Molang SpawningContext Functions
Type is ObjectValue<SpawningContext>.
| Name | Description | Usage |
|---|---|---|
biome(): ObjectValue<Biome> |
Returns an ObjectValue<Biome> of the biome the SpawningContext is in.
|
v.spawning_context.biome() |
world(): ObjectValue<World> |
Returns an ObjectValue<World> of the world the SpawningContext is in.
|
v.spawning_context.world() |
light(): Double |
Returns the light value of the SpawningContext. | v.spawning_context.light() |
x(): Double |
Returns the x value as a Double. | v.spawning_context.x() |
y(): Double |
Returns the y value as a Double. | v.spawning_context.y() |
z(): Double |
Returns the z value as a Double. | v.spawning_context.z() |
moon_phase(): Double |
Returns the moon phase as a Double | v.spawning_context.moon_phase() |
can_see_sky(): Double |
Returns 1.0 if the SpawningContext can see the sky, otherwise returns 0.0.
|
v.spawning_context.can_see_sky() |
bucket(): String |
Returns the bucket as a String. | v.spawning_context.bucket() |
player(): MoValue |
Returns an ObjectValue<Player> if the spawning was caused by a player, otherwise returns 0.0
|
v.spawning_context.player() |