawn list, or if you see it spawn naturally, then you can consider this guide completed!&lt;br /&gt;
&lt;br /&gt;
Congratulations! You are now a Cobblemon modder. Hopefully your Pokémon will have no issues if you&#039;ve been following along. If you have any issues with your addon, help can be found in the Cobblemon Discord server.&lt;br /&gt;
&lt;br /&gt;
== Sharing your Pokémon Addon ==&lt;br /&gt;
Before you share your addon with others or upload it to a server, it is best to package your addon into a &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt;. This will allow you to share the single &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt; file instead of all the files individually. &lt;br /&gt;
&lt;br /&gt;
If you have been following this guide, you may have realized that some files that got updated while testing in game are now separated. We need to combine the &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;assets&amp;lt;/code&amp;gt; folders again.&lt;br /&gt;
&lt;br /&gt;
# Create a new folder&lt;br /&gt;
# Name this new folder. This will be the final product name for your addon.&lt;br /&gt;
# Navigate to your addon folder inside the &amp;lt;code&amp;gt;datapacks&amp;lt;/code&amp;gt; folder&lt;br /&gt;
# Open your addon folder&lt;br /&gt;
# Copy the &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt; folder and the &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt; file&lt;br /&gt;
#* If you have a &amp;lt;code&amp;gt;pack.png&amp;lt;/code&amp;gt;, copy that file too&lt;br /&gt;
# Paste them inside of your new addon folder&lt;br /&gt;
# Navigate to your addon folder inside the &amp;lt;code&amp;gt;resourcepacks&amp;lt;/code&amp;gt; folder&lt;br /&gt;
# Open your addon folder&lt;br /&gt;
# Copy the &amp;lt;code&amp;gt;assets&amp;lt;/code&amp;gt; folder&lt;br /&gt;
# Paste inside of your new addon folder&lt;br /&gt;
# Your up to date files should now be reunited in the new addon folder. Its structure and contents should look like the following folder tree:&lt;br /&gt;
==== Folder Structure ====&lt;br /&gt;
 &amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;(new addon folder name)&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;pack.mcmeta&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;pack.png&#039;&#039;&#039;&lt;br /&gt;
**assets&lt;br /&gt;
***cobblemon&lt;br /&gt;
****bedrock&lt;br /&gt;
*****pokemon&lt;br /&gt;
******animations&lt;br /&gt;
*******&amp;lt;pokemon name&amp;gt;&lt;br /&gt;
********&#039;&#039;&#039;&amp;lt;pokemon&amp;gt;.animation.json&#039;&#039;&#039;&lt;br /&gt;
******models&lt;br /&gt;
*******&amp;lt;pokemon name&amp;gt;&lt;br /&gt;
********&#039;&#039;&#039;&amp;lt;pokemon&amp;gt;.geo.json&#039;&#039;&#039;&lt;br /&gt;
******posers&lt;br /&gt;
*******&#039;&#039;&#039;&amp;lt;pokemon&amp;gt;.json&#039;&#039;&#039;&lt;br /&gt;
******resolvers&lt;br /&gt;
*******&amp;lt;pokemon&amp;gt;&lt;br /&gt;
********&#039;&#039;&#039;0_&amp;lt;pokemon&amp;gt;_base.json&#039;&#039;&#039;&lt;br /&gt;
****lang&lt;br /&gt;
*****&#039;&#039;&#039;en_us.json&#039;&#039;&#039;&lt;br /&gt;
****textures&lt;br /&gt;
*****pokemon&lt;br /&gt;
******&amp;lt;pokemon&amp;gt;&lt;br /&gt;
*******&#039;&#039;&#039;&amp;lt;pokemon&amp;gt;.png&#039;&#039;&#039;&lt;br /&gt;
*******&#039;&#039;&#039;&amp;lt;pokemon&amp;gt;_shiny.png&#039;&#039;&#039;&lt;br /&gt;
**data&lt;br /&gt;
***cobblemon&lt;br /&gt;
****spawn_pool_world&lt;br /&gt;
*****&#039;&#039;&#039;&amp;lt;pokemon&amp;gt;.json&#039;&#039;&#039;&lt;br /&gt;
****species&lt;br /&gt;
*****custom&lt;br /&gt;
******&#039;&#039;&#039;&amp;lt;pokemon&amp;gt;.json&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
# &amp;lt;li value=12&amp;gt; Ensure you followed steps 1-11 correctly.&lt;br /&gt;
#* If you followed along correctly, then you copied the correct and updated files so it should work properly when shared.&lt;br /&gt;
# Open your new addon folder&lt;br /&gt;
# Select all of the following items together: &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;assets&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pack.png&amp;lt;/code&amp;gt;(optional)&lt;br /&gt;
# Compress the files with your preferred zip file software.&lt;br /&gt;
#* If you are on Windows, you can compress them with the following method: Right click the selected items &amp;gt; send to &amp;gt; Compressed (zipped) folder&lt;br /&gt;
# Ensure that they are in a &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt; file&lt;br /&gt;
#* Minecraft wont read &amp;lt;code&amp;gt;.rar&amp;lt;/code&amp;gt; files&lt;br /&gt;
# Ensure that the &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt; file is one of the first things you see when you open your zipped addon. &lt;br /&gt;
#* Minecraft will only read 1 folder deep for the &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your addon should now be ready to share! Remember that this new &amp;lt;code&amp;gt;zip&amp;lt;/code&amp;gt; file will still need to have a copy placed in both the &amp;lt;code&amp;gt;datapacks&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;resourcepacks&amp;lt;/code&amp;gt; folders of those who will receive it. If you want to share the files on a server, then the server needs a copy in its datapack folder of the world. And every player will need a copy in their resourcepack folder!&lt;br /&gt;
&lt;br /&gt;
{{Addon Creation}}&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Timinc</name></author>
	</entry>
	<entry>
		<id>https://wiki.cobblemon.com/index.php?title=Tutorials/Creating_Custom_Spawns&amp;diff=3965</id>
		<title>Tutorials/Creating Custom Spawns</title>
		<link rel="alternate" type="text/html" href="https://wiki.cobblemon.com/index.php?title=Tutorials/Creating_Custom_Spawns&amp;diff=3965"/>
		<updated>2024-02-21T00:41:31Z</updated>

		<summary type="html">&lt;p&gt;Timinc: pack_format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC|right}}&lt;br /&gt;
== Preface ==&lt;br /&gt;
This tutorial will show you how to create your own custom Pokémon spawns. The JSONs in the [[Spawn Pool World|spawn pool world]] folder control how a Pokémon will spawn naturally. You can create or edit files for each Pokémon to give them new spawn conditions. Writing some extra data in the &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt; of a datapack can also nullify the spawns from the base mod. You can use this to have total control over Pokémon spawns. &lt;br /&gt;
&lt;br /&gt;
Some third party tools exist to help with the mass production of spawn files. Help with mass spawn file production can be found on the Cobblemon Discord server. &lt;br /&gt;
&lt;br /&gt;
=== Step 1: Arrange the folders for this addon ===&lt;br /&gt;
Depending on the kind of addon you want to make, you may want to make some slight adjustments to your folder structure of your spawn files. Generally, you can arrange your custom spawn files the same way other addons do. Your spawn files can have their own &amp;lt;code&amp;gt;namespace&amp;lt;/code&amp;gt; if you don&#039;t want them to be affected by other mods. &lt;br /&gt;
&lt;br /&gt;
==== Create a pack.mcmeta to suit your needs ====&lt;br /&gt;
Your &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt; can affect how your addon will work with other addons loaded before yours. A normal pack.mcmeta will have no affect on other addons, but adding some extra lines of data to it can completely nullify files in a specified folder. &lt;br /&gt;
&lt;br /&gt;
Use one of the following &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt; examples below. Unless you have plans to negate all other spawns, like making your own custom region for something, then just make an addon friendly &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt; file!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The addon friendly pack.mcmeta&#039;&#039;&#039; - This one wont affect other addon files&lt;br /&gt;
*# Create a new text file and name it &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt;&lt;br /&gt;
*#* Ensure that it doesn&#039;t end in other file extensions like .txt&lt;br /&gt;
*# Open the file and insert the following data:&lt;br /&gt;
 {&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;This lets Minecraft know that it is a datapack&amp;quot;&amp;gt;pack&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list the pack format number for a specific version of minecraft&amp;quot;&amp;gt;pack_format&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;As of 1.20.1, the current datapack format number is 15. But it will still load if this number isn&#039;t correct!&amp;quot;&amp;gt;15&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will write a short description of your datapack&amp;quot;&amp;gt;description&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Your short datapack description&amp;quot;&amp;gt;Example datapack description&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
 }&lt;br /&gt;
::# &amp;lt;li value=3&amp;gt; Save the file and prepare to place it in your addon folders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The pack.mcmeta that negates all other spawns&#039;&#039;&#039; - Will prevent spawns in the base mod or addons loaded before it from working. &lt;br /&gt;
*# Create a new text file and name it &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt;&lt;br /&gt;
*#* Ensure that it doesn&#039;t end in other file extensions like .txt&lt;br /&gt;
*# Open the file and insert the following data:&lt;br /&gt;
 {&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;This lets Minecraft know that it is a datapack&amp;quot;&amp;gt;pack&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list the pack format number for a specific version of Minecraft&amp;quot;&amp;gt;pack_format&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;As of 1.20.1, the current datapack format number is 15. But it will still load if this number isn&#039;t correct!&amp;quot;&amp;gt;15&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will write a short description of your datapack&amp;quot;&amp;gt;description&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Your short datapack description&amp;quot;&amp;gt;Example datapack description&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This tells Minecraft that you want to filter some previously loaded data&amp;quot;&amp;gt;filter&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;This tells Minecraft that you want to block the listed folders and its files&amp;quot;&amp;gt;block&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will specify what namespaces you want to filter from. A namespace is the folder inside of the data folder for datapacks&amp;quot;&amp;gt;namespace&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are specifying that you want to block some folders that are inside the cobblemon namespace&amp;quot;&amp;gt;cobblemon&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list the exact folder path that you want blocked&amp;quot;&amp;gt;path&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;You are specifying that you want to block any files in the spawn pool world folder of the cobblemon namespace. This would often be any other addon&#039;s spawn files.&amp;quot;&amp;gt;spawn_pool_world&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
      ]&lt;br /&gt;
    }&lt;br /&gt;
 }&lt;br /&gt;
::# &amp;lt;li value=3&amp;gt; Save the file and prepare to place it in your addon folders.&lt;br /&gt;
&lt;br /&gt;
Now, you can create the folders to place your files into.&lt;br /&gt;
&lt;br /&gt;
==== Folder Structure ====&lt;br /&gt;
Now you can create the folder structure for your addon. Create a series of folders arranged like the following example. Don&#039;t forget to place your &amp;lt;code&amp;gt;pack.mcmeta&amp;lt;/code&amp;gt; that you just made. You can create your own namespace instead of using the cobblemon namespace if you don&#039;t want your spawn files to be affected from folder blocking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Folder Structure&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;(addon name)&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;pack.mcmeta&#039;&#039;&#039;&lt;br /&gt;
**data&lt;br /&gt;
***&amp;lt;abbr title=&amp;quot;This is a namespace. You can create your own if you need to&amp;quot;&amp;gt;cobblemon&amp;lt;/abbr&amp;gt;&lt;br /&gt;
****spawn_pool_world&lt;br /&gt;
*****&#039;&#039;&amp;lt;sub_folders&amp;gt;&#039;&#039; (optional)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the &amp;lt;code&amp;gt;spawn files&amp;lt;/code&amp;gt; will be placed somewhere in the spawn pool world folder!&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Create your spawn files ===&lt;br /&gt;
There&#039;s a lot of data that can go into a &amp;lt;code&amp;gt;[[Spawn Pool World|spawn file]]&amp;lt;/code&amp;gt;. The data in spawn files can be rather self-explanatory. These files can be as simple as &amp;quot;spawn in the forest&amp;quot;, or as complicated as &amp;quot;spawn at 2:30AM-3:00AM on top of clay during the new moon in an ocean biome that is south of spawn.&amp;quot; The possibilities are limited by your creativity and understanding of [https://gitlab.com/cable-mc/cobblemon/-/wikis/Spawner/Spawn-Condition spawn conditions.]&lt;br /&gt;
&lt;br /&gt;
Here is a list of options that some of the spawn properties can use: &lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;presets&amp;quot;&#039;&#039;&#039;: You can use any of these presets listed on the [https://gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/resources/data/cobblemon/spawn_detail_presets Gitlab] or you can make your own [[Spawn Detail Presets|presets]].&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;context&amp;quot;&#039;&#039;&#039;: You can choose between &amp;lt;code&amp;gt;&amp;quot;grounded&amp;quot;&amp;lt;/code&amp;gt; for land spawns, &amp;lt;code&amp;gt;&amp;quot;submerged&amp;quot;&amp;lt;/code&amp;gt; for underwater spawns, and &amp;lt;code&amp;gt;&amp;quot;surface&amp;quot;&amp;lt;/code&amp;gt; for spawns on the surface of water or lava.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;bucket&amp;quot;&#039;&#039;&#039;: The rarity pool of the Pokémon. You can choose &amp;lt;code&amp;gt;&amp;quot;common&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;uncommon&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;rare&amp;quot;&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;&amp;quot;ultra-rare&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;weight&amp;quot;&#039;&#039;&#039;: This determines how common the Pokémon will be inside of the assigned rarity pool. Generally, you can treat it like a scale of 0.1 to 10 on how rare it will be in that pool. You can use numbers higher than 10 if you really want that Pokémon to spawn more often. &lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;condition&amp;quot;&#039;&#039;&#039;: You can use any of the conditions listed [https://gitlab.com/cable-mc/cobblemon/-/wikis/Spawner/Spawn-Condition here] to make Pokémon spawn&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;anticondition&amp;quot;&#039;&#039;&#039;: You can use any of the conditions listed [https://gitlab.com/cable-mc/cobblemon/-/wikis/Spawner/Spawn-Condition here] to &#039;&#039;&#039;PREVENT&#039;&#039;&#039; a Pokémon from spawning&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;biomes&amp;quot;&#039;&#039;&#039;: A subcategory of conditions and anticonditions. You can use biome ids or any [https://docs.google.com/document/d/1iB0EJSc2r6mRJXIo1n3XpHbZ5udwJVnrh2pXdhTyH8c/edit biome tags]. Should work with modded biome id&#039;s too!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To keep things simple, this part of the guide will show you how to create a spawn file from a template.&lt;br /&gt;
# Obtain a JSON to use as a template from the [https://gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/resources/data/cobblemon/spawn_pool_world Gitlab].&lt;br /&gt;
#* Buneary is a great example template. The file is short, but Buneary is very common due to having 3 biome groups it can spawn in.&lt;br /&gt;
# Rename the file to anything you want. The name must be different than the original.&lt;br /&gt;
#* Example: &amp;lt;code&amp;gt;bunearyspawn2&amp;lt;/code&amp;gt;&lt;br /&gt;
# Open the file and locate all the strings for &amp;lt;code&amp;gt;&amp;quot;id&amp;quot;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;&amp;quot;pokemon&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Edit the Pokémon&#039;s name &#039;&#039;&#039;and replace&#039;&#039;&#039; it with the Pokémon you want to make custom spawns for.&lt;br /&gt;
#* If you stop after this step, then the replacement Pokémon will now spawn in the exact same conditions as the previous Pokémon.&lt;br /&gt;
# Replace the list of &amp;lt;code&amp;gt;&amp;quot;[[Spawn Detail Presets|presets]]&amp;quot;&amp;lt;/code&amp;gt; if desired&lt;br /&gt;
#* A list of available presets can be found on the [https://gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/resources/data/cobblemon/spawn_detail_presets Gitlab]&lt;br /&gt;
# Replace the value for &amp;lt;code&amp;gt;&amp;quot;context&amp;quot;&amp;lt;/code&amp;gt; if desired.&lt;br /&gt;
# Replace the value for &amp;lt;code&amp;gt;&amp;quot;bucket&amp;quot;&amp;lt;/code&amp;gt; if desired.&lt;br /&gt;
# Change the values for &amp;lt;code&amp;gt;&amp;quot;level&amp;quot;&amp;lt;/code&amp;gt;. This is the minimum and maximum level it will spawn at.&lt;br /&gt;
# Replace the value for &amp;lt;code&amp;gt;&amp;quot;weight&amp;quot;&amp;lt;/code&amp;gt; if desired.&lt;br /&gt;
#* Treat the number like a scale of 0.1 to 10 for its rarity bucket. This will keep your spawns balanced with other spawn files. &lt;br /&gt;
# Change the&amp;lt;code&amp;gt;&amp;quot;condition&amp;quot;&amp;lt;/code&amp;gt; values if desired.&lt;br /&gt;
#* Most of the time, you&#039;ll want to change the list of &amp;lt;code&amp;gt;&amp;quot;biomes&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Change the&amp;lt;code&amp;gt;&amp;quot;anticondition&amp;quot;&amp;lt;/code&amp;gt; values if desired.&lt;br /&gt;
#* Sometimes you might even want to delete this section if it exists in the template.&lt;br /&gt;
# Save the file.&lt;br /&gt;
# Place this new spawn file in the &amp;lt;code&amp;gt;spawn_pool_world&amp;lt;/code&amp;gt; folder of your addon&lt;br /&gt;
# Repeat the whole process for any other spawn files you want to make!&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Test your addon in game ===&lt;br /&gt;
Load your addon in game to see if your custom spawn files are working. You can have your preferred file editor open to edit any relevant JSON files &#039;&#039;&#039;in the datapacks folder&#039;&#039;&#039; if needed. &lt;br /&gt;
# Copy your addon folder and place it in the &amp;quot;datapacks&amp;quot; folder of your world in the Minecraft root directory.&lt;br /&gt;
# Start up Minecraft.&lt;br /&gt;
# Load/create a &#039;&#039;&#039;Creative&#039;&#039;&#039; world save that contains your addon in the &amp;quot;datapack&amp;quot; folder.&lt;br /&gt;
# Check if your target Pokémon spawns where you assigned it to. You can use &amp;lt;code&amp;gt;/checkspawn &amp;lt;rarity&amp;gt;&amp;lt;/code&amp;gt; when in the assigned biome. &lt;br /&gt;
#* You can run the command &amp;lt;code&amp;gt;/locate biome &amp;lt;assigned biome&amp;gt;&amp;lt;/code&amp;gt; to get coordinates to the assigned biome. You can then click on the coordinates it gave you and be teleported instantly. &lt;br /&gt;
# Ensure that your target Pokémon at least appears in the &amp;lt;code&amp;gt;checkspawn&amp;lt;/code&amp;gt; list after meeting its conditions.&lt;br /&gt;
# Make any desired edits to the data files and save. &#039;&#039;&#039;You need to quit to main menu, and load the world again if you want to see those changes.&#039;&#039;&#039;&lt;br /&gt;
#* The command for &amp;lt;code&amp;gt;/reload&amp;lt;/code&amp;gt; does not work with Cobblemon addons unfortunately. &lt;br /&gt;
&lt;br /&gt;
You should now have new natural Pokémon spawns!&lt;br /&gt;
&lt;br /&gt;
{{Addon Creation}}&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Timinc</name></author>
	</entry>
	<entry>
		<id>https://wiki.cobblemon.com/index.php?title=Species&amp;diff=3964</id>
		<title>Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.cobblemon.com/index.php?title=Species&amp;diff=3964"/>
		<updated>2024-02-21T00:37:11Z</updated>

		<summary type="html">&lt;p&gt;Timinc: added gender info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC|right}}&lt;br /&gt;
== Preface ==&lt;br /&gt;
The &amp;lt;code&amp;gt;species&amp;lt;/code&amp;gt; JSON contains all the data of each Pokémon and its various forms. The species file is &#039;&#039;&#039;everything&#039;&#039;&#039; a Pokémon is without the visual aspects. Moves, abilities, forms, size, evolutions, and so much more are contained in this single file for every Pokémon. Cobblemon already includes most of this data for all 1,017 Pokémon. &lt;br /&gt;
&lt;br /&gt;
Creating a custom Pokémon is as simple as creating a new species file! You can borrow an existing Pokémon&#039;s species file and swap the name for a new one or you can create a new file from scratch. It is highly recommended that you use [https://tmetcalfe89.github.io/cobblemon-fakemon-generator/ Cobblemon&#039;s Fakemon Generator] to create new species files. &lt;br /&gt;
&lt;br /&gt;
=== The Species File ===&lt;br /&gt;
The species file contains large amounts of data about Pokémon that connect to all the other systems that make Pokémon function in game. Some properties in the file are self explanatory, while others are not so clear. This section will provide lots of helpful information and links to help you understand all the different systems that connect to the species file. &lt;br /&gt;
&lt;br /&gt;
==== Helpful Information ====&lt;br /&gt;
Some very helpful links and resources will be listed below. They can help you with understanding the mechanics of both the mod and Pokémon in general.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Where to get species files&#039;&#039;&#039; =====&lt;br /&gt;
* [https://gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/resources/data/cobblemon/species The Cobblemon Gitlab] - This is where Cobblemon&#039;s source code is hosted. You can find the species files of all Pokémon in that link. They should be in folders sorted by generation.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Where to find official Pokémon data&#039;&#039;&#039; =====&lt;br /&gt;
* [[bulbapedia:List of Pokémon by National Pokédex number|Bulbagarden]] - This website has information about Pokémon both from the games and the anime. You can find many references about each Pokémon here.&amp;lt;/br&amp;gt;&lt;br /&gt;
* [https://pokemondb.net/pokedex/all Pokémon Database] - This website has all kinds of information about Pokémon, but is more focused on stats. A lot of that data is the same or similar to what&#039;s written in the species files.&lt;br /&gt;
* [https://www.serebii.net/pokemon/nationalpokedex.shtml Serebii] - This website probably has the most information about Pokémon. Serebii provides accurate data and media references with images of these media appearances.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Behaviors and AI information&#039;&#039;&#039; =====&lt;br /&gt;
* [[Pokémon/Behaviour| Behavior Wiki Page]] - This wiki page will list and explain all the different behavior properties you can write for a Pokémon. This assigns the Pokémon its AI behavior. You can also copy a similar Pokémon&#039;s behavior code block if you are unsure how to create one.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Forms, Features, and Aspects&#039;&#039;&#039; =====&lt;br /&gt;
* [[Tutorials/Regional_Forms|Regional Forms]] - This links to a tutorial about setting up regional forms. Regional forms usually have different stats and this tutorial can show you how to set them up.&amp;lt;/br&amp;gt;&lt;br /&gt;
* [[Tutorials/Multiple_Visual_Variants|Multiple Visual Forms]] - This links to a tutorial about creating multiple visual forms like the different Torterra trees. These kinds of forms usually keep the same stats as the normal form and this tutorial can show you how to set them up.&amp;lt;/br&amp;gt;&lt;br /&gt;
* [[Species_Features|Species Features]] - This is the wiki page about species features. Features are what create &amp;quot;Aspects.&amp;quot; Aspects are what allows for all the different visual forms for Pokémon. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Evolutions&#039;&#039;&#039; =====&lt;br /&gt;
* [https://gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/resources/data/cobblemon/species The Cobblemon Gitlab] - It is recommended that you use an existing Pokémon&#039;s evolution data as a template for evolutions. All existing evolution methods should be written into their respective pokemon&#039;s species file.&amp;lt;/br&amp;gt;&lt;br /&gt;
* [https://tmetcalfe89.github.io/cobblemon-fakemon-generator/ Cobblemon&#039;s Fakemon Generator] - You can also generate evolution methods using the Fakemon generator. It will give you all the evolution when creating new species files.&amp;lt;/br&amp;gt;&lt;br /&gt;
* [https://gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/kotlin/com/cobblemon/mod/common/pokemon/evolution/requirements Evolution Requirements From the Cobblemon Gitlab] - This links to a folder on the gitlab that has the code files to all the possible evolution requirements for you to reference. All of these methods are used by at least one official Pokémon. It is recommended that you look up this Pokémon&#039;s species file to replicate its evolution method. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Shoulder Effects&#039;&#039;&#039; =====&lt;br /&gt;
Cobblemon&#039;s shoulder effects are custom coded versions of the minecraft potion effects. So you can&#039;t use any potion effect as a shoulder effect. If it&#039;s not from cobblemon, the species file will fail to load.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Version 1.4 removed the shoulder effects so they could be rebalanced at a later date.&lt;br /&gt;
&lt;br /&gt;
Version 1.3 shoulder effects:&lt;br /&gt;
* &amp;lt;code&amp;gt;haste&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;water_breathing&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;speed&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;slow_falling&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Moves and Learning Methods&#039;&#039;&#039; =====&lt;br /&gt;
This section of the species file determines the moves a Pokémon can learn. There are 4 methods of learning moves. Only 1 of them is currently implemented and that&#039;s &amp;lt;code&amp;gt;level&amp;lt;/code&amp;gt; learning.&lt;br /&gt;
&lt;br /&gt;
Every move from the official games should be in Cobblemon. In order for moves to be read properly, they must be written in the correct format for the move list. The method type goes on the left side of a colon and the move name goes on the right side of the colon. &#039;&#039;&#039;Moves that contain 2 or more words must be bunched together into one &amp;quot;word&amp;quot; and can&#039;t contain any spaces, underscores, commas, or hyphens.&#039;&#039;&#039; Everything must remain in lowercase as well. &lt;br /&gt;
&lt;br /&gt;
Example of each method and name format:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;quot;5:quickattack&amp;quot;&amp;lt;/code&amp;gt; : &#039;&#039;&#039;Level&#039;&#039;&#039; - This would let a Pokémon learn &amp;lt;code&amp;gt;quick attack&amp;lt;/code&amp;gt; at level 5. The number determines what level the move will be learned at. &lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;quot;egg:thunder&amp;quot;&amp;lt;/code&amp;gt; : &#039;&#039;&#039;Egg Move&#039;&#039;&#039; - This would let a Pokémon inherit &amp;lt;code&amp;gt;thunder&amp;lt;/code&amp;gt; from one of its parents. It will hatch from its egg knowing this move when breeding gets implemented. &lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;quot;tm:thunderbolt&amp;quot;&amp;lt;/code&amp;gt; : &#039;&#039;&#039;TMs&#039;&#039;&#039; - This would allow a Pokémon to use a &amp;lt;code&amp;gt;thunderbolt&amp;lt;/code&amp;gt; TM when TMs get implemented.&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;quot;tutor:10000000voltthunderbolt&amp;quot;&amp;lt;/code&amp;gt; : &#039;&#039;&#039;Tutor&#039;&#039;&#039; - This would allow a Pokémon to learn &amp;lt;code&amp;gt;10,000,000 Volt Thunderbolt&amp;lt;/code&amp;gt; from a tutor when tutors get implemented. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Item Drops&#039;&#039;&#039; =====&lt;br /&gt;
Cobblemon drops work differently than vanilla drops. You need to set a target amount of drops, then it tries to achieve this drop amount by rolling for drops in the entries listed. If an entry passes a percentage check, then it will count as 1 towards the targeted amount. Once this target amount is achieved, it will stop trying to roll for drops even if it did not finish reading all the entries. If it runs out of entries and did not achieve this target, then it will also stop rolling for drops. Once it stops rolling, all of the drops that passed the percentage check will drop where the Pokémon was defeated.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Example code block for drops:&lt;br /&gt;
* Since amount is set to 1 and there is only 1 entry, then it will only roll for drops from this 1 entry.&lt;br /&gt;
* The sweet berries entry does not list a percentage value, so by default its 100%.&lt;br /&gt;
* This would make Vulpix drop 2-3 berries 100% of the time&lt;br /&gt;
 &amp;quot;drops&amp;quot;: {&lt;br /&gt;
   &amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
   &amp;quot;entries&amp;quot;: [&lt;br /&gt;
     {&lt;br /&gt;
       &amp;quot;item&amp;quot;: &amp;quot;minecraft:sweet_berries&amp;quot;,&lt;br /&gt;
       &amp;quot;quantityRange&amp;quot;: &amp;quot;2-3&amp;quot;&lt;br /&gt;
     }&lt;br /&gt;
   ]&lt;br /&gt;
 },&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Hitbox and Base Scale&#039;&#039;&#039; =====&lt;br /&gt;
The size of the Pokémon model and its hitbox are controlled by the species file. If you want to change any of these values and see the results, &#039;&#039;&#039;you must load the singleplayer world from the main menu.&#039;&#039;&#039; The &amp;lt;code&amp;gt;/reload&amp;lt;/code&amp;gt; command does not work with Cobblemon datapacks. Loading the world again is the proper way to refresh Cobblemon datapacks.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;baseScale&amp;lt;/code&amp;gt; will size the Pokémon up or down. A value of 1 will let the model be at a one to one scale with its size in blockbench.&amp;lt;/br&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;hitbox&amp;lt;/code&amp;gt; has 3 values you can change, but you will only want to change the &amp;lt;code&amp;gt;height&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;width&amp;lt;/code&amp;gt; of the hitbox. In game, you can press &amp;lt;code&amp;gt;F3+B&amp;lt;/code&amp;gt; to show the hitboxes on entities. &lt;br /&gt;
* A hitbox width of 1 will let the hitbox be as wide as 1 minecraft block. Width is akin to radius.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===== &#039;&#039;&#039;Height and Weight&#039;&#039;&#039; =====&lt;br /&gt;
The height and weight that will be used for the Pokédex when it gets implemented. The unit for height is in decimeters. The unit for weight is in hectograms. Dividing these values by 10 will give you the metric units for meters and kilograms.&lt;br /&gt;
* &amp;lt;code&amp;gt;height&amp;lt;/code&amp;gt; doesn&#039;t do anything significant and is misleading a lot of the time in the Pokédex. Sometimes it measures distance from the ground, and sometimes it measures how long a Pokémon is.&lt;br /&gt;
* &amp;lt;code&amp;gt;weight&amp;lt;/code&amp;gt; will determine the damage value of weight based moves like heavy slam. Make sure you set these weights to hectograms or these moves may do unintentional amounts of damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=====&#039;&#039;&#039;Gender&#039;&#039;&#039;=====&lt;br /&gt;
Gender is managed via the `maleRatio` property. This property should have a decimal value between 0 and 1, and is the percent chance for a Pokémon to spawn as a male. A value of `0.1` for example would lead to a 10% chance to spawn as a male. The special value of `-1` is reserved for genderless Pokémon.&lt;br /&gt;
&lt;br /&gt;
==== Species File Breakdown ====&lt;br /&gt;
As far as the writer of this article is concerned, Vulpix has one of the most fleshed out species files. This makes Vulpix a great example to explain the different sections of the species file. You can reference some of the resources listed above and compare them with the written data below. Hover over the underlined text to see more information.&amp;lt;/br&amp;gt;&lt;br /&gt;
 {&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not this pokémon is fully implemented. This determines whether it will show up in /spawnallpokemon or similar commands.&amp;quot;&amp;gt;implemented&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Because it&#039;s set to true, vulpix will appear when using the /spawnallpokemon command.&amp;quot;&amp;gt;true&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will create the name of a new Pokémon species&amp;quot;&amp;gt;name&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The name of this species.&amp;quot;&amp;gt;Vulpix&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The pokédex number for this pokémon -- currently not significant, but just in case, try and pick a unique digit above 2000.&amp;quot;&amp;gt;nationalPokedexNumber&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;This is Vulpix&#039;s national dex number!&amp;quot;&amp;gt;37&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Elemental typings of your Pokémon, these are completely up to you. (But of course it must be an official typing.) You do not need to have a secondary typing if you don&#039;t want one.&amp;quot;&amp;gt;primaryType&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Vulpix is a fire type, so we assign it fire here.&amp;quot;&amp;gt;fire&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here we define the list of abilities. You can have up to two abilities listed, and one hidden ability.&amp;quot;&amp;gt;abilities&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This is Vulpix&#039;s first and only ability&amp;quot;&amp;gt;flashfire&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This is Vulpix&#039;s hidden ability&amp;quot;&amp;gt;h:drought&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The base stats of your Pokémon. Again, these are up to you. You can reference some official Pokémon stats and borrow them if you can&#039;t come up with your own.&amp;quot;&amp;gt;baseStats&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the amount of health a Pokémon will have.&amp;quot;&amp;gt;hp&amp;lt;/abbr&amp;gt;&amp;quot;: 38,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage dealt from physical attacks.&amp;quot;&amp;gt;attack&amp;lt;/abbr&amp;gt;&amp;quot;: 41,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage reduction from physical attacks&amp;quot;&amp;gt;defence&amp;lt;/abbr&amp;gt;&amp;quot;: 40,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage dealt from special attacks.&amp;quot;&amp;gt;special_attack&amp;lt;/abbr&amp;gt;&amp;quot;: 50,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage reduction from special attacks.&amp;quot;&amp;gt;special_defence&amp;lt;/abbr&amp;gt;&amp;quot;: 65,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines if the Pokémon will move first in battle.&amp;quot;&amp;gt;speed&amp;lt;/abbr&amp;gt;&amp;quot;: 65&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;We define how the pokémon behaves here. You can reference the Behavior wiki page to see more information about this section.&amp;quot;&amp;gt;behaviour&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;A set of properties relating to how and when the Pokémon sleeps, if it sleeps at all.&amp;quot;&amp;gt;resting&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;A true/false value. If it&#039;s true, then it can fall asleep and use its sleep animations. You probably want this set to true always!&amp;quot;&amp;gt;canSleep&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Setting it to true will allow Vulpix to fall asleep under the following conditions.&amp;quot;&amp;gt;true&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;A true/false value. If true, the Pokémon will try to sleep on top of the player&#039;s bed when they hop into it, much like cats.&amp;quot;&amp;gt;willSleepOnBed&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;If given the option, Vulpix will try to sleep on a player bed.&amp;quot;&amp;gt;true&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Is this Pokémon a light sleeper or a heavy sleeper?&amp;quot;&amp;gt;depth&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The depth of the sleep. Normal means vulpix will wake up if the player is within 16 blocks and not sneaking.&amp;quot;&amp;gt;normal&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;A light level or level range, between 0 and 15, which represents the light levels in which the Pokémon is able to sleep.&amp;quot;&amp;gt;light&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Vulpix will attempt to sleep only if it&#039;s standing in a light level of 0-4.&amp;quot;&amp;gt;0-4&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How easy it is to catch your pokémon. Larger numbers mean it&#039;s easier to catch.&amp;quot;&amp;gt;catchRate&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Values over 100 are considered &#039;easier&#039; captures. Since Vulpix is a pre evolution Pokémon, its capture rate is quite high.&amp;quot;&amp;gt;190&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;What percentage of this pokémon are male.&amp;quot;&amp;gt;maleRatio&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Wild Vulpix have a 25% chance of being male. This means 75% of Vulpix spawns will be females.&amp;quot;&amp;gt;0.25&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Determines whether or not this Pokémon can go on the players shoulder. You can set this to true for any Pokémon, but it most likely wont look good! It will use its ground idle animation on the player shoulder if there is no dedicated shoulder animation.&amp;quot;&amp;gt;shoulderMountable&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Vulpix is unfortunately not a shoulder mountable Pokémon.&amp;quot;&amp;gt;false&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;A list of available forms for Vulpix. These forms will have their own set of stats. It&#039;s almost like writing a whole new Pokémon into this section.&amp;quot;&amp;gt;forms&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The name of this form.&amp;quot;&amp;gt;name&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;We simply call it Alola. All the other Alolan Pokémon forms will share this same form name.&amp;quot;&amp;gt;Alola&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Alolan Vulpix&#039;s type. Form types are usually different than the base form.&amp;quot;&amp;gt;primaryType&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Alolan Vulpix will be an ice type.&amp;quot;&amp;gt;ice&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here we will list Alolan Vulpix&#039;s abilities.&amp;quot;&amp;gt;abilities&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Alolan Vulpix&#039;s first and only ability.&amp;quot;&amp;gt;snowcloak&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Alolan Vulpix&#039;s hidden ability&amp;quot;&amp;gt;h:snowwarning&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The base stats for Alolan Vulpix. These are usually different than the base form.&amp;quot;&amp;gt;baseStats&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the amount of health a Pokémon will have.&amp;quot;&amp;gt;hp&amp;lt;/abbr&amp;gt;&amp;quot;: 38,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage dealt from physical attacks.&amp;quot;&amp;gt;attack&amp;lt;/abbr&amp;gt;&amp;quot;: 41,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage reduction from physical attacks&amp;quot;&amp;gt;defence&amp;lt;/abbr&amp;gt;&amp;quot;: 40,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage dealt from special attacks.&amp;quot;&amp;gt;special_attack&amp;lt;/abbr&amp;gt;&amp;quot;: 50,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the damage reduction from special attacks.&amp;quot;&amp;gt;special_defence&amp;lt;/abbr&amp;gt;&amp;quot;: 65,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Determines if the Pokémon will move first in battle.&amp;quot;&amp;gt;speed&amp;lt;/abbr&amp;gt;&amp;quot;: 65&lt;br /&gt;
      },&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;How easy it is to catch your pokémon. Larger numbers mean it&#039;s easier to catch.&amp;quot;&amp;gt;catchRate&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Values over 100 are considered &#039;easier&#039; captures. Since Alolan Vulpix is a pre evolution Pokémon, its capture rate is quite high.&amp;quot;&amp;gt;190&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;What percentage of this pokémon are male.&amp;quot;&amp;gt;maleRatio&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Wild Alolan Vulpix have a 25% chance of being male. This means 75% of Alolan Vulpix spawns will be females.&amp;quot;&amp;gt;0.25&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;How many experience granted by this pokémon upon being defeated.&amp;quot;&amp;gt;baseExperienceYield&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Weaker Pokémon usually have this value around 50.&amp;quot;&amp;gt;60&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;What this pokémon&#039;s friendship stat starts at when caught.&amp;quot;&amp;gt;baseFriendship&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Most Pokémon have this value set to 50&amp;quot;&amp;gt;50&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;How many effort values this pokémon gives upon being defeated.&amp;quot;&amp;gt;evYield&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;hp&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;attack&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;defence&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;special_attack&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;special_defence&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;speed&amp;lt;/abbr&amp;gt;&amp;quot;: 1&lt;br /&gt;
      },&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;How quickly this Pokémon will level up. You can look this information up online.&amp;quot;&amp;gt;experienceGroup&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Alolan Vulpix will level up at a &#039;medium fast&#039; rate.&amp;quot;&amp;gt;medium_fast&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;How long it takes for this pokémon&#039;s egg to hatch.&amp;quot;&amp;gt;eggCycles&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;A value of 20 is about how long it takes to hatch a starter Pokémon egg.&amp;quot;&amp;gt;20&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;What egg groups this Pokémon will be able to breed with. You can look this information up online.&amp;quot;&amp;gt;eggGroups&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;The egg group of this pokemon.&amp;quot;&amp;gt;field&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list what moves the pokemon can learn and how they will learn those moves. You can check this page&#039;s section for moves to see how to write them.&amp;quot;&amp;gt;moves&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;This lets Alolan Vulpix learn powder snow at level 1&amp;quot;&amp;gt;1:powdersnow&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;This lets Alolan Vulpix learn tail whip at level 1&amp;quot;&amp;gt;1:tailwhip&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;4:disable&amp;quot;,&lt;br /&gt;
        &amp;quot;7:roar&amp;quot;,&lt;br /&gt;
        &amp;quot;8:iceshard&amp;quot;,&lt;br /&gt;
        &amp;quot;9:babydolleyes&amp;quot;,&lt;br /&gt;
        &amp;quot;12:spite&amp;quot;,&lt;br /&gt;
        &amp;quot;16:icywind&amp;quot;,&lt;br /&gt;
        &amp;quot;18:payback&amp;quot;,&lt;br /&gt;
        &amp;quot;20:confuseray&amp;quot;,&lt;br /&gt;
        &amp;quot;23:feintattack&amp;quot;,&lt;br /&gt;
        &amp;quot;24:aurorabeam&amp;quot;,&lt;br /&gt;
        &amp;quot;26:hex&amp;quot;,&lt;br /&gt;
        &amp;quot;28:extrasensory&amp;quot;,&lt;br /&gt;
        &amp;quot;32:icebeam&amp;quot;,&lt;br /&gt;
        &amp;quot;34:safeguard&amp;quot;,&lt;br /&gt;
        &amp;quot;36:imprison&amp;quot;,&lt;br /&gt;
        &amp;quot;40:mist&amp;quot;,&lt;br /&gt;
        &amp;quot;44:auroraveil&amp;quot;,&lt;br /&gt;
        &amp;quot;47:captivate&amp;quot;,&lt;br /&gt;
        &amp;quot;48:sheercold&amp;quot;,&lt;br /&gt;
        &amp;quot;52:grudge&amp;quot;,&lt;br /&gt;
        &amp;quot;56:blizzard&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:agility&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:babydolleyes&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:charm&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:disable&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:encore&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:extrasensory&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:flail&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:freezedry&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:howl&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:hypnosis&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:moonblast&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:powerswap&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:roar&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:secretpower&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:spite&amp;quot;,&lt;br /&gt;
        &amp;quot;egg:tailslap&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:agility&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:attract&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:auroraveil&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:blizzard&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:bodyslam&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:charm&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:confide&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:darkpulse&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:dig&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:doubleteam&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:drainingkiss&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:encore&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:endure&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:facade&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:foulplay&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:frostbreath&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:frustration&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:hail&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:hex&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:hiddenpower&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:icebeam&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:icywind&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:imprison&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:irontail&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:payback&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:powerswap&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:protect&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:psychup&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:raindance&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:rest&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:return&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:roar&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:round&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:safeguard&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:sleeptalk&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:snore&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:substitute&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:swagger&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:swift&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:tailslap&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:toxic&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:weatherball&amp;quot;,&lt;br /&gt;
        &amp;quot;tm:zenheadbutt&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:aquatail&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:aurorabeam&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:babydolleyes&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:blizzard&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:celebrate&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:confuseray&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:covet&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:darkpulse&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:dazzlinggleam&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:dig&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:facade&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:foulplay&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:headbutt&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:healbell&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:icebeam&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:iceshard&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:icywind&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:irontail&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:mist&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:painsplit&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:powdersnow&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:protect&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:reflect&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:rest&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:roar&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:roleplay&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:snore&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:spite&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:substitute&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:tackle&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:tailwhip&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:toxic&amp;quot;,&lt;br /&gt;
        &amp;quot;tutor:zenheadbutt&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Labels for this pokémon. There&#039;s no real use for labels yet.&amp;quot;&amp;gt;labels&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Label for a Pokémon introduced in generation 7&amp;quot;&amp;gt;gen7&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Label for a Regional form from the alola region&amp;quot;&amp;gt;alola_regional&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Aspects are what allows a Pokémon to change its visual aspects for things like regional forms. You can read about it in this page&#039;s section on forms.&amp;quot;&amp;gt;aspects&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        &amp;quot;&amp;lt;abbr title=&amp;quot;Alolan Vulpix will receive the aspect for alolan. This will allow it to use the alolan aspect in the resolver file to assign the alolan model instead of the kantonian one.&amp;quot;&amp;gt;alolan&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The Pokémon&#039;s height measured in decimeters&amp;quot;&amp;gt;height&amp;lt;/abbr&amp;gt;&amp;quot;: 6,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The Pokémon&#039;s weight measured in hectograms&amp;quot;&amp;gt;weight&amp;lt;/abbr&amp;gt;&amp;quot;: 99,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list any evolution methods the form will have. They are separate from the base forms evolutions.&amp;quot;&amp;gt;evolutions&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;The name of this evolution entry.&amp;quot;&amp;gt;id&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The name of this evolution entry.&amp;quot;&amp;gt;vulpix_ninetales&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;The evolution variant it will use to evolve.&amp;quot;&amp;gt;variant&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this case, you need to interact with an item. This is the same method as using an evolution stone to evolve. But it can be configured to be any item or modded item.&amp;quot;&amp;gt;item_interact&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;The Pokémon that this species will evolve into.&amp;quot;&amp;gt;result&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are specifying that alolan vulpix will evolve into alolan ninetales. Remember to use this format when making evolution data for regional forms.&amp;quot;&amp;gt;ninetales form=alola&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not its held item gets consumed when evolving.&amp;quot;&amp;gt;consumeHeldItem&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;A held item is not required for this evolution, so we will leave this false for now&amp;quot;&amp;gt;false&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;A list of moves this Pokémon will learn when it evolves.&amp;quot;&amp;gt;learnableMoves&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
            &amp;quot;&amp;lt;abbr title=&amp;quot;When evolving into Alolan Ninetales, it will learn dazzling gleam.&amp;quot;&amp;gt;dazzlinggleam&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
          ],&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list some sub requirements for evolution. You can learn more about evolution requirements on this page&#039;s section of evolution&amp;quot;&amp;gt;requirements&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;There are no sub requirements for this evolution, so we leave these brackets blank.&amp;quot;&amp;gt;[]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
          &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list what item you need to interact with to make this Pokémon evolve.&amp;quot;&amp;gt;requiredContext&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this case, we are using an ice stone from the Cobblemon mod. This can be changed to any vanilla or modded item as long as you use the proper item id.&amp;quot;&amp;gt;cobblemon:ice_stone&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;cannotDynamax&amp;lt;/abbr&amp;gt;&amp;quot;: false&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;battleOnly&amp;lt;/abbr&amp;gt;&amp;quot;: false&amp;lt;/abbr&amp;gt;&lt;br /&gt;
    }&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list any features this pokemon has. Features come from the species feature folder of the mod. You can learn more about features from this page&#039;s section on forms and features.&amp;quot;&amp;gt;features&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Even though the alolan form&#039;s data is written above, Vulpix can&#039;t access that form data unless you list alolan as a feature like this. So remember to apply alolan as a feature and an aspect!&amp;quot;&amp;gt;alolan&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How many experience granted by this pokémon upon being defeated.&amp;quot;&amp;gt;baseExperienceYield&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Weaker Pokémon usually have this value around 50.&amp;quot;&amp;gt;60&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How quickly this Pokémon will level up. You can look this information up online.&amp;quot;&amp;gt;experienceGroup&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Vulpix will level up at a &#039;medium fast&#039; rate.&amp;quot;&amp;gt;medium_fast&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How long it takes for this pokémon&#039;s egg to hatch.&amp;quot;&amp;gt;eggCycles&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;A value of 20 is about how long it takes to hatch a starter Pokémon egg.&amp;quot;&amp;gt;20&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;What egg groups this Pokémon will be able to breed with. You can look this information up online.&amp;quot;&amp;gt;eggGroups&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;The egg group of this pokemon.&amp;quot;&amp;gt;field&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;drops&amp;quot;: {&lt;br /&gt;
    &amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
    &amp;quot;entries&amp;quot;: [&lt;br /&gt;
      {&lt;br /&gt;
        &amp;quot;item&amp;quot;: &amp;quot;minecraft:sweet_berries&amp;quot;,&lt;br /&gt;
        &amp;quot;quantityRange&amp;quot;: &amp;quot;2-3&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    ]&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list what moves the pokemon can learn and how they will learn those moves. You can check this page&#039;s section for moves to see how to write them.&amp;quot;&amp;gt;moves&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This allows Kantonian Vulpix to learn ember at level 1&amp;quot;&amp;gt;1:ember&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This allows Kantonian Vulpix to learn tail whip at level 1&amp;quot;&amp;gt;1:tailwhip&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;4:disable&amp;quot;,&lt;br /&gt;
    &amp;quot;7:roar&amp;quot;,&lt;br /&gt;
    &amp;quot;8:quickattack&amp;quot;,&lt;br /&gt;
    &amp;quot;9:babydolleyes&amp;quot;,&lt;br /&gt;
    &amp;quot;12:spite&amp;quot;,&lt;br /&gt;
    &amp;quot;16:incinerate&amp;quot;,&lt;br /&gt;
    &amp;quot;18:payback&amp;quot;,&lt;br /&gt;
    &amp;quot;20:confuseray&amp;quot;,&lt;br /&gt;
    &amp;quot;23:feintattack&amp;quot;,&lt;br /&gt;
    &amp;quot;24:willowisp&amp;quot;,&lt;br /&gt;
    &amp;quot;26:hex&amp;quot;,&lt;br /&gt;
    &amp;quot;28:extrasensory&amp;quot;,&lt;br /&gt;
    &amp;quot;28:flameburst&amp;quot;,&lt;br /&gt;
    &amp;quot;32:flamethrower&amp;quot;,&lt;br /&gt;
    &amp;quot;36:imprison&amp;quot;,&lt;br /&gt;
    &amp;quot;40:firespin&amp;quot;,&lt;br /&gt;
    &amp;quot;44:safeguard&amp;quot;,&lt;br /&gt;
    &amp;quot;47:captivate&amp;quot;,&lt;br /&gt;
    &amp;quot;48:inferno&amp;quot;,&lt;br /&gt;
    &amp;quot;52:grudge&amp;quot;,&lt;br /&gt;
    &amp;quot;56:fireblast&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:babydolleyes&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:captivate&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:disable&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:energyball&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:extrasensory&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:feintattack&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:flail&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:flamecharge&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:flareblitz&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:heatwave&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:hex&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:howl&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:hypnosis&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:memento&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:powerswap&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:psychup&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:roar&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:secretpower&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:spite&amp;quot;,&lt;br /&gt;
    &amp;quot;egg:tailslap&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:agility&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:attract&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:bodyslam&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:captivate&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:confide&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:darkpulse&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:dig&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:doubleteam&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:encore&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:endure&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:energyball&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:facade&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:fireblast&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:firespin&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:flamecharge&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:flamethrower&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:flareblitz&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:foulplay&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:frustration&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:heatwave&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:hex&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:hiddenpower&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:imprison&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:incinerate&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:irontail&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:mysticalfire&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:naturalgift&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:overheat&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:payback&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:powerswap&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:protect&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:psychup&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:rest&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:return&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:roar&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:round&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:safeguard&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:secretpower&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:sleeptalk&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:snore&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:substitute&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:sunnyday&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:swagger&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:swift&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:tailslap&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:toxic&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:weatherball&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:willowisp&amp;quot;,&lt;br /&gt;
    &amp;quot;tm:zenheadbutt&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:attract&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:bide&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:bodyslam&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:burningjealousy&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:charm&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:confuseray&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:covet&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:curse&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:darkpulse&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:dig&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:disable&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:doubleedge&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:doubleteam&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:ember&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:endure&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:facade&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:feintattack&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:fireblast&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:firespin&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:flail&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:flamethrower&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:foulplay&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:frustration&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:headbutt&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:heatwave&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:hiddenpower&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:hypnosis&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:irontail&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:mimic&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:ominouswind&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:painsplit&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:protect&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:quickattack&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:rage&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:reflect&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:rest&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:return&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:roar&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:roleplay&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:safeguard&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:skullbash&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:sleeptalk&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:snore&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:spite&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:substitute&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:sunnyday&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:swagger&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:swift&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:tackle&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:tailwhip&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:takedown&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:toxic&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:willowisp&amp;quot;,&lt;br /&gt;
    &amp;quot;tutor:zenheadbutt&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Labels for this pokémon. There&#039;s no real use for labels yet.&amp;quot;&amp;gt;labels&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Label for a Pokémon introduced in generation 1&amp;quot;&amp;gt;gen1&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Label for a Pokémon from the kanto region.&amp;quot;&amp;gt;kanto_regional&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you can create a string for your pokedex entry. The entry itself is written in the lang file. You are simply creating something to define in the lang file here.&amp;quot;&amp;gt;pokedex&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;This line can be translated to any language in the language files and include the actual pokedex entry.&amp;quot;&amp;gt;cobblemon.species.vulpix.desc&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list any evolution methods&amp;quot;&amp;gt;evolutions&amp;lt;/abbr&amp;gt;&amp;quot;: [&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The name of this evolution entry.&amp;quot;&amp;gt;id&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;The name of this evolution entry.&amp;quot;&amp;gt;vulpix_ninetales&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The evolution variant it will use to evolve.&amp;quot;&amp;gt;variant&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this case, you need to interact with an item. This is the same method as using an evolution stone to evolve. But it can be configured to be any item or modded item.&amp;quot;&amp;gt;item_interact&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;The Pokémon that this species will evolve into.&amp;quot;&amp;gt;result&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;Here you are specifying that vulpix will evolve into ninetales.&amp;quot;&amp;gt;ninetales&amp;lt;/abbr&amp;gt;&amp;quot;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Whether or not its held item gets consumed when evolving.&amp;quot;&amp;gt;consumeHeldItem&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;A held item is not required for this evolution, so we will leave this false for now&amp;quot;&amp;gt;false&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;A list of moves this Pokémon will learn when it evolves.&amp;quot;&amp;gt;learnableMoves&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Vulpix wont learn any special moves when it evolves into ninetales, so this will be left empty.&amp;quot;&amp;gt;[]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list some sub requirements for evolution. You can learn more about evolution requirements on this page&#039;s section of evolution&amp;quot;&amp;gt;requirements&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;There are no sub requirements for this evolution, so we leave these brackets blank.&amp;quot;&amp;gt;[]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
      &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will list what item you need to interact with to make this Pokémon evolve.&amp;quot;&amp;gt;requiredContext&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;quot;&amp;lt;abbr title=&amp;quot;In this case, we are using a fire stone from the Cobblemon mod. This can be changed to any vanilla or modded item as long as you use the proper item id.&amp;quot;&amp;gt;cobblemon:fire_stone&amp;lt;/abbr&amp;gt;&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Determines the size of the model. Based on the size of the model in blockbench. A value of 1 will put it at a one to one scale with what you made in blockbench. Remember that you can&#039;t use the /reload command to see the changes you make here.&amp;quot;&amp;gt;baseScale&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;A value of 0.7 means the model will only be at 70% the size of what you made in blockbench. This can be useful for scaling models down so you can get more detail on smaller Pokémon like joltik.&amp;quot;&amp;gt;0.7&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Here you will determine the size of this Pokémon&#039;s hitbox. You can learn more about it in this page&#039;s hitbox section.&amp;quot;&amp;gt;hitbox&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;A width value of 1 should let the hitbox be the size of a normal block in minecraft. Play around with this value until it looks right to you.&amp;quot;&amp;gt;width&amp;lt;/abbr&amp;gt;&amp;quot;: 0.9,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;A height value of 1 should let the hitbox be the size of a normal block in minecraft. Play around with this value until it looks right to you.&amp;quot;&amp;gt;height&amp;lt;/abbr&amp;gt;&amp;quot;: 1.1,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Determines whether the hitbox is fixed in place. This should most likely be set to &amp;quot;false&amp;quot;.&amp;quot;&amp;gt;fixed&amp;lt;/abbr&amp;gt;&amp;quot;: false&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;What this pokémon&#039;s friendship stat starts at when caught.&amp;quot;&amp;gt;baseFriendship&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;Most Pokémon have this value set to 50&amp;quot;&amp;gt;50&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;How many effort values this pokémon gives upon being defeated.&amp;quot;&amp;gt;evYield&amp;lt;/abbr&amp;gt;&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;hp&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;attack&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;defence&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;special_attack&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;special_defence&amp;lt;/abbr&amp;gt;&amp;quot;: 0,&lt;br /&gt;
    &amp;quot;&amp;lt;abbr title=&amp;quot;Defeating this Pokémon will grant the following amount of effort values in this stat.&amp;quot;&amp;gt;speed&amp;lt;/abbr&amp;gt;&amp;quot;: 1&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The Pokémon&#039;s height measured in decimeters&amp;quot;&amp;gt;height&amp;lt;/abbr&amp;gt;&amp;quot;: 6,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;The Pokémon&#039;s weight measured in hectograms&amp;quot;&amp;gt;weight&amp;lt;/abbr&amp;gt;&amp;quot;: 99,&lt;br /&gt;
  &amp;quot;&amp;lt;abbr title=&amp;quot;Aspects are what allows a Pokémon to change its visual aspects for things like regional forms. Since this is for Vulpix&#039;s normal form, you&#039;ll want to leave this blank. You can read about it in this page&#039;s section on forms.&amp;quot;&amp;gt;aspects&amp;lt;/abbr&amp;gt;&amp;quot;: &amp;lt;abbr title=&amp;quot;The normal form for Vulpix will receive no aspects so this is left blank. This can be considered a &#039;default&#039; vulpix and it will use &#039;default&#039; assets for its models and textures.&amp;quot;&amp;gt;[]&amp;lt;/abbr&amp;gt;,&lt;br /&gt;
  &amp;quot;cannotDynamax&amp;quot;: false&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
{{Addon Creation}}&lt;/div&gt;</summary>
		<author><name>Timinc</name></author>
	</entry>
	<entry>
		<id>https://wiki.cobblemon.com/index.php?title=Pok%C3%A9_Ball&amp;diff=3804</id>
		<title>Poké Ball</title>
		<link rel="alternate" type="text/html" href="https://wiki.cobblemon.com/index.php?title=Pok%C3%A9_Ball&amp;diff=3804"/>
		<updated>2024-01-06T07:28:57Z</updated>

		<summary type="html">&lt;p&gt;Timinc: - Added details to Level and Heavy Ball. - Changed Love Ball to remove errant 2.5x rate. - Added that Moon Ball only works at night. - Added the formula &amp;amp; condition for Nest Ball. ~~- Added that Counter adds Repeat Ball functionality.~~ - Corrected Timer Ball catch rate logic. - Added &amp;quot;the&amp;quot; to Quick Ball.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxPokeball&lt;br /&gt;
| image = Poke Ball (model).png&lt;br /&gt;
| image2 = Citrine Ball (model).png&lt;br /&gt;
| image3 = Verdant Ball (model).png&lt;br /&gt;
| image4 = Azure Ball (model).png&lt;br /&gt;
| image5 = Roseate Ball (model).png&lt;br /&gt;
| image6 = slate Ball (model).png&lt;br /&gt;
| image7 = Premier Ball (model).png&lt;br /&gt;
| image8 = Great Ball (model).png&lt;br /&gt;
| image9 = Ultra Ball (model).png&lt;br /&gt;
| image10 = Safari Ball (model).png&lt;br /&gt;
| image11 = Fast Ball (model).png&lt;br /&gt;
| image12 = Level Ball (model).png&lt;br /&gt;
| image13 = Lure Ball (model).png&lt;br /&gt;
| image14 = Heavy Ball (model).png&lt;br /&gt;
| image15 = Love Ball (model).png&lt;br /&gt;
| image16 = Friend Ball (model).png&lt;br /&gt;
| image17 = Moon Ball (model).png&lt;br /&gt;
| image18 = Sport Ball (model).png&lt;br /&gt;
| image19 = Park Ball (model).png&lt;br /&gt;
| image20 = Net Ball (model).png&lt;br /&gt;
| image21 = Dive Ball (model).png&lt;br /&gt;
| image22 = Nest Ball (model).png&lt;br /&gt;
| image23 = Repeat Ball (model).png&lt;br /&gt;
| image24 = Timer Ball (model).png&lt;br /&gt;
| image25 = Luxury Ball (model).png&lt;br /&gt;
| image26 = Dusk Ball (model).png&lt;br /&gt;
| image27 = Heal Ball (model).png&lt;br /&gt;
| image28 = Quick Ball (model).png&lt;br /&gt;
| image29 = Dream Ball (model).png&lt;br /&gt;
| image30 = Beast Ball (model).png&lt;br /&gt;
| image31 = Master Ball (model).png&lt;br /&gt;
| image32 = Cherish Ball (model).png&lt;br /&gt;
| item = Poke Ball.png&lt;br /&gt;
| itemtooltip = Poké Ball&lt;br /&gt;
| item2 = Citrine Ball.png&lt;br /&gt;
| itemtooltip2 = Citrine Ball&lt;br /&gt;
| item3 = Verdant Ball.png&lt;br /&gt;
| itemtooltip3 = Verdant Ball&lt;br /&gt;
| item4 = Azure Ball.png&lt;br /&gt;
| itemtooltip4 = Azure Ball&lt;br /&gt;
| item5 = Roseate Ball.png&lt;br /&gt;
| itemtooltip5 = Roseate Ball&lt;br /&gt;
| item6 = Slate Ball.png&lt;br /&gt;
| itemtooltip6 = Slate Ball&lt;br /&gt;
| item7 = Premier Ball.png&lt;br /&gt;
| itemtooltip7 = Premier Ball&lt;br /&gt;
| item8 = Great Ball.png&lt;br /&gt;
| itemtooltip8 = Great Ball&lt;br /&gt;
| item9 = Ultra Ball.png&lt;br /&gt;
| itemtooltip9 = Ultra Ball&lt;br /&gt;
| item10 = Safari Ball.png&lt;br /&gt;
| itemtooltip10 = Safari Ball&lt;br /&gt;
| item11 = Fast Ball.png&lt;br /&gt;
| itemtooltip11 = Fast Ball&lt;br /&gt;
| item12 = Level Ball.png&lt;br /&gt;
| itemtooltip12 = Level Ball&lt;br /&gt;
| item13 = Lure Ball.png&lt;br /&gt;
| itemtooltip13 = Lure Ball&lt;br /&gt;
| item14 = Heavy Ball.png&lt;br /&gt;
| itemtooltip14 = Heavy Ball&lt;br /&gt;
| item15 = Love Ball.png&lt;br /&gt;
| itemtooltip15 = Love Ball&lt;br /&gt;
| item16 = Friend Ball.png&lt;br /&gt;
| itemtooltip16 = Friend Ball&lt;br /&gt;
| item17 = Moon Ball.png&lt;br /&gt;
| itemtooltip17 = Moon Ball&lt;br /&gt;
| item18 = Sport Ball.png&lt;br /&gt;
| itemtooltip18 = Sport Ball&lt;br /&gt;
| item19 = Park Ball.png&lt;br /&gt;
| itemtooltip19 = Park Ball&lt;br /&gt;
| item20 = Net Ball.png&lt;br /&gt;
| itemtooltip20 = Net Ball&lt;br /&gt;
| item21 = Dive Ball.png&lt;br /&gt;
| itemtooltip21 = Dive Ball&lt;br /&gt;
| item22 = Nest Ball.png&lt;br /&gt;
| itemtooltip22 = Nest Ball&lt;br /&gt;
| item23 = Repeat Ball.png&lt;br /&gt;
| itemtooltip23 = Repeat Ball&lt;br /&gt;
| item24 = Timer Ball.png&lt;br /&gt;
| itemtooltip24 = Timer Ball&lt;br /&gt;
| item25 = Luxury Ball.png&lt;br /&gt;
| itemtooltip25 = Luxury Ball&lt;br /&gt;
| item26 = Dusk Ball.png&lt;br /&gt;
| itemtooltip26 = Dusk Ball&lt;br /&gt;
| item27 = Heal Ball.png&lt;br /&gt;
| itemtooltip27 = Heal Ball&lt;br /&gt;
| item28 = Quick Ball.png&lt;br /&gt;
| itemtooltip28 = Quick Ball&lt;br /&gt;
| item29 = Dream Ball.png&lt;br /&gt;
| itemtooltip29 = Dream Ball&lt;br /&gt;
| item30 = Beast Ball.png&lt;br /&gt;
| itemtooltip30 = Beast Ball&lt;br /&gt;
| item31 = Master Ball.png&lt;br /&gt;
| itemtooltip31 = Master Ball&lt;br /&gt;
| item32 = Cherish Ball.png&lt;br /&gt;
| itemtooltip32 = Cherish Ball&lt;br /&gt;
| stacklimit = 64&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Poké Ball&#039;&#039;&#039; is a tool used for catching and storing caught Pokémon.&lt;br /&gt;
&lt;br /&gt;
There are 32 variants of Poké Balls, 31 of which are obtainable via crafting.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
As of Cobblemon version 1.2, all Poké Balls must be crafted as there is no other way to obtain them. New villager professions will potentially sell Poké Balls and related items in future updates.&lt;br /&gt;
&lt;br /&gt;
The Cherish Ball is unobtainable in survival gameplay and can only be obtained through Creative Mode or commands. They can freely be used for any purpose, such as for event distributions on servers.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Poké Balls are one of the most important tools in Cobblemon. Other Pokémon cannot be obtained aside from the chosen initial starter without them.&lt;br /&gt;
&lt;br /&gt;
In order to catch Pokémon in a Poké Ball, the Poké Ball must first be equipped in a player&#039;s hand by selecting it in the hotbar. The Poké Ball can then be thrown at a Pokémon for a chance at capture. If a Poké Ball misses a Pokémon, the thrown ball will drop on the ground as an item and can be recovered.&lt;br /&gt;
&lt;br /&gt;
During battles, selecting the Catch button does not automatically start the catching process. Instead, the player must manually equip a Poké Ball, aim, and throw it themselves.&lt;br /&gt;
&lt;br /&gt;
Each of the 32 variations of Poké Ball have their own catch rates; an assigned value and a possible mechanic that changes the capture chance when thrown at a Pokémon.&lt;br /&gt;
&lt;br /&gt;
If the catch fails, the Pokémon will break out of the ball and the thrown Poké Ball cannot be recovered. If the catch is successful, the Pokémon will be added to the party or be sent to the [[PC]].&lt;br /&gt;
&lt;br /&gt;
Each variation of Poké Ball will display as an icon in the party menu and PC. These icons are purely aesthetic and have no special features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poké Ball Types==&lt;br /&gt;
===Poké Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| image = Poke Ball (model).png&lt;br /&gt;
| image2 = Poke Ball (model, open).png&lt;br /&gt;
| item = Poke Ball.png&lt;br /&gt;
| item-tooltip = Poké Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Poké Ball is one of the 7 basic Poké Balls needed for the &#039;&#039;&#039;A Full Palette&#039;&#039;&#039; advancement.&lt;br /&gt;
&lt;br /&gt;
As with the other 6 basic Poké Balls, it is relatively easy to make, requiring 4 like-color [[apricorn]]s and a copper ingot to craft.&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;Poké Ball&#039;&#039; can be a general term to refer to a Poké Ball of any kind, &#039;&#039;Poké Ball&#039;&#039; can also refer to this ball type specifically.&lt;br /&gt;
&lt;br /&gt;
It has a static catch rate of 1×.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Red Apricorn&lt;br /&gt;
| B1 = Red Apricorn&lt;br /&gt;
| B2 = Copper Ingot&lt;br /&gt;
| B3 = Red Apricorn&lt;br /&gt;
| C2 = Red Apricorn&lt;br /&gt;
| output = Poke Ball | output-tooltip = Poké Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Citrine Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Citrine Ball&lt;br /&gt;
| image = Citrine Ball (model).png&lt;br /&gt;
| image2 = Citrine Ball (model, open).png&lt;br /&gt;
| item = Citrine Ball.png&lt;br /&gt;
| item-tooltip = Citrine Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Citrine Ball is one of the 7 basic Poké Balls needed for the &#039;&#039;&#039;A Full Palette&#039;&#039;&#039; advancement.&lt;br /&gt;
&lt;br /&gt;
As with the other 6 basic Poké Balls, it is relatively easy to make, requiring 4 like-color apricorns and a copper ingot to craft.&lt;br /&gt;
&lt;br /&gt;
It is one of the 5 original Poké Balls created for Cobblemon.&lt;br /&gt;
&lt;br /&gt;
It has a static catch rate of 1×.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Yellow Apricorn&lt;br /&gt;
| B1 = Yellow Apricorn&lt;br /&gt;
| B2 = Copper Ingot&lt;br /&gt;
| B3 = Yellow Apricorn&lt;br /&gt;
| C2 = Yellow Apricorn&lt;br /&gt;
| output = Citrine Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Verdant Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Verdant Ball&lt;br /&gt;
| image = Verdant Ball (model).png&lt;br /&gt;
| image2 = Verdant Ball (model, open).png&lt;br /&gt;
| item = Verdant Ball.png&lt;br /&gt;
| item-tooltip = Verdant Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Verdant Ball is one of the 7 basic Poké Balls needed for the &#039;&#039;&#039;A Full Palette&#039;&#039;&#039; advancement.&lt;br /&gt;
&lt;br /&gt;
As with the other 6 basic Poké Balls, it is relatively easy to make, requiring 4 like-color apricorns and a copper ingot to craft.&lt;br /&gt;
&lt;br /&gt;
It is one of the 5 original Poké Balls created for Cobblemon.&lt;br /&gt;
&lt;br /&gt;
It has a static catch rate of 1×.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Green Apricorn&lt;br /&gt;
| B1 = Green Apricorn&lt;br /&gt;
| B2 = Copper Ingot&lt;br /&gt;
| B3 = Green Apricorn&lt;br /&gt;
| C2 = Green Apricorn&lt;br /&gt;
| output = Verdant Ball | output-Count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Azure Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Azure Ball&lt;br /&gt;
| image = Azure Ball (model).png&lt;br /&gt;
| image2 = Azure Ball (model, open).png&lt;br /&gt;
| item = Azure Ball.png&lt;br /&gt;
| item-tooltip = Azure Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An Azure Ball is one of the 7 basic Poké Balls needed for the &#039;&#039;&#039;A Full Palette&#039;&#039;&#039; advancement.&lt;br /&gt;
&lt;br /&gt;
As with the other 6 basic Poké Balls, it is relatively easy to make, requiring 4 like-color apricorns and a copper ingot to craft.&lt;br /&gt;
&lt;br /&gt;
It is one of the 5 original Poké Balls created for Cobblemon.&lt;br /&gt;
&lt;br /&gt;
It has a static catch rate of 1×.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Blue Apricorn&lt;br /&gt;
| B1 = Blue Apricorn&lt;br /&gt;
| B2 = Copper Ingot&lt;br /&gt;
| B3 = Blue Apricorn&lt;br /&gt;
| C2 = Blue Apricorn&lt;br /&gt;
| output = Azure Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Roseate Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Roseate Ball&lt;br /&gt;
| image = Roseate Ball (model).png&lt;br /&gt;
| image2 = Roseate Ball (model, open).png&lt;br /&gt;
| item = Roseate Ball.png&lt;br /&gt;
| item-tooltip = Roseate Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Roseate Ball is one of the 7 basic Poké Balls needed for the &#039;&#039;&#039;A Full Palette&#039;&#039;&#039; advancement.&lt;br /&gt;
&lt;br /&gt;
As with the other 6 basic Poké Balls, it is relatively easy to make, requiring 4 like-color apricorns and a copper ingot to craft.&lt;br /&gt;
&lt;br /&gt;
It is one of the 5 original Poké Balls created for Cobblemon.&lt;br /&gt;
&lt;br /&gt;
It has a static catch rate of 1×.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Pink Apricorn&lt;br /&gt;
| B1 = Pink Apricorn&lt;br /&gt;
| B2 = Copper Ingot&lt;br /&gt;
| B3 = Pink Apricorn&lt;br /&gt;
| C2 = Pink Apricorn&lt;br /&gt;
| output = Roseate Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Slate Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Slate Ball&lt;br /&gt;
| image = Slate Ball (model).png&lt;br /&gt;
| image2 = Slate Ball (model, open).png&lt;br /&gt;
| item = Slate Ball.png&lt;br /&gt;
| item-tooltip = Slate Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Slate Ball is one of the 7 basic Poké Balls needed for the &#039;&#039;&#039;A Full Palette&#039;&#039;&#039; advancement.&lt;br /&gt;
&lt;br /&gt;
As with the other 6 basic Poké Balls, it is relatively easy to make, requiring 4 like-color apricorns and a copper ingot to craft.&lt;br /&gt;
&lt;br /&gt;
It is one of the 5 original Poké Balls created for Cobblemon.&lt;br /&gt;
&lt;br /&gt;
It has a static catch rate of 1×.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Black Apricorn&lt;br /&gt;
| B1 = Black Apricorn&lt;br /&gt;
| B2 = Copper Ingot&lt;br /&gt;
| B3 = Black Apricorn&lt;br /&gt;
| C2 = Black Apricorn&lt;br /&gt;
| output = Slate Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Premier Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Premier Ball&lt;br /&gt;
| image = Premier Ball (model).png&lt;br /&gt;
| image2 = Premier Ball (model, open).png&lt;br /&gt;
| item = Premier Ball.png&lt;br /&gt;
| item-tooltip = Premier Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Premier Ball is one of the 7 basic Poké Balls needed for the &#039;&#039;&#039;A Full Palette&#039;&#039;&#039; advancement.&lt;br /&gt;
&lt;br /&gt;
As with the other 6 basic Poké Balls, it is relatively easy to make, requiring 4 like-color apricorns and a copper ingot to craft.&lt;br /&gt;
&lt;br /&gt;
Conversely to its original appearance in the Pokémon games, where Premier Balls were only obtainable by purchasing 10 other Poké Balls at shops, Premier Balls are easily craftable in Cobblemon.&lt;br /&gt;
&lt;br /&gt;
It has a static catch rate of 1×.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = White Apricorn&lt;br /&gt;
| B1 = White Apricorn&lt;br /&gt;
| B2 = Copper Ingot&lt;br /&gt;
| B3 = White Apricorn&lt;br /&gt;
| C2 = White Apricorn&lt;br /&gt;
| output = Premier Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Great Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Great Ball&lt;br /&gt;
| image = Great Ball (model).png&lt;br /&gt;
| image2 = Great Ball (model, open).png&lt;br /&gt;
| item = Great Ball.png&lt;br /&gt;
| item-tooltip = Great Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Great Ball is a second tier Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Unlike first tier Poké Balls, Great Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
It functions as a direct upgrade to the Poké Ball, as it has a higher static catch rate.&lt;br /&gt;
&lt;br /&gt;
It has a static catch rate of 1.5×.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Blue Apricorn&lt;br /&gt;
| B1 = Red Apricorn&lt;br /&gt;
| B2 = Iron Ingot&lt;br /&gt;
| B3 = Red Apricorn&lt;br /&gt;
| C2 = Blue Apricorn&lt;br /&gt;
| output = Great Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ultra Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Ultra Ball&lt;br /&gt;
| image = Ultra Ball (model).png&lt;br /&gt;
| image2 = Ultra Ball (model, open).png&lt;br /&gt;
| item = Ultra Ball.png&lt;br /&gt;
| item-tooltip = Ultra Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An Ultra Ball is a third tier Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Unlike first and second tier Poké Balls, Ultra Balls require a gold ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
It functions as a direct upgrade to the Great Ball, as it has a higher static catch rate.&lt;br /&gt;
&lt;br /&gt;
It has a static catch rate of 2×.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Black Apricorn&lt;br /&gt;
| B1 = Yellow Apricorn&lt;br /&gt;
| B2 = Gold Ingot&lt;br /&gt;
| B3 = Yellow Apricorn&lt;br /&gt;
| C2 = Black Apricorn&lt;br /&gt;
| output = Ultra Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Safari Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Safari Ball&lt;br /&gt;
| image = Safari Ball (model).png&lt;br /&gt;
| image2 = Safari Ball (model, open).png&lt;br /&gt;
| item = Safari Ball.png&lt;br /&gt;
| item-tooltip = Safari Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Safari Ball is a first tier Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Unlike the basic Poké Balls, Safari Balls requires a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
Like most Poké Balls, its catch rate can change drastically under specific conditions.&lt;br /&gt;
&lt;br /&gt;
It has a catch rate of 1.5× when used on a Pokémon outside of battle.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Yellow Apricorn&lt;br /&gt;
| B1 = Green Apricorn&lt;br /&gt;
| B2 = Copper Ingot&lt;br /&gt;
| B3 = Green Apricorn&lt;br /&gt;
| C2 = White Apricorn&lt;br /&gt;
| output = Safari Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Fast Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Fast Ball&lt;br /&gt;
| image = Fast Ball (model).png&lt;br /&gt;
| image2 = Fast Ball (model, open).png&lt;br /&gt;
| item = Fast Ball.png&lt;br /&gt;
| item-tooltip = Fast Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Fast Ball is one of the 7 apricorn Poké Balls needed for the &#039;&#039;&#039;Kurt would be Proud&#039;&#039;&#039; advancement.&lt;br /&gt;
&lt;br /&gt;
Unlike first tier Poké Balls, Fast Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
Like most Poké Balls, its catch rate can change drastically under specific conditions.&lt;br /&gt;
&lt;br /&gt;
It has a catch rate of 4× when used on Pokémon with 100 or more Base Speed.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Red Apricorn&lt;br /&gt;
| B1 = Yellow Apricorn&lt;br /&gt;
| B2 = Iron Ingot&lt;br /&gt;
| B3 = Yellow Apricorn&lt;br /&gt;
| C2 = White Apricorn&lt;br /&gt;
| output = Fast Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Level Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Level Ball&lt;br /&gt;
| image = Level Ball (model).png&lt;br /&gt;
| image2 = Level Ball (model, open).png&lt;br /&gt;
| item = Level Ball.png&lt;br /&gt;
| item-tooltip = Level Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Level Ball is one of the 7 apricorn Poké Balls needed for the &#039;&#039;&#039;Kurt would be Proud&#039;&#039;&#039; advancement.&lt;br /&gt;
&lt;br /&gt;
Unlike first tier Poké Balls, Level Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
Like most Poké Balls, its catch rate can change drastically under specific conditions.&lt;br /&gt;
&lt;br /&gt;
It has a catch rate of anywhere from 1× to 4×. This rate increases based on how much higher the player&#039;s Pokémon level is compared to the target.&lt;br /&gt;
&lt;br /&gt;
The Level Ball modifier operates as follows:&lt;br /&gt;
&lt;br /&gt;
* If the highest level in the player&#039;s party is more than four times the level of the target Pokémon, the Level Ball modifier is set to 4.0.&lt;br /&gt;
&lt;br /&gt;
* If the highest level is more than two times the level of the target Pokémon, the modifier becomes 3.0.&lt;br /&gt;
&lt;br /&gt;
* If the highest level is greater than the level of the target Pokémon, the modifier is set to 2.0.&lt;br /&gt;
&lt;br /&gt;
* If none of the above conditions are met, the Level Ball modifier defaults to 1.0.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Black Apricorn&lt;br /&gt;
| B1 = Yellow Apricorn&lt;br /&gt;
| B2 = Iron Ingot&lt;br /&gt;
| B3 = Pink Apricorn&lt;br /&gt;
| C2 = Red Apricorn&lt;br /&gt;
| output = Level Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Lure Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Lure Ball&lt;br /&gt;
| image = Lure Ball (model).png&lt;br /&gt;
| image2 = Lure Ball (model, open).png&lt;br /&gt;
| item = Lure Ball.png&lt;br /&gt;
| item-tooltip = Lure Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Lure Ball is one of the 7 apricorn Poké Balls needed for the &#039;&#039;&#039;Kurt would be Proud&#039;&#039;&#039; advancement.&lt;br /&gt;
&lt;br /&gt;
Unlike first tier Poké Balls, Lure Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
Like most Poké Balls, its catch rate can change drastically under specific conditions.&lt;br /&gt;
&lt;br /&gt;
It has a catch rate of 2× on Water-type Pokémon, but this is planned to change later.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Red Apricorn&lt;br /&gt;
| B1 = Blue Apricorn&lt;br /&gt;
| B2 = Iron Ingot&lt;br /&gt;
| B3 = Green Apricorn&lt;br /&gt;
| C2 = Red Apricorn&lt;br /&gt;
| output = Lure Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Heavy Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Heavy Ball&lt;br /&gt;
| image = Heavy Ball (model).png&lt;br /&gt;
| image2 = Heavy Ball (model, open).png&lt;br /&gt;
| item = Heavy Ball.png&lt;br /&gt;
| item-tooltip = Heavy Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Heavy Ball is one of the 7 apricorn Poké Balls needed for the &#039;&#039;&#039;Kurt would be Proud&#039;&#039;&#039; advancement.&lt;br /&gt;
&lt;br /&gt;
Unlike first tier Poké Balls, Heavy Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
Like most Poké Balls, its catch rate can change drastically under specific conditions.&lt;br /&gt;
&lt;br /&gt;
It has a catch rate of anywhere from 1× to 4×. This rate increases based on the weight of the target.&lt;br /&gt;
&lt;br /&gt;
The Heavy Ball modifier operates as follows:&lt;br /&gt;
&lt;br /&gt;
* If the Pokémon&#039;s form weight is 3000 hectograms or more, the catch rate multiplier is set to 4.0.&lt;br /&gt;
&lt;br /&gt;
* If the weight falls within the range of 2000 to 2999 hectograms, the multiplier becomes 2.5.&lt;br /&gt;
&lt;br /&gt;
* If the weight is between 1000 and 1999 hectograms, the catch rate modifier is set to 1.5.&lt;br /&gt;
&lt;br /&gt;
* If the Pokémon&#039;s form weight is below 1000 hectograms, the catch rate remains unchanged at 1.0.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Black Apricorn&lt;br /&gt;
| B1 = Blue Apricorn&lt;br /&gt;
| B2 = Iron Ingot&lt;br /&gt;
| B3 = Blue Apricorn&lt;br /&gt;
| C2 = Black Apricorn&lt;br /&gt;
| output = Heavy Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Love Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Love Ball&lt;br /&gt;
| image = Love Ball (model).png&lt;br /&gt;
| image2 = Love Ball (model, open).png&lt;br /&gt;
| item = Love Ball.png&lt;br /&gt;
| item-tooltip = Love Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Love Ball is one of the 7 apricorn Poké Balls needed for the &#039;&#039;&#039;Kurt would be Proud&#039;&#039;&#039; advancement.&lt;br /&gt;
&lt;br /&gt;
Unlike first and second tier Poké Balls, Love Balls require a gold ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
Like most Poké Balls, its catch rate can change drastically under specific conditions.&lt;br /&gt;
&lt;br /&gt;
It has a catch rate of 8× if the target is the opposite gender and the same species as one of the player&#039;s Pokémon. Otherwise, it has a 1× catch rate.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = White Apricorn&lt;br /&gt;
| B1 = Pink Apricorn&lt;br /&gt;
| B2 = Gold Ingot&lt;br /&gt;
| B3 = Pink Apricorn&lt;br /&gt;
| C2 = Pink Apricorn&lt;br /&gt;
| output = Love Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Friend Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Friend Ball&lt;br /&gt;
| image = Friend Ball (model).png&lt;br /&gt;
| image2 = Friend Ball (model, open).png&lt;br /&gt;
| item = Friend Ball.png&lt;br /&gt;
| item-tooltip = Friend Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Friend Ball is one of the 7 apricorn Poké Balls needed for the &#039;&#039;&#039;Kurt would be Proud&#039;&#039;&#039; advancement.&lt;br /&gt;
&lt;br /&gt;
Unlike first tier Poké Balls, Friend Balls requires an iron ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
It has a catch rate of 1×. Pokémon caught in a Friend Ball will start with 150 Friendship.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Yellow Apricorn&lt;br /&gt;
| B1 = Green Apricorn&lt;br /&gt;
| B2 = Iron Ingot&lt;br /&gt;
| B3 = Green Apricorn&lt;br /&gt;
| C2 = Red Apricorn&lt;br /&gt;
| output = Friend Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moon Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Moon Ball&lt;br /&gt;
| image = Moon Ball (model).png&lt;br /&gt;
| image2 = Moon Ball (model, open).png&lt;br /&gt;
| item = Moon Ball.png&lt;br /&gt;
| item-tooltip = Moon Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Moon Ball is one of the 7 apricorn Poké Balls needed for the &#039;&#039;&#039;Kurt would be Proud&#039;&#039;&#039; advancement.&lt;br /&gt;
&lt;br /&gt;
Unlike first tier Poké Balls, Moon Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
Like most Poké Balls, its catch rate can change drastically under specific conditions.&lt;br /&gt;
&lt;br /&gt;
It has a catch rate of anywhere from 1× to 4×. This rate increases based on how close the phase of the moon is to being full, and is only active at night.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Yellow Apricorn&lt;br /&gt;
| B1 = Blue Apricorn&lt;br /&gt;
| B2 = Iron Ingot&lt;br /&gt;
| B3 = Black Apricorn&lt;br /&gt;
| C2 = White Apricorn&lt;br /&gt;
| output = Moon Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sport Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Sport Ball&lt;br /&gt;
| image = Sport Ball (model).png&lt;br /&gt;
| image2 = Sport Ball (model, open).png&lt;br /&gt;
| item = Sport Ball.png&lt;br /&gt;
| item-tooltip = Sport Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Sport Ball is a second tier Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Unlike first tier Poké Balls, Sport Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
It has a static catch rate of 1.5×.&lt;br /&gt;
&lt;br /&gt;
Its catch rate and function is subject to change in future updates.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = White Apricorn&lt;br /&gt;
| B1 = Red Apricorn&lt;br /&gt;
| B2 = Iron Ingot&lt;br /&gt;
| B3 = Red Apricorn&lt;br /&gt;
| C2 = Red Apricorn&lt;br /&gt;
| output = Sport Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Park Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Park Ball&lt;br /&gt;
| image = Park Ball (model).png&lt;br /&gt;
| image2 = Park Ball (model, open).png&lt;br /&gt;
| item = Park Ball.png&lt;br /&gt;
| item-tooltip = Park Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Park Ball is a second tier Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Unlike first tier Poké Balls, Park Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
Its design and functionality was inspired by the Park Ball that appeared in episode 161 of the Pokémon anime series, rather than the unobtainable Park Ball that was introduced in the Generation IV game series.&lt;br /&gt;
&lt;br /&gt;
Like most Poké Balls, its catch rate can change drastically under specific conditions.&lt;br /&gt;
&lt;br /&gt;
It has a catch rate of 2.5× when used on a Pokémon inside a Forest or Plains biome.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Red Apricorn&lt;br /&gt;
| B1 = Green Apricorn&lt;br /&gt;
| B2 = Iron Ingot&lt;br /&gt;
| B3 = Green Apricorn&lt;br /&gt;
| C2 = Green Apricorn&lt;br /&gt;
| output = Park Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Net Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Net Ball&lt;br /&gt;
| image = Net Ball (model).png&lt;br /&gt;
| image2 = Net Ball (model, open).png&lt;br /&gt;
| item = Net Ball.png&lt;br /&gt;
| item-tooltip = Net Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Net Ball is a second tier Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Unlike first tier Poké Balls, Net Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
Like most Poké Balls, its catch rate can change drastically under specific conditions.&lt;br /&gt;
&lt;br /&gt;
It has a catch rate of 3× when used on Bug-type or Water-type Pokémon.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Black Apricorn&lt;br /&gt;
| B1 = Blue Apricorn&lt;br /&gt;
| B2 = Iron Ingot&lt;br /&gt;
| B3 = Blue Apricorn&lt;br /&gt;
| C2 = White Apricorn&lt;br /&gt;
| output = Net Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dive Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Dive Ball&lt;br /&gt;
| image = Dive Ball (model).png&lt;br /&gt;
| image2 = Dive Ball (model, open).png&lt;br /&gt;
| item = Dive Ball.png&lt;br /&gt;
| item-tooltip = Dive Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Dive Ball is a second tier Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Unlike first tier Poké Balls, Dive Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
Like most Poké Balls, its catch rate can change drastically under specific conditions.&lt;br /&gt;
&lt;br /&gt;
It has a catch rate of 3.5× when used on Pokémon submerged underwater.&lt;br /&gt;
&lt;br /&gt;
Unlike all other Poké Balls, the Dive Ball is unaffected by underwater drag. This means it moves underwater in the same way that it moves above water.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = White Apricorn&lt;br /&gt;
| B1 = Blue Apricorn&lt;br /&gt;
| B2 = Iron Ingot&lt;br /&gt;
| B3 = Blue Apricorn&lt;br /&gt;
| C2 = Blue Apricorn&lt;br /&gt;
| output = Dive Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Nest Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Nest Ball&lt;br /&gt;
| image = Nest Ball (model).png&lt;br /&gt;
| image2 = Nest Ball (model, open).png&lt;br /&gt;
| item = Nest Ball.png&lt;br /&gt;
| item-tooltip = Nest Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Nest Ball is a second tier Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Unlike first tier Poké Balls, Nest Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
Like most Poké Balls, its catch rate can change drastically under specific conditions.&lt;br /&gt;
&lt;br /&gt;
It has a catch rate of 1× to 4×, increasing the lower the target&#039;s level is from 30.&lt;br /&gt;
&lt;br /&gt;
If the target Pokémon&#039;s level is less than 30, a modifier equal to 41 - the target Pokémon&#039;s level, divided by 10 is given.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Green Apricorn&lt;br /&gt;
| B1 = Yellow Apricorn&lt;br /&gt;
| B2 = Iron Ingot&lt;br /&gt;
| B3 = Yellow Apricorn&lt;br /&gt;
| C2 = Green Apricorn&lt;br /&gt;
| output = Nest Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Repeat Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Repeat Ball&lt;br /&gt;
| image = Repeat Ball (model).png&lt;br /&gt;
| image2 = Repeat Ball (model, open).png&lt;br /&gt;
| item = Repeat Ball.png&lt;br /&gt;
| item-tooltip = Repeat Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Repeat Ball is a third tier Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Unlike first and second tier Poké Balls, Repeat Balls require a gold ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
It has a static catch rate of 1×. Repeat Balls currently do not have any special catch mechanics as the Pokédex is not yet implemented in the current version of Cobblemon.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Black Apricorn&lt;br /&gt;
| B1 = Red Apricorn&lt;br /&gt;
| B2 = Gold Ingot&lt;br /&gt;
| B3 = Red Apricorn&lt;br /&gt;
| C2 = Yellow Apricorn&lt;br /&gt;
| output = Repeat Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Timer Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Timer Ball&lt;br /&gt;
| image = Timer Ball (model).png&lt;br /&gt;
| image2 = Timer Ball (model, open).png&lt;br /&gt;
| item = Timer Ball.png&lt;br /&gt;
| item-tooltip = Timer Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Timer Ball is a third tier Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Unlike first and second tier Poké Balls, Timer Balls require a gold ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
Like most Poké Balls, its catch rate can change drastically under specific conditions.&lt;br /&gt;
&lt;br /&gt;
It grants a cumulative catch rate of about 0.3× per turn passed in battle, up to a maximum catch rate of 4×.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Red Apricorn&lt;br /&gt;
| B1 = White Apricorn&lt;br /&gt;
| B2 = Gold Ingot&lt;br /&gt;
| B3 = White Apricorn&lt;br /&gt;
| C2 = Black Apricorn&lt;br /&gt;
| output = Timer Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Luxury Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Luxury Ball&lt;br /&gt;
| image = Luxury Ball (model).png&lt;br /&gt;
| image2 = Luxury Ball (model, open).png&lt;br /&gt;
| item = Luxury Ball.png&lt;br /&gt;
| item-tooltip = Luxury Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Luxury Ball is a third tier Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Unlike first and second tier Poké Balls, Luxury Balls require a gold ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
It has a static catch rate of 1×. Pokémon caught in a Luxury Ball will gain Friendship twice as fast.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Black Apricorn&lt;br /&gt;
| B1 = White Apricorn&lt;br /&gt;
| B2 = Gold Ingot&lt;br /&gt;
| B3 = Red Apricorn&lt;br /&gt;
| C2 = Black Apricorn&lt;br /&gt;
| output = Luxury Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dusk Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Dusk Ball&lt;br /&gt;
| image = Dusk Ball (model).png&lt;br /&gt;
| image2 = Dusk Ball (model, open).png&lt;br /&gt;
| item = Dusk Ball.png&lt;br /&gt;
| item-tooltip = Dusk Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Dusk Ball is a third tier Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Unlike first and second tier Poké Balls, Dusk Balls require a gold ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
Like most Poké Balls, its catch rate can change drastically under specific conditions.&lt;br /&gt;
&lt;br /&gt;
It has a catch rate of 3× if the target is in light level 0 and 1.5× if in the target is in light level 1-7.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Green Apricorn&lt;br /&gt;
| B1 = Black Apricorn&lt;br /&gt;
| B2 = Gold Ingot&lt;br /&gt;
| B3 = Black Apricorn&lt;br /&gt;
| C2 = Green Apricorn&lt;br /&gt;
| output = Dusk Ball | output-tooltip = Dusk Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Heal Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Heal Ball&lt;br /&gt;
| image = Heal Ball (model).png&lt;br /&gt;
| image2 = Heal Ball (model, open).png&lt;br /&gt;
| item = Heal Ball.png&lt;br /&gt;
| item-tooltip = Heal Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Heal Ball is a first tier Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Unlike the basic Poké Balls, Heal Balls require a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
It has a static catch rate of 1×. Pokémon caught in a Heal Ball will fully restore HP, PP, and status conditions upon capture.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Pink Apricorn&lt;br /&gt;
| B1 = White Apricorn&lt;br /&gt;
| B2 = Copper Ingot&lt;br /&gt;
| B3 = White Apricorn&lt;br /&gt;
| C2 = Pink Apricorn&lt;br /&gt;
| output = Heal Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Quick Ball&lt;br /&gt;
| image = Quick Ball (model).png&lt;br /&gt;
| image2 = Quick Ball (model, open).png&lt;br /&gt;
| item = Quick Ball.png&lt;br /&gt;
| item-tooltip = Quick Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Quick Ball is a third tier Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Unlike first and second tier Poké Balls, Quick Balls require a gold ingot and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
Like most Poké Balls, its catch rate can change drastically under specific conditions.&lt;br /&gt;
&lt;br /&gt;
It has a catch rate of 5× on the first turn of battle.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Blue Apricorn&lt;br /&gt;
| B1 = Yellow Apricorn&lt;br /&gt;
| B2 = Gold Ingot&lt;br /&gt;
| B3 = Yellow Apricorn&lt;br /&gt;
| C2 = Blue Apricorn&lt;br /&gt;
| output = Quick Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dream Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Dream Ball&lt;br /&gt;
| image = Dream Ball (model).png&lt;br /&gt;
| image2 = Dream Ball (model, open).png&lt;br /&gt;
| item = Dream Ball.png&lt;br /&gt;
| item-tooltip = Dream Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Dream Ball is a fourth tier Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Unlike first, second, or third tier Poké Balls, Dream Balls require a diamond and a specific pattern of multi-colored apricorns to craft.&lt;br /&gt;
&lt;br /&gt;
Like most Poké Balls, its catch rate can change drastically under specific conditions.&lt;br /&gt;
&lt;br /&gt;
It has a catch rate of 4× on sleeping Pokémon.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Red Apricorn&lt;br /&gt;
| B1 = Pink Apricorn&lt;br /&gt;
| B2 = Diamond&lt;br /&gt;
| B3 = Pink Apricorn&lt;br /&gt;
| C2 = Blue Apricorn&lt;br /&gt;
| output = Dream Ball | output-count = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Beast Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Beast Ball&lt;br /&gt;
| image = Beast Ball (model).png&lt;br /&gt;
| image2 = Beast Ball (model, open).png&lt;br /&gt;
| item = Beast Ball.png&lt;br /&gt;
| item-tooltip = Beast Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Beast Ball is a fourth tier Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Unlike first, second, or third tier Poké Balls, Beast Balls require a diamond and a specific pattern of echo shards and gold ingots to craft.&lt;br /&gt;
&lt;br /&gt;
Like most Poké Balls, its catch rate can change drastically under specific conditions.&lt;br /&gt;
&lt;br /&gt;
It has a catch rate of 5× on Ultra Beasts, 0.1× otherwise.&lt;br /&gt;
&lt;br /&gt;
All other Poké Balls have a 0.1× catch rate on Ultra Beasts.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A1 = Gold Ingot&lt;br /&gt;
| A2 = Echo Shard&lt;br /&gt;
| A3 = Gold Ingot&lt;br /&gt;
| B1 = Echo Shard&lt;br /&gt;
| B2 = Diamond&lt;br /&gt;
| B3 = Echo Shard&lt;br /&gt;
| C1 = Gold Ingot&lt;br /&gt;
| C2 = Echo Shard&lt;br /&gt;
| C3 = Gold Ingot&lt;br /&gt;
| output = Beast Ball | output-count = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Master Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Master Ball&lt;br /&gt;
| image = Master Ball (model).png&lt;br /&gt;
| image2 = Master Ball (model, open).png&lt;br /&gt;
| item = Master Ball.png&lt;br /&gt;
| item-tooltip = Master Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Master Ball is the highest tier of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Unlike the other tiers of Poké Balls, Master Balls require a nether star and a specific pattern of shulker shells and netherite ingots to craft.&lt;br /&gt;
&lt;br /&gt;
It functions as the final upgrade to the Poké Ball, as it has a higher static catch rate.&lt;br /&gt;
&lt;br /&gt;
It has a 100% catch rate, meaning that it will never fail in catching a target.&lt;br /&gt;
&lt;br /&gt;
Due to it being crafted with Netherite, the Master Ball will not burn in fire or lava.&lt;br /&gt;
{{CraftingInterface&lt;br /&gt;
| A2 = Shulker Shell&lt;br /&gt;
| B1 = Netherite Ingot&lt;br /&gt;
| B2 = Nether Star&lt;br /&gt;
| B3 = Netherite Ingot&lt;br /&gt;
| C2 = Shulker Shell&lt;br /&gt;
| output = Master Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cherish Ball===&lt;br /&gt;
{{InfoboxItem&lt;br /&gt;
| title = Cherish Ball&lt;br /&gt;
| image = Cherish Ball (model).png&lt;br /&gt;
| image2 = Cherish Ball (model, open).png&lt;br /&gt;
| item = Cherish Ball.png&lt;br /&gt;
| item-tooltip = Cherish Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Cherish Ball is an untiered Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Unlike all other Poké Balls, the Cherish Ball is not craftable or obtainable in normal gameplay.&lt;br /&gt;
&lt;br /&gt;
Cherish Balls can freely be used for any purpose, such as for event distributions on servers.&lt;br /&gt;
&lt;br /&gt;
If using commands or if obtained via Creative Mode, it has a static catch rate of 1×.&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Timinc</name></author>
	</entry>
</feed>