Healing Machine: Difference between revisions
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==Crafting== | ==Crafting== | ||
{{CraftingInterface | {{CraftingInterface | ||
| A3 | | A3 = Iron Ingot | ||
| B1 | | B1 = Copper Ingot | ||
| B2 | | B2 = Copper Ingot | ||
| B3 | | B3 = Iron Ingot | ||
| C1 | | C1 = Iron Ingot | ||
| C2 | | C2 = Iron Ingot | ||
| C3 | | C3 = Iron Ingot | ||
| output | | output = Healing Machine | ||
}} | }} | ||
[[Category:Block]] | [[Category:Block]] |
Revision as of 17:04, 11 June 2023
Healing Machine
Healing Machine
Stack Limit | 64 |
---|---|
Tool | Pickaxe |
Hardness | 2 |
Blast Resistance | 2 |
Flammable | No |
Light Level | 2 / 7 (when charged) |
A Healing Machine is a utility block that allows the player to heal the Pokémon in their party.
The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time, and can be used indefinitely once fully charged.