Molang Server Functions
Type is ObjectValue<MinecraftServer>
.
Name | Description | Usage |
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get_world(dimension: ResourceLocation): MoValue
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If dimension is valid then returns an ObjectValue<World> , otherwise returns 0.0 .
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v.server.get_world('minecraft:nether')
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broadcast(message: String, bypassHiddenChat: Boolean?): Double
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Sends the message to all players. bypassHiddenChat is false by default.
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v.server.broadcast('Hello World!')
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get_player_by_uuid(uuid: String): MoValue
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If uuid is a valid UUID then returns an ObjectValue<Player> , otherwise returns 0.0 .
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v.server.get_player_by_uuid(v.player_uuid)
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get_player_by_username(name: String): MoValue
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If name is a valid name then returns an ObjectValue<Player> , otherwise returns 0.0 .
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v.server.get_player_by_username(v.player_name)
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data(): VariableStruct
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Returns the VariableStruct representing MoLangDataStoreFactory .
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v.server.data()
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save_data(): Double
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Saves the MoLangDataStoreFactory and returns 1.0 .
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v.server.save_data()
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