User contributions for Frank The Farmer

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19 May 2024

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10 August 2023

  • 10:5310:53, 10 August 2023 diff hist +5,509 N ResolverCreated page with "{{TOC|right}} == Preface == The <code>resolver</code> JSON is responsible for assigning a Pokémon <code>species</code> its <code>model</code>, <code>textures</code>, and <code>poser</code>. It is also responsible for assigning <code>aspects</code> to a pokemon to create variants like regional forms. Just about anything related to visuals is linked to the resolver file in some way. The <code>resolver</code> file was previously known as the..."

8 August 2023

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5 August 2023

28 July 2023

  • 12:1912:19, 28 July 2023 diff hist +35,803 N Tutorials/Creating A Custom PokemonCreated page with "{{TOC|right}} == Preface == This beginner friendly step-by-step guide will walk you through adding custom Pokémon through resource and data packs. Cobblemon addons have certain requirements in order to work in Minecraft. There are several mistakes you can make along the way that can cause the game to crash. This tutorial was created in collaboration with Cobblemon community members who have made these mistakes. Knowledge of coding and resource packs is not necessary! E..."

27 July 2023

  • 09:2209:22, 27 July 2023 diff hist 0 Tutorials/Creating A ModelNo edit summary
  • 06:4506:45, 27 July 2023 diff hist +10,197 N Tutorials/Creating Custom SpawnsCreated page with "{{TOC|right}} == Preface == This tutorial will show you how to create your own custom Pokémon spawns. The JSONs in the spawn pool world folder control how a Pokémon will spawn naturally. You can create or edit files for each Pokémon to give them new spawn conditions. Writing some extra data in the <code>pack.mcmeta</code> of a datapack can also nullify the spawns from the base mod. You can use this to have total control over Pokémon spawns. Som..."

26 July 2023

  • 12:1812:18, 26 July 2023 diff hist +8,716 N Spawn Pool WorldCreated page with "{{TOC|right}} == Preface == The <code>spawn_pool_world</code> folder contains the JSON files that control how a Pokémon spawns naturally. For simplicity, most people call them <code>spawn files</code>. These files dictate which Pokémon will spawn, its rarity , its level, and the conditions it will spawn in. Every implemented Pokémon has at least one set of spawn data. Without this spawn data, a Pokémon can only be spawned through commands. === Spawn File Breakdown..."
  • 10:1510:15, 26 July 2023 diff hist +4,143 N Spawn Detail PresetsCreated page with "{{TOC|right}} == Preface == The JSONs in the <code>spawn_detail_presets</code> folder create the <code>presets</code> that are used in Pokémon spawn files. Presets are simply a collection of <code>conditions</code>, <code>anticonditions</code>, and <code>contexts</code> that are bundled up into a new <code>preset</code> named after the JSON file name! They are a great way to make familiar scenes into a simple tag you can use when making spawns. === Preset Breakdown ==..."
  • 09:0509:05, 26 July 2023 diff hist +111 Species Additions→‎Species Addition Examples
  • 09:0109:01, 26 July 2023 diff hist +44 N File:New Eeveelutions.pngWow! I love species additions! current
  • 07:3107:31, 26 July 2023 diff hist +6,756 N Species AdditionsCreated page with "{{TOC|right}} == Preface == You can create a <code>species_addition</code> JSON to replace or add some new data to an existing <code>species</code> file. Species additions can be a helpful way to add your own regional variants to existing Pokémon. They can also be helpful if you want to rewrite a Pokémon's stats for an addon. This system was created to improve the compatibility between multiple datapacks by allowing datapack developers to target specific species and ap..."

25 July 2023

  • 06:2106:21, 25 July 2023 diff hist +1,633 N Species Feature AssignmentsCreated page with "{{TOC|right}} == Preface == You can create a <code>species feature assignment</code> file if you want to assign a feature to a Pokémon or many features to many Pokémon. This is a great way to prevent issues when multiple data packs want add their own <code>species feature</code> to the same species. This article will give some examples of species feature assignments and break down its different properties. === Species Feature Assignment Breakdown === There is only..."

24 July 2023

  • 11:2811:28, 24 July 2023 diff hist +10,202 N Species FeaturesCreated page with "{{TOC|right}} == Preface == Creating Pokémon variants starts at the creation of the <code>species_features</code> file. This file creates one or many <code>aspects</code> that can each be assigned its own assets in the <code>resolver</code> files. Pokémon that are assigned with a feature can also assign each aspect with its own set of stats in the <code>species</code> files using <code>forms</code>. This article will give some examples of species features and break do..."

21 July 2023

  • 11:3411:34, 21 July 2023 diff hist 0 Tutorials/Multiple Visual VariantsNo edit summary
  • 07:4907:49, 21 July 2023 diff hist +14,212 N Tutorials/Multiple Visual VariantsCreated page with "{{TOC|right}} == Preface == This tutorial will teach you how to create Pokémon that have multiple visual aspects. An example of these would be the Arbok skin patterns, the Pumpkaboo sizes, or the many different variants of Alcremie and Spinda. Due to the variable nature of this system, this guide will only show you how to create and apply extra aspects to a Pokémon. '''Knowledge of creating custom pokemon and [https://wiki.cobblemon.com/index.php/Tutorials/Regional_For..."

18 July 2023

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1 July 2023

  • 07:5807:58, 1 July 2023 diff hist +13 Tutorials/Texture replacementNo edit summary
  • 07:5107:51, 1 July 2023 diff hist +2,640 N Tutorials/Texture replacementCreated page with "'''Preface''' This tutorial will teach you how to make texture replacements for cobblemon into a resource pack. Knowledge of resource packs is recommended. '''Step 1: Creating your replacement texture''' You will need a copy of the pokemon's texture file so you can make edits to it. You can obtain a Pokemon's texture png by searching for it on the Gitlab(link gitlab texture section or something) or the mod's .jar file. Make sure you are grabbing the texture that is..."