Type is QueryStruct<PoseableModel>.
exclude_labels(): ObjectValue<ExcludedLabels>
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Returns an ObjectValue<ExcludedLabels> from a PoseableModel.
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v.model.exclude_labels()
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bedrock_primary(group: String, animation: String, options: MoValue...): ObjectValue<PrimaryAnimation>
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Creates a new PrimaryAnimation using the group and animation. The options can either be ExcludedLabels, a WaveFunction (only the last one is used), or a String that represents a label to exclude. Returns an ObjectValue<PrimaryAnimation> of the newly created PrimaryAnimation.
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I don't know what is an example
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bedrock_stateful(group: String, animation: String, enduresPrimary: IDK WHAT THIS IS): ObjectValue<BedrockActiveAnimation>
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Creates a new BedrockActiveAnimation using the group and animation. IDK WHAT EDURESPRIMARY IS. Returns an ObjectValue<BedrockActiveAnimation> of the newly created BedrockActiveAnimation.
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I don't know what is an example
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bedrock(group: String, animation: String): ObjectValue<BedrockPoseAnimation>
|Creates a new <code>BedrockPoseAnimation</code> using the <code>group</code> and <code>animation</code>. Returns an <code>ObjectValue<BedrockActiveAnimation></code> of the newly created <code>BedrockActiveAnimation</code>.
|<syntaxhighlight lang="kotlin">I don't know what is an example
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look(boneName: String, pitchMultiplier: Double?, yawMulitplier: Double?, maxPitch: Double?, minPitch: Double?, maxYaw, Double?, minYaw: Double?): ObjectValue<SingleBoneLookAnimation>
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Creates a new SingleBoneLookAnimation using the boneName and other options. Returns an ObjectValue<SingleBoneLookAnimation> of the newly created SingleBoneLookAnimation |
v.model.look('head')
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quadruped_walk(periodMultiplier: Double?, amplitudeMultiplier: Double? leftFrontLeftName: String?, leftFrontRightName: String?, leftBackLeftName: String?. leftBackRightName: String?): ObjectValue<QuadrupedWalkAnimation>
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Creates a new QuadrupedWalkAnimation using the options. Returns an ObjectValue<QuadrupedWalkAnimation> of the newly created QuadrupedWalkAnimation |
v.model.quadruped_walk()
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biped_walk(periodMultiplier: Double?, amplitudeMultiplier: Double? leftLegName?: String, rightLegName: String?): ObjectValue<BipedWalkAnimation>
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Creates a new BipedWalkAnimation using the options. Returns an ObjectValue<BipedWalkAnimation> of the newly created BipedWalkAnimation |
v.model.biped_walk()
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bimanual_swing(periodMultiplier: Double?, amplitudeMultiplier: Double? leftArmName: String?, rightArmName String?): ObjectValue<BimanualSwingAnimation>
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Creates a new BimanualSwingAnimation using the options. Returns an ObjectValue<BimanualSwingAnimation> of the newly created BimanualSwingAnimation |
v.model.bimanual_swing()
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sine_wing_flap(amplitude: Double?, period: Double?, verticalShift: Double?, axis: String?, wingLeft: String?, wingRight: String?): ObjectValue<WingFlapIdleAnimation>
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Creates a new WingFlapIdleAnimation using the options. Returns an ObjectValue<WingFlapIdleAnimation> of the newly created WingFlapIdleAnimation |
v.model.sine_wing_flap()
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bedrock_quirk(animationGroup: String, animationNames: MoValue, minSeconds: Double?, maxSeconds: Double?, loopTimes: Int?): ObjectValue<SimpleQuirk>
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Creates a new SimpleQuirk using the animationGroup, animationNames and the other options. animationNames can either be an ArrayStruct<String> or a single String. Returns an ObjectValue<SimpleQuirk> of the newly created SimpleQuirk |
I don't know what is an example
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primary_animation(activeAnimation: ObjectValue<ActiveAnimation>, options: MoValue...): MoValue
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Creates a new PrimaryAnimation using the activeAnimation. The options can either be ExcludedLabels, a WaveFunction (only the last one is used), or a String that represents a label to exclude. Returns an ObjectValue<PrimaryAnimation> of the newly created PrimaryAnimation.
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I don't know what is an example
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punch(headName: String?, bodyName: String?, leftArmName: String?, rightArmName: String?, swingRight? Boolean): ObjectValue<PunchAnimation>
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Creates a new PunchAnimation using the options. Returns an ObjectValue<PunchAnimation> of the newly created PunchAnimation |
v.model.punch()
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bedrock_primary_quirk(animationGroup: String, animationNames: MoValue, minSeconds: Double?, maxSeconds: Double?, loopTimes: Int?, options: MoValue...): ObjectValue<SimpleQuirk>
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Creates a new SimpleQuirk using the animationGroup, animationNames and the other options. animationNames can either be an ArrayStruct<String> or a single String. Returns an ObjectValue<SimpleQuirk> of the newly created SimpleQuirk |
I don't know what is an example
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