Healing Machine: Difference between revisions
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===Crafting=== | ===Crafting=== | ||
{{CraftingInterface | {{CraftingInterface | ||
| A1 = Copper Ingot | | A1 = {{ItemSlot| item = Copper Ingot}} | ||
| A2 = Ghast Tear | | A2 = {{ItemSlot| item = Ghast Tear}} | ||
| A3 = Copper Ingot | | A3 = {{ItemSlot| item = Copper Ingot}} | ||
| B1 = Iron Ingot | | B1 = {{ItemSlot| item = Iron Ingot}} | ||
| B2 = Revive | | | B2 = {{ItemSlot| item = Revive | link = Revive}} | ||
| B3 = Iron Ingot | | B3 = {{ItemSlot| item = Iron Ingot}} | ||
| C1 = Iron Ingot | | C1 = {{ItemSlot| item = Iron Ingot}} | ||
| C2 = Diamond | | C2 = {{ItemSlot| item = Diamond}} | ||
| C3 = Iron Ingot | | C3 = {{ItemSlot| item = Iron Ingot}} | ||
| output = Healing Machine | | output = {{ItemSlot| item = Healing Machine}} | ||
}} | }} | ||
==Usage== | |||
===Changing Villager Profession=== | |||
[[File:Plains Nurse.png|thumb|50px|caption|A nurse.]] | |||
:For more information, see [[Villager#Cobblemon_Professions|Villager]] | |||
If not already claimed by a Villager, a Healing Machine may be used as a job block to change a Villager's profession into a Nurse. | |||
==History== | ==History== | ||
* '''1.0.0''' - [[File:Healing Machine.png|32px]] Added the Healing Machine.<br>The crafting recipe for the Healing Machine was originally 2 copper ingots and 5 iron ingots.{{CraftingInterface | * '''1.0.0''' - [[File:Healing Machine.png|32px]] Added the Healing Machine.<br>The crafting recipe for the Healing Machine was originally 2 copper ingots and 5 iron ingots. | ||
| A3 = Iron Ingot | {{CraftingInterface | ||
| B1 = Copper Ingot | | A3 = {{ItemSlot| item = Iron Ingot}} | ||
| B2 = Copper Ingot | | B1 = {{ItemSlot| item = Copper Ingot}} | ||
| B3 = Iron Ingot | | B2 = {{ItemSlot| item = Copper Ingot}} | ||
| C1 = Iron Ingot | | B3 = {{ItemSlot| item = Iron Ingot}} | ||
| C2 = Iron Ingot | | C1 = {{ItemSlot| item = Iron Ingot}} | ||
| C3 = Iron Ingot | | C2 = {{ItemSlot| item = Iron Ingot}} | ||
| output = Healing Machine | | C3 = {{ItemSlot| item = Iron Ingot}} | ||
| output = {{ItemSlot| item = Healing Machine}} | |||
}} | }} | ||
*'''1.3''' - The Healing Machine now emits light when fully charged. Added a visual indicator of charge with 6 stages. Now emits a variable Redstone signal when attached to a Redstone Comparator. | *'''1.3''' - The Healing Machine now emits light when fully charged. Added a visual indicator of charge with 6 stages. Now emits a variable Redstone signal when attached to a Redstone Comparator. | ||
* '''1.4.1''' - The crafting recipe of the Healing Machine has been changed to consist of 1 diamond, 1 [[Max Revive|max revive]], 1 ghast tear, 4 iron ingots, and 2 copper ingots.{{CraftingInterface | * '''1.4.1''' - The crafting recipe of the Healing Machine has been changed to consist of 1 diamond, 1 [[Max Revive|max revive]], 1 ghast tear, 4 iron ingots, and 2 copper ingots.{{CraftingInterface | ||
| A1 = Copper Ingot | | A1 = {{ItemSlot| item = Copper Ingot}} | ||
| A2 = Ghast Tear | | A2 = {{ItemSlot| item = Ghast Tear}} | ||
| A3 = Copper Ingot | | A3 = {{ItemSlot| item = Copper Ingot}} | ||
| B1 = Iron Ingot | | B1 = {{ItemSlot| item = Iron Ingot}} | ||
| B2 = Max Revive | | | B2 = {{ItemSlot| item = Max Revive | link = Max Revive}} | ||
| B3 = Iron Ingot | | B3 = {{ItemSlot| item = Iron Ingot}} | ||
| C1 = Iron Ingot | | C1 = {{ItemSlot| item = Iron Ingot}} | ||
| C2 = Diamond | | C2 = {{ItemSlot| item = Diamond}} | ||
| C3 = Iron Ingot | | C3 = {{ItemSlot| item = Iron Ingot}} | ||
| output = Healing Machine | | output = {{ItemSlot| item = Healing Machine}} | ||
}} | }} | ||
* '''1.5''' - Changed the recipe to swap the [[Max Revive]] for a [[Revive]] | * '''1.5''' - Changed the recipe to swap the [[Max Revive]] for a [[Revive]] | ||
{{CraftingInterface | {{CraftingInterface | ||
| A1 = Copper Ingot | | A1 = {{ItemSlot| item = Copper Ingot}} | ||
| A2 = Ghast Tear | | A2 = {{ItemSlot| item = Ghast Tear}} | ||
| A3 = Copper Ingot | | A3 = {{ItemSlot| item = Copper Ingot}} | ||
| B1 = Iron Ingot | | B1 = {{ItemSlot| item = Iron Ingot}} | ||
| B2 = Revive | | | B2 = {{ItemSlot| item = Revive | link = Revive}} | ||
| B3 = Iron Ingot | | B3 = {{ItemSlot| item = Iron Ingot}} | ||
| C1 = Iron Ingot | | C1 = {{ItemSlot| item = Iron Ingot}} | ||
| C2 = Diamond | | C2 = {{ItemSlot| item = Diamond}} | ||
| C3 = Iron Ingot | | C3 = {{ItemSlot| item = Iron Ingot}} | ||
| output = Healing Machine | | output = {{ItemSlot| item = Healing Machine}} | ||
}} | }} | ||
* '''1.6''' - Added a natural block state property for the healing machine block; when property is set to true, the block will have a different texture and drop an iron ingot instead of itself. | * '''1.6''' - Added a natural block state property for the healing machine block; when property is set to true, the block will have a different texture and drop an iron ingot instead of itself. Healing machines also act as a job block, allowing Villagers to take the Nurse profession. | ||
{{Blocks}} | {{Blocks}} | ||
Latest revision as of 20:41, 27 November 2025
| Stack Limit | 64 |
|---|---|
| Tool | Pickaxe |
| Hardness | 2 |
| Blast Resistance | 2 |
| Flammable | No |
| Light Level | 2 / 7 (when charged) |
A Healing Machine is a utility block that allows the player to heal the Pokémon in their party.
The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time and continue charging indefinitely, even after being fully charged.
The healing machine emits a redstone signal with a power of 1 for every 10% charge it has when attached to a Redstone Comparator.
Cobblemon 1.6 allows Pokécenters to generate within villages, which contain a naturally generated Healing Machine. These healing machines are unique in that they have a different texture and if mined drops 1 Iron Ingot instead of the block itself.
Obtaining
Crafting
Usage
Changing Villager Profession
- For more information, see Villager
If not already claimed by a Villager, a Healing Machine may be used as a job block to change a Villager's profession into a Nurse.
History
- 1.0.0 -
Added the Healing Machine.
The crafting recipe for the Healing Machine was originally 2 copper ingots and 5 iron ingots.
- 1.3 - The Healing Machine now emits light when fully charged. Added a visual indicator of charge with 6 stages. Now emits a variable Redstone signal when attached to a Redstone Comparator.
- 1.4.1 - The crafting recipe of the Healing Machine has been changed to consist of 1 diamond, 1 max revive, 1 ghast tear, 4 iron ingots, and 2 copper ingots.
- 1.5 - Changed the recipe to swap the Max Revive for a Revive
- 1.6 - Added a natural block state property for the healing machine block; when property is set to true, the block will have a different texture and drop an iron ingot instead of itself. Healing machines also act as a job block, allowing Villagers to take the Nurse profession.












