Can also use entity and pokémon functions. Type is ObjectValue<PokemonEntity>.

Name Description Usage
in_battle(): Double
Returns 1.0 if the Pokémon is in battle, otherwise returns 0.0.
v.pokemon_entity.in_battle()
is_moving(): Double
Returns 1.0 if the Pokémon is moving otherwise returns 0.0.
v.pokemon_entity.is_moving()
is_flying(): Double
Returns 1.0 if the Pokémon is in flying, otherwise returns 0.0.
v.pokemon_entity.is_flying()
has_aspect(aspect: String): Double
Returns 1.0 if the Pokémon has the aspect, otherwise returns 0.0.
v.pokemon_entity.has_aspect('alolan')
is_pokemon(): Double
Returns 1.0.
v.pokemon_entity.is_pokemon()