(corrected catch_pokemon specification to match current codebase)
 
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| <code>cobblemon:pick_starter</code> || None || Activates when a Player selects a starter.
| <code>cobblemon:pick_starter</code> || None || Activates when a Player selects a starter.
|-
|-
| <code>cobblemon:catch_pokemon</code> || "count" : # <p> "type" : "cobblemon:pokemon" || Activates when a Player catches the specified number of the specified Pokémon. <p> Type can also be listed as "any".
| <code>cobblemon:catch_pokemon</code> || "count" : # <p> "type" : "elemental type" || Activates when a Player catches the specified number of the Pokémon type. <p> Type can also be listed as "any".
|-
|-
| <code>cobblemon:catch_shiny_pokemon</code> || "count" : # <p> "type" : "cobblemon:pokemon" || Activates when a Player catches the specified number of the specified shiny Pokémon. <p> Type can also be listed as "any".
| <code>cobblemon:catch_shiny_pokemon</code> || "count" : # <p> "type" : "cobblemon:pokemon" || Activates when a Player catches the specified number of the specified shiny Pokémon. <p> Type can also be listed as "any".
|-
|-
| <code>cobblemon:eggs_hatched</code> || "count" : # <p> "type" : "cobblemon:pokemon" || Activates when a Player hatches the specified number of the specified Pokémon. <p> Type can also be listed as "any".
| "Will be available once breeding is added" <p> <code>cobblemon:eggs_hatched</code> || "count" : # <p> "type" : "cobblemon:pokemon" || Activates when a Player hatches the specified number of the specified Pokémon. <p> Type can also be listed as "any".
|-
|-
| <code>cobblemon:pokemon_evolved</code> || "count" : # <p> "type" : "cobblemon:pokemon" || Activates when a Player evolves the specified number of the specified Pokémon. <p> Type can also be listed as "any".
| <code>cobblemon:pokemon_evolved</code> || "count" : # <p> "species" : "cobblemon:pokemon" <p> "evolution" : "cobblemon:pokemon" || Activates when a Player evolves the specified number of the specified Pokémon. <p> Species and Evolution can also be listed as "any".
|-
|-
| <code>cobblemon:battles_won</code> || "count" : # || Activates when a Player wins the specified number of battles.
| <code>cobblemon:battles_won</code> || "count" : # || Activates when a Player wins the specified number of battles.
|-
|-
| '''Coming in 1.4''' <p> <code>cobblemon:pokemon_defeated</code> || "count" : # <p> "type" : "cobblemon:pokemon" || Activates when a Player defeats the specified number of the specified Pokémon.<p> Type can also be listed as "any".
| <code>cobblemon:pokemon_defeated</code> || "count" : # || Activates when a Player defeats the specified number of Pokémon.
|-
|-
| '''Coming in 1.4'''<p><code>cobblemon:aspects_collected</code> || "aspects" : ["aspect_1", "aspect_2"] <p> "pokemon" : "cobblemon:pokemon" || Activates when a Player collects every aspect listed for the specified Pokémon.
| <code>cobblemon:aspects_collected</code> || "aspects" : ["aspect_1", "aspect_2"] <p> "pokemon" : "cobblemon:pokemon" || Activates when a Player collects every aspect listed for the specified Pokémon.
|-
| <code>cobblemon:pokemon_interact</code> || "type" : "cobblemon:pokemon" <p> "item" : "minecraft:item" || Activates when a Player uses the specified item on the specified Pokémon. <p> Both type and item can also be listed as "any".
|-
| <code>cobblemon:party</code> || "party" : ["cobblemon:pokemon", "cobblemon:pokemon"] || Activates when a Player has the specified Pokémon in their party. <p> Each listed species can also be listed as "any".
|-
| <code>cobblemon:level_up</code> || "level" : # <p> "has_evolved" : boolean || Activates when a Player levels up a Pokémon to the specified level.
|-
| <code>cobblemon:pasture_use</code> || None || Activates when a Player uses a Pasture block.
|-
| <code>cobblemon:trade_pokemon</code> || "traded" : "cobblemon:pokemon" <p> "received" : "cobblemon:pokemon" <p> "traded_held_item" : "cobblemon:pokemon" <p> "received_held_item" : "cobblemon:pokemon" || Activates when a Player trades the specified Pokémon for the other specidied Pokémon including held item. <p> Traded and received can be listed as "any". The held items can be skipped or set as <code>"minecraft:air"</code>
|}
|}
==Examples==
==Examples==
Some examples for Triggers that don't have existing Advancements:
Some examples for Triggers that don't have existing Advancements:
===Aspects===
===Aspects===
{
<syntaxhighlight>
{
   "display": {
   "display": {
     "icon": {
     "icon": {
Line 44: Line 56:
         "pokemon": "cobblemon:arbok",
         "pokemon": "cobblemon:arbok",
         "aspects": ["snake-pattern-classic", "snake-pattern-sound", "snake-pattern-legacy"]
         "aspects": ["snake-pattern-classic", "snake-pattern-sound", "snake-pattern-legacy"]
      }
      }
    }
    }
  }
  }
}
}
</syntaxhighlight>

Latest revision as of 22:08, 1 December 2023

Advancements are Minecraft's modern Achievement system that can be used to provide rewards for completing certain tasks. For more information refer to the Minecraft Wiki: https://minecraft.fandom.com/wiki/Advancement and https://minecraft.fandom.com/wiki/Advancement/JSON_format

Triggers

Trigger Conditions Description
cobblemon:pick_starter None Activates when a Player selects a starter.
cobblemon:catch_pokemon "count" : #

"type" : "elemental type"

Activates when a Player catches the specified number of the Pokémon type.

Type can also be listed as "any".

cobblemon:catch_shiny_pokemon "count" : #

"type" : "cobblemon:pokemon"

Activates when a Player catches the specified number of the specified shiny Pokémon.

Type can also be listed as "any".

"Will be available once breeding is added"

cobblemon:eggs_hatched

"count" : #

"type" : "cobblemon:pokemon"

Activates when a Player hatches the specified number of the specified Pokémon.

Type can also be listed as "any".

cobblemon:pokemon_evolved "count" : #

"species" : "cobblemon:pokemon"

"evolution" : "cobblemon:pokemon"

Activates when a Player evolves the specified number of the specified Pokémon.

Species and Evolution can also be listed as "any".

cobblemon:battles_won "count" : # Activates when a Player wins the specified number of battles.
cobblemon:pokemon_defeated "count" : # Activates when a Player defeats the specified number of Pokémon.
cobblemon:aspects_collected "aspects" : ["aspect_1", "aspect_2"]

"pokemon" : "cobblemon:pokemon"

Activates when a Player collects every aspect listed for the specified Pokémon.
cobblemon:pokemon_interact "type" : "cobblemon:pokemon"

"item" : "minecraft:item"

Activates when a Player uses the specified item on the specified Pokémon.

Both type and item can also be listed as "any".

cobblemon:party "party" : ["cobblemon:pokemon", "cobblemon:pokemon"] Activates when a Player has the specified Pokémon in their party.

Each listed species can also be listed as "any".

cobblemon:level_up "level" : #

"has_evolved" : boolean

Activates when a Player levels up a Pokémon to the specified level.
cobblemon:pasture_use None Activates when a Player uses a Pasture block.
cobblemon:trade_pokemon "traded" : "cobblemon:pokemon"

"received" : "cobblemon:pokemon"

"traded_held_item" : "cobblemon:pokemon"

"received_held_item" : "cobblemon:pokemon"

Activates when a Player trades the specified Pokémon for the other specidied Pokémon including held item.

Traded and received can be listed as "any". The held items can be skipped or set as "minecraft:air"

Examples

Some examples for Triggers that don't have existing Advancements:

Aspects

{
  "display": {
    "icon": {
      "item": "cobblemon:great_ball"
    },
    "title": {
      "translate": "advancements.cobblemon.snakesss"
    },
    "description": {
      "translate": "advancements.cobblemon.snakesss.description"
    },
    "background": "cobblemon:textures/blocks/apricorn_planks.png"
  },
  "parent": "cobblemon:root",
  "criteria": {
    "catch": {
      "trigger": "cobblemon:aspects_collected",
      "conditions": {
        "pokemon": "cobblemon:arbok",
        "aspects": ["snake-pattern-classic", "snake-pattern-sound", "snake-pattern-legacy"]
      }
    }
  }
}