Healing Machine: Difference between revisions
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| A3 = Copper Ingot | | A3 = Copper Ingot | ||
| B1 = Iron Ingot | | B1 = Iron Ingot | ||
| B2 = | | B2 = Revive | B2-link = Revive | ||
| B3 = Iron Ingot | | B3 = Iron Ingot | ||
| C1 = Iron Ingot | | C1 = Iron Ingot |
Latest revision as of 11:42, 12 May 2024
Healing Machine
Healing Machine
Stack Limit | 64 |
---|---|
Tool | Pickaxe |
Hardness | 2 |
Blast Resistance | 2 |
Flammable | No |
Light Level | 2 / 7 (when charged) |
A Healing Machine is a utility block that allows the player to heal the Pokémon in their party.
The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time and continue charging indefinitely, even after being fully charged.
The healing machine emits a redstone signal with a power of 1 for every 10% charge it has when attached to a Redstone Comparator.
Crafting
History
- 1.0.0 - Added the Healing Machine.
The crafting recipe for the Healing Machine was originally 2 copper ingots and 5 iron ingots.
- 1.3 - The Healing Machine now emits light when fully charged. Added a visual indicator of charge with 6 stages. Now emits a variable Redstone signal when attached to a Redstone Comparator.
- 1.4.1 - The crafting recipe of the Healing Machine has been changed to consist of 1 diamond, 1 max revive, 1 ghast tear, 4 iron ingots, and 2 copper ingots.
- 1.5 - Changed the recipe to swap the Max Revive for a Revive