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  • <code>/give <target> cobblemon:pokemon_model[cobblemon:pokemon_item={data_tags}]</code> ...|<nowiki>/give @p cobblemon:pokemon_model[cobblemon:pokemon_item={species:"cobblemon:bulbasaur",aspects:[""]}]</nowiki>}}
    547 bytes (70 words) - 16:57, 6 January 2025
  • | <code>cobblemon:pick_starter</code> || None || Activates when a Player selects a starter. | <code>cobblemon:catch_pokemon</code> || "count" : # <p> "type" : "elemental type" || Activa
    4 KB (489 words) - 17:57, 27 January 2025
  • ...the methods listed here will be the generally used and easiest way to get Cobblemon running as quickly and easily as possible. ...s, and mobile devices run on). '''Due to differences between the versions, Cobblemon will not be available to play on Bedrock Edition.'''
    1 KB (159 words) - 21:10, 30 March 2025
  • ...odpack if you wish, but these modpacks will likely include mods other than Cobblemon or be intended for specific servers. Once you have decided on the modpack y
    1 KB (210 words) - 18:05, 19 July 2024
  • ...odpack if you wish, but these modpacks will likely include mods other than Cobblemon or be intended for specific servers. Once you have decided on the modpack y
    2 KB (268 words) - 18:20, 19 July 2024
  • ***cobblemon "<abbr title="The item ID for the fossilized dino">cobblemon:fossilized_dino</abbr>",
    3 KB (427 words) - 05:23, 16 July 2024
  • ...odpack if you wish, but these modpacks will likely include mods other than Cobblemon. Once you have selected one of the modpacks, click "OK" to begin download.
    2 KB (287 words) - 17:51, 19 July 2024
  • ...ho have created a particle effect in Snowstorm and want to implement it in Cobblemon as a move effect. For help creating the Snowstorm particle effect, resource ...ave one (or more) <code>particle.json</code> exported from Snowstorm and a Cobblemon [[Action Effect]]. The process of adding them to a data pack is essentially
    2 KB (235 words) - 09:47, 14 November 2024
  • ...necraft Wiki]. This purpose of this page is to show you how to use it with Cobblemon. ...gitlab.com/cable-mc/cobblemon/-/blob/main/common/src/main/resources/assets/cobblemon/sounds.json?ref_type=heads sounds.json]</code> to see what sound events and
    7 KB (1,068 words) - 12:03, 7 March 2024
  • ...ersion/EVozVxCq Modrinth]<br>[https://www.curseforge.com/minecraft/mc-mods/cobblemon/files/5375408 CurseForge] ...n/version/1.5.2 Modrinth]<br>[https://www.curseforge.com/minecraft/mc-mods/cobblemon/files/5375390 CurseForge]
    1,003 bytes (138 words) - 12:53, 10 February 2025
  • =The Official Cobblemon Wiki=
    270 bytes (33 words) - 05:07, 16 March 2024
  • ...ode> files in the data folder. Because of this, many addons created before Cobblemon version 1.4 are using the <code>species</code> folder to hold <code>resolve ...r>": "<abbr title="In this example, Vulpix will get the following assets.">cobblemon:vulpix</abbr>",
    23 KB (3,606 words) - 12:57, 3 March 2024
  • ...ungle biomes. Allows Bulbasaur to spawn in any biome tagged as a jungle.">#cobblemon:is_jungle</abbr>" ...//gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/resources/data/cobblemon/spawn_detail_presets Gitlab] or you can make your own [[Spawn_Detail_Preset
    13 KB (1,363 words) - 05:05, 6 March 2025
  • ...ersion/ZuhveJd6 Modrinth]<br>[https://www.curseforge.com/minecraft/mc-mods/cobblemon/files/4468330 CurseForge] ...n/version/1.3.2 Modrinth]<br>[https://www.curseforge.com/minecraft/mc-mods/cobblemon/files/4468321 CurseForge]
    636 bytes (84 words) - 07:03, 2 January 2024
  • This tutorial will teach you how to make animated textures for Cobblemon using the layers system. Knowledge of [[Tutorials/Creating_A_Custom_Pokemon ** [https://gitlab.com/cable-mc/cobblemon-assets/-/tree/master/blockbench/pokemon/gen1/0004_charmander?ref_type=heads
    8 KB (1,114 words) - 23:40, 26 February 2024
  • ...professions for villagers to claim and trade a variety of items related to Cobblemon for these new professions, including new trades for existing professions. ===Cobblemon Professions===
    7 KB (894 words) - 14:34, 16 February 2025
  • Cobblemon uses the Bedrock format for expressing particle effects. Much like [https:/ Particle effects have a wide range of applications. In Cobblemon, we use particle effects for move effects, evolution effects, Poké Ball ef
    2 KB (307 words) - 08:14, 14 November 2024
  • ***cobblemon "texture": "cobblemon:textures/pokemon/<target pokemon folder>/<target pokemon>_emissive.png",
    7 KB (1,060 words) - 05:37, 26 February 2024
  • This tutorial will teach you how to make texture replacements for Cobblemon into a resource pack. Knowledge of resource packs is recommended. ...gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/resources/assets/cobblemon/textures Gitlab] or the mod's JAR file. Make sure you are grabbing the text
    3 KB (468 words) - 11:42, 14 October 2023
  • Currently, Cobblemon adds 6 new pottery sherds. ...ence to the old Cobblemon model of Kleavor, which became a meme within the Cobblemon community due to their design.
    4 KB (537 words) - 13:33, 3 June 2024
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