Healing Machine: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{InfoboxBlock | {{InfoboxBlock | ||
| image = File: | | image = File:Healing Machine (block, charge 0).png | ||
| image2 = File: | | image2 = File:Healing Machine (block, charge 1).png | ||
| image3 = File: | | image3 = File:Healing Machine (block, charge 2).png | ||
| image4 = File: | | image4 = File:Healing Machine (block, charge 3).png | ||
| image5 = File: | | image5 = File:Healing Machine (block, charge 4).png | ||
| image6 = File: | | image6 = File:Healing Machine (block, charge 5).png | ||
| item = File:Healing Machine.png | | item = File:Healing Machine.png | ||
| itemtooltip = Healing Machine | | itemtooltip = Healing Machine |
Revision as of 06:50, 14 May 2023
Healing Machine
Healing Machine
Stack Limit | 64 |
---|---|
Tool | Pickaxe |
Hardness | 2 |
Blast Resistance | 2 |
Flammable | No |
Light Level | 2 / 7 (when charged) |
A Healing Machine is a utility block that allows the player to heal the Pokémon in their party.
The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time, and can be used indefinitely once fully charged.