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- "faint": "q.bedrock_primary('blastoise', 'faint', q.curve('one'))", ...st common use for this function would be writing it into your faint so the faint animation should always be playing when a Pokémon faints. Sometimes animat23 KB (3,676 words) - 04:06, 3 May 2024
- ...lay over any other animation when the Pokémon faints! This can prevent the faint animation from not working sometimes.">true</abbr>)", ...st common use for this function would be writing it into your faint so the faint animation should always be playing when a Pokémon faints. Sometimes animat42 KB (6,611 words) - 22:58, 7 November 2023
- * "faint" - <code>animation.<pokemon>.faint</code>11 KB (1,830 words) - 04:57, 23 February 2024
- * "faint" - <code>animation.<pokemon>.faint</code> You will be creating a poser file for the idle, walk, and faint animation you should have created if following this guide. '''Later in this64 KB (10,967 words) - 03:43, 23 February 2024
- * Added faint animations to Klink line.9 KB (1,434 words) - 15:59, 15 June 2023
- * Added faint animations to Klink line.9 KB (1,476 words) - 06:57, 2 January 2024
- * Fixed Exeggcute faint.8 KB (1,303 words) - 17:27, 1 February 2024
- * Fixed battles soft-locking when consecutive Pokémon faint on switch-in.15 KB (2,143 words) - 07:10, 6 April 2024