Healing Machine: Difference between revisions
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{{InfoboxBlock | {{InfoboxBlock | ||
| image = File: | | image = File:Healing Machine (block, charge 0).png | ||
| image2 = File: | | image2 = File:Healing Machine (block, charge 1).png | ||
| image3 = File: | | image3 = File:Healing Machine (block, charge 2).png | ||
| image4 = File: | | image4 = File:Healing Machine (block, charge 3).png | ||
| image5 = File: | | image5 = File:Healing Machine (block, charge 4).png | ||
| image6 = File: | | image6 = File:Healing Machine (block, charge 5).png | ||
| item = File:Healing Machine.png | | item = File:Healing Machine.png | ||
| itemtooltip = Healing Machine | | itemtooltip = Healing Machine | ||
Revision as of 06:50, 14 May 2023
Healing Machine
| Stack Limit | 64 |
|---|---|
| Tool | Pickaxe |
| Hardness | 2 |
| Blast Resistance | 2 |
| Flammable | No |
| Light Level | 2 / 7 (when charged) |
A Healing Machine is a utility block that allows the player to heal the Pokémon in their party.
The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time, and can be used indefinitely once fully charged.
Crafting
Iron Ingot
Copper Ingot
Copper Ingot
Iron Ingot
Iron Ingot
Iron Ingot
Iron Ingot
Healing Machine





