Molang BattleActor Functions
Type is ObjectValue<BattleActor>.
| Name | Description | Usage | Must be called on |
|---|---|---|---|
is_npc(): Double |
Returns 1.0 if the actor is a NPC, otherwise returns 0.0.
|
v.actor.is_npc() |
|
is_player(): Double |
Returns 1.0 if the actor is a Player, otherwise returns 0.0.
|
v.actor.is_player() |
|
is_wild(): Double |
Returns 1.0 if the actor is a wild Pokémon, otherwise returns 0.0.
|
v.actor.is_wild() |
|
npc(): ObjectValue<NPCBattleActor> |
Returns a struct of ObjectValue<NPCBattleActor>.
|
v.actor.npc() |
NPCBattleActor |
player(): ObjectValue<PlayerBattleActor> |
Returns a struct of ObjectValue<PlayerBattleActor>.
|
v.actor.player() |
PlayerBattleActor |