Molang BattleActor Functions
Type is ObjectValue<BattleActor>
.
Name | Description | Usage | Must be called on |
---|---|---|---|
is_npc(): Double
|
Returns 1.0 if the actor is a NPC, otherwise returns 0.0 .
|
v.actor.is_npc()
|
|
is_player(): Double
|
Returns 1.0 if the actor is a Player, otherwise returns 0.0 .
|
v.actor.is_player()
|
|
is_wild(): Double
|
Returns 1.0 if the actor is a wild Pokémon, otherwise returns 0.0 .
|
v.actor.is_wild()
|
|
npc(): ObjectValue<NPCBattleActor>
|
Returns a struct of ObjectValue<NPCBattleActor> .
|
v.actor.npc()
|
NPCBattleActor |
player(): ObjectValue<PlayerBattleActor>
|
Returns a struct of ObjectValue<PlayerBattleActor> .
|
v.actor.player()
|
PlayerBattleActor |