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	<id>https://wiki.cobblemon.com/index.php?action=history&amp;feed=atom&amp;title=Particle_Effect</id>
	<title>Particle Effect - Revision history</title>
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	<updated>2026-05-02T17:25:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.cobblemon.com/index.php?title=Particle_Effect&amp;diff=5041&amp;oldid=prev</id>
		<title>Apion: Initial revision.</title>
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		<updated>2024-11-14T08:14:35Z</updated>

		<summary type="html">&lt;p&gt;Initial revision.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Under construction. Don&amp;#039;t look &amp;gt;:(&lt;br /&gt;
== Preface ==&lt;br /&gt;
&lt;br /&gt;
Cobblemon uses the Bedrock format for expressing particle effects. Much like [https://web.blockbench.net/ Blockbench] for Bedrock format models, there exists a tool called [https://snowstorm.app/ Snowstorm] that can be used for creating particle effects.&lt;br /&gt;
&lt;br /&gt;
Particle effects have a wide range of applications. In Cobblemon, we use particle effects for move effects, evolution effects, Poké Ball effects, and as accents on Pokémon models. (Gastly for example)&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
There are three primary parts to particle effects that you should be aware of.&lt;br /&gt;
&lt;br /&gt;
=== Emitter ===&lt;br /&gt;
The emitter can be thought of as an invisible little box that spits out (emits) particles. The emitter has several tweakable behaviors:&lt;br /&gt;
* The rate at which particles are emitted (x per second, x instantly)&lt;br /&gt;
* The shape that the emitted particles start in (a point, a sphere, a box)&lt;br /&gt;
* The duration that the emitter exists for&lt;br /&gt;
&lt;br /&gt;
=== Particle ===&lt;br /&gt;
A particle is what actually displays in the world. They make up the actual &amp;quot;display&amp;quot; of the particle. [[#Locators|Locators]] and [[#Emitters|Emitters]] are incapable of being seen in the world. Generally, once a particle is spawned from an emitter, it moves independently from the emitter (though this is configurable)&lt;br /&gt;
&lt;br /&gt;
=== Locators ===&lt;br /&gt;
Locators aren&amp;#039;t technically part of a particle effect, they are part of Bedrock models. They basically determine a &amp;quot;place&amp;quot; on a Pokémon. For a more complete description of what they are, and for a list of Locators available, see [[Locators]].&lt;br /&gt;
&lt;br /&gt;
They serve an important role in dealing with particle effects. They can be used to determine the position of the particle&amp;#039;s [[#Emitter|Emitter]]. A locator can be specified when spawning a particle effect, and the emitter will stay attached to the locator. This is extremely useful for when you want particles to be emitted from a Pokémon&amp;#039;s mouth, but the mouth moves in the Pokémon&amp;#039;s attack animation.&lt;/div&gt;</summary>
		<author><name>Apion</name></author>
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