Type is ObjectValue<SpawningContext>.

Name Description Usage
biome(): ObjectValue<Biome>
Returns an ObjectValue<Biome> of the biome the SpawningContext is in.
v.spawning_context.biome()
world(): ObjectValue<World>
Returns an ObjectValue<World> of the world the SpawningContext is in.
v.spawning_context.world()
light(): Double
Returns the light value of the SpawningContext.
v.spawning_context.light()
x(): Double
Returns the x value as a Double.
v.spawning_context.x()
y(): Double
Returns the y value as a Double.
v.spawning_context.y()
z(): Double
Returns the z value as a Double.
v.spawning_context.z()
moon_phase(): Double
Returns the moon phase as a Double
v.spawning_context.moon_phase()
can_see_sky(): Double
Returns 1.0 if the SpawningContext can see the sky, otherwise returns 0.0.
v.spawning_context.can_see_sky()
bucket(): String
Returns the bucket as a String.
v.spawning_context.bucket()
player(): MoValue
Returns an ObjectValue<Player> if the spawning was caused by a player, otherwise returns 0.0
v.spawning_context.player()