Molang Battle Functions
Type is ObjectValue<PokemonBattle>.
battle_id(): String |
Returns the ID of the battle as a String. | q.battle.battle_id() |
is_pvn(): Double |
Returns 1.0 if battle is Player vs. NPC, otherwise returns 0.0.
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q.battle.is_pvn() |
is_pvp(): Double |
Returns 1.0 if battle is Player vs. Player, otherwise returns 0.0.
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q.battle.is_pvp() |
is_pvw(): Double |
Returns 1.0 if battle is Player vs. a wild Pokémon, otherwise returns 0.0.
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q.battle.is_pve() |
battle_type(): String |
Returns the battle format as a String. | q.battle.battle_type() |
environment(): CHECK TYPE |
Returns the environment. | q.battle.environment() |
get_actor(uuid: String): MoValue |
Returns the struct of the ObjectValue<BattleActor> |
q.battle.get_actor(q.npc.get_id()) |
stop() |
Stops the battle. | q.battle.stop() |
actors(): ArrayValue<ObjectValue<BattleActor>> |
Returns an ArrayValue<ObjectValue<BattleActor>> of all actors in a battle
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q.battle.actors() |