Can also use entity and pokémon functions. Type is ObjectValue<PokemonEntity>.
| Name | Description | Usage |
|---|---|---|
in_battle(): Double
|
Returns 1.0 if the Pokémon is in battle, otherwise returns 0.0.
|
v.pokemonEntity.in_battle()
|
is_moving(): Double
|
Returns 1.0 if the Pokémon is moving otherwise returns 0.0.
|
v.pokemonEntity.is_moving()
|
is_flying(): Double
|
Returns 1.0 if the Pokémon is in flying, otherwise returns 0.0.
|
v.pokemonEntity.is_flying()
|
has_aspect(aspect: String): Double
|
Returns 1.0 if the Pokémon has the aspect, otherwise returns 0.0.
|
v.pokemonEntity.has_aspect('alolan')
|
is_pokemon(): Double
|
Returns 1.0.
|
v.pokemonEntity.is_pokemon()
|