Healing Machine: Difference between revisions
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{{InfoboxBlock | {{InfoboxBlock | ||
| image = File: | | image = File:Healing_Machine_(block,_charge_0).png | ||
| image2 = File: | | image2 = File:Healing_Machine_(block,_charge_1).png | ||
| image3 = File: | | image3 = File:Healing_Machine_(block,_charge_2).png | ||
| image4 = File: | | image4 = File:Healing_Machine_(block,_charge_3).png | ||
| image5 = File: | | image5 = File:Healing_Machine_(block,_charge_4).png | ||
| image6 = File: | | image6 = File:Healing_Machine_(block,_charge_5).png | ||
| item = File: | | item = File:Healing Machine.png | ||
| itemtooltip = Healing Machine | | itemtooltip = Healing Machine | ||
| stacklimit = 64 | | stacklimit = 64 | ||
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}} | }} | ||
A ''' | A '''Healing Machine''' is a utility block that allows the player to heal the Pokémon in their party. | ||
The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time, and can be used indefinitely once fully charged. | The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time, and can be used indefinitely once fully charged. | ||
Line 22: | Line 22: | ||
==Crafting== | ==Crafting== | ||
{{CraftingInterface | {{CraftingInterface | ||
| | | A3 = Iron Ingot | A3-tooltip = Iron Ingot | ||
| | | B1 = Copper Ingot | B1-tooltip = Copper Ingot | ||
| | | B2 = Copper Ingot | B2-tooltip = Copper Ingot | ||
| | | B3 = Iron Ingot | B3-tooltip = Iron Ingot | ||
| | | C1 = Iron Ingot | C1-tooltip = Iron Ingot | ||
| | | C2 = Iron Ingot | C2-tooltip = Iron Ingot | ||
| | | C3 = Iron Ingot | C3-tooltip = Iron Ingot | ||
| | | output = Healing Machine | output-tooltip = Healing Machine | ||
}} | }} | ||
[[Category:Block]] | [[Category:Block]] |
Revision as of 06:47, 14 May 2023
Healing Machine
Healing Machine
Stack Limit | 64 |
---|---|
Tool | Pickaxe |
Hardness | 2 |
Blast Resistance | 2 |
Flammable | No |
Light Level | 2 / 7 (when charged) |
A Healing Machine is a utility block that allows the player to heal the Pokémon in their party.
The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time, and can be used indefinitely once fully charged.