Healing Machine: Difference between revisions
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| image5 = Healing Machine (block, charge 4).png | | image5 = Healing Machine (block, charge 4).png | ||
| image6 = Healing Machine (block, charge 5).png | | image6 = Healing Machine (block, charge 5).png | ||
| image7 = Healing Machine (block, in use).png | |||
| image8 = Healing Machine (block, charge 0).png | |||
| image9 = Healing Machine (block, natural, charge 1).png | |||
| image10 = Healing Machine (block, natural, charge 2).png | |||
| image11 = Healing Machine (block, natural, charge 3).png | |||
| image12 = Healing Machine (block, natural, charge 4).png | |||
| image13 = Healing Machine (block, natural, charge 5).png | |||
| image14 = Healing Machine (block, in use).png | |||
| item = Healing Machine.png | | item = Healing Machine.png | ||
| itemtooltip = Healing Machine | | itemtooltip = Healing Machine | ||
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A '''Healing Machine''' is a utility block that allows the player to heal the Pokémon in their party. | A '''Healing Machine''' is a utility block that allows the player to heal the Pokémon in their party. | ||
The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time | The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time and continue charging indefinitely, even after being fully charged. | ||
==Crafting== | The healing machine emits a redstone signal with a power of 1 for every 10% charge it has when attached to a [[minecraftwiki:Redstone Comparator|Redstone Comparator]]. | ||
Cobblemon 1.6 allows Pokécenters to generate within villages, which contain a naturally generated Healing Machine. These healing machines are unique in that they have a different texture and if mined drops 1 Iron Ingot instead of the block itself. | |||
==Obtaining== | |||
===Crafting=== | |||
{{CraftingInterface | {{CraftingInterface | ||
| A1 = Copper Ingot | | A1 = {{ItemSlot| item = Copper Ingot}} | ||
| A2 = | | A2 = {{ItemSlot| item = Copper Ingot}} | ||
| A3 = Copper Ingot | | A3 = {{ItemSlot| item = Copper Ingot}} | ||
| B1 = Iron Ingot | | B1 = {{ItemSlot| item = Iron Ingot}} | ||
| B2 = Max Revive | | | B2 = {{ItemSlot| item = Max Revive | link = Max Revive}} | ||
| B3 = Iron Ingot | | B3 = {{ItemSlot| item = Iron Ingot}} | ||
| C1 = Iron Ingot | | C1 = {{ItemSlot| item = Iron Ingot}} | ||
| C2 = | | C2 = {{ItemSlot| item = Redstone Dust}} | ||
| C3 = Iron Ingot | | C3 = {{ItemSlot| item = Iron Ingot}} | ||
| output = Healing Machine | | output = {{ItemSlot| item = Healing Machine}} | ||
}} | }} | ||
==Usage== | |||
===Villager Profession=== | |||
[[File:Plains Nurse.png|thumb|50px|caption|A nurse.]] | |||
If not already claimed by a [[Villager]], a Healing Machine may be used as a job block to change a Villager's profession into a Nurse. | |||
A full description of the Nurse Villager's trades and function can be found on the [[Villager]] page. | |||
==History== | ==History== | ||
{| class="wikitable history" style="width:100%;" | |||
| A3 = Iron Ingot | !Version | ||
| B1 = Copper Ingot | !Description | ||
| B2 = Copper Ingot | |- | ||
| B3 = Iron Ingot | !'''[[1.0.0]]''' | ||
| C1 = Iron Ingot | |{{ScaledImage|Healing Machine.png|32px}} Added the Healing Machine. The crafting recipe is introduced as 2 Copper Ingots and 5 Iron Ingots. | ||
| C2 = Iron Ingot | {{CraftingInterface | ||
| C3 = Iron Ingot | | A3 = {{ItemSlot| item = Iron Ingot}} | ||
| output = Healing Machine | | B1 = {{ItemSlot| item = Copper Ingot}} | ||
| B2 = {{ItemSlot| item = Copper Ingot}} | |||
| B3 = {{ItemSlot| item = Iron Ingot}} | |||
| C1 = {{ItemSlot| item = Iron Ingot}} | |||
| C2 = {{ItemSlot| item = Iron Ingot}} | |||
| C3 = {{ItemSlot| item = Iron Ingot}} | |||
| output = {{ItemSlot| item = Healing Machine}} | |||
}} | }} | ||
* '''1.4.1''' | |- | ||
| A1 = Copper Ingot | !'''[[1.3.0]]''' | ||
| A2 = | | | ||
| A3 = Copper Ingot | *Now emits light when fully charged. | ||
| B1 = Iron Ingot | *Added a visual indicator of the charge with 6 stages. | ||
| B2 = Max Revive | | *Now emits a variable Redstone signal when attached to a Redstone Comparator. | ||
| B3 = Iron Ingot | |- | ||
| C1 = Iron Ingot | !'''[[1.4.1]]''' | ||
| C2 = | |The Healing Machine crafting recipe has been changed to consist of 4 Iron Ingots, 2 Copper Ingots, a Ghast Tear, a Diamond, and a [[Max Revive]]. | ||
| C3 = Iron Ingot | {{CraftingInterface | ||
| output = Healing Machine | | A1 = {{ItemSlot| item = Copper Ingot}} | ||
| A2 = {{ItemSlot| item = Ghast Tear}} | |||
| A3 = {{ItemSlot| item = Copper Ingot}} | |||
| B1 = {{ItemSlot| item = Iron Ingot}} | |||
| B2 = {{ItemSlot| item = Max Revive | link = Max Revive}} | |||
| B3 = {{ItemSlot| item = Iron Ingot}} | |||
| C1 = {{ItemSlot| item = Iron Ingot}} | |||
| C2 = {{ItemSlot| item = Diamond}} | |||
| C3 = {{ItemSlot| item = Iron Ingot}} | |||
| output = {{ItemSlot| item = Healing Machine}} | |||
}} | |||
|- | |||
!'''[[1.5.0]]''' | |||
|The Healing Machine crafting recipe has had its [[Max Revive]] swapped for a [[Revive]]. | |||
{{CraftingInterface | |||
| A1 = {{ItemSlot| item = Copper Ingot}} | |||
| A2 = {{ItemSlot| item = Ghast Tear}} | |||
| A3 = {{ItemSlot| item = Copper Ingot}} | |||
| B1 = {{ItemSlot| item = Iron Ingot}} | |||
| B2 = {{ItemSlot| item = Revive | link = Revive}} | |||
| B3 = {{ItemSlot| item = Iron Ingot}} | |||
| C1 = {{ItemSlot| item = Iron Ingot}} | |||
| C2 = {{ItemSlot| item = Diamond}} | |||
| C3 = {{ItemSlot| item = Iron Ingot}} | |||
| output = {{ItemSlot| item = Healing Machine}} | |||
}} | |||
|- | |||
!'''[[1.6.0]]''' | |||
| | |||
* Added a natural block state property for the healing machine block; when property is set to true, the block will have a different texture and drop an iron ingot when broken instead of itself. | |||
*Healing machines now act as a job block, allowing Villagers to take the Nurse profession. | |||
|- | |||
!'''[[1.7.0]]''' | |||
| The Healing Machine crafting recipe has been rebalanced. It now consists of 3 Copper Ingots, 4 Iron Ingots, a [[Max Revive]] and a Redstone Dust. | |||
{{CraftingInterface | |||
| A1 = {{ItemSlot| item = Copper Ingot}} | |||
| A2 = {{ItemSlot| item = Copper Ingot}} | |||
| A3 = {{ItemSlot| item = Copper Ingot}} | |||
| B1 = {{ItemSlot| item = Iron Ingot}} | |||
| B2 = {{ItemSlot| item = Max Revive| link = Max Revive}} | |||
| B3 = {{ItemSlot| item = Iron Ingot}} | |||
| C1 = {{ItemSlot| item = Iron Ingot}} | |||
| C2 = {{ItemSlot| item = Redstone Dust}} | |||
| C3 = {{ItemSlot| item = Iron Ingot}} | |||
| output = {{ItemSlot| item = Healing Machine}} | |||
}} | }} | ||
|} | |||
{{Blocks}} | {{Blocks}} | ||
Latest revision as of 00:50, 14 December 2025
| Stack Limit | 64 |
|---|---|
| Tool | Pickaxe |
| Hardness | 2 |
| Blast Resistance | 2 |
| Flammable | No |
| Light Level | 2 / 7 (when charged) |
A Healing Machine is a utility block that allows the player to heal the Pokémon in their party.
The healing machine will start with zero charge when placed in non-Creative game modes. The healing machine will charge up over time and continue charging indefinitely, even after being fully charged.
The healing machine emits a redstone signal with a power of 1 for every 10% charge it has when attached to a Redstone Comparator.
Cobblemon 1.6 allows Pokécenters to generate within villages, which contain a naturally generated Healing Machine. These healing machines are unique in that they have a different texture and if mined drops 1 Iron Ingot instead of the block itself.
Obtaining
Crafting
Usage
Villager Profession
If not already claimed by a Villager, a Healing Machine may be used as a job block to change a Villager's profession into a Nurse.
A full description of the Nurse Villager's trades and function can be found on the Villager page.
History
| Version | Description |
|---|---|
| 1.0.0 | Added the Healing Machine. The crafting recipe is introduced as 2 Copper Ingots and 5 Iron Ingots.
|
| 1.3.0 |
|
| 1.4.1 | The Healing Machine crafting recipe has been changed to consist of 4 Iron Ingots, 2 Copper Ingots, a Ghast Tear, a Diamond, and a Max Revive. |
| 1.5.0 | The Healing Machine crafting recipe has had its Max Revive swapped for a Revive. |
| 1.6.0 |
|
| 1.7.0 | The Healing Machine crafting recipe has been rebalanced. It now consists of 3 Copper Ingots, 4 Iron Ingots, a Max Revive and a Redstone Dust. |












