Power Herb: Difference between revisions
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A '''Power Herb''' is a [[items|held item]] that allows the holder to | A '''Power Herb''' is a [[items|held item]] that allows the holder to execute a move that charges in one turn. It will be consumed after use. | ||
==Obtaining== | ==Obtaining== | ||
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Breaking a Power Herb crop drops 1 Power Herb. | Breaking a Power Herb crop drops 1 Power Herb. | ||
==Usage== | |||
A Power Herb allows the holder to execute a move that charges in one turn. For example, if the holder uses [[bulbapedia:Dig|Dig]], the Power Herb activates and allows the holder to attack on that same turn. If the holder uses [[bulbapedia:Solar Beam|Solar Beam]] during [[bulbapedia:Harsh sunlight|Harsh sunlight]], the Power Herb does not activate. | |||
{{Items}} | {{Items}} | ||
[[Category:Held item]] | [[Category:Held item]] |
Revision as of 14:36, 14 October 2023
A Power Herb is a held item that allows the holder to execute a move that charges in one turn. It will be consumed after use.
Obtaining
By utilizing a bag of Surprise Mulch, a Stage 9 Revival Herb crop can be mutated into one of the 4 following crops; Mental Herb, Power Herb, White Herb, and Mirror Herb.
Breaking a Power Herb crop drops 1 Power Herb.
Usage
A Power Herb allows the holder to execute a move that charges in one turn. For example, if the holder uses Dig, the Power Herb activates and allows the holder to attack on that same turn. If the holder uses Solar Beam during Harsh sunlight, the Power Herb does not activate.