Healing Machine: Difference between revisions
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The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time, and can be used indefinitely once fully charged. | The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time, and can be used indefinitely once fully charged. | ||
==Crafting== | |||
{{CraftingInterface | |||
| row1item3 = File:iron ingot.png | |||
| row1item3tooltip = Iron Ingot | |||
| row2item1 = File:copper ingot.png | |||
| row2item1tooltip = Copper Ingot | |||
| row2item2 = File:copper ingot.png | |||
| row2item2tooltip = Copper Ingot | |||
| row2item3 = File:iron ingot.png | |||
| row2item3tooltip = Iron Ingot | |||
| row3item1 = File:iron ingot.png | |||
| row3item1tooltip = Iron Ingot | |||
| row3item2 = File:iron ingot.png | |||
| row3item2tooltip = Iron Ingot | |||
| row3item3 = File:iron ingot.png | |||
| row3item3tooltip = Iron Ingot | |||
| itemresult = File:healing machine.png | |||
| itemresulttooltip = Healing Machine | |||
}} | |||
{{Blocks}} | {{Blocks}} |
Revision as of 04:01, 18 February 2023
Healing Machine
File:Healing machine.pngHealing Machine
Stack Limit | 64 |
---|---|
Hardness | 2 |
Blast Resistance | 2 |
Light Level | 2 / 7 (when charged) |
A healing machine is a utility block that allows the player to heal the Pokémon in their party.
The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time, and can be used indefinitely once fully charged.
Crafting