Molang BattleActor Functions: Difference between revisions
(Add Molang BattleActor Functions) |
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Latest revision as of 22:37, 19 April 2025
Type is ObjectValue<BattleActor>.
| Name | Description | Usage | Must be called on |
|---|---|---|---|
is_npc(): Double
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Returns 1.0 if the actor is a NPC, otherwise returns 0.0.
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v.actor.is_npc()
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is_player(): Double
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Returns 1.0 if the actor is a Player, otherwise returns 0.0.
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v.actor.is_player()
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is_wild(): Double
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Returns 1.0 if the actor is a wild Pokémon, otherwise returns 0.0.
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v.actor.is_wild()
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npc(): ObjectValue<NPCBattleActor>
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Returns a struct of ObjectValue<NPCBattleActor>.
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v.actor.npc()
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NPCBattleActor |
player(): ObjectValue<PlayerBattleActor>
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Returns a struct of ObjectValue<PlayerBattleActor>.
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v.actor.player()
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PlayerBattleActor |