10 August 2023
- 10:5310:53, 10 August 2023 diff hist +5,509 N Resolver Created page with "{{TOC|right}} == Preface == The <code>resolver</code> JSON is responsible for assigning a Pokémon <code>species</code> its <code>model</code>, <code>textures</code>, and <code>poser</code>. It is also responsible for assigning <code>aspects</code> to a pokemon to create variants like regional forms. Just about anything related to visuals is linked to the resolver file in some way. The <code>resolver</code> file was previously known as the..."
8 August 2023
- 11:0611:06, 8 August 2023 diff hist +1,388 Tutorials/Multiple Visual Variants →Step 7: Create the resolver file for your variants
- 10:4510:45, 8 August 2023 diff hist −15 Old Poser No edit summary
- 10:0610:06, 8 August 2023 diff hist +5,774 N Old Poser Created page with "{{TOC|right}} == Preface == The <code>poser</code> file is a JSON that controls all the animations of a Pokémon. It contains information on when the Pokémon will perform certain animations. You can set your Pokémon to only ever perform one animation if you’d like, or you can give it different animations for just about every action it performs! It can even be used to adjust certain properties of an animation so you don't have to edit the animation itself. Due to th..."
7 August 2023
- 12:0112:01, 7 August 2023 diff hist +1,868 Tutorials/Creating A Custom Pokemon →Part 10: Create your Pokémon's Spawn File
- 11:5111:51, 7 August 2023 diff hist +2,405 Tutorials/Creating A Custom Pokemon →Part 9: Adjusting your Pokémon's poser file in game
- 11:4711:47, 7 August 2023 diff hist +1 Tutorials/Creating A Custom Pokemon →Entity Properties
- 11:4711:47, 7 August 2023 diff hist +1,028 Tutorials/Creating A Custom Pokemon →Part 8: Adjusting the Scale of your Pokémon in game
- 11:4311:43, 7 August 2023 diff hist +676 Tutorials/Creating A Custom Pokemon →Part 6: Creating the lang file
- 11:3211:32, 7 August 2023 diff hist +2,626 Tutorials/Creating A Custom Pokemon →Entity Properties
- 09:5509:55, 7 August 2023 diff hist +1,225 Tutorials/Creating A Custom Pokemon →Moves and Abilities
- 09:2509:25, 7 August 2023 diff hist +3,247 Tutorials/Creating A Custom Pokemon →Stats
- 07:1707:17, 7 August 2023 diff hist +1,496 Tutorials/Creating A Custom Pokemon →Basic Information
6 August 2023
- 13:2513:25, 6 August 2023 diff hist +14,422 Tutorials/Creating A Custom Pokemon No edit summary
5 August 2023
- 23:1223:12, 5 August 2023 diff hist +3 Tutorials/Creating Custom Spawns No edit summary
28 July 2023
- 12:1912:19, 28 July 2023 diff hist +35,803 N Tutorials/Creating A Custom Pokemon Created page with "{{TOC|right}} == Preface == This beginner friendly step-by-step guide will walk you through adding custom Pokémon through resource and data packs. Cobblemon addons have certain requirements in order to work in Minecraft. There are several mistakes you can make along the way that can cause the game to crash. This tutorial was created in collaboration with Cobblemon community members who have made these mistakes. Knowledge of coding and resource packs is not necessary! E..."
27 July 2023
- 09:2209:22, 27 July 2023 diff hist 0 Tutorials/Creating A Model No edit summary
- 06:4506:45, 27 July 2023 diff hist +10,197 N Tutorials/Creating Custom Spawns Created page with "{{TOC|right}} == Preface == This tutorial will show you how to create your own custom Pokémon spawns. The JSONs in the spawn pool world folder control how a Pokémon will spawn naturally. You can create or edit files for each Pokémon to give them new spawn conditions. Writing some extra data in the <code>pack.mcmeta</code> of a datapack can also nullify the spawns from the base mod. You can use this to have total control over Pokémon spawns. Som..."
26 July 2023
- 12:1812:18, 26 July 2023 diff hist +8,716 N Spawn Pool World Created page with "{{TOC|right}} == Preface == The <code>spawn_pool_world</code> folder contains the JSON files that control how a Pokémon spawns naturally. For simplicity, most people call them <code>spawn files</code>. These files dictate which Pokémon will spawn, its rarity , its level, and the conditions it will spawn in. Every implemented Pokémon has at least one set of spawn data. Without this spawn data, a Pokémon can only be spawned through commands. === Spawn File Breakdown..."
- 10:1510:15, 26 July 2023 diff hist +4,143 N Spawn Detail Presets Created page with "{{TOC|right}} == Preface == The JSONs in the <code>spawn_detail_presets</code> folder create the <code>presets</code> that are used in Pokémon spawn files. Presets are simply a collection of <code>conditions</code>, <code>anticonditions</code>, and <code>contexts</code> that are bundled up into a new <code>preset</code> named after the JSON file name! They are a great way to make familiar scenes into a simple tag you can use when making spawns. === Preset Breakdown ==..."
- 09:0509:05, 26 July 2023 diff hist +111 Species Additions →Species Addition Examples
- 09:0109:01, 26 July 2023 diff hist +44 N File:New Eeveelutions.png Wow! I love species additions! current
- 07:3107:31, 26 July 2023 diff hist +6,756 N Species Additions Created page with "{{TOC|right}} == Preface == You can create a <code>species_addition</code> JSON to replace or add some new data to an existing <code>species</code> file. Species additions can be a helpful way to add your own regional variants to existing Pokémon. They can also be helpful if you want to rewrite a Pokémon's stats for an addon. This system was created to improve the compatibility between multiple datapacks by allowing datapack developers to target specific species and ap..."
25 July 2023
- 06:2106:21, 25 July 2023 diff hist +1,633 N Species Feature Assignments Created page with "{{TOC|right}} == Preface == You can create a <code>species feature assignment</code> file if you want to assign a feature to a Pokémon or many features to many Pokémon. This is a great way to prevent issues when multiple data packs want add their own <code>species feature</code> to the same species. This article will give some examples of species feature assignments and break down its different properties. === Species Feature Assignment Breakdown === There is only..."
24 July 2023
- 11:2811:28, 24 July 2023 diff hist +10,202 N Species Features Created page with "{{TOC|right}} == Preface == Creating Pokémon variants starts at the creation of the <code>species_features</code> file. This file creates one or many <code>aspects</code> that can each be assigned its own assets in the <code>resolver</code> files. Pokémon that are assigned with a feature can also assign each aspect with its own set of stats in the <code>species</code> files using <code>forms</code>. This article will give some examples of species features and break do..."
21 July 2023
- 11:3411:34, 21 July 2023 diff hist 0 Tutorials/Multiple Visual Variants No edit summary
- 07:4907:49, 21 July 2023 diff hist +14,212 N Tutorials/Multiple Visual Variants Created page with "{{TOC|right}} == Preface == This tutorial will teach you how to create Pokémon that have multiple visual aspects. An example of these would be the Arbok skin patterns, the Pumpkaboo sizes, or the many different variants of Alcremie and Spinda. Due to the variable nature of this system, this guide will only show you how to create and apply extra aspects to a Pokémon. '''Knowledge of creating custom pokemon and [https://wiki.cobblemon.com/index.php/Tutorials/Regional_For..."
18 July 2023
- 14:2114:21, 18 July 2023 diff hist +11,741 N Tutorials/Regional Forms Created page with "{{TOC|right}} == Preface == This tutorial will teach you how to create a regional form for '''''an existing Pokémon.''''' Regional forms are a species variant that can have different looks, types, abilities, moves, and spawn locations! '''Knowledge of creating custom pokemon is ''required.''''' Creating a unique model and textures for your form is highly recommended, but not always necessary. Due to regional forms usually requiring files for both data and assets, this..."
- 14:1214:12, 18 July 2023 diff hist 0 m Tutorials/Animation Replacement →Step 7: Test your resource pack in game
14 July 2023
- 12:2612:26, 14 July 2023 diff hist +10,717 N Tutorials/Creating A Model Created page with "{{TOC|right}} == Preface == '''This is not a guide to Blockbench.''' This '''extensive''' tutorial will guide you in the creation of a compatible Cobblemon model. Cobblemon models have certain requirements in order to work in Minecraft. There are several mistakes you might make when creating a model which may result in you having to start all over. This tutorial was created in collaboration with Cobblemon community members who have made these fatal mistakes. Some experie..."
- 10:5310:53, 14 July 2023 diff hist +67 N File:PaintingACharmander.png Painting a completely normal charmander in blockbench current
- 08:5208:52, 14 July 2023 diff hist +27 N File:Example of Arm.png Sceptiles arm current
- 08:5208:52, 14 July 2023 diff hist +49 N File:CharmanderAndItsBones.png Consider referencing your own bones current
12 July 2023
- 10:2010:20, 12 July 2023 diff hist +7,870 N Tutorials/Animation Replacement Created page with "{{TOC|right}} == Preface == This tutorial will teach you how to add your own animations to official Cobblemon models made by the team. Due to the unique way the official Pokémon are coded, you can’t simply apply animations to them using a poser file. Instead, you can create a '''clone''' of the official model and use this clone to replace the official one. Knowledge of animation and creating custom Pokémon is highly recommended. === Step 1: Acquire all assets for yo..."
- 05:2905:29, 12 July 2023 diff hist +6,154 N Tutorials/Animated Textures Created page with "{{TOC|right}} == Preface == This tutorial will teach you how to make animated textures for Cobblemon using the layers system. Knowledge of creating custom Pokémon and frame-by-frame animation is recommended. A base model with textures is required. === Step 1: Choose the location of the animated textures === The location of your animated textures on the Pokémon will vary for each model. Remember that these textures are layers over the original texture, so they will be..."
- 05:1505:15, 12 July 2023 diff hist +36 N File:EmboarsResolverFile.png Emboar's Resolver File current
- 04:3004:30, 12 July 2023 diff hist +23 Tutorials/Emissive Textures No edit summary
- 03:3703:37, 12 July 2023 diff hist +45 N File:Charmander and its animation frames.png Charmander flames in blockbench current
- 03:2603:26, 12 July 2023 diff hist +58 N File:Charmander blockbench.gif selecting each animation frame in blockbench current
8 July 2023
- 03:0903:09, 8 July 2023 diff hist 0 Tutorials/Emissive Textures No edit summary
- 03:0903:09, 8 July 2023 diff hist +3,413 Tutorials/Emissive Textures No edit summary
7 July 2023
- 14:2114:21, 7 July 2023 diff hist +2,642 N Tutorials/Emissive Textures Created page with "== Preface == This tutorial will teach you how to add emissive textures to a Pokemon. Emissive textures are an additional layer of textures unaffected by light levels and give off the illusion of glowing in the dark. '''A premade model with textures is required.''' === Step 1: Creating your emissive texture === In order to start, you will need an existing pokemon model and texture to be loaded in Blockbench. Since emissives are treated as a second layer of textures on t..."
- 13:2813:28, 7 July 2023 diff hist +75 N File:UmbreonInTheDark.png Showing the translucent effect on Umbreon's emissive textures current
- 12:4912:49, 7 July 2023 diff hist +39 N File:Umbreon Normal Texture.png Umbreon's normal textures current
- 12:4812:48, 7 July 2023 diff hist +38 N File:Umbreon Emissive Textures.png Umbreon's Emissive layer current
1 July 2023
- 07:5807:58, 1 July 2023 diff hist +13 Tutorials/Texture replacement No edit summary
- 07:5107:51, 1 July 2023 diff hist +2,640 N Tutorials/Texture replacement Created page with "'''Preface''' This tutorial will teach you how to make texture replacements for cobblemon into a resource pack. Knowledge of resource packs is recommended. '''Step 1: Creating your replacement texture''' You will need a copy of the pokemon's texture file so you can make edits to it. You can obtain a Pokemon's texture png by searching for it on the Gitlab(link gitlab texture section or something) or the mod's .jar file. Make sure you are grabbing the texture that is..."