User contributions for Frank The Farmer

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23 February 2024

19 November 2023

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6 October 2023

10 August 2023

  • 10:5310:53, 10 August 2023 diff hist +5,509 N ResolverCreated page with "{{TOC|right}} == Preface == The <code>resolver</code> JSON is responsible for assigning a Pokémon <code>species</code> its <code>model</code>, <code>textures</code>, and <code>poser</code>. It is also responsible for assigning <code>aspects</code> to a pokemon to create variants like regional forms. Just about anything related to visuals is linked to the resolver file in some way. The <code>resolver</code> file was previously known as the..."

8 August 2023

7 August 2023

6 August 2023

5 August 2023

28 July 2023

  • 12:1912:19, 28 July 2023 diff hist +35,803 N Tutorials/Creating A Custom PokemonCreated page with "{{TOC|right}} == Preface == This beginner friendly step-by-step guide will walk you through adding custom Pokémon through resource and data packs. Cobblemon addons have certain requirements in order to work in Minecraft. There are several mistakes you can make along the way that can cause the game to crash. This tutorial was created in collaboration with Cobblemon community members who have made these mistakes. Knowledge of coding and resource packs is not necessary! E..."

27 July 2023

  • 09:2209:22, 27 July 2023 diff hist 0 Tutorials/Creating A ModelNo edit summary
  • 06:4506:45, 27 July 2023 diff hist +10,197 N Tutorials/Creating Custom SpawnsCreated page with "{{TOC|right}} == Preface == This tutorial will show you how to create your own custom Pokémon spawns. The JSONs in the spawn pool world folder control how a Pokémon will spawn naturally. You can create or edit files for each Pokémon to give them new spawn conditions. Writing some extra data in the <code>pack.mcmeta</code> of a datapack can also nullify the spawns from the base mod. You can use this to have total control over Pokémon spawns. Som..."

26 July 2023

  • 12:1812:18, 26 July 2023 diff hist +8,716 N Spawn Pool WorldCreated page with "{{TOC|right}} == Preface == The <code>spawn_pool_world</code> folder contains the JSON files that control how a Pokémon spawns naturally. For simplicity, most people call them <code>spawn files</code>. These files dictate which Pokémon will spawn, its rarity , its level, and the conditions it will spawn in. Every implemented Pokémon has at least one set of spawn data. Without this spawn data, a Pokémon can only be spawned through commands. === Spawn File Breakdown..."
  • 10:1510:15, 26 July 2023 diff hist +4,143 N Spawn Detail PresetsCreated page with "{{TOC|right}} == Preface == The JSONs in the <code>spawn_detail_presets</code> folder create the <code>presets</code> that are used in Pokémon spawn files. Presets are simply a collection of <code>conditions</code>, <code>anticonditions</code>, and <code>contexts</code> that are bundled up into a new <code>preset</code> named after the JSON file name! They are a great way to make familiar scenes into a simple tag you can use when making spawns. === Preset Breakdown ==..."
  • 09:0509:05, 26 July 2023 diff hist +111 Species Additions→‎Species Addition Examples
  • 09:0109:01, 26 July 2023 diff hist +44 N File:New Eeveelutions.pngWow! I love species additions! current
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