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The <code>species</code> JSON contains all the data of each Pokémon and its various forms. The species file is '''everything''' a Pokémon is without the visual aspects. Moves, abilities, forms, size, evolutions, and so much more are contained in this single file for every Pokémon. Cobblemon already includes most of this data for all 1,017 Pokémon.  
The <code>species</code> JSON contains all the data of each Pokémon and its various forms. The species file is '''everything''' a Pokémon is without the visual aspects. Moves, abilities, forms, size, evolutions, and so much more are contained in this single file for every Pokémon. Cobblemon already includes most of this data for all 1,017 Pokémon.  


Creating a custom Pokémon is as simple as creating a new species file! You can borrow an existing Pokémon's species file and swap the name for a new one or you can create a new file from scratch. It is highly recommended that you use [https://tmetcalfe89.github.io/cobblemon-fakemon-generator/ Cobblemon's Fakemon Generator] to create new species files.  
Creating a custom Pokémon is as simple as creating a new species file! You can borrow an existing Pokémon's species file and swap the name for a new one or you can create a new file from scratch. It is highly recommended that you use the [https://cobblemon-fakemon-generator.timinc.us/ Cobblemon Fakemon Generator] to create new species files.  


=== The Species File ===
=== The Species File ===
Line 30: Line 30:
===== '''Evolutions''' =====
===== '''Evolutions''' =====
* [https://gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/resources/data/cobblemon/species The Cobblemon Gitlab] - It is recommended that you use an existing Pokémon's evolution data as a template for evolutions. All existing evolution methods should be written into their respective pokemon's species file.</br>
* [https://gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/resources/data/cobblemon/species The Cobblemon Gitlab] - It is recommended that you use an existing Pokémon's evolution data as a template for evolutions. All existing evolution methods should be written into their respective pokemon's species file.</br>
* [https://tmetcalfe89.github.io/cobblemon-fakemon-generator/ Cobblemon's Fakemon Generator] - You can also generate evolution methods using the Fakemon generator. It will give you all the evolution methods when creating new species files.</br>
* [https://tmetcalfe89.github.io/cobblemon-fakemon-generator/ Cobblemon Fakemon Generator] - You can also generate evolution methods using the Fakemon generator. It will give you all the evolution methods when creating new species files.</br>
* [https://gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/kotlin/com/cobblemon/mod/common/pokemon/evolution/requirements Evolution Requirements From the Cobblemon Gitlab] - This links to a folder on the gitlab that has the code files to all the possible evolution requirements for you to reference. All of these methods are used by at least one official Pokémon. It is recommended that you look up this Pokémon's species file to replicate its evolution method.  
* [https://gitlab.com/cable-mc/cobblemon/-/tree/main/common/src/main/kotlin/com/cobblemon/mod/common/pokemon/evolution/requirements Evolution Requirements From the Cobblemon Gitlab] - This links to a folder on the gitlab that has the code files to all the possible evolution requirements for you to reference. All of these methods are used by at least one official Pokémon. It is recommended that you look up this Pokémon's species file to replicate its evolution method.  
</br>
</br>


===== '''Shoulder Effects''' =====
===== '''Shoulder Effects''' =====
Cobblemon's shoulder effects are custom coded versions of the minecraft potion effects. So you can't use any potion effect as a shoulder effect. If it's not from cobblemon, the species file will fail to load.</br>
Shoulder effects grant special buffs to the player if certain Pokémon are on their shoulders. Version 1.4 removed the shoulder effects so they could be rebalanced at a later date, but you can still apply effect data through datapacks. As of version 1.4, no shoulder mountable Pokémon has shoulder effect data in their species file.


Version 1.4 removed the shoulder effects so they could be rebalanced at a later date.
</br>If you wish to apply shoulder effect data to a Pokémon, you can include the following code block and switch the effect as you please:
* You can find a list of effects on the [https://minecraft.wiki/w/Effect#Effect_list Minecraft Wiki]. Mileage may vary.
  "shoulderEffects": [
    {
      "type": "potion_effect",
      "effect": "minecraft:slow_falling",
      "amplifier": 0,
      "ambient": true,
      "showParticles": false,
      "showIcon": false
    }
  ]


Version 1.3 shoulder effects:
</br>Version 1.3 shoulder effects:
* <code>haste</code>
* <code>haste</code>
* <code>water_breathing</code>
* <code>water_breathing</code>
Line 45: Line 56:
* <code>slow_falling</code>
* <code>slow_falling</code>
</br>
</br>
===== '''Moves and Learning Methods''' =====
===== '''Moves and Learning Methods''' =====
This section of the species file determines the moves a Pokémon can learn. There are 4 methods of learning moves. Only 1 of them is currently implemented and that's <code>level</code> learning.
This section of the species file determines the moves a Pokémon can learn. There are 4 methods of learning moves. Only 1 of them is currently implemented and that's <code>level</code> learning.
Line 78: Line 90:
* <code>baseScale</code> will size the Pokémon up or down. A value of 1 will let the model be at a one to one scale with its size in blockbench.</br>
* <code>baseScale</code> will size the Pokémon up or down. A value of 1 will let the model be at a one to one scale with its size in blockbench.</br>
* <code>hitbox</code> has 3 values you can change, but you will only want to change the <code>height</code> and <code>width</code> of the hitbox. In game, you can press <code>F3+B</code> to show the hitboxes on entities.  
* <code>hitbox</code> has 3 values you can change, but you will only want to change the <code>height</code> and <code>width</code> of the hitbox. In game, you can press <code>F3+B</code> to show the hitboxes on entities.  
* A hitbox width of 1 will let the hitbox be as wide as 1 minecraft block. Width is akin to radius.
** Height is how many blocks high the Pokémon is.
** A hitbox width of 1 will let the hitbox be as wide as 1 Minecraft block with the Pokémon at the center of the hitbox. Width is akin to diameter, but it's Minecraft so everything is a cube. Try not to think about it too much.
</br>
</br>
===== '''Height and Weight''' =====
===== '''Height and Weight''' =====
The height and weight that will be used for the Pokédex when it gets implemented. The unit for height is in decimeters. The unit for weight is in hectograms. Dividing these values by 10 will give you the metric units for meters and kilograms.
The height and weight that will be used for the Pokédex when it gets implemented. The unit for height is in decimeters. The unit for weight is in hectograms. Dividing these values by 10 will give you the metric units for meters and kilograms.
* <code>height</code> doesn't do anything significant and is misleading a lot of the time in the Pokédex. Sometimes it measures distance from the ground, and sometimes it measures how long a Pokémon is.
* <code>height</code> doesn't do anything significant and is misleading a lot of the time in the Pokédex. Sometimes it measures distance from the ground, and sometimes it measures how long a Pokémon is.
* <code>weight</code> will determine the damage value of weight based moves like heavy slam. Make sure you set these weights to hectograms or these moves may do unintentional amounts of damage.
* <code>weight</code> will determine the damage value of weight based moves like heavy slam. Make sure you set these weights to hectograms or these moves may do unintentional amounts of damage.
<br>
</br>
====='''Gender'''=====
====='''Gender'''=====
Gender is managed via the <code>maleRatio</code> property.  
Gender is managed via the <code>maleRatio</code> property.  
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** A value of <code>0.1</code> for example would lead to a 10% chance to spawn as a male.  
** A value of <code>0.1</code> for example would lead to a 10% chance to spawn as a male.  
* The special value of <code>-1</code> is reserved for genderless Pokémon.
* The special value of <code>-1</code> is reserved for genderless Pokémon.
</br>
===== '''Lighting Data''' =====
Lighting data allows for compatibility with some of the more popular dynamic lighting mods. A Pokémon can be assigned a light level and can be set to only emit light when on land, underwater, or both!
* <code>lightLevel</code> - The light level emitted by the Pokémon. A range of 0 to 15.
* <code>liquidGlowMode</code> - If the effect runs while in a liquid or on land. Your options are <code>LAND</code>, <code>UNDERWATER</code> or <code>BOTH</code>
</br>
Example code block for lightingData:
* Any pokemon assigned this data will emit a light level of 14 when on land
  "lightingData": {
  "lightLevel": 14,
  "liquidGlowMode": "LAND"
  }


</br>
==== Species File Breakdown ====
==== Species File Breakdown ====
As far as the writer of this article is concerned, Vulpix has one of the most fleshed out species files. This makes Vulpix a great example to explain the different sections of the species file. You can reference some of the resources listed above and compare them with the written data below. Hover over the underlined text to see more information.</br>
As far as the writer of this article is concerned, Vulpix has one of the most fleshed out species files. This makes Vulpix a great example to explain the different sections of the species file. You can reference some of the resources listed above and compare them with the written data below. Hover over the underlined text to see more information.</br>
Line 485: Line 512:
     "<abbr title="A width value of 1 should let the hitbox be the size of a normal block in minecraft. Play around with this value until it looks right to you.">width</abbr>": 0.9,
     "<abbr title="A width value of 1 should let the hitbox be the size of a normal block in minecraft. Play around with this value until it looks right to you.">width</abbr>": 0.9,
     "<abbr title="A height value of 1 should let the hitbox be the size of a normal block in minecraft. Play around with this value until it looks right to you.">height</abbr>": 1.1,
     "<abbr title="A height value of 1 should let the hitbox be the size of a normal block in minecraft. Play around with this value until it looks right to you.">height</abbr>": 1.1,
     "<abbr title="Determines whether the hitbox is fixed in place. This should most likely be set to "false".">fixed</abbr>": false
     "<abbr title="Determines whether the hitbox is fixed in place. This should most likely be set to false.">fixed</abbr>": false
   },
   },
   "<abbr title="What this pokémon's friendship stat starts at when caught.">baseFriendship</abbr>": <abbr title="Most Pokémon have this value set to 50">50</abbr>,
   "<abbr title="What this pokémon's friendship stat starts at when caught.">baseFriendship</abbr>": <abbr title="Most Pokémon have this value set to 50">50</abbr>,

Latest revision as of 23:14, 20 August 2024

Preface

The species JSON contains all the data of each Pokémon and its various forms. The species file is everything a Pokémon is without the visual aspects. Moves, abilities, forms, size, evolutions, and so much more are contained in this single file for every Pokémon. Cobblemon already includes most of this data for all 1,017 Pokémon.

Creating a custom Pokémon is as simple as creating a new species file! You can borrow an existing Pokémon's species file and swap the name for a new one or you can create a new file from scratch. It is highly recommended that you use the Cobblemon Fakemon Generator to create new species files.

The Species File

The species file contains large amounts of data about Pokémon that connect to all the other systems that make Pokémon function in game. Some properties in the file are self explanatory, while others are not so clear. This section will provide lots of helpful information and links to help you understand all the different systems that connect to the species file.

Helpful Information

Some very helpful links and resources will be listed below. They can help you with understanding the mechanics of both the mod and Pokémon in general.

Where to get species files
  • The Cobblemon Gitlab - This is where Cobblemon's source code is hosted. You can find the species files of all Pokémon in that link. They should be in folders sorted by generation.


Where to find official Pokémon data
  • Bulbagarden - This website has information about Pokémon both from the games and the anime. You can find many references about each Pokémon here.
  • Pokémon Database - This website has all kinds of information about Pokémon, but is more focused on stats. A lot of that data is the same or similar to what's written in the species files.
  • Serebii - This website probably has the most information about Pokémon. Serebii provides accurate data and media references with images of these media appearances.


Behaviors and AI information
  • Behavior Wiki Page - This wiki page will list and explain all the different behavior properties you can write for a Pokémon. This assigns the Pokémon its AI behavior. You can also copy a similar Pokémon's behavior code block if you are unsure how to create one.


Forms, Features, and Aspects
  • Regional Forms - This links to a tutorial about setting up regional forms. Regional forms usually have different stats and this tutorial can show you how to set them up.
  • Multiple Visual Forms - This links to a tutorial about creating multiple visual forms like the different Torterra trees. These kinds of forms usually keep the same stats as the normal form and this tutorial can show you how to set them up.
  • Species Features - This is the wiki page about species features. Features are what create "Aspects." Aspects are what allows for all the different visual forms for Pokémon.


Evolutions
  • The Cobblemon Gitlab - It is recommended that you use an existing Pokémon's evolution data as a template for evolutions. All existing evolution methods should be written into their respective pokemon's species file.
  • Cobblemon Fakemon Generator - You can also generate evolution methods using the Fakemon generator. It will give you all the evolution methods when creating new species files.
  • Evolution Requirements From the Cobblemon Gitlab - This links to a folder on the gitlab that has the code files to all the possible evolution requirements for you to reference. All of these methods are used by at least one official Pokémon. It is recommended that you look up this Pokémon's species file to replicate its evolution method.


Shoulder Effects

Shoulder effects grant special buffs to the player if certain Pokémon are on their shoulders. Version 1.4 removed the shoulder effects so they could be rebalanced at a later date, but you can still apply effect data through datapacks. As of version 1.4, no shoulder mountable Pokémon has shoulder effect data in their species file.


If you wish to apply shoulder effect data to a Pokémon, you can include the following code block and switch the effect as you please:

  • You can find a list of effects on the Minecraft Wiki. Mileage may vary.
 "shoulderEffects": [
   {
     "type": "potion_effect",
     "effect": "minecraft:slow_falling",
     "amplifier": 0,
     "ambient": true,
     "showParticles": false,
     "showIcon": false
   }
 ]


Version 1.3 shoulder effects:

  • haste
  • water_breathing
  • speed
  • slow_falling


Moves and Learning Methods

This section of the species file determines the moves a Pokémon can learn. There are 4 methods of learning moves. Only 1 of them is currently implemented and that's level learning.

Every move from the official games should be in Cobblemon. In order for moves to be read properly, they must be written in the correct format for the move list. The method type goes on the left side of a colon and the move name goes on the right side of the colon. Moves that contain 2 or more words must be bunched together into one "word" and can't contain any spaces, underscores, commas, or hyphens. Everything must remain in lowercase as well.

Example of each method and name format:

  • "5:quickattack" : Level - This would let a Pokémon learn quick attack at level 5. The number determines what level the move will be learned at.
  • "egg:thunder" : Egg Move - This would let a Pokémon inherit thunder from one of its parents. It will hatch from its egg knowing this move when breeding gets implemented.
  • "tm:thunderbolt" : TMs - This would allow a Pokémon to use a thunderbolt TM when TMs get implemented.
  • "tutor:10000000voltthunderbolt" : Tutor - This would allow a Pokémon to learn 10,000,000 Volt Thunderbolt from a tutor when tutors get implemented.


Item Drops

Cobblemon drops work differently than vanilla drops. You need to set a target amount of drops, then it tries to achieve this drop amount by rolling for drops in the entries listed. If an entry passes a percentage check, then it will count as 1 towards the targeted amount. Once this target amount is achieved, it will stop trying to roll for drops even if it did not finish reading all the entries. If it runs out of entries and did not achieve this target, then it will also stop rolling for drops. Once it stops rolling, all of the drops that passed the percentage check will drop where the Pokémon was defeated.

Example code block for drops:

  • Since amount is set to 1 and there is only 1 entry, then it will only roll for drops from this 1 entry.
  • The sweet berries entry does not list a percentage value, so by default its 100%.
  • This would make Vulpix drop 2-3 berries 100% of the time
"drops": {
  "amount": "1",
  "entries": [
    {
      "item": "minecraft:sweet_berries",
      "quantityRange": "2-3"
    }
  ]
},


Hitbox and Base Scale

The size of the Pokémon model and its hitbox are controlled by the species file. If you want to change any of these values and see the results, you must load the singleplayer world from the main menu. The /reload command does not work with Cobblemon datapacks. Loading the world again is the proper way to refresh Cobblemon datapacks.

  • baseScale will size the Pokémon up or down. A value of 1 will let the model be at a one to one scale with its size in blockbench.
  • hitbox has 3 values you can change, but you will only want to change the height and width of the hitbox. In game, you can press F3+B to show the hitboxes on entities.
    • Height is how many blocks high the Pokémon is.
    • A hitbox width of 1 will let the hitbox be as wide as 1 Minecraft block with the Pokémon at the center of the hitbox. Width is akin to diameter, but it's Minecraft so everything is a cube. Try not to think about it too much.


Height and Weight

The height and weight that will be used for the Pokédex when it gets implemented. The unit for height is in decimeters. The unit for weight is in hectograms. Dividing these values by 10 will give you the metric units for meters and kilograms.

  • height doesn't do anything significant and is misleading a lot of the time in the Pokédex. Sometimes it measures distance from the ground, and sometimes it measures how long a Pokémon is.
  • weight will determine the damage value of weight based moves like heavy slam. Make sure you set these weights to hectograms or these moves may do unintentional amounts of damage.


Gender

Gender is managed via the maleRatio property.

  • This property should have a decimal value between 0 and 1, and is the percent chance for a Pokémon to spawn as a male.
    • A value of 0.1 for example would lead to a 10% chance to spawn as a male.
  • The special value of -1 is reserved for genderless Pokémon.


Lighting Data

Lighting data allows for compatibility with some of the more popular dynamic lighting mods. A Pokémon can be assigned a light level and can be set to only emit light when on land, underwater, or both!

  • lightLevel - The light level emitted by the Pokémon. A range of 0 to 15.
  • liquidGlowMode - If the effect runs while in a liquid or on land. Your options are LAND, UNDERWATER or BOTH


Example code block for lightingData:

  • Any pokemon assigned this data will emit a light level of 14 when on land
 "lightingData": {
  "lightLevel": 14,
  "liquidGlowMode": "LAND"
 }


Species File Breakdown

As far as the writer of this article is concerned, Vulpix has one of the most fleshed out species files. This makes Vulpix a great example to explain the different sections of the species file. You can reference some of the resources listed above and compare them with the written data below. Hover over the underlined text to see more information.

{
 "implemented": true,
 "name": "Vulpix",
 "nationalPokedexNumber": 37,
 "primaryType": "fire",
 "abilities": [
   "flashfire",
   "h:drought"
 ],
 "baseStats": {
   "hp": 38,
   "attack": 41,
   "defence": 40,
   "special_attack": 50,
   "special_defence": 65,
   "speed": 65
 },
 "behaviour": {
   "resting": {
     "canSleep": true,
     "willSleepOnBed": true,
     "depth": "normal",
     "light": "0-4"
   }
 },
 "catchRate": 190,
 "maleRatio": 0.25,
 "shoulderMountable": false,
 "forms": [
   {
     "name": "Alola",
     "primaryType": "ice",
     "abilities": [
       "snowcloak",
       "h:snowwarning"
     ],
     "baseStats": {
       "hp": 38,
       "attack": 41,
       "defence": 40,
       "special_attack": 50,
       "special_defence": 65,
       "speed": 65
     },
     "catchRate": 190,
     "maleRatio": 0.25,
     "baseExperienceYield": 60,
     "baseFriendship": 50,
     "evYield": {
       "hp": 0,
       "attack": 0,
       "defence": 0,
       "special_attack": 0,
       "special_defence": 0,
       "speed": 1
     },
     "experienceGroup": "medium_fast",
     "eggCycles": 20,
     "eggGroups": [
       "field"
     ],
     "moves": [
       "1:powdersnow",
       "1:tailwhip",
       "4:disable",
       "7:roar",
       "8:iceshard",
       "9:babydolleyes",
       "12:spite",
       "16:icywind",
       "18:payback",
       "20:confuseray",
       "23:feintattack",
       "24:aurorabeam",
       "26:hex",
       "28:extrasensory",
       "32:icebeam",
       "34:safeguard",
       "36:imprison",
       "40:mist",
       "44:auroraveil",
       "47:captivate",
       "48:sheercold",
       "52:grudge",
       "56:blizzard",
       "egg:agility",
       "egg:babydolleyes",
       "egg:charm",
       "egg:disable",
       "egg:encore",
       "egg:extrasensory",
       "egg:flail",
       "egg:freezedry",
       "egg:howl",
       "egg:hypnosis",
       "egg:moonblast",
       "egg:powerswap",
       "egg:roar",
       "egg:secretpower",
       "egg:spite",
       "egg:tailslap",
       "tm:agility",
       "tm:attract",
       "tm:auroraveil",
       "tm:blizzard",
       "tm:bodyslam",
       "tm:charm",
       "tm:confide",
       "tm:darkpulse",
       "tm:dig",
       "tm:doubleteam",
       "tm:drainingkiss",
       "tm:encore",
       "tm:endure",
       "tm:facade",
       "tm:foulplay",
       "tm:frostbreath",
       "tm:frustration",
       "tm:hail",
       "tm:hex",
       "tm:hiddenpower",
       "tm:icebeam",
       "tm:icywind",
       "tm:imprison",
       "tm:irontail",
       "tm:payback",
       "tm:powerswap",
       "tm:protect",
       "tm:psychup",
       "tm:raindance",
       "tm:rest",
       "tm:return",
       "tm:roar",
       "tm:round",
       "tm:safeguard",
       "tm:sleeptalk",
       "tm:snore",
       "tm:substitute",
       "tm:swagger",
       "tm:swift",
       "tm:tailslap",
       "tm:toxic",
       "tm:weatherball",
       "tm:zenheadbutt",
       "tutor:aquatail",
       "tutor:aurorabeam",
       "tutor:babydolleyes",
       "tutor:blizzard",
       "tutor:celebrate",
       "tutor:confuseray",
       "tutor:covet",
       "tutor:darkpulse",
       "tutor:dazzlinggleam",
       "tutor:dig",
       "tutor:facade",
       "tutor:foulplay",
       "tutor:headbutt",
       "tutor:healbell",
       "tutor:icebeam",
       "tutor:iceshard",
       "tutor:icywind",
       "tutor:irontail",
       "tutor:mist",
       "tutor:painsplit",
       "tutor:powdersnow",
       "tutor:protect",
       "tutor:reflect",
       "tutor:rest",
       "tutor:roar",
       "tutor:roleplay",
       "tutor:snore",
       "tutor:spite",
       "tutor:substitute",
       "tutor:tackle",
       "tutor:tailwhip",
       "tutor:toxic",
       "tutor:zenheadbutt"
     ],
     "labels": [
       "gen7",
       "alola_regional"
     ],
     "aspects": [
       "alolan"
     ],
     "height": 6,
     "weight": 99,
     "evolutions": [
       {
         "id": "vulpix_ninetales",
         "variant": "item_interact",
         "result": "ninetales form=alola",
         "consumeHeldItem": false,
         "learnableMoves": [
           "dazzlinggleam"
         ],
         "requirements": [],
         "requiredContext": "cobblemon:ice_stone"
       }
     ],
     "cannotDynamax": false,
     "battleOnly": false
   }
 ],
 "features": [
   "alolan"
 ],
 "baseExperienceYield": 60,
 "experienceGroup": "medium_fast",
 "eggCycles": 20,
 "eggGroups": [
   "field"
 ],
 "drops": {
   "amount": "1",
   "entries": [
     {
       "item": "minecraft:sweet_berries",
       "quantityRange": "2-3"
     }
   ]
 },
 "moves": [
   "1:ember",
   "1:tailwhip",
   "4:disable",
   "7:roar",
   "8:quickattack",
   "9:babydolleyes",
   "12:spite",
   "16:incinerate",
   "18:payback",
   "20:confuseray",
   "23:feintattack",
   "24:willowisp",
   "26:hex",
   "28:extrasensory",
   "28:flameburst",
   "32:flamethrower",
   "36:imprison",
   "40:firespin",
   "44:safeguard",
   "47:captivate",
   "48:inferno",
   "52:grudge",
   "56:fireblast",
   "egg:babydolleyes",
   "egg:captivate",
   "egg:disable",
   "egg:energyball",
   "egg:extrasensory",
   "egg:feintattack",
   "egg:flail",
   "egg:flamecharge",
   "egg:flareblitz",
   "egg:heatwave",
   "egg:hex",
   "egg:howl",
   "egg:hypnosis",
   "egg:memento",
   "egg:powerswap",
   "egg:psychup",
   "egg:roar",
   "egg:secretpower",
   "egg:spite",
   "egg:tailslap",
   "tm:agility",
   "tm:attract",
   "tm:bodyslam",
   "tm:captivate",
   "tm:confide",
   "tm:darkpulse",
   "tm:dig",
   "tm:doubleteam",
   "tm:encore",
   "tm:endure",
   "tm:energyball",
   "tm:facade",
   "tm:fireblast",
   "tm:firespin",
   "tm:flamecharge",
   "tm:flamethrower",
   "tm:flareblitz",
   "tm:foulplay",
   "tm:frustration",
   "tm:heatwave",
   "tm:hex",
   "tm:hiddenpower",
   "tm:imprison",
   "tm:incinerate",
   "tm:irontail",
   "tm:mysticalfire",
   "tm:naturalgift",
   "tm:overheat",
   "tm:payback",
   "tm:powerswap",
   "tm:protect",
   "tm:psychup",
   "tm:rest",
   "tm:return",
   "tm:roar",
   "tm:round",
   "tm:safeguard",
   "tm:secretpower",
   "tm:sleeptalk",
   "tm:snore",
   "tm:substitute",
   "tm:sunnyday",
   "tm:swagger",
   "tm:swift",
   "tm:tailslap",
   "tm:toxic",
   "tm:weatherball",
   "tm:willowisp",
   "tm:zenheadbutt",
   "tutor:attract",
   "tutor:bide",
   "tutor:bodyslam",
   "tutor:burningjealousy",
   "tutor:charm",
   "tutor:confuseray",
   "tutor:covet",
   "tutor:curse",
   "tutor:darkpulse",
   "tutor:dig",
   "tutor:disable",
   "tutor:doubleedge",
   "tutor:doubleteam",
   "tutor:ember",
   "tutor:endure",
   "tutor:facade",
   "tutor:feintattack",
   "tutor:fireblast",
   "tutor:firespin",
   "tutor:flail",
   "tutor:flamethrower",
   "tutor:foulplay",
   "tutor:frustration",
   "tutor:headbutt",
   "tutor:heatwave",
   "tutor:hiddenpower",
   "tutor:hypnosis",
   "tutor:irontail",
   "tutor:mimic",
   "tutor:ominouswind",
   "tutor:painsplit",
   "tutor:protect",
   "tutor:quickattack",
   "tutor:rage",
   "tutor:reflect",
   "tutor:rest",
   "tutor:return",
   "tutor:roar",
   "tutor:roleplay",
   "tutor:safeguard",
   "tutor:skullbash",
   "tutor:sleeptalk",
   "tutor:snore",
   "tutor:spite",
   "tutor:substitute",
   "tutor:sunnyday",
   "tutor:swagger",
   "tutor:swift",
   "tutor:tackle",
   "tutor:tailwhip",
   "tutor:takedown",
   "tutor:toxic",
   "tutor:willowisp",
   "tutor:zenheadbutt"
 ],
 "labels": [
   "gen1",
   "kanto_regional"
 ],
 "pokedex": [
   "cobblemon.species.vulpix.desc"
 ],
 "evolutions": [
   {
     "id": "vulpix_ninetales",
     "variant": "item_interact",
     "result": "ninetales",
     "consumeHeldItem": false,
     "learnableMoves": [],
     "requirements": [],
     "requiredContext": "cobblemon:fire_stone"
   }
 ],
 "baseScale": 0.7,
 "hitbox": {
   "width": 0.9,
   "height": 1.1,
   "fixed": false
 },
 "baseFriendship": 50,
 "evYield": {
   "hp": 0,
   "attack": 0,
   "defence": 0,
   "special_attack": 0,
   "special_defence": 0,
   "speed": 1
 },
 "height": 6,
 "weight": 99,
 "aspects": [],
 "cannotDynamax": false
}