Mental Herb: Difference between revisions
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==Usage== | ==Usage== | ||
A Mental Herb cures the holder of [[bulbapedia:Status_condition#Infatuation|Infatuation]], [[bulbapedia:Status_condition#Taunt|Taunt]], [[bulbapedia:Status_condition#Encore|Encore]], [[bulbapedia:Status_condition#Torment|Torment]], [[bulbapedia:Status_condition#Heal Block|Heal Block]] or [[bulbapedia:Status_condition#Disable|Disable]]. | A Mental Herb cures the holder of [[bulbapedia:Status_condition#Infatuation|Infatuation]], [[bulbapedia:Status_condition#Taunt|Taunt]], [[bulbapedia:Status_condition#Encore|Encore]], [[bulbapedia:Status_condition#Torment|Torment]], [[bulbapedia:Status_condition#Heal Block|Heal Block]] or [[bulbapedia:Status_condition#Disable|Disable]]. If the holder is affected by any of these mental effects, the Mental Herb will activate and the mental effect will be cured. | ||
{{Items}} | {{Items}} | ||
[[Category:Held item]] | [[Category:Held item]] |
Revision as of 14:26, 14 October 2023
A Mental Herb is a held item that cures the holder of infatuation and other mental effects. It will be consumed after use.
Obtaining
By utilizing a bag of Surprise Mulch, a Stage 9 Revival Herb crop can be mutated into one of the 4 following crops; Mental Herb, Power Herb, White Herb, and Mirror Herb.
Breaking a Mental Herb crop drops 1 Mental Herb.
Usage
A Mental Herb cures the holder of Infatuation, Taunt, Encore, Torment, Heal Block or Disable. If the holder is affected by any of these mental effects, the Mental Herb will activate and the mental effect will be cured.