Spawn Detail Presets: Difference between revisions
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== Preface == | == Preface == | ||
The JSONs in the <code>spawn_detail_presets</code> folder create the <code>presets</code> that are used in Pokémon spawn files. Presets are simply a collection of <code>conditions</code>, <code>anticonditions</code>, and <code>contexts</code> that are bundled up into a new <code>preset</code> named after the JSON file name! They are a great way to make familiar scenes into a simple tag you can use when making spawns. | The JSONs in the <code>spawn_detail_presets</code> folder create the <code>presets</code> that are used in Pokémon [[Spawn_Pool_World|spawn files]]. Presets are simply a collection of <code>conditions</code>, <code>anticonditions</code>, and <code>contexts</code> that are bundled up into a new <code>preset</code> named after the JSON file name! They are a great way to make familiar scenes into a simple tag you can use when making spawns. | ||
=== Preset Breakdown === | === Preset Breakdown === | ||
You can make a <code>preset</code> as simple or complex as you like. The complexity of it depends on your understanding of [ | You can make a <code>preset</code> as simple or complex as you like. The complexity of it depends on your understanding of [[Spawn_Condition|spawn conditions]], [https://docs.google.com/document/d/1iB0EJSc2r6mRJXIo1n3XpHbZ5udwJVnrh2pXdhTyH8c/edit biomes], and your creativity. Almost all presets include one major condition. This condition is a list of blocks that the Pokémon can spawn on. | ||
Here is a breakdown of the <code> | Here is a breakdown of the <code>stronghold</code> preset. Its conditions require you to be in a naturally generated stronghold with some block requirements. Hover over the underlined text to see more information. | ||
{ | { | ||
"<abbr title="Here you will list spawn conditions that will allow a Pokémon to spawn">condition</abbr>": { | "<abbr title="Here you will list spawn conditions that will allow a Pokémon to spawn">condition</abbr>": { | ||
"<abbr title=" | "<abbr title="A list of structures that a Pokémon can spawn in the area of. You will need to list the structure id which can be identified in game using the locate structure command.">structures</abbr>": [ | ||
"<abbr title="The ID for minecraft's stronghold structure. This will allow Pokémon with this preset to spawn in strongholds provided the other conditions are also met.">minecraft:stronghold</abbr>" | |||
], | |||
"<abbr title="Here you are specifying the max Y level the Pokémon can spawn at.">maxY</abbr>": <abbr title="In this case, pokemon using this preset wont spawn above Y:62">62</abbr>, | |||
"<abbr title="A list of blocks that a Pokémon can spawn on top of. Can list block id's or block tags.">neededBaseBlocks</abbr>": [ | "<abbr title="A list of blocks that a Pokémon can spawn on top of. Can list block id's or block tags.">neededBaseBlocks</abbr>": [ | ||
"<abbr title="The block | "<abbr title="The block tag for the different kinds of stone bricks.">#minecraft:stone_bricks</abbr>" | ||
], | ], | ||
"<abbr title="A list of | "<abbr title="A list of blocks required to be nearby in order for a Pokémon to spawn. Only one block from the list is required to be nearby.">neededNearbyBlocks</abbr>": [ | ||
"<abbr title="The | "<abbr title="The block ID for cracked stone bricks">minecraft:cracked_stone_bricks</abbr>", | ||
"<abbr title="The block ID for mossy stone bricks">minecraft:mossy_stone_bricks</abbr>" | |||
"<abbr title="The | |||
] | ] | ||
} | } | ||
} | } | ||
=== Preset Examples === | === Preset Examples === |
Latest revision as of 06:39, 4 March 2024
Preface
The JSONs in the spawn_detail_presets
folder create the presets
that are used in Pokémon spawn files. Presets are simply a collection of conditions
, anticonditions
, and contexts
that are bundled up into a new preset
named after the JSON file name! They are a great way to make familiar scenes into a simple tag you can use when making spawns.
Preset Breakdown
You can make a preset
as simple or complex as you like. The complexity of it depends on your understanding of spawn conditions, biomes, and your creativity. Almost all presets include one major condition. This condition is a list of blocks that the Pokémon can spawn on.
Here is a breakdown of the stronghold
preset. Its conditions require you to be in a naturally generated stronghold with some block requirements. Hover over the underlined text to see more information.
{ "condition": { "structures": [ "minecraft:stronghold" ], "maxY": 62, "neededBaseBlocks": [ "#minecraft:stone_bricks" ], "neededNearbyBlocks": [ "minecraft:cracked_stone_bricks", "minecraft:mossy_stone_bricks" ] } }
Preset Examples
Here are some simple examples of presets.
- lava_surface - Allows Pokémon with this preset to spawn on top of lava
{ "context": "surface", "condition": { "fluid": "#minecraft:lava" } }
- river - Allows Pokémon to spawn in river biomes that aren't covered in snow or ice.
{ "condition": { "biomes": [ "#cobblemon:is_river" ] }, "anticondition": { "biomes": [ "#cobblemon:is_freezing" ] } }
- redstone - Allows Pokémon to spawn near some redstone related blocks
{ "condition": { "neededNearbyBlocks": [ "minecraft:activator_rail", "minecraft:daylight_detector", "minecraft:detector_rail", "minecraft:dispenser", "minecraft:dropper", "minecraft:hopper", "minecraft:observer", "minecraft:piston", "minecraft:powered_comparator", "minecraft:powered_rail", "minecraft:powered_repeater", "minecraft:redstone_block", "minecraft:redstone_lamp", "minecraft:redstone_torch", "minecraft:redstone_wire", "minecraft:sticky_piston", "minecraft:unlit_redstone_torch", "minecraft:unpowered_comparator", "minecraft:unpowered_repeater", "#minecraft:redstone_ores", "#c:redstone_blocks", "#c:redstone_ores" ] } }