Molang Registry Functions
Registry ObjectValue Functions
Name | Description | Usage |
---|---|---|
is_in(tag: ResouceLocation): Double
|
Returns 1.0 if tag is in the registry, otherwise returns 0.0 .
|
v.registry.is_in('#cobblemon:guilded_chest')
|
is_of(identifier: ResourceLocation): Double
|
Returns 1.0 if identifier is in the registry, otherwise returns 0.0 .
|
v.registry.is_of('minecraft:dirt')
|
Biome Functions
Can use the Registry ObjectValue
. Type is ObjectValue<Biome>
.*
Name | Description | Usage |
---|---|---|
None :) |
World Functions
Can use the Registry ObjectValue
. Type is ObjectValue<Level>
.*
Name | Description | Usage |
---|---|---|
game_time(): Double
|
Returns the game time in ticks. | q.world.game_time()
|
time_of_day(): Double
|
Returns the dayTime in ticks.
|
q.world.time_of_day()
|
server(): QueryStruct
|
Returns a Server object if on a server, otherwise returns 0.0 .
|
q.world.server()
|
is_raining_at(x: Int, y: Int, z: Int): Double
|
Takes a block position and returns 1.0 if it is raining there, otherwise returns 0.0 .
|
q.world.is_raining_at(0, 0, 0)
|
is_chunk_loaded_at(x: Int, y: Int, z: Int): Double
|
Takes a block position and returns 1.0 if the chunk containing the block is loaded, otherwise returns 0.0 .
|
q.world.is_chunk_loaded_at(0, 0, 0)
|
is_thundering(): Double
|
Returns 1.0 if the the world is thundering, otherwise returns 0.0 .
|
q.world.is_thundering()
|
is_raining(): Double
|
Returns 1.0 if the the world is raining, otherwise returns 0.0 .
|
q.world.is_raining()
|
set_block(x: Int, y: Int, z: Int, block: String): Double?
|
Take a block position and set it to be a block. Returns 0.0 and logs the unknown string if it's an invalid block. Check if world.set block returns anything
|
q.world.set_block(0, 0, 0, 'minecraft:dirt')
|
get_block(x: Int, y: Int, z: Int): ObjectValue<Block>
|
Gets the block at the location x , y , and z .
|
q.world.get_block(0, 0, 0)
|
spawn_explosion(x: Double, y: Double, z: Double, range: Double, interaction: String?) Check if world.explode returns anything
|
Spawns an explosion at x , y , and z with range of range . interaction is a string of what kind of explosion it should be, such as block , mob , tnt , trigger , or none . Is tnt by default.
|
q.world.spawn_explosion(0, 0, 0, 3)
|
spawn_lightning(x: Double, y: Double, z: Double): Double
|
Spawns a lightning bolt at the location x , y , and z . Returns 1.0 .
|
q.world.spawn_lightning(0, 0, 0)
|
spawn_bedrock_particles(particle: String, x: Double, y: Double, z: Double, player: MoValue?) Double?
|
Spawns bedrock particles at the location x , y , and z . When run on the server, if a player value is specified (either a player object or a UUID) then only the player specified will receive the packet, otherwise all nearby players will receive it. If run on a client then it will play the animation for only that player, ignoring the player value, returning 0.0 if the particle is not in the registry.
|
q.world.spawn_bedrock_particles('ambient_shiny_particles', 0, 0, 0)
|
get_entities_around(x: Double, y: Double, z: Double, range: Double): ArrayStruct<MoValue>
|
Returns a list of entities within range of x , y , and z . This list contains the most specific MoValue for an entity, either Player, PokemonEntity, NPCEntity, or a regular Entity.
|
q.world.get_entities_around(0, 0, 0, 10)
|
Dimension Functions
Can use the Registry ObjectValue
. Type is ObjectValue<Dimension>
.*
Name | Description | Usage |
---|---|---|
None :) |
Block Functions
Can use the Registry ObjectValue
. Type is ObjectValue<Block>
.*
Name | Description | Usage |
---|---|---|
None :) |
Footnote: *Technically the type is ObjectValue<Holder<*>>
, but for the purposes of this documentation Holder
has been omitted.