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The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time, and can be used indefinitely once fully charged.
The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time, and can be used indefinitely once fully charged.
==Crafting==
{{CraftingInterface
| row1item3 = File:iron ingot.png
| row1item3tooltip = Iron Ingot
| row2item1 = File:copper ingot.png
| row2item1tooltip = Copper Ingot
| row2item2 = File:copper ingot.png
| row2item2tooltip = Copper Ingot
| row2item3 = File:iron ingot.png
| row2item3tooltip = Iron Ingot
| row3item1 = File:iron ingot.png
| row3item1tooltip = Iron Ingot
| row3item2 = File:iron ingot.png
| row3item2tooltip = Iron Ingot
| row3item3 = File:iron ingot.png
| row3item3tooltip = Iron Ingot
| itemresult = File:healing machine.png
| itemresulttooltip = Healing Machine
}}


{{Blocks}}
{{Blocks}}

Revision as of 04:01, 18 February 2023

A healing machine is a utility block that allows the player to heal the Pokémon in their party.

The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time, and can be used indefinitely once fully charged.

Crafting