Held items are a series of items to be held by Pokémon. When held, these items will give Pokémon certain buffs or effects in battle.
List of held items
Image | Name | Effect |
---|---|---|
Ability Shield | Prevents the holder's ability from being changed or suppressed. | |
Absorb Bulb | Raises the holder's Sp. Atk by 1 stage when hit by a damaging Water-type move. | |
Air Balloon | Prevents the holder from being hit by Ground-type moves. Breaks if hit by another type of damaging move. | |
Assault Vest | Raises the holder's Sp. Def but prevents the use of status moves. | |
Big Root | Boosts the amount of HP the holder recovers from HP-stealing moves. | |
Binding Band | Increases damage inflected by the holder's binding moves in between turns from 1/8 to 1/6 of target's HP. | |
Black Sludge | If the holder is a Poison type, its HP is gradually restored throughout a battle. It damages any other type. | |
Blunder Policy | Increases the holder's Speed by 2 stages if the holder's move misses. | |
Cell Battery | Raises the holder's Attack by one stage when hit by a damaging Electric-type move. | |
Choice Band | Boosts the holder's Attack but only allows the use of one move. | |
Choice Scarf | Boosts the holder's Speed but only allows the use of one move. | |
Choice Specs | Boosts the holder's Special Attack but only allows the use of one move. | |
Covert Cloak | Protects the holder from additional effects from other Pokémon. | |
Damp Rock | Extends the duration of rain from 5 to 8 turns. | |
Deep Sea Scale | Boosts Clamperl's Sp. Def stat. | |
Deep Sea Tooth | Boosts Clamperl's Sp. Atk stat. | |
Destiny Knot | Infatuates the opponent when the holder becomes infatuated. | |
Eject Button | Holder immediately switches out if struck by a damaging move. | |
Eviolite | Holder's Defense and Sp. Defense is boosted by 50% if they are still able to evolve. | |
Exp. Share | Allows the holder to receive a share of experience from battles without participating. | |
Expert Belt | Boosts the damage of the holder's super effective moves by 20%. | |
Float Stone | Halves the holder's weight. | |
Focus Band | Provides a chance for the holder to survive a potential KO attack, leaving it with 1 HP. | |
Focus Sash | At full HP, guarantees the holder survives a hit that would KO it, leaving it with 1 HP. | |
Heat Rock | Extends the duration of harsh sunlight from 5 to 8 turns. | |
Heavy-Duty Boots | Prevents the effects of traps set on the battlefield. | |
Icy Rock | Extends the duration of hail or snow from 5 to 8 turns. | |
Iron Ball | Reduces the holder's Speed by 50% and grounds the holder. | |
King's Rock | When the holder successfully inflicts damage, the target may also flinch. | |
Leftovers | Gradually restores the holder's HP throughout a battle. | |
Light Ball | Doubles the Attack and Sp. Atk of Pikachu when held. | |
Light Clay | Protective moves like Light Screen and Reflect will be effective longer. | |
Loaded Dice | The holder's multi-strike moves will hit at least 4 times. | |
Lucky Egg | Increases the amount of experience earned by the holder in battle. | |
Muscle Band | Boosts the power of the holder's physical moves. | |
Quick Claw | Grants the holder a chance of going first. | |
Razor Claw | Boosts the critical-hit ratio of the holder's moves. | |
Razor Fang | When the holder successfully inflicts damage, the target may also flinch. | |
Red Card | When holder is struck by a damaging move, forces the attacker that used the move to switch out. | |
Rocky Helmet | Causes a Pokémon that makes direct contact with the holder to take damage. | |
Safety Goggles | Grants the holder immunity to powder and spore moves and damage from weather. | |
Shell Bell | Restores 1/8 HP to holder based on damage dealt by moves to opponents. | |
Sticky Barb | The holder loses 1/8 of max HP per turn. Transfers to other Pokémon on contact. | |
Smooth Rock | Extends the duration of sandstorms from 5 to 8 turns. | |
Soothe Bell | No battle effect. Increases the holder's friendship earned by 50%. | |
Weakness Policy | Raises the holder's Attack and Sp. Atk by 2 stages when holder is hit by a super effective move. | |
Wise Glasses | Boosts the power of the holder's special moves. |
Type-boosting items
Image | Name | Effect |
---|---|---|
Black Belt | Boosts the power of the holder's Fighting-type moves. | |
Black Glasses | Boosts the power of the holder's Dark-type moves. | |
Charcoal Stick | Boosts the power of the holder's Fire-type moves. | |
Dragon Fang | Boosts the power of the holder's Dragon-type moves. | |
Hard Stone | Boosts the power of the holder's Rock-type moves. | |
Magnet | Boosts the power of the holder's Electric-type moves. | |
Metal Coat | Boosts the power of the holder's Steel-type moves. | |
Miracle Seed | Boosts the power of the holder's Grass-type moves. | |
Mystic Water | Boosts the power of the holder's Water-type moves. | |
Never-Melt Ice | Boosts the power of the holder's Ice-type moves. | |
Poison Barb | Boosts the power of the holder's Poison-type moves. | |
Silk Scarf | Boosts the power of the holder's Normal-type moves. | |
Silver Powder | Boosts the power of the holder's Bug-type moves. | |
Soft Sand | Boosts the power of the holder's Ground-type moves. | |
Spell Tag | Boosts the power of the holder's Ghost-type moves. | |
Twisted Spoon | Boosts the power of the holder's Psychic-type moves. |