Healing Machine: Difference between revisions
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A '''Healing Machine''' is a utility block that allows the player to heal the Pokémon in their party. | A '''Healing Machine''' is a utility block that allows the player to heal the Pokémon in their party. | ||
The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time | The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time and continue charging indefinitely, even after being fully charged. | ||
The healing machine emits a redstone signal with a power of 1 for every 10% charge it has when attached to a [[minecraftwiki:Redstone Comparator|Redstone Comparator]]. | |||
==Crafting== | ==Crafting== | ||
{{CraftingInterface | {{CraftingInterface | ||
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| A3 = Copper Ingot | | A3 = Copper Ingot | ||
| B1 = Iron Ingot | | B1 = Iron Ingot | ||
| B2 = | | B2 = Revive | B2-link = Revive | ||
| B3 = Iron Ingot | | B3 = Iron Ingot | ||
| C1 = Iron Ingot | | C1 = Iron Ingot | ||
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| output = Healing Machine | | output = Healing Machine | ||
}} | }} | ||
*'''1.3''' - The Healing Machine now emits light when fully charged. Added a visual indicator of charge with 6 stages. Now emits a variable Redstone signal when attached to a Redstone Comparator. | |||
* '''1.4.1''' - The crafting recipe of the Healing Machine has been changed to consist of 1 diamond, 1 [[Max Revive|max revive]], 1 ghast tear, 4 iron ingots, and 2 copper ingots.{{CraftingInterface | * '''1.4.1''' - The crafting recipe of the Healing Machine has been changed to consist of 1 diamond, 1 [[Max Revive|max revive]], 1 ghast tear, 4 iron ingots, and 2 copper ingots.{{CraftingInterface | ||
| A1 = Copper Ingot | | A1 = Copper Ingot | ||
Line 51: | Line 53: | ||
| B1 = Iron Ingot | | B1 = Iron Ingot | ||
| B2 = Max Revive | B2-link = Max Revive | | B2 = Max Revive | B2-link = Max Revive | ||
| B3 = Iron Ingot | |||
| C1 = Iron Ingot | |||
| C2 = Diamond | |||
| C3 = Iron Ingot | |||
| output = Healing Machine | |||
}} | |||
* '''1.5''' - Changed the recipe to swap the [[Max Revive]] for a [[Revive]] | |||
{{CraftingInterface | |||
| A1 = Copper Ingot | |||
| A2 = Ghast Tear | |||
| A3 = Copper Ingot | |||
| B1 = Iron Ingot | |||
| B2 = Revive | B2-link = Revive | |||
| B3 = Iron Ingot | | B3 = Iron Ingot | ||
| C1 = Iron Ingot | | C1 = Iron Ingot |
Latest revision as of 11:42, 12 May 2024
Healing Machine
Healing Machine
Stack Limit | 64 |
---|---|
Tool | Pickaxe |
Hardness | 2 |
Blast Resistance | 2 |
Flammable | No |
Light Level | 2 / 7 (when charged) |
A Healing Machine is a utility block that allows the player to heal the Pokémon in their party.
The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time and continue charging indefinitely, even after being fully charged.
The healing machine emits a redstone signal with a power of 1 for every 10% charge it has when attached to a Redstone Comparator.
Crafting
History
- 1.0.0 - Added the Healing Machine.
The crafting recipe for the Healing Machine was originally 2 copper ingots and 5 iron ingots.
- 1.3 - The Healing Machine now emits light when fully charged. Added a visual indicator of charge with 6 stages. Now emits a variable Redstone signal when attached to a Redstone Comparator.
- 1.4.1 - The crafting recipe of the Healing Machine has been changed to consist of 1 diamond, 1 max revive, 1 ghast tear, 4 iron ingots, and 2 copper ingots.
- 1.5 - Changed the recipe to swap the Max Revive for a Revive