All public logs
Combined display of all available logs of Cobblemon Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 11:35, 19 May 2024 Frank The Farmer talk contribs uploaded File:Sight Cones.png (Very Good Diagram)
- 11:35, 19 May 2024 Frank The Farmer talk contribs created page File:Sight Cones.png (Very Good Diagram)
- 04:06, 3 May 2024 Frank The Farmer talk contribs created page New Poser (👷♂️🛑 New poser Construction has started 🚜🚧)
- 01:36, 16 March 2024 Frank The Farmer talk contribs created page Category:Addon Creation (we ball)
- 07:00, 8 March 2024 Frank The Farmer talk contribs created page Tutorials/Adding Sounds To Animations (Sounds like there's a new animation tutorial)
- 05:17, 8 March 2024 Frank The Farmer talk contribs uploaded File:BlockbenchStuff.png (screenshot for clarity)
- 05:17, 8 March 2024 Frank The Farmer talk contribs created page File:BlockbenchStuff.png (screenshot for clarity)
- 12:03, 7 March 2024 Frank The Farmer talk contribs created page Sounds (Sounds like there's a new wiki page)
- 05:30, 6 March 2024 Frank The Farmer talk contribs created page Fossils File (Your scientists were so preoccupied with whether or not they could, that they didn't stop to think if they should.)
- 13:38, 12 October 2023 Frank The Farmer talk contribs created page Species (Created page with "{{TOC|right}} == Preface == The <code>species</code> JSON contains all the data of each Pokémon and its various forms. The species file is '''everything''' a Pokémon is without the visual aspects. Moves, abilities, forms, size, evolutions, and so much more are contained in this single file for every Pokémon. Cobblemon already includes most of this data for all 1,017 Pokémon. Creating a custom Pokémon is as simple as creating a new species file! You can borrow an e...")
- 03:09, 6 October 2023 Frank The Farmer talk contribs created page User:Frank The Farmer (Created page with "Frank The Farmer </br> caption|maow")
- 03:06, 6 October 2023 Frank The Farmer talk contribs uploaded File:Jeff.png (His name jeff)
- 03:06, 6 October 2023 Frank The Farmer talk contribs created page File:Jeff.png (His name jeff)
- 10:53, 10 August 2023 Frank The Farmer talk contribs created page Resolver (Created page with "{{TOC|right}} == Preface == The <code>resolver</code> JSON is responsible for assigning a Pokémon <code>species</code> its <code>model</code>, <code>textures</code>, and <code>poser</code>. It is also responsible for assigning <code>aspects</code> to a pokemon to create variants like regional forms. Just about anything related to visuals is linked to the resolver file in some way. The <code>resolver</code> file was previously known as the...")
- 10:06, 8 August 2023 Frank The Farmer talk contribs created page Poser (Created page with "{{TOC|right}} == Preface == The <code>poser</code> file is a JSON that controls all the animations of a Pokémon. It contains information on when the Pokémon will perform certain animations. You can set your Pokémon to only ever perform one animation if you’d like, or you can give it different animations for just about every action it performs! It can even be used to adjust certain properties of an animation so you don't have to edit the animation itself. Due to th...")
- 12:19, 28 July 2023 Frank The Farmer talk contribs created page Tutorials/Creating A Custom Pokemon (Created page with "{{TOC|right}} == Preface == This beginner friendly step-by-step guide will walk you through adding custom Pokémon through resource and data packs. Cobblemon addons have certain requirements in order to work in Minecraft. There are several mistakes you can make along the way that can cause the game to crash. This tutorial was created in collaboration with Cobblemon community members who have made these mistakes. Knowledge of coding and resource packs is not necessary! E...")
- 06:45, 27 July 2023 Frank The Farmer talk contribs created page Creating Custom Spawns (Created page with "{{TOC|right}} == Preface == This tutorial will show you how to create your own custom Pokémon spawns. The JSONs in the spawn pool world folder control how a Pokémon will spawn naturally. You can create or edit files for each Pokémon to give them new spawn conditions. Writing some extra data in the <code>pack.mcmeta</code> of a datapack can also nullify the spawns from the base mod. You can use this to have total control over Pokémon spawns. Som...")
- 12:18, 26 July 2023 Frank The Farmer talk contribs created page Spawn Pool World (Created page with "{{TOC|right}} == Preface == The <code>spawn_pool_world</code> folder contains the JSON files that control how a Pokémon spawns naturally. For simplicity, most people call them <code>spawn files</code>. These files dictate which Pokémon will spawn, its rarity , its level, and the conditions it will spawn in. Every implemented Pokémon has at least one set of spawn data. Without this spawn data, a Pokémon can only be spawned through commands. === Spawn File Breakdown...")
- 10:15, 26 July 2023 Frank The Farmer talk contribs created page Spawn Detail Presets (Created page with "{{TOC|right}} == Preface == The JSONs in the <code>spawn_detail_presets</code> folder create the <code>presets</code> that are used in Pokémon spawn files. Presets are simply a collection of <code>conditions</code>, <code>anticonditions</code>, and <code>contexts</code> that are bundled up into a new <code>preset</code> named after the JSON file name! They are a great way to make familiar scenes into a simple tag you can use when making spawns. === Preset Breakdown ==...")
- 09:01, 26 July 2023 Frank The Farmer talk contribs created page File:New Eeveelutions.png (Wow! I love species additions!)
- 09:01, 26 July 2023 Frank The Farmer talk contribs uploaded File:New Eeveelutions.png (Wow! I love species additions!)
- 07:31, 26 July 2023 Frank The Farmer talk contribs created page Species Additions (Created page with "{{TOC|right}} == Preface == You can create a <code>species_addition</code> JSON to replace or add some new data to an existing <code>species</code> file. Species additions can be a helpful way to add your own regional variants to existing Pokémon. They can also be helpful if you want to rewrite a Pokémon's stats for an addon. This system was created to improve the compatibility between multiple datapacks by allowing datapack developers to target specific species and ap...")
- 06:21, 25 July 2023 Frank The Farmer talk contribs created page Species Feature Assignments (Created page with "{{TOC|right}} == Preface == You can create a <code>species feature assignment</code> file if you want to assign a feature to a Pokémon or many features to many Pokémon. This is a great way to prevent issues when multiple data packs want add their own <code>species feature</code> to the same species. This article will give some examples of species feature assignments and break down its different properties. === Species Feature Assignment Breakdown === There is only...")
- 11:28, 24 July 2023 Frank The Farmer talk contribs created page Species Features (Created page with "{{TOC|right}} == Preface == Creating Pokémon variants starts at the creation of the <code>species_features</code> file. This file creates one or many <code>aspects</code> that can each be assigned its own assets in the <code>resolver</code> files. Pokémon that are assigned with a feature can also assign each aspect with its own set of stats in the <code>species</code> files using <code>forms</code>. This article will give some examples of species features and break do...")
- 07:49, 21 July 2023 Frank The Farmer talk contribs created page Tutorials/Multiple Visual Variants (Created page with "{{TOC|right}} == Preface == This tutorial will teach you how to create Pokémon that have multiple visual aspects. An example of these would be the Arbok skin patterns, the Pumpkaboo sizes, or the many different variants of Alcremie and Spinda. Due to the variable nature of this system, this guide will only show you how to create and apply extra aspects to a Pokémon. '''Knowledge of creating custom pokemon and [https://wiki.cobblemon.com/index.php/Tutorials/Regional_For...")
- 14:21, 18 July 2023 Frank The Farmer talk contribs created page Tutorials/Regional Forms (Created page with "{{TOC|right}} == Preface == This tutorial will teach you how to create a regional form for '''''an existing Pokémon.''''' Regional forms are a species variant that can have different looks, types, abilities, moves, and spawn locations! '''Knowledge of creating custom pokemon is ''required.''''' Creating a unique model and textures for your form is highly recommended, but not always necessary. Due to regional forms usually requiring files for both data and assets, this...")
- 12:26, 14 July 2023 Frank The Farmer talk contribs created page Tutorials/Creating A Model (Created page with "{{TOC|right}} == Preface == '''This is not a guide to Blockbench.''' This '''extensive''' tutorial will guide you in the creation of a compatible Cobblemon model. Cobblemon models have certain requirements in order to work in Minecraft. There are several mistakes you might make when creating a model which may result in you having to start all over. This tutorial was created in collaboration with Cobblemon community members who have made these fatal mistakes. Some experie...")
- 10:53, 14 July 2023 Frank The Farmer talk contribs created page File:PaintingACharmander.png (Painting a completely normal charmander in blockbench)
- 10:53, 14 July 2023 Frank The Farmer talk contribs uploaded File:PaintingACharmander.png (Painting a completely normal charmander in blockbench)
- 08:52, 14 July 2023 Frank The Farmer talk contribs created page File:Example of Arm.png (Sceptiles arm)
- 08:52, 14 July 2023 Frank The Farmer talk contribs uploaded File:Example of Arm.png (Sceptiles arm)
- 08:52, 14 July 2023 Frank The Farmer talk contribs created page File:CharmanderAndItsBones.png (Consider referencing your own bones)
- 08:52, 14 July 2023 Frank The Farmer talk contribs uploaded File:CharmanderAndItsBones.png (Consider referencing your own bones)
- 10:20, 12 July 2023 Frank The Farmer talk contribs created page Tutorials/Animation Replacement (Created page with "{{TOC|right}} == Preface == This tutorial will teach you how to add your own animations to official Cobblemon models made by the team. Due to the unique way the official Pokémon are coded, you can’t simply apply animations to them using a poser file. Instead, you can create a '''clone''' of the official model and use this clone to replace the official one. Knowledge of animation and creating custom Pokémon is highly recommended. === Step 1: Acquire all assets for yo...")
- 05:29, 12 July 2023 Frank The Farmer talk contribs created page Tutorials/Animated Textures (Created page with "{{TOC|right}} == Preface == This tutorial will teach you how to make animated textures for Cobblemon using the layers system. Knowledge of creating custom Pokémon and frame-by-frame animation is recommended. A base model with textures is required. === Step 1: Choose the location of the animated textures === The location of your animated textures on the Pokémon will vary for each model. Remember that these textures are layers over the original texture, so they will be...")
- 05:15, 12 July 2023 Frank The Farmer talk contribs created page File:EmboarsResolverFile.png (Emboar's Resolver File)
- 05:15, 12 July 2023 Frank The Farmer talk contribs uploaded File:EmboarsResolverFile.png (Emboar's Resolver File)
- 03:37, 12 July 2023 Frank The Farmer talk contribs uploaded File:Charmander and its animation frames.png (Charmander flames in blockbench)
- 03:37, 12 July 2023 Frank The Farmer talk contribs created page File:Charmander and its animation frames.png (Charmander flames in blockbench)
- 03:26, 12 July 2023 Frank The Farmer talk contribs uploaded File:Charmander blockbench.gif (selecting each animation frame in blockbench)
- 03:26, 12 July 2023 Frank The Farmer talk contribs created page File:Charmander blockbench.gif (selecting each animation frame in blockbench)
- 14:21, 7 July 2023 Frank The Farmer talk contribs created page Tutorials/Emissive Textures (Created page with "== Preface == This tutorial will teach you how to add emissive textures to a Pokemon. Emissive textures are an additional layer of textures unaffected by light levels and give off the illusion of glowing in the dark. '''A premade model with textures is required.''' === Step 1: Creating your emissive texture === In order to start, you will need an existing pokemon model and texture to be loaded in Blockbench. Since emissives are treated as a second layer of textures on t...")
- 13:28, 7 July 2023 Frank The Farmer talk contribs uploaded File:UmbreonInTheDark.png (Showing the translucent effect on Umbreon's emissive textures)
- 13:28, 7 July 2023 Frank The Farmer talk contribs created page File:UmbreonInTheDark.png (Showing the translucent effect on Umbreon's emissive textures)
- 12:49, 7 July 2023 Frank The Farmer talk contribs uploaded File:Umbreon Normal Texture.png (Umbreon's normal textures)
- 12:49, 7 July 2023 Frank The Farmer talk contribs created page File:Umbreon Normal Texture.png (Umbreon's normal textures)
- 12:48, 7 July 2023 Frank The Farmer talk contribs uploaded File:Umbreon Emissive Textures.png (Umbreon's Emissive layer)
- 12:48, 7 July 2023 Frank The Farmer talk contribs created page File:Umbreon Emissive Textures.png (Umbreon's Emissive layer)
- 07:51, 1 July 2023 Frank The Farmer talk contribs created page Tutorials/Texture replacement (Created page with "'''Preface''' This tutorial will teach you how to make texture replacements for cobblemon into a resource pack. Knowledge of resource packs is recommended. '''Step 1: Creating your replacement texture''' You will need a copy of the pokemon's texture file so you can make edits to it. You can obtain a Pokemon's texture png by searching for it on the Gitlab(link gitlab texture section or something) or the mod's .jar file. Make sure you are grabbing the texture that is...")
- 06:09, 16 May 2023 User account Frank The Farmer talk contribs was created