1.6.0
Record Catch.png
"The Record Catch Update"
Release date December 25th, 2024
Fabric Modrinth
CurseForge
NeoForge Modrinth
CurseForge
Previous
1.5.2
Next
1.6.1

1.6.0, named The Record Catch Update is a major update to Cobblemon that was released on December 25th, 2024.[1] It adds 65 Pokémon, fishing mechanics, a Pokédex, Double/Triple/Multi-battles, new structures, move animations, shiny particles and sound effects and evolution effects.

Additions

  • Added the Pokédex as a craftable item that can be placed on lecterns.
  • Added Pokémon (and item) fishing using modified fishing rods - Poké Rods! You'll need a Poké Rod smithing template, a fishing rod, and some type of Poké Ball. Each Poké Ball makes a differently themed rod.
  • Added Lure Ball functionality, increasing the catch rate of Pokémon that were caught on a fishing rod.
  • Added Repeat Ball functionality, increasing the catch rate of Pokémon that are already registered as caught in a player's Pokédex.
  • Added flat level battling with options to set all Pokémon to level 50, 100, or 5 for the duration of a battle. No experience or EVs are granted for a flat battle.
  • Added support for Double Battles, Triple Battles, and Multi-battles.
  • Added raft platforms for non-swimming, non-flying Pokémon to stand on during battles that take place on the water's surface (Flying Pokémon will fly over water in battle, and water breathing Pokémon will swim in water during battle).
  • Added smarter send-out positions for Pokémon in battle. They should get in your way less!
  • CriticalCaptures and Pokédex progress capture multiplier now work with the Pokédex.
  • Added shiny Pokémon particle effects and sounds to help find them.
  • Added effects for the burn status effect.
  • Added effects for the moves: Seismic Toss, Withdraw, Bite, Crunch, Super Fang, Hyper Fang, Pursuit, Mist, Haze, Lick, Kinesis, Psychic, Water Sport, and Mud Sport.
  • Added extra visuals to early berry growth stages.
  • Added Polished Tumblestone and Tumblestone Brick block sets from Tumblestone, Black Tumblestone, and Sky Tumblestone.
  • Moves impacted by the abilities Pixelate, Refrigerate, Aerilate, Galvanize, and Normalize now display as their altered typing.
  • Added Fire, Water, Thunder, Leaf, Ice, Sun, Moon, Shiny, Dawn, and Dusk Stone storage blocks.
  • Added Eject Pack, Metronome, Protective Pads, Punching Glove, Room Service, Scope Lens, Shed Shell, Terrain Extender, Throat Spray, Utility Umbrella, Wide Lens, and Zoom Lens held items.
  • Added a full evolution particle effect for Pokémon that are sent out when evolution is started.
  • Added a Nurse profession that can be unlocked by having villagers claim a healing machine block.
  • Pokémon are now animated when seen in any GUI that isn't the party GUI.
  • Added animation and sounds for trading.
  • Added icons for pending trade, team-up, and battle requests from other players.
  • Quirk animations can now occur for Pokémon that are shoulder mounted.
  • Added new sounds for Poké Balls bouncing off of Pokémon and landing on the ground during capture.
  • Added a unique set of sounds for Ancient Poké Balls.
  • Added a sound for using Exp. Candy and Rare Candy items.
  • Added revamped Poké Ball animation for Pokémon breaking out.
  • Added battle log messages for switching out Pokémon.
  • Added config setting displayEntityNameLabel and displayEntityLabelsWhenCrouchingOnly to control what and when is displayed for the pokemon label.
  • Added no_ai and freeze_frame options to the /spawnpokemon command.
  • Added moves option to Pokémon properties, allowing you to set the moves of a Pokémon in commands and spawn files using comma-separated move names.
  • Added a natural block state property for the healing machine block; when property is set to true, the block will have a different texture and drop an iron ingot instead of itself.
  • Added a battleInvulnerability gamerule to make players invulnerable to any damage during a battle.
  • Added a mobTargetInBattle gamerule to exclude players from being targeted by mobs during a battle.
  • Added a /freezepokemon command to pause a Pokémon's animation at a specific point in time.
  • Added /spawnnpc and /spawnnpcat commands.
  • Added hiddenability=false option to /spawnpokemon and /pokemonedit commands, allowing the Pokémon's ability to be reverted to a normal ability.
  • Added aspect and unaspect PokemonProperty arguments (which also includes commands such as /pokemonedit, /spawnpokemon, and /givepokemon) to allow forcing or un-forcing an aspect on a Pokémon.
  • Added type alternatively elemental_type PokemonProperty argument, this is only used for filtering and is not applied to Pokémon. Example type=fire would be true for Charmander but false for Squirtle.

Structures

Pokémon

Generation 1

Generation 2

  • Ledyba
  • Ledian
  • Sunkern
  • Sunflora
  • Wobbuffet
  • Girafarig
  • Corsola
  • Remoraid
  • Octillery
  • Mantine
  • Smeargle
  • Delibird

Generation 3

  • Slakoth
  • Vigoroth
  • Slaking
  • Corphish
  • Crawdaunt
  • Feebas
  • Milotic
  • Wynaut
  • Absol
  • Spheal
  • Sealeo
  • Walrein
  • Bagon
  • Shelgon
  • Salamence
  • Kecleon

Generation 4

  • Mantyke
  • Finneon
  • Lumineon
  • Shellos
  • Gastrodon
  • Rotom

Generation 5

  • Purrloin
  • Liepard
  • Scraggy
  • Scrafty

Generation 6

  • Clauncher
  • Clawitzer

Generation 7

  • Pikipek
  • Trumbeak
  • Toucannon
  • Mareanie
  • Toxapex
  • Sandygast
  • Palossand
  • Bruxish

Generation 8

  • Cramorant
  • Hatenna
  • Hattrem
  • Hatterene
  • Pincurchin

Generation 9

  • Wattrel
  • Kilowattrel
  • Veluza
  • Farigiraf
  • Klawf
  • Finizen
  • Palafin
  • Wiglett
  • Wugtrio
  • Flamigo
  • Dondozo

Unique Forms

Changes

  • Buffed Dusk Ball catch multipliers: Increased multiplier to 3.5 (from 3.0) in light level 0. Increased multiplier to 3.0 (from 1.5) in light levels 1-7.
  • Altered the item model for Medicinal Leeks and Roasted Leeks to be held like sticks and other rod items.
  • Adjusted some berry balance values like yield and growth times.
  • Adjusted volumes of sounds made by Display Cases, Berry Trees, Energy Root, Medicinal Leek, Vivichoke, Mints, Revival Herbs and Gilded Chests.
  • Changes to mulch buffs/durations.
  • Updated potion sprites.
  • Changed Link Cable recipe to be much cheaper.
  • Updated sounds for Medicinal Leeks, Big Roots, Energy Roots and Revival Herbs.
  • Updated UI sounds for clicking and evolving Pokémon.
  • Updated cries for Chansey, Crobat, Hoothoot, Noctowl.
  • Removed the interchangeable evolution results for the first stage Hisuian starters to prevent confusion. The method still exists for stage 2 to 3, but stage 1 to 2 was not distinguishable enough for many users.
  • Vivillon wings will stop being clear when you remove any Vivillon related resourcepacks. The default pattern will be the meadow wings.
  • Wild Pokémon interaction range increased to 12 blocks (from 10 blocks).
  • Player trade range increased to 12 blocks (from 10 blocks).
  • PvP battle range increased to 32 blocks (from 10 blocks).
  • Spectate range increased to 64 blocks (from 10 blocks).
  • The inventory key now closes our GUIs if they are open, mirroring how Minecraft screens usually work.
  • The noise from the pasture and PC blocks being interacted with now activates Sculk sensors.
  • Updated dialogue GUI assets with proper assets not made by a programmer. Well, it was still a programmer, but- someone who can also draw!
  • Updated party switching interface when in battle.
  • Relic coin pouches can now be waterlogged.
  • The "Press R to start battle prompt" will now disappear after a player's first battle has been won.
  • The default number of digits for the Pokédex number in the summary has been increased, from 3 to 4.
  • The pasture block model's screen is now off by default.
  • The Poké Balls creative tab is now named Utility Items as it also encompasses Poké Rod and Pokédex items.
  • Moves can now be benched without specifying a replacement move, allowing for empty move slots.
  • Moves learned via Sketch now persist after battle.
  • Hidden Power now displays its effective typing.
  • Updated particles for moves: Confusion, Protect, Sand Attack, and Quick Attack.
  • Updated particles for status effects: Paralysis, Poison, and Sleep.
  • Updated particles on Gastly.
  • Revamped stat buff and de-buff particles.
  • Improved the performance of display cases that contain Pokémon photos.
  • Updated sounds for Poké Balls closing, opening and for Pokémon breaking out.
  • Improved the performance of display cases that contain Pokémon Model items.
  • Removed species Base Stats from the summary interface as it is now viewable within the Pokédex.
  • Changed summary tab text labels to icons. You'll get used to them. Or else.
  • Clicking the summary interface exit button while the swap moves or evolve screen is open will cause the interface to switch back to the party screen. The button will exit the interface otherwise.
  • Ancient Poké Balls now jump once rather than shaking 3 times when capturing Pokémon.
    • The jump height indicate the number of shakes that would have occurred.
      • A high wobbly jump indicates 1 shake.
      • A high jump indicates 2 shakes.
      • A medium jump indicates 3 shakes.
      • A short jump indicates that you caught the Pokémon.
  • Pokémon sent out during battle will spawn facing their opponent.
  • Pokémon sent out outside a battle will spawn facing their trainer.
  • Wailord is now 25% bigger.
  • Region-biased Pokémon forms are now optional to a built-in resource pack. This pack is enabled by default for Fabric. For NeoForge users, all our built-in resource packs default to disabled because that's all it supports right now.
  • Update item sprites for Cell Battery, Chipped Pot, Covert Cloak, Cracked Pot, Masterpiece Teacup, Red Card, Sachet, and Unremarkable Teacup.

Fixes

  • Fixed Ability Patches not reverting Hidden Abilities back to Normal Abilities.
  • Fixed awarding Pokémon experience upon forfeiting battles.
  • Scaled down Amaura's fetus model to avoid clipping through the tank while animating.
  • Fixed Cubone's cry not having a sound.
  • Fixed the sendout sound erroneously playing when a wild Pokémon breaks out of a Poké ball.
  • Flamethrower is no longer missing sounds.
  • Fixed the Seafloor spawning context not being a usable context.
  • Fixed Pokemon spawning in non-full blocks like slabs.
  • Fixed Gilded Chests not dropping the chest itself when broken, only the contents.
  • Fixed Pokémon losing their Hidden Ability through evolution if the middle stage did not have a Hidden Ability.
  • Hidden Power no longer plays the water type action effect.
  • Fixed Crumbling Arch structures not blending in with the world.
  • Fixed Energy Root being usable on a fainted Pokémon.
  • Fixed Pokémon not being sent out when starting a battle while recalling said Pokémon.
  • Fixed species comparison not using namespace for both sides in PokemonProperties.isSubsetOf.
  • Fixed PokemonProperties#asString prefixing nicknames with a '$'.
  • Fixed shearable Pokémon not dropping correct wool colors.
  • Fixed pasture spawning Pokémon inside solid blocks when closest spawning position is blocked off.
  • Fixed Tumbling Down advancement not being granted by tumblestone variants.
  • Improve error handling when loading spawn sets to ensure invalid configurations don't crash the server.
  • Fixed empty JsonPlayerData files resulting in players being unable to join server/world.
  • Sound for evolving Pokémon through the Summary Menu is now correctly playing again.
  • Fix Starter prompt not showing up.
  • Fixed owned Poké balls floating upwards if pausing the game mid-transition.
  • Fixed all mouse buttons working for Battle UI navigation.
  • Fixed trading Pokémon setting their friendship to 0 instead of the base value.
  • Fixed a scenario where a Pokémon that rolled to spawn with a special Tera type sometimes having a Tera type that is already a part of their natural typing.
  • Fixed PokemonProperty argument suggestions for tera and tera_type not suggesting stellar.
  • Fixed being able to stack Relic Coin Pouches on top of each other.
  • Fixed model loader generating misleading crash-reports when client is crashing.
  • Big Roots and Energy Roots now share the same sounds as intended.
  • Fixed sounds made by blocks playing at a lower pitch than intended.
  • Fixed Chimchar and Monferno comically T posing whenever they sleep.
  • Fixed Cetitan's cry breaking its walk and sleep animations.
  • Fixed the Magby line not having any placeholder walk animations.
  • Fixed Duskull and Dusclops using skylight levels for their nether spawn data.
  • Fixed Hisuian Zoroark using base Zoroark stats.
  • Fixed Bellossom clipping into the player head when shoulder mounted.
  • Fixed Shroomish's look range to prevent it from looking higher than it should.
  • Fixed Maushold's faint animations not playing.
  • Fixed Slowking's battle idle.
  • Fixed Grafaiai's walk speed to prevent model sliding.
  • Fixed Alolan Exeggutor's tail not showing in the party UI. It will now also stand in front of all Pokémon in the party menu.
  • Fixed Timburr duplicating its log while fainting.
  • Fixed hitbox sizes for Grotle and Torterra being set to default values.
  • Fixed Hisuian Sneasel using Johtonian Sneasel's cry.
  • Fixed Trevenant T-posing after 8 seconds of sleeping.
  • Fixed Bewear T-posing for a bit if a wild one faints where you can see.
  • Fixed Noctowl's placeholder fly animation.
  • Corrected Lotad blinking animation.
  • Fixed reviving items causing errors when used in battle.
  • Fixed messages for Focus Sash, Confusion, Mummy, Ice Face, Own Tempo, and Revive.
  • Improve error handling when loading spawn-sets to ensure invalid configurations don't crash the server.
  • Fixed Crumbling Arch Ruins generating a giant cube of air and removed the chest.
  • Fixed possible crash on large population servers due to concurrent access of data.
  • Quickly sending out and recalling Pokémon now looks smoother and can no longer be spammed to cause desync issues.
  • Pokémon are now invulnerable during sendout animation and intangible during recall animation.
  • Scrolling with party keybinding now behaves properly when using high scroll speed or scroll sensitivity.
  • Fixed battle log GUI flashing when Battle GUI is opened.
  • Bag Items used during a turn will now be refunded if the battle ends before the next turn begins.
  • Pokémon whose current owner is not its Original Trainer now gain extra experience.
  • Fixed Fossil Resurrection advancement not being granted.
  • Fixed village generation caps not applying for berry farms.
  • Fixed the Ice Face ability activation being displayed incorrectly in a battle.
  • Fixed edge case of F1 and R locking you in battle with no R functionality (requiring ESC to get out).
  • Fixed Poké Ball render orientation in battle interface when capturing.
  • Fixed sync issues with recently learned moves where their PP would not go down until you logout and in.
  • Fixed some Pokémon photos in display cases flashing if the Pokémon has gender differences.
  • Fixed Bidoof and Jigglypuff sleep animations stopping after some time, causing them to be 'asleep' while T-posing.
  • Fixed entities not changing poses unless you're looking at them.
  • Fixed cries not playing on send-out if the Pokémon is off-screen.
  • Fixed text row selection highlight in battle log.
  • Fixed top black border rendering in scroll interfaces in summary UI.
  • Fixed aspect tracking for Advancements.
  • Fixed illusion not copying aspects or caught ball.
  • Prevent summary stats tab from making sounds when clicking on an already open tab.
  • Fixed display case not being able to be fed items from underneath.
  • Fixed Pokémon battling in water continuously sinking to the bottom.
  • Fixed passive healing and wake from faint not disabling when their config values are set to 0.
  • Fixed an issue where rebinding the R key to a mouse button prevented players from closing the battle interface using that button.

References